linuxgurugamer Posted December 9, 2015 Share Posted December 9, 2015 (edited) I just released a redux of the original editorExtensions along with the SelectRoot mod: http://spacedock.info/mod/48/Editor%20Extensions%20Redux Source: https://github.com/linuxgurugamer/EditorExtensionsRedux Please note that this mod is version specific. I just released an update for the new 1.1.1 1.1.2 release of KSP This version WILL only work on KSP 1.4.1. There is no support for KSP 1.4.0 Please note that the best way to tell if it works is to download and install it, if it isn't compatible, it will tell you. It's been known to happen that I update the mod and forget to update this OP Dependencies Click Through Blocker Toolbar Controller CKAN has been updated to install both automatically, but if installing manually, you must install them for this to work Also, be sure you are installing the latest versions Installation In your KSP GameData folder, delete any existing EditorExtensions folder.Download the zip file to your KSP GameData folder and unzip. or use CKAN when it becomes available License: MIT (both of the original mods for this used the MIT license) Donations gratefully accepted https://www.patreon.com/linuxgurugamer New Feature (8/6/2018) Added button to Settings page 2 to "Reset Symmetry Mode & Angle Snap keys New features Added ability to disable the SelectRoot functionality, so you can use the stock SelectRoot to change the root on a shadow assembly Added Master Snap mode. This allows you to snap parts to any random part, not just the parent. This works for both horizontal and vertical snapping. The part selected as the master will be highlighted. See below for info on usage Snapping is shown visually via a smooth movement of the part from the original location to the destination Features Allows custom levels of radial symmetry beyond the stock limitations. Horizontally and vertically center parts. Adds radial/angle snapping at 1,5,15,22.5,30,45,60, and 90 degrees. Angles are customizable. Toggle part clipping (From the cheat options) Re-Align placed struts and fuel lines between parts Toggle radial and node attachment of parts Reset hangar camera view Customize hotkeys KSP-AVC versioning support Fine adjustments of rotation and translation now working Vertical/Horizontal snap: Place the part, then once the part is placed, hover over the part with your mouse and press the Vertical or Horizontal snap hotkey. For vertical snap, part will center itself on the part lengthwise in the SPH Master Snapping Hold down "left control" and select the "master" part Hover the cursor over the child part and press "v" for vertical snap or "h" for a horizontal snap. This will snap the child part to the master part's vertical or horizontal position Click on an empty space to turn off Master Snap This should prove to be very useful for VTOLs where you can't apply engines in symmetry. Strut & Fuel line alignment Place the strut, then hover over the base/start of the strut (the first end placed) with the mouse, and press the hotkey. Strut/FL start and end with be snapped to the closest of either the middle, quarter, or end of the part, aligned directly between the two parts. Mod/Alt-U will reposition the strut/FL directly between the parts, but only level out the strut from the start/parent part. Fine Adjustments Open Fine Adjust window, then select a part with either the rotation or translation gizmo The window will show the correct info for the current gizmo when you select a part. If you change gizmos while not selecting a new part, the window will not update for the new gizmo, but you can select the right one by clicking the button at the top of the window Keys will allow adjusting the rotation and translation with greater precision Default Keybindings V- Vertically center a part. Place the part, hover over it with the mouse, and press the hotkey. H- Horizontally center the part. Place the part, hover over it with the mouse, and press the hotkey. U- Place the strut, then hover over the base/start of the strut (the first end placed) with the mouse, and press the hotkey. X, Shift+X- Increase/Decrease symmetry level (Based on KSP's key map) Alt+X- Reset symmetry level (Based on KSP's key map) C, Shift+C- Increase/Decrease angle snap (Based on KSP's key map) Alt+C- Reset angle snap (Based on KSP's key map) T- Attachment mode: Toggle between surface and node attachment modes for all parts, and when a part is selected, will toggle surface attachment even when that part's config usually does not allow it. Alt+Z- Toggle part clipping (CAUTION: This is a cheat option) Space- When no part is selected, resets camera pitch and heading (straight ahead and level) B - Horizontally center the root part in the editor, and vertically position the vessel so the bottom part is 5m high (new) Warning on Keybindings Note in very rare circumstances the symmetry and