Shaddow Phönix Posted April 14, 2017 Share Posted April 14, 2017 @amarius1 Is it a bug that the comet tail of Corolet is not working ? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 14, 2017 Share Posted April 14, 2017 8 minutes ago, Shaddow Phönix said: @amarius1 Is it a bug that the comet tail of Corolet is not working ? Do you have KopernicusExpansion installed? Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted April 15, 2017 Share Posted April 15, 2017 15 hours ago, The White Guardian said: Do you have KopernicusExpansion installed? I installed the latest Version of there Forum site. But it is not for KSP 1.2.2 The Version is KopernicusExpansion V0.2 Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted April 15, 2017 Share Posted April 15, 2017 I'm getting some odd glitches in the main KSP menu with the gas planet in the background, is there a file I can edit/remove so it's back to Kerbin? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 16, 2017 Share Posted April 16, 2017 19 hours ago, Shaddow Phönix said: I installed the latest Version of there Forum site. But it is not for KSP 1.2.2 The Version is KopernicusExpansion V0.2 Strange, it should work then. @amarius1 should I remove the KopernicusExpansion dependency via the use of a config? What I mean is a MM patch that adds a particle trail to Corolet if KopernicusExpansion is not detected. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted April 23, 2017 Author Share Posted April 23, 2017 On 4/16/2017 at 9:28 AM, The White Guardian said: Strange, it should work then. @amarius1 should I remove the KopernicusExpansion dependency via the use of a config? What I mean is a MM patch that adds a particle trail to Corolet if KopernicusExpansion is not detected. Yes. I won't be here for tome time. Out of town and out of signal... Quote Link to comment Share on other sites More sharing options...
MythicalHeFF Posted April 23, 2017 Share Posted April 23, 2017 I have a question regarding the atmospheres: why are all the atmospheric pressures except Sarvin's set to 0.6 atm? Just seems strange that bodies like Daphy or Manai would have such thick atmospheres. Is this a bug or a bug with Kopernicus? Quote Link to comment Share on other sites More sharing options...
nsgallup Posted April 25, 2017 Share Posted April 25, 2017 On 02/04/2017 at 6:56 AM, The White Guardian said: Alright, folks! After far too long... prepare to experience Kerbol Origins like never before! Any updates on this beautiful mod of a mod? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 25, 2017 Share Posted April 25, 2017 6 hours ago, nsgallup said: Any updates on this beautiful mod of a mod? I'm currently working on something for Faz and Corolet as well as adding surface dust, after that it's good to go. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted April 25, 2017 Author Share Posted April 25, 2017 On 4/23/2017 at 11:55 PM, Jack Joseph Kerman said: I have a question regarding the atmospheres: why are all the atmospheric pressures except Sarvin's set to 0.6 atm? Just seems strange that bodies like Daphy or Manai would have such thick atmospheres. Is this a bug or a bug with Kopernicus? Manai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies. 12 hours ago, nsgallup said: Any updates on this beautiful mod of a mod? Everyone is currently working on something for it. Expect a large update... My colab, @The White Guardian, is working on an EVE overhaul that will blow your minds I'out of town till the end of the week so I might not be around. Quote Link to comment Share on other sites More sharing options...
MythicalHeFF Posted April 25, 2017 Share Posted April 25, 2017 22 minutes ago, amarius1 said: Manai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies. I thought Keelon was supposed to have an atmosphere 11x thicker than Kerbin's? It also shows 0.6 atmosphere. Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 25, 2017 Share Posted April 25, 2017 3 hours ago, amarius1 said: @The White GuardianManai and Daphy are supposed to have thick atmospheres. On Daphy, it was supposed to simulate a very thin layer of fluff slowing your ship in the lowest regions you can find. Usually the atmo doesn't raise much on Daphy anyway. It's more of a coincidence that I used those values for more bodies. I could also rework the atmospheres to be more realistic using real-life formulas and whatnot? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted April 30, 2017 Author Share Posted April 30, 2017 On 4/25/2017 at 8:28 PM, The White Guardian said: I could also rework the atmospheres to be more realistic using real-life formulas and whatnot? Yes, please! I didn't do a good job... :(( Quote Link to comment Share on other sites More sharing options...
