linuxgurugamer Posted April 9, 2016 Author Share Posted April 9, 2016 10 hours ago, selfish_meme said: I'm running Ubuntu 15.10, it works fine in my 1.05 install, just not in 1.1. Keep in mind that the 1.1 mod will not work properly if at all in a 1.0.5 install. Did you file/update the bugs.kerbalspaceprogram.com? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2016 Author Share Posted April 9, 2016 1 hour ago, linuxgurugamer said: Keep in mind that the 1.1 mod will not work properly if at all in a 1.0.5 install. Did you file/update the bugs.kerbalspaceprogram.com? Also, I assume you just installed Steam, downloaded and ran KSP? Link to comment Share on other sites More sharing options...
selfish_meme Posted April 10, 2016 Share Posted April 10, 2016 Build 9730 Linux 64bit still no NoOffsetLimits I have updated your bug report with a log and additional information, I found Firespitter was also throwing a system.reflection error Heres some system details OS: Linux 4.2 Ubuntu 15.10 64bit CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) RAM: 7935 GPU: GeForce GTX 570/PCIe/SSE2 (1280MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 352.63]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 (edited) 7 hours ago, selfish_meme said: Build 9730 Linux 64bit still no NoOffsetLimits I have updated your bug report with a log and additional information, I found Firespitter was also throwing a system.reflection error Heres some system details OS: Linux 4.2 Ubuntu 15.10 64bit CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) RAM: 7935 GPU: GeForce GTX 570/PCIe/SSE2 (1280MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 352.63]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 (deleted bad info) Thanks Edited April 10, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
selfish_meme Posted April 10, 2016 Share Posted April 10, 2016 1 hour ago, linuxgurugamer said: I found the problem, it's a KSP bug. You need to look at the Player.log, not KSP.log to see the error. The Player.log is located at: ~/.config/unity3d/Squad/Kerbal Space Program/Player.log and here is the significant info: The following assembly referenced from /home/jbb/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/EditorExtensionsRedux/EditorExtensionsRedux.dll could not be loaded: Assembly: KSPUtil (assemblyref_index=3) Version: 0.0.0.0 Public Key: (none) The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/home/jbb/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/EditorExtensionsRedux/). If you could add your report to a new bug report: # 8793, that would be good, since this new report is more accurate. Thanks Is that the OSX bug because I don't get that error on Linux Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 33 minutes ago, selfish_meme said: Is that the OSX bug because I don't get that error on Linux Actually, ignore this, Steam decided to revert my game to 1.0.5 without telling me on Linux, i didn't realize it Link to comment Share on other sites More sharing options...
selfish_meme Posted April 10, 2016 Share Posted April 10, 2016 Good news everybody! EEX is working on my el capitan OS X 64bit! not sure why, downloaded the newest version. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 24 minutes ago, selfish_meme said: Good news everybody! EEX is working on my el capitan OS X 64bit! not sure why, downloaded the newest version. Please test all the functionality of it 37 minutes ago, selfish_meme said: Good news everybody! EEX is working on my el capitan OS X 64bit! not sure why, downloaded the newest version. Just so you know, I've been able to replicate the problem on Linux. Thanks for doing the OSX stuff Link to comment Share on other sites More sharing options...
selfish_meme Posted April 10, 2016 Share Posted April 10, 2016 (edited) 10 minutes ago, linuxgurugamer said: Please test all the functionality of it Just so you know, I've been able to replicate the problem on Linux. Thanks for doing the OSX stuff Well NoOffsetLimits work on my OSX I can verify that. Also Select Root. It all seems to work. Edited April 10, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2016 Author Share Posted April 10, 2016 Ok, then that's great news. Thanks Link to comment Share on other sites More sharing options...
funk Posted April 15, 2016 Share Posted April 15, 2016 (edited) Thx @linuxgurugamer for improving and updating the mods. I have an issue with selectRoot and the docking ports KSPver: 1.1.0.1203 KSP_64x.exe Windows 10 64bit 1) attach a docking port to another part. 2) select Root and try to switch to the docking port as new root part. Result: There is neither highlighting nor can you select the docking port as new root part. Further you cannot select a part as new root which is "beyond" the docking port. In stock it's possible to select the docking ports as root part. I'm running other mods, if you cannot reproduce the bug, I'll test what's going on. If needed I'll provide the logfile. edit: same for fairings Edited April 15, 2016 by funk Link to comment Share on other sites More sharing options...
selfish_meme Posted April 19, 2016 Share Posted April 19, 2016 Build 1224, nooffsetlimits still not working on Linux, how did replacing the reflections calls go? Link to comment Share on other sites More sharing options...
selfish_meme Posted April 21, 2016 Share Posted April 21, 2016 Build 1230, EEX 3.2.1.9 still no NoOffsetLimits for Linux, just letting you know, only mod installed. Link to comment Share on other sites More sharing options...
invultri Posted April 21, 2016 Share Posted April 21, 2016 Just as a headsup, in the testing zip the root dir is Gamedata instead of GameData. This might confuse some linux people Link to comment Share on other sites More sharing options...
