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[1.6.1] RealPlume - Stock [v1.3.1 - 1/14/19] - Better Late than Never Update


Nhawks17

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I'll probably load logs tomorrow when I'm not so tired.    I don't think it's going to be in there.   I'm probably just doing something retarded and haven't caught it yet .      I've been glitch and error testing my build until Thomas comes out with the solar panel patch some time this century because I liquided him off lol,  once that's out I'll go for full play thru and find all the glitches and issues

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  On 11/21/2016 at 12:59 PM, Cpt_Gunny said:

Can anyone tell me, why i have engine power loss after i installed these mods?

Swivel engine is not able to lift a normal sized ship, while without the mod it is able to lift the same craft?

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Check the TWR before and after it's installed. I've never seen this happen so please test it with some actual numbers. You can check the TWR with either KER or MechJeb

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@Nhawks17 I noticed it too,   on the pre-built 2 thrust nozel motor from kw rocketry with a built in gas tank I believe I received less than 1 twr on it.        I think there is something I'm my mod list with built in configs for smoke screen and or engine rebalances that is causing my issues      I gotta check when I get home from work but it could be seti rebalance @Cpt_Gunny if you got it installed ,   that's my top suspicion right now

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@Nhawks17

Output log

https://www.dropbox.com/s/gckzn3scbe8fsla/output_log.txt?dl=0

Ksp Log

https://www.dropbox.com/s/c11ponuqkmy4m9d/KSP.log?dl=0

 did some testing ive now got most engines not auto on but ive got a few maybe you can tell me whats conflicting?

ive also got no smoke on lliquid fuel engines but got it for SRB's

Edited by NemesisBosseret
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  On 11/22/2016 at 3:56 AM, NemesisBosseret said:

@Nhawks17

Output log

https://www.dropbox.com/s/gckzn3scbe8fsla/output_log.txt?dl=0

Ksp Log

https://www.dropbox.com/s/c11ponuqkmy4m9d/KSP.log?dl=0

 did some testing ive now got most engines not auto on but ive got a few maybe you can tell me whats conflicting?

ive also got no smoke on lliquid fuel engines but got it for SRB's

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Can you try it with just the Squad, RealPlume, RealPlume-Stock, SmokeScreen, and Module Manager files in the save. No other mods... just those

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  On 11/22/2016 at 4:05 AM, NemesisBosseret said:

my game data folder is 3 gigs on an secondary hard drive it will take a long time to transfer.... it's why I hate doing it

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you should be moving folders, not copy/pasting them. I have a "GameData - Holding" folder where I stash mods when I have to debug an issue like yours. Why would you duplicate your entire KSP install?

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  On 11/23/2016 at 12:50 AM, gamerscircle said:

I wanted to use this mod [again] and I know this is most likely a case of 'it should make sense' , ; however the difference between the folders that are labeled '-Stock' and the one the one that is just "RealPlume"?

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Everything in the download is what needs to be put into your Gamedata, both RealPlume and RealPlume-Stock

 

  On 11/23/2016 at 1:27 AM, NemesisBosseret said:

Windows 10 doesn't like me accessing "application" files lol     

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I thought you said it was on a secondary hard drive?

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  On 11/23/2016 at 12:50 AM, gamerscircle said:

I wanted to use this mod [again] and I know this is most likely a case of 'it should make sense' , ; however the difference between the folders that are labeled '-Stock' and the one the one that is just "RealPlume"?

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RealPlume is the base mod, it was created for running with a mod that make the Kerbal system MUCH larger than stock.

RealPlume-Stock is an add-on that lets the base RealPlume work in the stock Kerbal universe.

Does that help?

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