FiiZzioN Posted March 19, 2016 Share Posted March 19, 2016 7 hours ago, Nhawks17 said: That's not a Ven's engine, that's stock. New in 1.0.5, I coulda sworn I made a config for it. It'll have to wait until Sunday until I can work on it and I'll make a new release then. Ok, that explains it... I had forgot that I made a config when it didn't come stock with the original DL. Sorry about the bad info, @TeeGee! Link to comment Share on other sites More sharing options...
nosirrbro Posted March 20, 2016 Share Posted March 20, 2016 Eww, why is the 4 nozzle 3.whatever meter engine's plume blue? Thats a giant engine and deserves yellow! Link to comment Share on other sites More sharing options...
Nhawks17 Posted March 20, 2016 Author Share Posted March 20, 2016 9 hours ago, nosirrbro said: Eww, why is the 4 nozzle 3.whatever meter engine's plume blue? Thats a giant engine and deserves yellow! Because that's what it was made to have If you don't like it you can change the config for it, it's super easy! Link to comment Share on other sites More sharing options...
MrMeeb Posted March 20, 2016 Share Posted March 20, 2016 10 hours ago, nosirrbro said: Eww, why is the 4 nozzle 3.whatever meter engine's plume blue? Thats a giant engine and deserves yellow! Looking at it from a realism point of view, that engine is based off the quad RS-25 engine assembly for the SLS. Those engines are the ones previously used on the Space Shuttle, and they burn Liquid Oxygen and Liquid Hydrogen, a combination that produce a blue, fairly transparent plume It's the Kerosene engines that burn with the dirty yellow flames. Something like the F1 #themoreyouknow Link to comment Share on other sites More sharing options...
TeeGee Posted March 24, 2016 Share Posted March 24, 2016 On 3/19/2016 at 11:05 PM, FiiZzioN said: Ok, that explains it... I had forgot that I made a config when it didn't come stock with the original DL. Sorry about the bad info, @TeeGee! No problem, I'll be eagerly awaiting the update as soon as it comes out! Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 24, 2016 Share Posted March 24, 2016 On March 20, 2016 at 0:19 AM, nosirrbro said: Eww, why is the 4 nozzle 3.whatever meter engine's plume blue? Thats a giant engine and deserves yellow! It's a cryogenic engine, blue/clear exaust! The vector has the blue exaust, and a mammoth is 4 vectors Link to comment Share on other sites More sharing options...
nosirrbro Posted March 24, 2016 Share Posted March 24, 2016 2 hours ago, DarthVader said: It's a cryogenic engine, blue/clear exaust! The vector has the blue exaust, and a mammoth is 4 vectors Actually technically the mamoth is four of the engines on the LFB which has yellow exaust, meaning the plume colors are contradicting themselves. Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 24, 2016 Share Posted March 24, 2016 1 hour ago, nosirrbro said: Actually technically the mamoth is four of the engines on the LFB which has yellow exaust, meaning the plume colors are contradicting themselves. According to the Wiki, its based off of 4 vectors, use the blue plume. Link to comment Share on other sites More sharing options...
Nhawks17 Posted March 24, 2016 Author Share Posted March 24, 2016 @TeeGee sorry it's taken me so long to get back to you on this, I've been super super busy lately. Looking at the latest release v0.9.4. There are configs for the stock SSME engine (aka S3 KS-25 "Vector" Liquid Fuel Engine, what you linked in the pictures) and they are working properly, just tested it myself and it works. Make sure you are updated to the latest version of the mod Link to comment Share on other sites More sharing options...
FiiZzioN Posted March 25, 2016 Share Posted March 25, 2016 (edited) 1 hour ago, Nhawks17 said: @TeeGee sorry it's taken me so long to get back to you on this, I've been super super busy lately. Looking at the latest release v0.9.4. There are configs for the stock SSME engine (aka S3 KS-25 "Vector" Liquid Fuel Engine, what you linked in the pictures) and they are working properly, just tested it myself and it works. Make sure you are updated to the latest version of the mod It may have it, but it doesn't seem to use it. I had to make my own config before a RealPlume would show up for the SSME, so I don't know what's going on. This is my config that was required before I got a plume: @PART[SSME]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL { PLUME { name = Hydrolox-Lower transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.5 flareScale = 1 plumePosition = 0,0,0.98 plumeScale = 1.05 energy = 1 speed = 1 } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Hydrolox-Lower } } Edited March 25, 2016 by FiiZzioN Link to comment Share on other sites More sharing options...
