Nhawks17 Posted October 16, 2016 Author Share Posted October 16, 2016 2 hours ago, Temeter said: Posted it in another thread, but quick question: Does someone get something like this? Reveal hidden contents Basically the stock aero fx is being applied to the plume fx. Seen the same issue for SpaceY (which also has custom fx). I'll look into it when I get the chance! Link to comment Share on other sites More sharing options...
Temeter Posted October 16, 2016 Share Posted October 16, 2016 (edited) 7 minutes ago, Nhawks17 said: I'll look into it when I get the chance! Thanks a lot! Also happened on a completely fresh download just using this one mod and not touching any setting. Edited October 16, 2016 by Temeter Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 16, 2016 Share Posted October 16, 2016 You might want to look into ant engine - stock plume is now a lot more realistic than RealPlume one. It's basically the same plume as in RCS thrusters. Squad did it really well. Link to comment Share on other sites More sharing options...
fourfa Posted October 16, 2016 Share Posted October 16, 2016 (edited) Yay!!! So happy to have this back. Minor feedback. Some engines are getting giant fire blocks at some zoom levels. We saw a similar effect in 1.2 pre-release with giant square clouds traveling next to ships after part explosions. The blocks sort of hang in the air unnaturally. It's zoom sensitive and only close up - zoom out and there's a certain threshold where it goes away. http://imgur.com/a/QEhk1 for more, including the same sequence zoomed out past the threshold. This screenshot is with the Aerospike. I saw the same effect with the Mainsail earlier in the day, but when I tried to reproduce it for photos it never did come back. So this may not be exactly predictable. edit: also with RAPIERs in rocket mode in mid-atmo. Haven't yet seen it in low atmo or in space. Edited October 16, 2016 by fourfa Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 16, 2016 Share Posted October 16, 2016 hmm op says it 's for 1.2 and there is a link for real plum itself on git hub but a quick look at that repo, there is no mentioning of 1.2 versioning in real plum release itself, would it work or is there something i am missing? Link to comment Share on other sites More sharing options...
Farix Posted October 16, 2016 Share Posted October 16, 2016 7 minutes ago, Jiraiyah said: hmm op says it 's for 1.2 and there is a link for real plum itself on git hub but a quick look at that repo, there is no mentioning of 1.2 versioning in real plum release itself, would it work or is there something i am missing? RealPlume is just a set of config files for SmokeScreen. Unless SmokeScreen itself changes, the config files will still work with no additional modifications. Link to comment Share on other sites More sharing options...
Quodios Kerman Posted October 16, 2016 Share Posted October 16, 2016 http://imgur.com/gallery/Ah48P I also have similar glitches... maybe texture loading problem, I think. I am using reshade, but that is post-process program so it is not source of problem. Sorry for no logs, but I believe that you can investigate it easily because this glitch happens every ascent process. Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 16, 2016 Share Posted October 16, 2016 4 hours ago, Farix said: RealPlume is just a set of config files for SmokeScreen. Unless SmokeScreen itself changes, the config files will still work with no additional modifications. thanks sir Link to comment Share on other sites More sharing options...
Temeter Posted October 16, 2016 Share Posted October 16, 2016 5 hours ago, Quodios Kerman said: http://imgur.com/gallery/Ah48P I also have similar glitches... maybe texture loading problem, I think. I am using reshade, but that is post-process program so it is not source of problem. Sorry for no logs, but I believe that you can investigate it easily because this glitch happens every ascent process. I'm fairly certain these issues are the aero fx (reentry/mach effects) being applied to the plume particles. Plumes itself seem fine, especially when you zoom out a bit and the bugged effect vanishes A current workaround is to disable Aerodynamic FX in the settings. Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 16, 2016 Author Share Posted October 16, 2016 It's likely something with SmokeScreen as there is really no code from RealPlume itself... I'll look into it more when I get a chance. Link to comment Share on other sites More sharing options...
Kiro Posted October 16, 2016 Share Posted October 16, 2016 Just wondering, have the new Part Overhauls been also "RealPlume" overhauled? Link to comment Share on other sites More sharing options...
Vegemeister Posted October 16, 2016 Share Posted October 16, 2016 1 minute ago, Kiro said: Just wondering, have the new Part Overhauls been also "RealPlume" overhauled? 18 hours ago, Nhawks17 said: They're included! Edit: The configs... not the engines Link to comment Share on other sites More sharing options...
Kiro Posted October 16, 2016 Share Posted October 16, 2016 (edited) 2 minutes ago, Vegemeister said: 18 hours ago, Nhawks17 said: awesome thanks....I knew I should have checked out the previous page (doh!) Edited October 16, 2016 by Kiro Link to comment Share on other sites More sharing options...
Farix Posted October 16, 2016 Share Posted October 16, 2016 (edited) Hmm. Isn't Real Plum suppose to produce a smoke trail in atmo or is that part currently broken in SmokeScreen? Edited October 16, 2016 by Farix Link to comment Share on other sites More sharing options...
