linuxgurugamer Posted June 3, 2017 Author Share Posted June 3, 2017 Ok, CKAN is sorted out, and is now installing the correct version for 1.2.2 Quote Link to comment Share on other sites More sharing options...
steve_v Posted June 3, 2017 Share Posted June 3, 2017 (edited) 43 minutes ago, linuxgurugamer said: Actually, it was wrong. Seems I was looking at the wrong mod. That'll teach me for doing 5 things at once... Edited June 3, 2017 by steve_v Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted June 23, 2017 Share Posted June 23, 2017 Thank you so much for keeping this updated, Linuxgurugamer! Quote Link to comment Share on other sites More sharing options...
Skylon Posted July 9, 2017 Share Posted July 9, 2017 haven't downloaded yet, but is there a feature that would allow you to offset wings a tiny tiny amount to combat z-fighting? This could be an automatic thing. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 9, 2017 Share Posted July 9, 2017 23 minutes ago, Skylon said: haven't downloaded yet, but is there a feature that would allow you to offset wings a tiny tiny amount to combat z-fighting? This could be an automatic thing. Disabling angle snap lets you move parts in the editor smoothly - lower your mouse sensitivity if you can. Quote Link to comment Share on other sites More sharing options...
Skylon Posted July 18, 2017 Share Posted July 18, 2017 Doesn't seem to work with my 1.2.2 install. Should it? I get a 'Unsupported version. Please use 1.3' message Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 18, 2017 Share Posted July 18, 2017 13 minutes ago, Skylon said: Doesn't seem to work with my 1.2.2 install. Should it? I get a 'Unsupported version. Please use 1.3' message https://github.com/linuxgurugamer/EditorExtensionsRedux/releases You might try one of the older releases, best the last released for your version I guess. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2017 Author Share Posted July 19, 2017 This mod does very specific checks for versions, since it references some internal values in KSP which change every compile. Spacedock has all the old version, find the last one for your version. Quote Link to comment Share on other sites More sharing options...
M4ck Posted July 22, 2017 Share Posted July 22, 2017 (edited) Hello I've been away from KSP for a few years now, really glad you picked this mod up from previous creator. I have one small problem with it, though. Whether I try to move parts to vertical/horizontal on a single part, or using the "master" parent part, the game doesn't seem to register V or H. All other hotkeys for this mod work, I've tried remapping to different input - still same. There is no tooltip either when I press V or H while hovering on part. From previous posts I can tell similar problems came from people thinking it was a toggle, like a while ago, so I tried doing it according to the manual. Still nothing :[ By the way, if it helps, here's the list of my installed mods on a clean KSP install, all curent from CKAN: Chatterer Collision FX Distant Objects Enhancements Easy Vessel Switch EER Janitor Kerbal Attachment System Kerbal Engineer Redux Kerbal Inventory System MechJeb2 Module Manager Edit: It seems it somehow didn't like Janitor... I tried disabing mods one by one, and that was the only one that kept it from working properly for me... Weird. Edited July 22, 2017 by M4ck New data Quote Link to comment Share on other sites More sharing options...
Eugene Moreau Posted August 4, 2017 Share Posted August 4, 2017 So the other day X and C keys stopped working in the VAB. I noticed when I was naming and saving a ship. I noticed that when I was typing the name and description into the window it was still taking what I typed as commands in the VAB as I could the yellow resultant text popping up on the screen behind it. This has never happened before, and only happened after I had installed this mod. I've tried all kinds of keys to see if I can turn it back on but can't seem to find which one did it. Has any one else seen this or can offer any help? Quote Link to comment Share on other sites More sharing options...
KerbMav Posted August 4, 2017 Share Posted August 4, 2017 39 minutes ago, Eugene Moreau said: So the other day X and C keys stopped working in the VAB. I noticed when I was naming and saving a ship. I noticed that when I was typing the name and description into the window it was still taking what I typed as commands in the VAB as I could the yellow resultant text popping up on the screen behind it. This has never happened before, and only happened after I had installed this mod. I've tried all kinds of keys to see if I can turn it back on but can't seem to find which one did it. Has any one else seen this or can offer any help? Did leaving/reentering or quitting/relaunching the game fix it? Can you repeat the error? Quote Link to comment Share on other sites More sharing options...
fourfa Posted August 4, 2017 Share Posted August 4, 2017 2 hours ago, Eugene Moreau said: So the other day X and C keys stopped working in the VAB. I noticed when I was naming and saving a ship. I noticed that when I was typing the name and description into the window it was still taking what I typed as commands in the VAB as I could the yellow resultant text popping up on the screen behind it. This has never happened before, and only happened after I had installed this mod. I've tried all kinds of keys to see if I can turn it back on but can't seem to find which one did it. Has any one else seen this or can offer any help? I had the exact same problem! No idea what caused it, I've had this mod installed untouched for many months. Go to the main menu -> settings -> controls, and I bet you'll find the keybindings for symmetry and angle snap are empty and unbound. Put X and C back there, should be good to go. Quote Link to comment Share on other sites More sharing options...
