Deviouz Posted January 13, 2017 Share Posted January 13, 2017 (edited) Hey there, First let me thank you for a very cool mod. I just have one issue; after installing Realplume and the configs, the basic jet engine's FX are rather bad looking IMO. The jet is spewing orange "bubbles" and notning more - even when the engine is entirely shut off. Im not using any other FX mods, so I really don't know where to look for the cause of this. Anyone experiencing the same, or know of a solution/workaround? Screenshot of the "bubbles"https://imgur.com/a/44hIP ::Edit:: I should mention, that I'm running version 1.2.2 of KSP Edited January 13, 2017 by Deviouz Link to comment Share on other sites More sharing options...
gonzo98x Posted January 13, 2017 Share Posted January 13, 2017 1 hour ago, Deviouz said: Screenshot is the "bubbles"https://imgur.com/a/44hIP ::Edit:: I should mention, that I'm running version 1.2.2 of KSP I see the same issue on my rocket engines before launch. Is that supposed to be some sort of frozen fuel failing off or boil off effect? Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 13, 2017 Author Share Posted January 13, 2017 Increase the particle limit through SmokeScreen via the Toolbar menu or the settings file in the SmokeScreen folder that is created after running the game with it once. Link to comment Share on other sites More sharing options...
rgr Posted January 13, 2017 Share Posted January 13, 2017 this happens with realfuel 12.0(SA 3.2.2) and RP 10.5.1(SC 0.11.2): phantom plumes Spoiler on (clockwise) swivel, spark, Dawn, LVN trimodal, twitch, ant, skipper Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 13, 2017 Author Share Posted January 13, 2017 50 minutes ago, rgr said: this happens with realfuel 12.0(SA 3.2.2) and RP 10.5.1(SC 0.11.2): phantom plumes Reveal hidden contents on (clockwise) swivel, spark, Dawn, LVN trimodal, twitch, ant, skipper Are you referring to plumes showing up when the engines aren't on and throttled up? Can you give me a list of the engines doing this if that is the case. Real Fuels seems to cause this issue a lot recently. Link to comment Share on other sites More sharing options...
Deviouz Posted January 13, 2017 Share Posted January 13, 2017 4 hours ago, Nhawks17 said: Increase the particle limit through SmokeScreen via the Toolbar menu or the settings file in the SmokeScreen folder that is created after running the game with it once. Tried this, but with no change to the orange bubbles whatsoever. I put in 2000 as maximum limit, but each engine seems to be hardcoded to 2*50 particles each. (see marking in pic) The actice particles never rises above 200. http://imgur.com/UFQpjCc Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 13, 2017 Author Share Posted January 13, 2017 17 minutes ago, Deviouz said: Tried this, but with no change to the orange bubbles whatsoever. I put in 2000 as maximum limit, but each engine seems to be hardcoded to 2*50 particles each. (see marking in pic) The actice particles never rises above 200. http://imgur.com/UFQpjCc Alright, I'll have to take a look at it later. Not sure what's going on. Link to comment Share on other sites More sharing options...
Deviouz Posted January 14, 2017 Share Posted January 14, 2017 (edited) 22 hours ago, Nhawks17 said: Alright, I'll have to take a look at it later. Not sure what's going on. A small update: I removed the folder "MP_Nazari_FX" from within the "RealPlume" folder, and the orange bubble effect dissapeared all together from jet engines, preserving the plumes for the rocket engines. Edited January 14, 2017 by Deviouz Link to comment Share on other sites More sharing options...
Cratzz Posted January 15, 2017 Share Posted January 15, 2017 Hi, are there any plans on fixing the Plume-effect -always being on- with Ven's Revamped engines? Link to comment Share on other sites More sharing options...
