SciMan Posted November 17, 2016 Share Posted November 17, 2016 On 11/5/2016 at 3:39 PM, vimagar said: The bug reported in the comments above has been happening to me too. Any grounded ship or base will jump up about 10 meters every time it is loaded from the tracking station or simply F9'ed. I'm really curious as to what in the code is causing it. It happens to me as well. I think it might be exasperated by lander size and/or mass, because it seems that it flings the (very large and heavy) mining landers I use much more than the small science probes I send in first to do surface resource scans. Regarding the GIF of the problem I saw posted above, I saw something VERY odd in the debug log on the right side of that gif that may link to what exactly the problem is. The line in question is: "(Minmus Skycrane): Ground Contact! Error -7.993m" HOLY CARP you'd expect the thing to be jumping 8m in the air with a result like THAT ! The base right next to it shows up with a much more sane result: "(Minmus Base(core): Ground Contact! Error -0.002m" As expected, this one didn't jump at all. Something strange is going on here, for sure. I think I have no choice but to uninstall RealPlume stock until this bug is fixed. Pity, it makes rocket launches look so nice, too. Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 17, 2016 Author Share Posted November 17, 2016 1 hour ago, SciMan said: It happens to me as well. I think it might be exasperated by lander size and/or mass, because it seems that it flings the (very large and heavy) mining landers I use much more than the small science probes I send in first to do surface resource scans. Regarding the GIF of the problem I saw posted above, I saw something VERY odd in the debug log on the right side of that gif that may link to what exactly the problem is. The line in question is: "(Minmus Skycrane): Ground Contact! Error -7.993m" HOLY CARP you'd expect the thing to be jumping 8m in the air with a result like THAT ! The base right next to it shows up with a much more sane result: "(Minmus Base(core): Ground Contact! Error -0.002m" As expected, this one didn't jump at all. Something strange is going on here, for sure. I think I have no choice but to uninstall RealPlume stock until this bug is fixed. Pity, it makes rocket launches look so nice, too. Unfortunately I can't do anything until the bug is fixed in SmokeScreen Link to comment Share on other sites More sharing options...
RoboRay Posted November 18, 2016 Share Posted November 18, 2016 Hmm... I just spent a fair bit of time removing and adding mods to try to figure out which one of them was causing my landed craft to flip over and explode when loading in. I guess I should have checked the forum threads first. Link to comment Share on other sites More sharing options...
vimagar Posted November 19, 2016 Share Posted November 19, 2016 On 17/11/2016 at 1:30 PM, Nhawks17 said: Unfortunately I can't do anything until the bug is fixed in SmokeScreen I believe Sarbian just did that! the download link is in the smokescreen thread! Link to comment Share on other sites More sharing options...
Enceos Posted November 19, 2016 Share Posted November 19, 2016 (edited) @Nhawks17 Our beloved @Felbourn made a more volumous version of SRB sounds for Shuttle. It has depth of the lower tones which shake the speakers, something not present in RealPlume SRBs. I'm asking his permission and your consent to accept these shivering sounds to the RealPlume stock sounds for the "Kickback" SRB and massive boosters from other mods ("Solid-Lower" effect). Edited November 19, 2016 by Enceos Link to comment Share on other sites More sharing options...
NeoFatalis Posted November 19, 2016 Share Posted November 19, 2016 (edited) Smoke screen just got updated and apparently the issue with the reentry particles is fixed Edited November 19, 2016 by NeoFatalis Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted November 19, 2016 Share Posted November 19, 2016 Exhaust particles no longer experience reentry effects, but the jumping landers is still an issue (with both RealPlume-Stock and HotRockets). Link to comment Share on other sites More sharing options...
Galileo Posted November 19, 2016 Share Posted November 19, 2016 I also don't think the jumping vessels on load were fixed Link to comment Share on other sites More sharing options...
