Rainbowd4sh Posted March 8, 2016 Share Posted March 8, 2016 5 hours ago, SingABrightSong said: On 2/26/2016 at 11:14 AM, DStaal said: For you, a slightly more direct version of the link 5 posts up: https://github.com/BobPalmer/SubPack/releases Thank you very much. I have been looking for a still functioning sub mod forever Link to comment Share on other sites More sharing options...
eberkain Posted March 15, 2016 Share Posted March 15, 2016 We so need a shipyard or dock or something for KSC to deploy water craft from. Link to comment Share on other sites More sharing options...
DankPepeDealer Posted March 15, 2016 Share Posted March 15, 2016 6 hours ago, eberkain said: We so need a shipyard or dock or something for KSC to deploy water craft from. Imagine a world where Squad made an aquatic update and expanded the KSC to have a dock, and better water physics. Link to comment Share on other sites More sharing options...
fr33soul Posted March 16, 2016 Share Posted March 16, 2016 my KSP wont load this mod.. When i lunch KSP i see modules are loading and it stops at this mod.. If i look in the task manager of my windows 10-64it, i see KSP i still running but stopped at this mod loading.. Also kerbalstuff link for download in the first page of this thread doesn't work cause kerbalstuff doesn't exist anymore.. Link to comment Share on other sites More sharing options...
3ngin33r Posted March 24, 2016 Share Posted March 24, 2016 I found a bug(?) that it stops loading at the engine if I have Throttle Control Avionics. Link to comment Share on other sites More sharing options...
fr33soul Posted March 27, 2016 Share Posted March 27, 2016 still in progress? Link to comment Share on other sites More sharing options...
RoverDude Posted March 30, 2016 Author Share Posted March 30, 2016 Still an active mod, yep. 1.1 Pre-Release is up! 0.1.0 - 2016.03.29 ----------- Compatibility with KSP 1.1 Download from GitHub: https://github.com/BobPalmer/SubPack/releases Link to comment Share on other sites More sharing options...
Movado Posted April 1, 2016 Share Posted April 1, 2016 I'm trying this out on the 1.1 pre-release and I'm not getting any bubbles, sound or moving propellers even though I am getting thrust. Is this a known issue for the pre-release version? Link to comment Share on other sites More sharing options...
*Aqua* Posted April 2, 2016 Share Posted April 2, 2016 Almost all mods are broken in 1.1. Link to comment Share on other sites More sharing options...
Eskandare Posted April 2, 2016 Share Posted April 2, 2016 (edited) 14 hours ago, Movado said: I'm trying this out on the 1.1 pre-release and I'm not getting any bubbles, sound or moving propellers even though I am getting thrust. Is this a known issue for the pre-release version? Bubbles require SmokeScreen.dll which hasn't been updated. Edit: There is an updated firespitter.dll in RoverDude's MKS mod which is updated to 1.1, if you want propellers. Edited April 2, 2016 by Eskandare Link to comment Share on other sites More sharing options...
Seeker89 Posted April 3, 2016 Share Posted April 3, 2016 Does anyone have a craft I could try out? Link to comment Share on other sites More sharing options...
RoverDude Posted April 3, 2016 Author Share Posted April 3, 2016 On 4/1/2016 at 4:47 PM, Movado said: I'm trying this out on the 1.1 pre-release and I'm not getting any bubbles, sound or moving propellers even though I am getting thrust. Is this a known issue for the pre-release version? How was this installed? If installed via CKAN... don't. On 4/2/2016 at 7:23 AM, Eskandare said: Bubbles require SmokeScreen.dll which hasn't been updated. Edit: There is an updated firespitter.dll in RoverDude's MKS mod which is updated to 1.1, if you want propellers. FYI Smokescreen is not nor has it ever been required. And there's an updated Firespitter in this mod too Link to comment Share on other sites More sharing options...
