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What do you use to beautify KSP?


Gojira1000

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Basically, what mods are you using for adjusting the environment, rather than the mechanics?

For me, EVE, Planetshine and Chatterer are mandatory.

Plus, just for the looks of ships and planets beyond any measurable usefulness, KW Rocketry and OPM

What do you think you think really helps with Keeping Kerbin Beautiful?

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EVE 7-4, Astronomers Edge of Oblivion, Scatterer, Planetshine, Distant Object Enhancement, Chatterer, OPM, Cloud configurations for OPM, Arkas, Kronkus, Asclepius. 

Not much room left for parts packs

Edit: Forgot Sigma Binary

Edited by Red Shirt
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After applying a quickfix to jury-rig my version of KSP to 64-bit, I installed EVE for the first time and it is BEAUTIFUL. Clouds everywhere.

 

I've also been using Clamshell Fairings ever since I first discovered it because confetti in space looks silly.

Edited by AbacusWizard
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I run with Scatterer, EVE and CollisionFX for environmental stuff.
B9, KW, some of the USI packs, Universal Storage and Dmagic Orbital Science all add nice looking parts.
I use other mods too, but those are the ones that I'd say add the most beautification in my setup (I'd use more, but well, u know). 

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Astronomer's Visual Pack V3 - Beta, PlanetShine, Distant Object Enhancement, Engine Lighting, Collision FX, RCS Sounds, Stock Plus (because chutes).

Once my new graphic card arrives I will definitely add Scatterer and try out KSPRC instead of Astronomer's Visual Pack.

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Planetshine, Scatterer and Chatter. Ahh and Raster Prop Monitor (and it's dependencies). I'm playing on a pretty old potatoe, and didn't notice a visisble performance drop with those. Having clouds was nice too, but I found that annoying when doing precision landing or circumnavigation.

 And I also have Kerbal Krash System mainly for the fun failures, but it has it's visual impact too.

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My old 1.0.2 install has EVE with Astronomer's Visual Pack; my 1.0.5 install has the new EVE and Scatterer. Both have Planetshine, Distant Object Enhancement, Chatterer, Real Plume, Engine Lighting, and Collision FX.

As far as part mods go, don't forget about Ven's Stock Revamp, which in addition to looking great all by itself, does a good job of making stock parts look more consistent with mods like KW Rocketry which add more realistic-looking parts--especially engines. It's not a perfect match, KWR's bright-white tanks look kind of awkward next to Ven's grey ones, but they still go better together than KWR with stock.

It's not really a cosmetic mod per se, but I also use KSC Switcher in my 1.0.5 install which can make for some launch sites a lot more picturesque than regular old vanilla KSC--I'm partial to the Lake Fortunate site myself.

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Not much at present. Ambient Light Adjustment, Portrait Stats, and a few extra paint schemes for the few parts added by the... 54(!) mods I'm using.

With continuous up-time limited to an hour or two already before the game crashes (usually narrowly avoided with help from Graphic Memory Monitor), I feel there isn't much room to add things right now.

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I have used EVE, scatterer, planetshine, Raster propmaster, ect.

Because my PC can handle it I sometimes get memory crashes just from all the Graphical enhancement mods before I get insufficiently low framerates. Part of the reason I have decided to take a brake from KSP untill 1.1 releases. Once 1.1 releases with Unity5 and 64bit, I will proceed to throw every graphical enhancement mod I can at KSP, just to see what happens. then I'll add the parts mods I use.

Any word on SLI support with KSP in Unity5? Framerate would never be an issue for me if it had SLI support.

Edited by ShawnPhillips
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  • Some of Astronomers Visual Pack
  • Chatterer
  • CollisionFX
  • Distant Object Enhancement
  • Docking Sounds
  • Endraxials Planets and Moons (HD versions of stock planet textures)
  • Engine Lighting
  • Environmental Visual Enhancements
  • Kerbal Krash System (crumpling damage effects and partially damaged parts, instead of just exploding).
  • Navhud (superimposes the navball in the world, very useful for landing)
  • PersistentRotation (stops me from cancelling rotation by hitting time advance for a second)
  • Planetshine
  • RCS Sounds
  • RealPlume
  • Rover Wheel Sounds
  • Scatterer (new water doesn't seem to work in opengl though, very glitchy)
  • Some of Stock Visual Enhancements
  • Surface Mounted Lights
  • TextureReplacer
  • WindowShine

I installed Linux to get a reliable 64-bit KSP.  Last time I checked memory usage it was about 7.5GB.  I'm looking forward to 1.1 as opengl isn't as good looking as DX.

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