flack Posted January 15, 2017 Share Posted January 15, 2017 (edited) I also have phantom plumes and some wrong plume placement with these parts / mods : Squad: 24-77 "Twitch" 48-75 "Spark" RE-Ii5 "Skipper" KR-2L "Rhino" RLA Continued Stockalike: LV-0 "Aphid" 36-5D "Caravel" KW Rocketry: VR-9D "Vesta" G8D "Griffon" "Titan V" "Maverick" "Kw Rocketry Hypergolic Service Propulsion system"Modular Rocket System: All the engines. Cryoengines: All the engines. SXT : LV-NX3 "Phoebus"Kerbal Atomics: LV-N50 "Stubber"(Crooked plume) LV-100 "Neptuna" (Crooked plume) LV-N "Atomic Rocket motor trimodal" (Patched LV-N "Nerv" by squad)Umbra Space Industries: GNR-3750 (Smoke going 90degree sideway) GNR-2500 (Misplaced plume and smoke) Edited January 15, 2017 by flack Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 17, 2017 Author Share Posted January 17, 2017 On 1/15/2017 at 6:50 PM, flack said: I also have phantom plumes and some wrong plume placement with these parts / mods : Squad: 24-77 "Twitch" 48-75 "Spark" RE-Ii5 "Skipper" KR-2L "Rhino" RLA Continued Stockalike: LV-0 "Aphid" 36-5D "Caravel" KW Rocketry: VR-9D "Vesta" G8D "Griffon" "Titan V" "Maverick" "Kw Rocketry Hypergolic Service Propulsion system"Modular Rocket System: All the engines. Cryoengines: All the engines. SXT : LV-NX3 "Phoebus"Kerbal Atomics: LV-N50 "Stubber"(Crooked plume) LV-100 "Neptuna" (Crooked plume) LV-N "Atomic Rocket motor trimodal" (Patched LV-N "Nerv" by squad)Umbra Space Industries: GNR-3750 (Smoke going 90degree sideway) GNR-2500 (Misplaced plume and smoke) Thanks for this. When I get the free time I'll be sure to look into the issue. Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 17, 2017 Share Posted January 17, 2017 @Nhawks17 we had a question over at BDB. Is it possible to use have the plume change based on the part upgrade system added in 1.2? Size/shape/etc, but also one of the proposed upgrades converts the Redstone from LOX/Ethanol to LOX/Hydyne (aka Bagels and LOX), which is a storable propellant. If that is possibly it would be very cool. Link to comment Share on other sites More sharing options...
Raptor831 Posted January 17, 2017 Share Posted January 17, 2017 @flack @rgr Are either of you using Real Fuels with the Stockalike config set? I'd really discourage using RealPlume - Stock with Real Fuels and RF Stockalike, as it'll do odd things with the effects and/or engine modules. Especially so, since RF Stockalike comes with RealPlume configs for a good portion of the engines it alters. Link to comment Share on other sites More sharing options...
Cratzz Posted January 17, 2017 Share Posted January 17, 2017 @Raptor831 I was having the same issues as @rgr and i had two sets of configs, messing things up. Removing the Real Fuels stock configs and keeping yours all is good. Thanks for keeping this great mod alive Link to comment Share on other sites More sharing options...
flack Posted January 17, 2017 Share Posted January 17, 2017 3 hours ago, Raptor831 said: @flack @rgr Are either of you using Real Fuels with the Stockalike config set? I'd really discourage using RealPlume - Stock with Real Fuels and RF Stockalike, as it'll do odd things with the effects and/or engine modules. Especially so, since RF Stockalike comes with RealPlume configs for a good portion of the engines it alters. 4 hours ago, Nhawks17 said: Thanks for this. When I get the free time I'll be sure to look into the issue. Ahhh I removed RealPlume - Stock and it fixed a lot of the phantom plumes! Thank you! But I still have some phantom plumes with : -All the engines of Cryoengines -MRS Liquid fuel engine "hound" -LV-0 "ant" -MRS "Flingatron" Misplaced plumes are still there on previously mentioned engines. Thanks a lot! Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 17, 2017 Author Share Posted January 17, 2017 5 hours ago, CobaltWolf said: @Nhawks17 we had a question over at BDB. Is it possible to use have the plume change based on the part upgrade system added in 1.2? Size/shape/etc, but also one of the proposed upgrades converts the Redstone from LOX/Ethanol to LOX/Hydyne (aka Bagels and LOX), which is a storable propellant. If that is possibly it would be very cool. I'm not familiar with the part upgrade system you're referring to but are you saying to change the plume if the engine size is changed? Like in Tweakscale? If so, no that limitation is with SmokeScreen and doesn't work. To the /ethanol to /hydyne upgrade, possibly, I'd have to look at a config file to see what parameters change with the engine when it is upgraded. If it's similar to the way @NecroBones does with the SpaceY togglable cluster engines (i.e. going from 9 "on" engines to 3/1 "on" engines) with the engineID names being different depending on what mode you're in (if I'm remembering correctly) then yes. If it is done another way I'd have to look into it. 32 minutes ago, flack said: Ahhh I removed RealPlume - Stock and it fixed a lot of the phantom plumes! Thank you! But I still have some phantom plumes with : -All the engines of Cryoengines -MRS Liquid fuel engine "hound" -LV-0 "ant" -MRS "Flingatron" Misplaced plumes are still there on previously mentioned engines. Thanks a lot! Well if you remove the RealPlume-Stock folder that negates the purpose of this mod Link to comment Share on other sites More sharing options...