Adstri Posted May 15, 2017 Share Posted May 15, 2017 Well Damn... Quote Link to comment Share on other sites More sharing options...
nsgallup Posted May 16, 2017 Share Posted May 16, 2017 On 5/14/2017 at 7:12 PM, Adstriduum said: Well Damn... What's that from? Quote Link to comment Share on other sites More sharing options...
Adstri Posted May 16, 2017 Share Posted May 16, 2017 1 hour ago, nsgallup said: What's that from? My GP2 mod. Was working on this alongside Kounter Kerbin until I found this thread. Quote Link to comment Share on other sites More sharing options...
nsgallup Posted June 7, 2017 Share Posted June 7, 2017 Is your visual pack out white guardian? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) 9 hours ago, nsgallup said: Is your visual pack out white guardian? Not yet. He is still working on some "special things" that will be really cool. Hopefully it it works you won't have to wait more for the visual overhaul! @The White Guardian Also in a less than a month I'll finally be switching to a decent computer and development will pick up speed, now that I will be able to use EVE and export planet textures faster as well as test the planets without having to crash and lag Edited June 8, 2017 by amarius1 Quote Link to comment Share on other sites More sharing options...
pp3d Posted June 9, 2017 Share Posted June 9, 2017 Daphne reports 1% Ore planet wide. Is this intentional? I can think of a physical reason why that's the case, but I am just wondering. In any case, is there a way on the user end to modify resource values? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted June 9, 2017 Author Share Posted June 9, 2017 3 hours ago, pp3d said: Daphne reports 1% Ore planet wide. Is this intentional? I can think of a physical reason why that's the case, but I am just wondering. In any case, is there a way on the user end to modify resource values? There is. Look in Kerbol Origins/KO_resources.cfg Quote Link to comment Share on other sites More sharing options...
pp3d Posted June 9, 2017 Share Posted June 9, 2017 Just now, amarius1 said: There is. Look in Kerbol Origins/KO_resources.cfg thanks Quote Link to comment Share on other sites More sharing options...
Landscape-Photography Posted July 4, 2017 Share Posted July 4, 2017 Hi, does anybody know, whats here the problem? Shayle at more than ~110km looks normal, but lower very very ugly. i play 1.2.2 with EVE, Scatterer 0.3, Kerbol Origins 0.4.6.5, SVT, SVE, Kopernicus of course and the modulemanager 2.7.5 Thanks for the help Quote Link to comment Share on other sites More sharing options...
Landscape-Photography Posted July 4, 2017 Share Posted July 4, 2017 no idea? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 5, 2017 Author Share Posted July 5, 2017 23 hours ago, Landscape-Photography said: no idea? Well it seems like some PQS file is pessed up. I'll fix it today. On 7/4/2017 at 4:52 PM, Landscape-Photography said: Hi, does anybody know, whats here the problem? Shayle at more than ~110km looks normal, but lower very very ugly. i play 1.2.2 with EVE, Scatterer 0.3, Kerbol Origins 0.4.6.5, SVT, SVE, Kopernicus of course and the modulemanager 2.7.5 Thanks for the help Try the latest release now. Be sure to replace the old Kerbol Origins folder with the new one and also make sure you are using the right Kopernicus for 1.2.2 Quote Link to comment Share on other sites More sharing options...
Landscape-Photography Posted July 7, 2017 Share Posted July 7, 2017 (edited) Well, thank you very much! I will try this and give a feedback this weekend. edit: Damn. Problem is the same. I have deleted the old Kerbol Origins Folder and copy in the new 0.4.7.5. Kopernicus is version 1.2.2-9 But, thank you very much for your help again. edit2: I have now testes this Kopernicus versions: 1.2.2-3 1.2.2-5 1.2.2-8 1.2.2-9 Same graphics issue. At ~100.000m the normally greenlike texture changes to the grey modell with less geometry. Not sure, where the problem is. Sorry, that i take your time, but your my last hope to play this great mod with correct graphics. Edited July 7, 2017 by Landscape-Photography Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.