SciMan Posted November 19, 2016 Share Posted November 19, 2016 I can confirm from very recent testing that the jumping vessels on load was not fixed. I landed a brand new mining lander on Minmus that had this problem before the latest update to SmokeScreen (whichever version is/was bundled with RealPlume-Stock v0.11.0), and it still jumped exactly the same way with the new version of SmokeScreen (2.6.20.0). Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 19, 2016 Author Share Posted November 19, 2016 Thanks for letting me know. I'll get an update out later today that includes the new SmokeScreen. Still can't do anything about the vessel jumping issue though Link to comment Share on other sites More sharing options...
Galileo Posted November 19, 2016 Share Posted November 19, 2016 4 minutes ago, Nhawks17 said: Thanks for letting me know. I'll get an update out later today that includes the new SmokeScreen. Still can't do anything about the vessel jumping issue though Oh I know I was just letting you know before you get bombarded with "why dis happen still?" Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 20, 2016 Author Share Posted November 20, 2016 7 hours ago, Galileo said: Oh I know I was just letting you know before you get bombarded with "why dis happen still?" Thank you good sir I will actually have an update out tomorrow because I'm tired and can't feel my my legs Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 20, 2016 Author Share Posted November 20, 2016 If anyone watching this thread has experienced the ship jumping issue with STOCK parts please post information AND A SAVE FILE to the SmokeScreen thread so Sarbian can debug the issue. Link to comment Share on other sites More sharing options...
MaxxQ Posted November 20, 2016 Share Posted November 20, 2016 The ship-jumping bug seems to have been fixed. Sarbian just posted an update. I have not tested yet. Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 20, 2016 Author Share Posted November 20, 2016 Yup! Going to test it now and then hopefully post an update. Update! This includes the SmokeScreen fixes for the particle layer issues as well as the ship jumping issue! Thanks @sarbian for the fixes! Hope everyone enjoys as usual -------------------------------------------------------------------------------------------------------------- RealPlume-Stock v0.11.1 - Updated SmokeScreen - Updated Module Manager -------------------------------------------------------------------------------------------------------------- No more unintended explosions Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 21, 2016 Share Posted November 21, 2016 @Nhawks17 I got a weird one where liquid fuel rockets load in graphically on. I'm thinking it was just a goober on multiple versions of moduel manager , but just in case is there any know incompatible mods? Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 21, 2016 Author Share Posted November 21, 2016 Just now, NemesisBosseret said: @Nhawks17 I got a weird one where liquid fuel rockets load in graphically on. I'm thinking it was just a goober on multiple versions of moduel manager , but just in case is there any know incompatible mods? All known compatible mods are listed in the OP. What do you mean by they "load in graphically on"? Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 21, 2016 Share Posted November 21, 2016 Load on launch pad "on" (flames shooting out) but producing no thrust stage and they work but smoke was not produced I'm thinking it was my fault for not double checking my game data folder, reloading now so in about 20 mins I'll know lol Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 21, 2016 Author Share Posted November 21, 2016 1 minute ago, NemesisBosseret said: Load on launch pad "on" (flames shooting out) but producing no thrust stage and they work but smoke was not produced I'm thinking it was my fault for not double checking my game data folder, reloading now so in about 20 mins I'll know lol Ohh okay I see what you're saying. I haven't experienced that myself so let me know if it still happens. Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 21, 2016 Share Posted November 21, 2016 Ugh.... nope, it's comming from something with real plume and I don't know what.. this sucks. I'll paste my mod list in a sec KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.2.2 Filter Extensions - 2.7.4.2 Toolbar - 1.7.13USI Tools - 0.8.5 AutoAction - 1.7.2 B9 Part Switch - 1.5.1 Better Science Labs Continued - 0.1.8 CactEye Telescopes - 1.2.1.10 Chatterer - 0.9.91.1586 Colorful Fuel Lines - 0.3.2 Community Category Kit - 0.1.2 Community Resource Pack - 0.6.3 CommunityTechTree - 3.0.1 Contract Configurator - 1.21 Contract Pack: Field Research - 1.2 Contract Pack: Giving Aircraft a Purpose - 1.2.9 Contract Pack: Bases and Stations - 3.4.1 Contract Pack: Tourism Plus - 1.5.1 DistantObjectEnhancement - 1.8.1 DMagic Orbital Science - 1.3.0.6 CapCom Mission Control On The Go - 1.0.2.5 Contract Parser - 1.0.5 Contracts Window Plus - 1.0.7.2 Progress Parser - 1.0.6 Easy Vessel Switch - 1.1.1 Firespitter - 7.4.1 Interstellar Fuel Switch - 2.2.9 Kerbal Attachment System - 0.6 Kerbal Engineer Redux - 1.1.2 Kerbal Joint Reinforcement - 3.3.1 Kerbol Starsystem - 0.3.5 Kerbal Inventory System - 1.3 KSP-AVC Plugin - 1.1.6.2 Infernal Robots - 2.0.7 ModularFlightIntegrator - 1.2.2 NearFutureConstruction - 0.7.2 NearFutureElectrical - 0.8.2 NearFuturePropulsion - 0.8.2 NearFutureSolar - 0.7.1 NearFutureSpacecraft - 0.5.4 EVAHandrailsPackContinued - 0.2.1.3 Final Frontier - 1.2.5.2906 DockingCameraKURS - 1.2.1.1 PartCommanderContinued - 0.1.1.1 Kerbal Planetary Base Systems - 1.3.5 PlanetShine - 0.2.5.2 QuickSearch - 3.1RCS Sounds - 5.0 RealChute - 1.4.1.2 RemoteTech - 1.8.1 AmpYear - 1.4.3 DeepFreeze Continued... - 0.23.1 RetractableLiftingSurface - 0.0.1.3 SCANsat - 1.1.6.11 SETI-Contracts - 1.2.1 SETI-Greenhouse - 1.2.1 SETI-ProbeParts - 1.2.0.1 SETI-Rebalance - 1.2.1 SETI-RebalanceMaterialsGoo - 1.0.9 ShipManifest - 5.1.3.1 SpaceY Lifters - 1.15 StationPartsExpansion - 0.4.2 Stock Visual Enhancements - 1.1.4 SVE Snow and Geysers - 1.0 SXTContinued - 0.3.3 TAC Fuel Balancer - 2.11 TarsierSpaceTechnology - 6.6.1 ThrottleControlledAvionics - 3.3 TAC Life Support - 0.12.6 Trajectories - 1.6.5 Kerbal Alarm Clock - 3.8.1 Alternate Resource Panel - 2.9 Transfer Window Planner - 1.6 TweakScale - 2.3.2USI Core - 0.3.4 Karbonite - 0.8.3 Konstruction - 0.1.7 UKS - 0.50.5 Universal Storage - 1.2.0.1 Unmanned before Manned - 1.2.0.1 EVAParachutesAndEjectionSeats - 0.1.10.1 KSP Interstellar Extended - 1.11.1 Waypoint Manager - 2.6 WildBlueTools - 1.8.7 Buffalo - 0.9.8 Pathfinder - 1.2.9 [x] Science! - 5.3 Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 21, 2016 Author Share Posted November 21, 2016 2 minutes ago, NemesisBosseret said: Ugh.... nope, it's comming from something with real plume and I don't know