Nhawks17 Posted March 25, 2016 Author Share Posted March 25, 2016 21 minutes ago, FiiZzioN said: It may have it, but it doesn't seem to use it. I had to make my own config before a RealPlume would show up for the SSME, so I don't know what's going on. This is my config that was required before I got a plume: @PART[SSME]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL { PLUME { name = Hydrolox-Lower transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.5 flareScale = 1 plumePosition = 0,0,0.98 plumeScale = 1.05 energy = 1 speed = 1 } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Hydrolox-Lower } } The one in the download worked for me out of the box so I dunno Link to comment Share on other sites More sharing options...
FiiZzioN Posted March 25, 2016 Share Posted March 25, 2016 (edited) 11 hours ago, nosirrbro said: Actually technically the mamoth is four of the engines on the LFB which has yellow exaust, meaning the plume colors are contradicting themselves. Ok, first, the in-game Mammoth is based off of 4 SSME's (Vectors) in real life. They are also HydroLox engines, thus an almost invisible blue plume. Second, the LFB uses two F1-B engines using RP1 and LOX, thus the yellow orange'ish color. As the name of the mod suggests, it uses, well.. RealPlumes. Edited March 25, 2016 by FiiZzioN Link to comment Share on other sites More sharing options...
davidy12 Posted March 30, 2016 Share Posted March 30, 2016 Are you going to update this when we're out of the beta for 1.1? Link to comment Share on other sites More sharing options...
Nhawks17 Posted March 30, 2016 Author Share Posted March 30, 2016 When the RealPlume plugins are updated, yes I will be. Link to comment Share on other sites More sharing options...
Tiptonian Posted April 4, 2016 Share Posted April 4, 2016 Eagerly awaiting 1.1 update for this. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 4, 2016 Author Share Posted April 4, 2016 52 minutes ago, Tiptonian said: Eagerly awaiting 1.1 update for this. As soon as SmokeScreen updates to 1.1, this mod should work again Link to comment Share on other sites More sharing options...
Murdox Posted April 5, 2016 Share Posted April 5, 2016 Horraay SmokeScreen just got updated! 19 minutes ago, sarbian said: Here is the release for 1.1 : https://ksp.sarbian.com/jenkins/job/SmokeScreen/54/ Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 5, 2016 Author Share Posted April 5, 2016 8 hours ago, Murdox said: Horraay SmokeScreen just got updated! Awesome!! I'll test this today and get an update out soon Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 5, 2016 Author Share Posted April 5, 2016 Update for 1.1 compatibility is out! As always with the pre-release expect bugs. The update includes developmental versions of SmokeScreen and ModuleManager so don't expect everything to run 100%. Also worth noting that the radially attached monoprop stock engine no longer has effects due to squad adding the PhysicsSignficance = 1 line to that config which SmokeScreen doesn't like. So please, don't report that.... Enjoy everyone! -------------------------------------------------------------------------------------------------------------- RealPlume-Stock v0.10.0 - 1.1 Compatibility EXPECT BUGS -------------------------------------------------------------------------------------------------------------- Hooray! Bugs galore! Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 6, 2016 Share Posted April 6, 2016 Well thats the reason they did the pre-release so we can stomp the bugs out Link to comment Share on other sites More sharing options...
selfish_meme Posted April 7, 2016 Share Posted April 7, 2016 I tried this in OpenGL, no plume or smoke effects, I have the dependencies MM and SE, but no solid or liquid engines produce anything, not even noise. Link to comment Share on other sites More sharing options...
Kirk0007 Posted April 7, 2016 Share Posted April 7, 2016 Bug report (1.1): the RAPIER engine appears always on, even when not activated yet in the staging sequence. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 7, 2016 Author Share Posted April 7, 2016 5 hours ago, selfish_meme said: I tried this in OpenGL, no plume or smoke effects, I have the dependencies MM and SE, but no solid or liquid engines produce anything, not even noise. Are you running Windows? If I'm not mistaken, OpenGL is broken in Windows for 1.1 1 hour ago, Kirk0007 said: Bug report (1.1): the RAPIER engine appears always on, even when not activated yet in the staging sequence. Interesting... I tested all the stock engines and didn't notice this, I'll look at it again today and see if I can reproduce it. Link to comment Share on other sites More sharing options...
selfish_meme Posted April 7, 2016 Share Posted April 7, 2016 3 minutes ago, Nhawks17 said: Are you running Windows? If I'm not mistaken, OpenGL is broken in Windows for 1.1 No, I am running Linux Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 7, 2016 Author Share Posted April 7, 2016 21 minutes ago, selfish_meme said: No, I am running Linux Dang, well I'm not going to be able to test OGL as I'm running Windows so I can't diagnose the problem You are using the dependencies included in my download right? Link to comment Share on other sites More sharing options...
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