Raptor831 Posted January 18, 2017 Share Posted January 18, 2017 2 hours ago, flack said: Ahhh I removed RealPlume - Stock and it fixed a lot of the phantom plumes! Thank you! But I still have some phantom plumes with : -All the engines of Cryoengines -MRS Liquid fuel engine "hound" -LV-0 "ant" -MRS "Flingatron" Misplaced plumes are still there on previously mentioned engines. Thanks a lot! If you're having issues with those engines with RF Stockalike (and not Real Plume - Stock), hop on over to that thread and I can help troubleshoot those. I'm sure @Nhawks17 would appreciate me not fixing my stuff in this thread. Link to comment Share on other sites More sharing options...
flack Posted January 18, 2017 Share Posted January 18, 2017 (edited) 38 minutes ago, Raptor831 said: If you're having issues with those engines with RF Stockalike (and not Real Plume - Stock), hop on over to that thread and I can help troubleshoot those. I'm sure @Nhawks17 would appreciate me not fixing my stuff in this thread. Of course!! For some reasons I thought RF Stockalike was dependent of Real Plume - Stock! Just wanted to be sure Nhawks17 wouldnt lose his time investigating because of my previous list of phantom plume! Thanks! Edited January 18, 2017 by flack Link to comment Share on other sites More sharing options...
rgr Posted January 18, 2017 Share Posted January 18, 2017 @Raptor831 i have been using ckan versions of RF/RP and i tried fiddling with the configs on and off, also with the standalone pkgs, with mixed results. the dependency/install system of ckan does not like it and has a hard time getting its head around these two(four) packs living next to each other with RF/SA + RP only, i was getting 3 phantoms, but after the RFSA 3.2.3 update, only the RT-5 Flea remains problematic in stock. good Link to comment Share on other sites More sharing options...
Dermeister Posted January 24, 2017 Share Posted January 24, 2017 I'm having issues with plume effects always on on Cryo engines and I've narrowed down the culprit to Realplume mod. This happens. Link to comment Share on other sites More sharing options...
Leandro Basi Posted January 24, 2017 Share Posted January 24, 2017 1 hour ago, Dermeister said: I'm having issues with plume effects always on on Cryo engines and I've narrowed down the culprit to Realplume mod. This happens. I dont know if this helps, but there a update to smokescreen https://ksp.sarbian.com/jenkins/job/SmokeScreen/. Link to comment Share on other sites More sharing options...
Dermeister Posted January 24, 2017 Share Posted January 24, 2017 (edited) 1 hour ago, Leandro Basi said: I dont know if this helps, but there a update to smokescreen https://ksp.sarbian.com/jenkins/job/SmokeScreen/. Ill try it out. Naild it it was smoke screen! Edited January 24, 2017 by Dermeister Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2017 Author Share Posted January 25, 2017 15 hours ago, Dermeister said: Ill try it out. Naild it it was smoke screen! Let me know if it fixes it. There have been other reports of the phantom plumes in other engines. Link to comment Share on other sites More sharing options...
Dermeister Posted January 25, 2017 Share Posted January 25, 2017 3 hours ago, Nhawks17 said: Let me know if it fixes it. There have been other reports of the phantom plumes in other engines. IT did but now I don't know if it's related or not but procedural parts past a certain size behave weird. I don't want to do a details report on that because it might not even be related at all. Other than that The ghost Plumes were fixed with the latest smokescreen!!! it worked like a charm! Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2017 Author Share Posted January 25, 2017 5 minutes ago, Dermeister said: IT did but now I don't know if it's related or not but procedural parts past a certain size behave weird. I don't want to do a details report on that because it might not even be related at all. Other than that The ghost Plumes were fixed with the latest smokescreen!!! it worked like a charm! Good to know, thanks for reporting this Here's a quick update that includes the latest SmokeScreen version which hopefully fixes the phantom plumes (???????). I wasn't able to sit down and test it extensively so please tell me if this helps. If it doesn't, I'll have to sit down with it when I have a chance. -------------------------------------------------------------------------------------------------------------- RealPlume-Stock v0.11.3 - Updated SmokeScreen to v2.7.1 -------------------------------------------------------------------------------------------------------------- Phantom plumes begone!? Link to comment Share on other sites More sharing options...
Recommended Posts