Majorjim! Posted April 21, 2016 Share Posted April 21, 2016 Thank you so much for this! I have my part saving no offsets back, woohoo!! One happy builder. Link to comment Share on other sites More sharing options...
steve_v Posted April 22, 2016 Share Posted April 22, 2016 Already reported I'm sure, here's the log snippets anyway. NoOffsetLimits: EditorExtensions: Start (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Exception: No such field: EditorLogic#st_offset_tweak at EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name) [0x00000] in <filename unknown>:0 at EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name) [0x00000] in <filename unknown>:0 at EditorExtensionsRedux.NoOffsetBehaviour.FreeOffsetBehaviour.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) EditorExtensions: Start SelectRoot2: EditorExtensions: Start (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Exception: No such field: EditorLogic#st_root_select at EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name) [0x00000] in <filename unknown>:0 at EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name) [0x00000] in <filename unknown>:0 at EditorExtensionsRedux.SelectRoot2.SelectRoot2Behaviour.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Neither of these components are working for me, though the rest of the plugin does. EEX 3.2.1.9 Kerbal Space Program - 1.1.0.1230 (LinuxPlayer) Debian GNU/Linux 8.4 Link to comment Share on other sites More sharing options...
Majorjim! Posted April 22, 2016 Share Posted April 22, 2016 Hi there, All of a sudden the no offset limit part has stopped working.. No other mods was working just fine earlier today... Was there a silent update?? Link to comment Share on other sites More sharing options...
troyfawkes Posted April 23, 2016 Share Posted April 23, 2016 Anyone else have a CTD from Editor Extensions? I'm trying to figure out what exactly is causing it so I can give a useful report, but basically it's a CTD in the VAB/SPH when interacting with a part (generally picking up or deleting). I'll try pure stock w/ just Editor Extensions and check it like that, but it may also be a mod interaction.. Link to comment Share on other sites More sharing options...
Torih Posted April 23, 2016 Share Posted April 23, 2016 @troyfawkes Possibly. I'm also getting crashes also with moving and deleting parts. Last thing in the log mentions Editor Extensions but I'm not sure what to look for. Here is the log: https://dl.dropboxusercontent.com/u/26687/output_logVABCrash.txt Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 23, 2016 Author Share Posted April 23, 2016 On 4/10/2016 at 1:48 AM, selfish_meme said: Build 9730 Linux 64bit still no NoOffsetLimits I have updated your bug report with a log and additional information, I found Firespitter was also throwing a system.reflection error Heres some system details OS: Linux 4.2 Ubuntu 15.10 64bit CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) RAM: 7935 GPU: GeForce GTX 570/PCIe/SSE2 (1280MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 352.63]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 I realize this is a bit old, but can you test EEX on Linux again, both in 32 bit and 34 bit mode? Thanks Link to comment Share on other sites More sharing options...
selfish_meme Posted April 23, 2016 Share Posted April 23, 2016 On 21 April 2016 at 0:42 PM, selfish_meme said: Build 1230, EEX 3.2.1.9 still no NoOffsetLimits for Linux, just letting you know, only mod installed. 1 hour ago, linuxgurugamer said: I realize this is a bit old, but can you test EEX on Linux again, both in 32 bit and 34 bit mode? Thanks I did test the latest version on 64Bit, will test 32bit when I get a chance Link to comment Share on other sites More sharing options...
Sandworm Posted April 24, 2016 Share Posted April 24, 2016 16 hours ago, troyfawkes said: Anyone else have a CTD from Editor Extensions? I'm trying to figure out what exactly is causing it so I can give a useful report, but basically it's a CTD in the VAB/SPH when interacting with a part (generally picking up or deleting). I'll try pure stock w/ just Editor Extensions and check it like that, but it may also be a mod interaction.. I'm seeing something similar. Random crashes usually when deleting a part. No errors in any logs. The only reason I suspect EER is that it only occurs in the VAB when touching parts. removing EER seems to fix the issue, but I cannot be sure without more testing. Link to comment Share on other sites More sharing options...
troyfawkes Posted April 25, 2016 Share Posted April 25, 2016 On 4/24/2016 at 3:22 AM, Sandworm said: I'm seeing something similar. Random crashes usually when deleting a part. No errors in any logs. The only reason I suspect EER is that it only occurs in the VAB when touching parts. removing EER seems to fix the issue, but I cannot be sure without more testing. Yeah this exactly, no errors, not even a crash log. The other thing is it doesn't occur on stock only + EER, but the moment I re-add EER to my modded install I consistently CTD in VAB/SPH. It might be an interaction with another mod, so when I get home I'll throw up my mod list and try some combinations (don't have time to check them all unfortunately). Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 25, 2016 Author Share Posted April 25, 2016 On 4/23/2016 at 7:00 PM, selfish_meme said: I did test the latest version on 64Bit, will test 32bit when I get a chance I have this working under Linux now, please download the beta and try it out: https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.1.10-beta Thanks 1 hour ago, troyfawkes said: Yeah this exactly, no errors, not even a crash log. The other thing is it doesn't occur on stock only + EER, but the moment I re-add EER to my modded install I consistently CTD in VAB/SPH. It might be an interaction with another mod, so when I get home I'll throw up my mod list and try some combinations (don't have time to check them all unfortunately). On 4/24/2016 at 3:22 AM, Sandworm said: I'm seeing something similar. Random crashes usually when deleting a part. No errors in any logs. The only reason I suspect EER is that it only occurs in the VAB when touching parts. removing EER seems to fix the issue, but I cannot be sure without more testing. Can you please provide the following information: OS (windows, linux or osx) Version of the mod whether 32 or 64 bit Re logs, you may be looking at the wrong log file. The correct log files are: Windows: KSPDIR/KSP_x64_Data/output_log.txt Linux (and probably OSX as well): HOMEDIR/.config/unitry3d/Squad/Kerbal Space Program/Player.log Thanks Link to comment Share on other sites More sharing options...
Torih Posted April 25, 2016 Share Posted April 25, 2016 @linuxgurugamer Not sure if you missed it but I've already added a log file from it a few posts back. This is on Win7, mod 3.0.1, 64bit. I've removed this mod since then and not had a single crash. Link to comment Share on other sites More sharing options...
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