Temeter Posted October 16, 2016 Share Posted October 16, 2016 (edited) 7 minutes ago, Farix said: Hmm. Isn't Real Plum suppose to produce a smoke trail in atmo or is that part currently broken in SmokeScreen? I think you need to be a bit more precise. Parts should still produce trails, depending on the engine type. Afaik only SRB's have the long smoke trails tho. Edited October 16, 2016 by Temeter Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 16, 2016 Author Share Posted October 16, 2016 23 minutes ago, Farix said: Hmm. Isn't Real Plum suppose to produce a smoke trail in atmo or is that part currently broken in SmokeScreen? As @Temeter said, only some of the engine effects produce smoke trails. Others follow real life examples where there are no smoke trails produced directly from the plume. Link to comment Share on other sites More sharing options...
markal Posted October 16, 2016 Share Posted October 16, 2016 My engines sound way too loud now especially during take off. I have everything set to 25% but only the engine sounds feel very high. Is there some setting I can adjust regarding this. Link to comment Share on other sites More sharing options...
fourfa Posted October 16, 2016 Share Posted October 16, 2016 A follow-up on smoke trails. I'm not playing RO, I just like a little more visual spice in stock and I like the long smoke trails. If there's a post in particular that points to how to adjust your own configs to do that, I'd appreciate a link. In the mean time I'll start reading through all the old posts here, on the SmokeScreen thread, and others Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 16, 2016 Author Share Posted October 16, 2016 16 minutes ago, fourfa said: A follow-up on smoke trails. I'm not playing RO, I just like a little more visual spice in stock and I like the long smoke trails. If there's a post in particular that points to how to adjust your own configs to do that, I'd appreciate a link. In the mean time I'll start reading through all the old posts here, on the SmokeScreen thread, and others It's based on the way the plumes are created, not configured. Link to comment Share on other sites More sharing options...
Ayyu Posted October 18, 2016 Share Posted October 18, 2016 Hello, I'm new to this mod and to modding the game in general, but since the installation of the realplume I noticed some parts are really hard to click. Like I have to reposition the camera and click everywhere until I can finally click on the part (thermometer or communiotron for example). Is this some kind of bug or is there a way to fix this (apart from uninstalling ofc)? I'm adding list of mods (http://imgur.com/a/vD5Zq) Thanks for reply! Link to comment Share on other sites More sharing options...
fourfa Posted October 18, 2016 Share Posted October 18, 2016 I've been having a similar problem in my game - I'll see if removing RP has an effect Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 18, 2016 Author Share Posted October 18, 2016 3 hours ago, Ayyu said: Hello, I'm new to this mod and to modding the game in general, but since the installation of the realplume I noticed some parts are really hard to click. Like I have to reposition the camera and click everywhere until I can finally click on the part (thermometer or communiotron for example). Is this some kind of bug or is there a way to fix this (apart from uninstalling ofc)? I'm adding list of mods (http://imgur.com/a/vD5Zq) Thanks for reply! Try uninstalling all your mods except for RealPlume and see if it still occurs. Link to comment Share on other sites More sharing options...
Alshain Posted October 18, 2016 Share Posted October 18, 2016 5 hours ago, Nhawks17 said: Try uninstalling all your mods except for RealPlume and see if it still occurs. It still occurs. I'm having the same issue, it took me a while to narrow it down to RealPlume. It seems to only occur after you've been in flight for a few seconds. Simply putting it on the launchpad won't cause it. Link to comment Share on other sites More sharing options...
SilverlightPony Posted October 18, 2016 Share Posted October 18, 2016 (edited) Are there any known bugs or conflicts with other visual mods that would prevent the rocket plume from appearing entirely? I was quite enjoying RealPlume, but recently when I fire a rocket, it produces no particle effects whatsoever. (The launch pad still spits out a little smoke from the flame trenches, but very little) The only change I made that I think might be relevant is that I installed a couple of visual mods, like Scatterer and Realistic Atmospheres. I already uninstalled Scatterer, and uninstalled/reinstalled RealPlume and SmokeScreen, but the problem persists. Any ideas? [EDIT] Almost forgot, screenshot of engine burning with no particle effects: Edited October 18, 2016 by SilverlightPony add screenshot Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 19, 2016 Author Share Posted October 19, 2016 3 hours ago, Alshain said: It still occurs. I'm having the same issue, it took me a while to narrow it down to RealPlume. It seems to only occur after you've been in flight for a few seconds. Simply putting it on the launchpad won't cause it. Strange... I'll add that on my list to look into. 3 hours ago, SilverlightPony said: Are there any known bugs or conflicts with other visual mods that would prevent the rocket plume from appearing entirely? I was quite enjoying RealPlume, but recently when I fire a rocket, it produces no particle effects whatsoever. (The launch pad still spits out a little smoke from the flame trenches, but very little) The only change I made that I think might be relevant is that I installed a couple of visual mods, like Scatterer and Realistic Atmospheres. I already uninstalled Scatterer, and uninstalled/reinstalled RealPlume and SmokeScreen, but the problem persists. Any ideas? [EDIT] Almost forgot, screenshot of engine burning with no particle effects: Make sure you have all the dependencies and everything is installed correctly. I've tested it with SVE and Scatterer and haven't noticed any issues. Link to comment Share on other sites More sharing options...
Recommended Posts