angle snap keybindings might be lost. This would only occur if another mod triggers the game to save its settings while in the VAB/SPH, *and* the game subsequently crashes or is killed before exiting the building. If it happens, you can easily restore the keybindings (X and C by default) by hovering over the toolbar button and selecting the menu option "Reset Mode & Snap keys". Stock keybinding (change in stock config screen) R - Toggle symmetry mode from SPH to VAB style (mirror to radial). Fine Adjust Translation Default Keybindings Up-arrow - translates up Down-arrow - translates down Left-arrow - translates left Right-arrow - translates right Right-Shift - translates forward Right-Control - translates backward Fine Adjust Rotation Default Keybindings Up-arrow - rotates forward Down-arrow - rotates backward Left-arrow - rotates left Right-arrow - rotates right Right-Shift - rotates clockwise Right-Control - rotates counterclockwise Strip Symmetry Alt-Shift left-click on the part and symmetry will be stripped from it No Offset Limits The offset tool now does not have any limits. Nothing needs to be done, this just works Select Root Functionality Squad added a root part selection mode to stock. But it's a bit awkward to use. This plugin fixes the following things: Only one click needed. Just click on the part you want to be the new root. Works if you're already hovering the new part. No more mouse wiggling to get the selection to register. Drops the new root, so you can grab something else immediately. Select Root Usage: Enter root selection mode and click on the new root part. Root selection mode is one of the buttons on top next to the rotate and offset gizmos. Or just press 4 Note: that for ghosted subassembly re-root to work, you need to deactivate "1 click reroot" feature. Once back to "vanilla 2 click re-root", you can click re-root, click the ghosted subassembly and then click the engine on the ghosted subassembly. Demonstration of strut alignment: KSP-AVC Notice This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Edited October 26, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
inigma Posted December 9, 2015 Share Posted December 9, 2015 Finally my fav mod updated. Quote Link to comment Share on other sites More sharing options...
BrutalRIP Posted December 9, 2015 Share Posted December 9, 2015 the app launcher icon is just a white box when in the vab Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 9, 2015 Share Posted December 9, 2015 This is relevant to my interests. Quote Link to comment Share on other sites More sharing options...
Skalou Posted December 9, 2015 Share Posted December 9, 2015 (edited) 2 hours ago, BrutalRIP said: the app launcher icon is just a white box when in the vab yep, i posted an issue on github about this: https://github.com/linuxgurugamer/EditorExtensionsRedux/issues/1 it's fixed now, and will be availble soon! Edit: Thank you for your works on this really good mod! Edited December 9, 2015 by Skalou Quote Link to comment Share on other sites More sharing options...
Pronoes Posted December 9, 2015 Share Posted December 9, 2015 (edited) Both of these mods are on my "Always Install" list and have been for some time. sot his is what I like to see. More mod makers working together and popular / useful mods being merged. Especially similar mods! Installing 54 mods and finding half a dozen variations of exactly the same engine is a bit frustrating. Edited December 9, 2015 by Pronoes Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 9, 2015 Author Share Posted December 9, 2015 3 hours ago, BrutalRIP said: the app launcher icon is just a white box when in the vab This was fixed in 3.0.1 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 10, 2015 Share Posted December 10, 2015 12 hours ago, linuxgurugamer said: Select Root Usage: Enter root selection mode and click on the new root part. Root selection mode is one of the buttons on top next to the rotate and offset gizmos. Or just press I think you meant to end this sentence with "4"? Quote Link to comment Share on other sites More sharing options...
Torih Posted December 10, 2015 Share Posted December 10, 2015 Great work thanks. Quote Link to comment Share on other sites More sharing options...
Torih Posted December 10, 2015 Share Posted December 10, 2015 Slight issue, version 3.0.1 still says 3.0.0 in the version file. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 10, 2015 Share Posted December 10, 2015 19 minutes ago, Gaiiden said: 12 hours ago, linuxgurugamer said: Select Root Usage: Enter root selection mode and click on the new root part. Root selection mode is one of the buttons on top next to the rotate and offset gizmos. Or just press I think you meant to end this sentence with "4"? No I think he means you need to lift. Don't you even lift bro? Quote Link to comment Share on other sites More sharing options...