Eugene Moreau Posted August 4, 2017 Share Posted August 4, 2017 5 hours ago, KerbMav said: Did leaving/reentering or quitting/relaunching the game fix it? Can you repeat the error? Didn't help. Been that way for a week or so now. It's stuck that way so I'm not sure if I can reproduce it. 4 hours ago, fourfa said: I had the exact same problem! No idea what caused it, I've had this mod installed untouched for many months. Go to the main menu -> settings -> controls, and I bet you'll find the keybindings for symmetry and angle snap are empty and unbound. Put X and C back there, should be good to go. That fixed it! thank you never even thought of that. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted September 8, 2017 Share Posted September 8, 2017 Any chance of a sneaky recompile for the pre-release (for testing purposes) Quote Link to comment Share on other sites More sharing options...
MunGazer Posted September 14, 2017 Share Posted September 14, 2017 Hello, I have a brief question. I use CKAN and have an addon version checker, and although CKAN regards editor extensions redux to be compatible with KSP 1.3 in the list of mods, and I've installed it, when the game loads it doesn't show up in the add on list, and also there is absolutely no sign of it in the SPH or VAB. Does anyone know what the problem could be? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Not Sure Posted October 6, 2017 Share Posted October 6, 2017 Oh no, the release of 1.3.1 made this mod refuse to run, it probably just needs a little update to allow it to. Quote Link to comment Share on other sites More sharing options...
medikohl Posted October 7, 2017 Share Posted October 7, 2017 (edited) Took a stab at it, failed miserably Edited October 7, 2017 by medikohl Quote Link to comment Share on other sites More sharing options...
Lorgar Posted October 7, 2017 Share Posted October 7, 2017 (edited) As I cannot think about playing without this mod I did a quick fix. Did not notice any problems with KSP 1.3.1 afterwards. Problem was that there is a version check that sets some variables which fails with the new version. Modified dll for 1.3.1 (copy into GameData\EditorExtensionsRedux\Plugins of the 1.3.0 version): EDIT: took link down What I did so somebody with a better reputation can verify my change as this is a new forum account: Modified the check in EditorExtensionsRedux.Constants From: if (Versioning.version_major == 1 && Versioning.version_minor == 3 && Versioning.Revision == 0) To: if (Versioning.version_major == 1 && Versioning.version_minor == 3 && Versioning.Revision == 1) Edited October 8, 2017 by Lorgar Quote Link to comment Share on other sites More sharing options...
Not Sure Posted October 7, 2017 Share Posted October 7, 2017 5 hours ago, medikohl said: Took a stab at it, failed miserably Yea so did I lol, it must be something in the .dll files because even the update checker .XML file appeared to do nothing. Oh well, let's just hope Linux updates his system and realises this won't work. Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted October 7, 2017 Share Posted October 7, 2017 Gents, let's please show some patience and give lgg (avoiding pinging him on purpose) some time to do the rounds of the 100+ (!) mods he currently maintains. The 1.3.1 update made a tiny change that appears to affect a large number of those mods, so he's gonna need some time to retouch them. In the meantime if we really cannot deal without a modded KSP for a few more days, we can still go back to 1.3.0. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 7, 2017 Share Posted October 7, 2017 I think it's always been a thing that Editor Extensions needs to be recompiled for every KSP version. IIRC, it has to do with how the mod accesses structure fields using fixed byte offsets, because reflection info isn't available on all platforms. (It was explained in the thread at some point.) I'm sure linuxugurugamer is aware of this. Quote Link to comment Share on other sites More sharing options...
Lorgar Posted October 7, 2017 Share Posted October 7, 2017 In this case it is just the internal version check that does not know 1.3.1. Was able to build new ships with the modified version I posted above. Did not run in any problems that would require a complete recompile until now. Quote Link to comment Share on other sites More sharing options...
prgmTrouble Posted October 8, 2017 Share Posted October 8, 2017 11 hours ago, Lorgar said: In this case it is just the internal version check that does not know 1.3.1. Was able to build new ships with the modified version I posted above. Did not run in any problems that would require a complete recompile until now. ditto Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2017 Author Share Posted October 8, 2017 (edited) 16 hours ago, Lorgar said: As I cannot think about playing without this mod I did a quick fix. Did not notice any problems with KSP 1.3.1 afterwards. Problem was that there is a version check that sets some variables which fails with the new version. Modified dll for 1.3.1 (copy into GameData\EditorExtensionsRedux\Plugins of the 1.3.0 What I did so somebody with a better reputation can verify my change as this is a new forum account: Modified the check in EditorExtensionsRedux.Constants From: if (Versioning.version_major == 1 && Versioning.version_minor == 3 && Versioning.Revision == 0) To: if (Versioning.version_major == 1 && Versioning.version_minor == 3 && Versioning.Revision == 1) PLEASE take this down. This mod is very sensitive to internal changes in the game, more needs to be done than just the version number check Edited October 8, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2017 Author Share Posted October 8, 2017 13 hours ago, Lorgar said: In this case it is just the internal version check that does not know 1.3.1. Was able to build new ships with the modified version I posted above. Did not run in any problems that would require a complete recompile until now. This dll is having some people report bugs to Squad. I am aware of the problem, will get to it in a day or so. Am rather busy IRL right now, please be patient Quote Link to comment Share on other sites More sharing options...
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