Andem Posted April 3, 2016 Share Posted April 3, 2016 (edited) Never mind! I wasn't making the same mistake twice! Shut Up! Edited April 3, 2016 by Andem Link to comment Share on other sites More sharing options...
Grumman Posted April 4, 2016 Share Posted April 4, 2016 This looks interesting. As someone whose dream program has always been the Laythe mothership, I'll have add a few of these to the eventual roster. Link to comment Share on other sites More sharing options...
Eskandare Posted April 4, 2016 Share Posted April 4, 2016 20 hours ago, RoverDude said: FYI Smokescreen is not nor has it ever been required. And there's an updated Firespitter in this mod too Hmmn, I manually installed it from your latest download straight into the USI folder, I don't get any bubbles or sound. Link to comment Share on other sites More sharing options...
RoverDude Posted April 4, 2016 Author Share Posted April 4, 2016 Sounds like something is not including the FX folder, or it's a 1.1 bug - github issue please Link to comment Share on other sites More sharing options...
Gryphorim Posted April 4, 2016 Share Posted April 4, 2016 (edited) Is there any hope of getting a clear hemisphere dome command pod in 2.5m size, so I can make the cyclops from Subnautica? (Not after an actual game-branded part, just a similar themed part) Edited April 4, 2016 by Gryphorim Link to comment Share on other sites More sharing options...
RoverDude Posted April 4, 2016 Author Share Posted April 4, 2016 There's always hope but not on the radar right now. Link to comment Share on other sites More sharing options...
Gryphorim Posted April 5, 2016 Share Posted April 5, 2016 A version of the Karibou command pod that mounts flush to the mk3-2.5 conic sections would be perfect, as would ballast wing-stubs (like half-sections of mk-2 bodies) that fit flush to either side of the mk-3 cargo bay. Also, are the little water-RCS thrusters on the Otter command pod going to be included as their own part? Link to comment Share on other sites More sharing options...
Hyratel Posted April 7, 2016 Share Posted April 7, 2016 Seconding the separate part water-RCS nozzles - they're A, Cute and B, useful as heck Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted April 7, 2016 Share Posted April 7, 2016 does this thing work for 1.0.5 ? Link to comment Share on other sites More sharing options...
Citizen247 Posted April 8, 2016 Share Posted April 8, 2016 I'm liking this, but struggling to get a working sub. Just using the command pod on it's own, I always manage to have it sink to the bottom upside down, and building larger subs ends with them sinking to the bottom regardless of leadballast being present or not and being uncontrollable. Other people seem to be building things that look the same, so I can only assume I'm missing something fundamental in controlling them. Link to comment Share on other sites More sharing options...
Mahatma Kane Jeeves Posted April 24, 2016 Share Posted April 24, 2016 Looks pretty cool, reminds me a lot of the old Link submersibles and University of Hawai'i Plexiglas sphere sub. I imagine you're thoroughly wound into 1.1 adjustments, but (I'm not a modder, I'm neither clever or artistic enough nor have the time to pursue it), but some thoughts: 1) Sounds like somebody could make an ocean floor/bathymetry mod, per SCANSAT. This could even be done from space http://earth.esa.int/workshops/ers97/papers/wensink2/ 2) Science: Physical Oceanography: temperature, salinity, acoustic gradients, density, chemistry, currents Marine Biology: Nets and trawls (You already have sort of a Bongo net in the mod), biochemistry Marine geology: Cores (kind of like drills), drags, grabs, geochemistry, seismic and temperature probes. 3) New Kerbins: Jacques and Phillippe. 4) New marine sciences tech tree branch and missions. As always, thanks for the great mods. Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted April 29, 2016 Share Posted April 29, 2016 Could you add the download to Spacedock info? Link to comment Share on other sites More sharing options...
archarius Posted May 4, 2016 Share Posted May 4, 2016 (edited) Is it me, or even after achieving neutral buoyancy sub can go out of control and spin like crazy? CoM is bang in the middle too. Edited May 4, 2016 by archarius Link to comment Share on other sites More sharing options...
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