what.. this sucks. I'll paste my mod list in a sec KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.2.2 Filter Extensions - 2.7.4.2 Toolbar - 1.7.13USI Tools - 0.8.5 AutoAction - 1.7.2 B9 Part Switch - 1.5.1 Better Science Labs Continued - 0.1.8 CactEye Telescopes - 1.2.1.10 Chatterer - 0.9.91.1586 Colorful Fuel Lines - 0.3.2 Community Category Kit - 0.1.2 Community Resource Pack - 0.6.3 CommunityTechTree - 3.0.1 Contract Configurator - 1.21 Contract Pack: Field Research - 1.2 Contract Pack: Giving Aircraft a Purpose - 1.2.9 Contract Pack: Bases and Stations - 3.4.1 Contract Pack: Tourism Plus - 1.5.1 DistantObjectEnhancement - 1.8.1 DMagic Orbital Science - 1.3.0.6 CapCom Mission Control On The Go - 1.0.2.5 Contract Parser - 1.0.5 Contracts Window Plus - 1.0.7.2 Progress Parser - 1.0.6 Easy Vessel Switch - 1.1.1 Firespitter - 7.4.1 Interstellar Fuel Switch - 2.2.9 Kerbal Attachment System - 0.6 Kerbal Engineer Redux - 1.1.2 Kerbal Joint Reinforcement - 3.3.1 Kerbol Starsystem - 0.3.5 Kerbal Inventory System - 1.3 KSP-AVC Plugin - 1.1.6.2 Infernal Robots - 2.0.7 ModularFlightIntegrator - 1.2.2 NearFutureConstruction - 0.7.2 NearFutureElectrical - 0.8.2 NearFuturePropulsion - 0.8.2 NearFutureSolar - 0.7.1 NearFutureSpacecraft - 0.5.4 EVAHandrailsPackContinued - 0.2.1.3 Final Frontier - 1.2.5.2906 DockingCameraKURS - 1.2.1.1 PartCommanderContinued - 0.1.1.1 Kerbal Planetary Base Systems - 1.3.5 PlanetShine - 0.2.5.2 QuickSearch - 3.1RCS Sounds - 5.0 RealChute - 1.4.1.2 RemoteTech - 1.8.1 AmpYear - 1.4.3 DeepFreeze Continued... - 0.23.1 RetractableLiftingSurface - 0.0.1.3 SCANsat - 1.1.6.11 SETI-Contracts - 1.2.1 SETI-Greenhouse - 1.2.1 SETI-ProbeParts - 1.2.0.1 SETI-Rebalance - 1.2.1 SETI-RebalanceMaterialsGoo - 1.0.9 ShipManifest - 5.1.3.1 SpaceY Lifters - 1.15 StationPartsExpansion - 0.4.2 Stock Visual Enhancements - 1.1.4 SVE Snow and Geysers - 1.0 SXTContinued - 0.3.3 TAC Fuel Balancer - 2.11 TarsierSpaceTechnology - 6.6.1 ThrottleControlledAvionics - 3.3 TAC Life Support - 0.12.6 Trajectories - 1.6.5 Kerbal Alarm Clock - 3.8.1 Alternate Resource Panel - 2.9 Transfer Window Planner - 1.6 TweakScale - 2.3.2USI Core - 0.3.4 Karbonite - 0.8.3 Konstruction - 0.1.7 UKS - 0.50.5 Universal Storage - 1.2.0.1 Unmanned before Manned - 1.2.0.1 EVAParachutesAndEjectionSeats - 0.1.10.1 KSP Interstellar Extended - 1.11.1 Waypoint Manager - 2.6 WildBlueTools - 1.8.7 Buffalo - 0.9.8 Pathfinder - 1.2.9 [x] Science! - 5.3 Have you tried it with just RealPlume alone? Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 21, 2016 Share Posted November 21, 2016 I'm not using RSS, RP0 etc will that still work? Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 21, 2016 Author Share Posted November 21, 2016 Just now, NemesisBosseret said: I'm not using RSS, RP0 etc will that still work? Huh? I mean RealPlume-Stock? Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 21, 2016 Share Posted November 21, 2016 No I haven't , I know that works it's conflicting with something I got on that list Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 21, 2016 Author Share Posted November 21, 2016 Just now, NemesisBosseret said: No I haven't , I know that works it's conflicting with something I got on that list Okay well maybe post some logs, I'll see if I can see anything in them. Otherwise you might have to do trial and error. Link to comment Share on other sites More sharing options...
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