Samapico Posted December 11, 2015 Share Posted December 11, 2015 Cool stuff One issue that's been bugging me for a long time with this mod (or the non-redux one, anyway... I didn't try this one yet but nothing indicates that this was changed) is the shift+c/shift+x behavior to reduce angle snap or symmetry count. It seems you have to release the X key a couple ticks before the shift key, otherwise it counts the X depress without the shift, and increases the value instead of decreasing it. Maybe this even affects the stock game, to be honest I haven't played without this mod for a loooooong time... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 11, 2015 Author Share Posted December 11, 2015 I haven't made any changes yet, but I'll take a look. Quote Link to comment Share on other sites More sharing options...
mythic_fci Posted December 11, 2015 Share Posted December 11, 2015 Thank you so much. Now I can finally make spacecraft that work well again Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 16, 2016 Share Posted January 16, 2016 (edited) On 12/11/2015 at 0:44 PM, Samapico said: Maybe this even affects the stock game, to be honest I haven't played without this mod for a loooooong time... i noticed this straight away after installing ERR. it's not an issue in the stock game. it's so severe that i've had to uninstall the mod EDIT: very minor issue: EditorExtensionsRedux.version in 3.0.1 still has { "MAJOR":3, "MINOR":0, "PATCH":0, "BUILD":0 }, which makes AVC complain. Edited January 18, 2016 by speedwaystar Quote Link to comment Share on other sites More sharing options...
speedwaystar Posted January 17, 2016 Share Posted January 17, 2016 (edited) suggestion: a small floating pallet with edit boxes to manually type in exact rotation, offset and angle snap for the active part. Edited January 17, 2016 by speedwaystar Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted January 25, 2016 Share Posted January 25, 2016 On 1/17/2016 at 5:24 AM, speedwaystar said: suggestion: a small floating pallet with edit boxes to manually type in exact rotation, offset and angle snap for the active part. This would be a suggestion I would ask of the Part Angle Display mod instead of EEX(R). My request for EEX would be to have hotkeys for centering along all three axis (X,Y,Z) rather than just two. Rockets may not have a problem (radial symmetry tend to dominate those designs), but SSTOs/Spaceplanes depend more on mirror symmetry. It's be useful for something like placing control surfaces on wings. Even better would be the option to snap parts to the center or closest quarter length, like the strut/fuel line snapping. Quote Link to comment Share on other sites More sharing options...
123nick Posted January 25, 2016 Share Posted January 25, 2016 maybe also impliment the symettry-removal mod aswell? it exists, but sorta outdated, and doesent work with linux. the mod lets u remove symettry from symetrical parts. Quote Link to comment Share on other sites More sharing options...
Treble Sketch Posted February 15, 2016 Share Posted February 15, 2016 Kerbal Stuff is now shutting down, so an alternate location would be lovely. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 15, 2016 Author Share Posted February 15, 2016 3 hours ago, Treble Sketch said: Kerbal Stuff is now shutting down, so an alternate location would be lovely. Yes, I know, but real life comes first. I hope to have everything up on Curseforge this evening, and will then get all the netkan files updated Be patient, some of us have a significant number of mods to move, and it takes time Quote Link to comment Share on other sites More sharing options...
Tallinu Posted March 25, 2016 Share Posted March 25, 2016 I've been wanting this back ever since I got back into KSP recently... and finally found it. And it has even more features... Strut Alignment?! So awesome. Thanks for keeping this wonderful tool alive. Quote Link to comment Share on other sites More sharing options...
TheUnamusedFox Posted March 30, 2016 Share Posted March 30, 2016 Aaaaagh, 1.1 feels wrong without this! I need this, Filter Extensions, and Procedural Fairings to play... Quote Link to comment Share on other sites More sharing options...
Ignath Posted April 1, 2016 Share Posted April 1, 2016 @linuxgurugamer I have a very small bug to report with the 1.1 pre-release version. It doesn't handle the UI scaling very well. On my 1920x1080 resolution, if I scale the UI down at all, the icons / numbers remain in their original positions so they're offset from the "button" they are supposed to be sitting inside. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 1, 2016 Author Share Posted April 1, 2016 I wasn't even aware the UI could scale. Thanks for reporting, I'll get back to this when I get KRASH working Quote Link to comment Share on other sites More sharing options...
Ignath Posted April 1, 2016 Share Posted April 1, 2016 You bet, glad I could help. No hurry! Quote Link to comment Share on other sites More sharing options...
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