CobaltWolf Posted October 13, 2018 Share Posted October 13, 2018 Your interstate looks a lot cooler than mine... I need to add some variation right now its just all gray Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 15, 2018 Share Posted October 15, 2018 Just completed the whole Cassini-Huygens mission! Quote Link to comment Share on other sites More sharing options...
akron Posted October 21, 2018 Author Share Posted October 21, 2018 I totally forgot that the Mariner 6-9 solar panel were repainted white on the back for thermal reasons, so they took longer to make. I think I'm almost done with all the bus and big parts' diffuse so I can go work on the camera assembly. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 21, 2018 Share Posted October 21, 2018 next stop: mars! Quote Link to comment Share on other sites More sharing options...
akron Posted October 21, 2018 Author Share Posted October 21, 2018 5 minutes ago, Drakenex said: next stop: mars! Gotta get some RSS configs at some point, then. Nice Huygens landing, by the way Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 21, 2018 Share Posted October 21, 2018 Just now, akron said: Gotta get some RSS configs at some point, then. Nice Huygens landing, by the way https://imgur.com/a/V798fBB Full mission coming to: Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 24, 2018 Share Posted October 24, 2018 This is one of my must have mods now. Are there any plans for making a white spherical probe like Venera 4? Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2018 Author Share Posted October 24, 2018 6 hours ago, lajoswinkler said: This is one of my must have mods now. Are there any plans for making a white spherical probe like Venera 4? Thank you! I try to never say 'never' when it comes to parts but that particular mission is not currently on the to-do. Maybe later on I can add it in. After-all I have a pretty solid set of parts to work from to add older Soviet Venera and Mars missions Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 26, 2018 Share Posted October 26, 2018 @akron Have you ever considered a Galileo replica? I think it'd be a very interesting craft to see in the mod. Quote Link to comment Share on other sites More sharing options...
akron Posted October 27, 2018 Author Share Posted October 27, 2018 On 10/26/2018 at 2:42 PM, sslaptnhablhat said: @akron Have you ever considered a Galileo replica? I think it'd be a very interesting craft to see in the mod. Absolutely. I love the antenna from it. I'll have to figure out a good update to add it in Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted November 2, 2018 Share Posted November 2, 2018 Probably a dumb question, but how do I get the shiny effects on the foil-covered parts? Quote Link to comment Share on other sites More sharing options...
akron Posted November 2, 2018 Author Share Posted November 2, 2018 Just now, sslaptnhablhat said: Probably a dumb question, but how do I get the shiny effects on the foil-covered parts? No worries. It's this wonderful mod: Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted November 2, 2018 Share Posted November 2, 2018 @akron Thanks, by the way, would it be possible to upload a STEREO craft file? There aren't enough pics for me to accurately build it in-game. Quote Link to comment Share on other sites More sharing options...
akron Posted November 2, 2018 Author Share Posted November 2, 2018 (edited) 10 hours ago, sslaptnhablhat said: @akron Thanks, by the way, would it be possible to upload a STEREO craft file? There aren't enough pics for me to accurately build it in-game. I didn't know it was missing. Yes, l will work on one. Thank you for letting me know! In the meantime, STEREO is really simple, see if these 2 (very old) renders can help you: The 2 solar panels attach close to the top edge, the dish on one of the side next to the magnetometer. The RWPS antennae go on the bottom. The 2 STEREO crafts are identical except that the one on top does not have that grey ring you see on the top of the bus. You can disable it from the right-click menu: EDIT: By the way, the realistic RCS arrangement I made for it drive me nuts and will get redone as soon as I have the chance. Edited November 2, 2018 by akron Quote Link to comment Share on other sites More sharing options...
BetaguyGZT Posted November 7, 2018 Share Posted November 7, 2018 Heya @akron, some of the parts don't function using your current (-ish .. within the past couple of days) Development build. Are you aware of this, and are there fixes incoming -- or is it likely something on MY end? Quote Link to comment Share on other sites More sharing options...
akron Posted November 7, 2018 Author Share Posted November 7, 2018 7 hours ago, BetaguyGZT said: Heya @akron, some of the parts don't function using your current (-ish .. within the past couple of days) Development build. Are you aware of this, and are there fixes incoming -- or is it likely something on MY end? RL work related stuff has kept me from doing much testing in KSP v1.5 so there's likely to be broken stuff. It could very well be my dependencies (Firespitter, DMScienceAnimate) though, can you give me some specific part examples? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 7, 2018 Share Posted November 7, 2018 9 hours ago, BetaguyGZT said: Heya @akron, some of the parts don't function using your current (-ish .. within the past couple of days) Development build. Are you aware of this, and are there fixes incoming -- or is it likely something on MY end? What exactly isn`t working? For me this mod works well with KSP 1.5.x. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted November 7, 2018 Share Posted November 7, 2018 This is one of my must have mods now. Suggestion for instruments - anemometer and something for ocean properties (salinity, temperature). I've deployed an ocean buoy so I thought those would be handy addons. Quote Link to comment Share on other sites More sharing options...
akron Posted November 7, 2018 Author Share Posted November 7, 2018 4 hours ago, lajoswinkler said: Suggestion for instruments - anemometer and something for ocean properties (salinity, temperature). I am glad that you like mod! Good suggestion too, I'll have to look into that Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted November 11, 2018 Share Posted November 11, 2018 On the front page it shows a black/thermal coated version of the orbital telescope, is that a usable variant?? I don't see an option to switch to it if it is. It looks really nice though. Quote Link to comment Share on other sites More sharing options...
akron Posted November 11, 2018 Author Share Posted November 11, 2018 (edited) 9 minutes ago, Jesse-Lacey said: On the front page it shows a black/thermal coated version of the orbital telescope, is that a usable variant?? I don't see an option to switch to it if it is. It looks really nice though. If you mean the image below, that's not a different color. It's just the way the telescope looks and is lit at that angle, with the sun behind it and to the left and no secondary lighting from the right By the way, this is also using the Textures Unlimited mod. It will not look like this without it Edited November 11, 2018 by akron Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted November 11, 2018 Share Posted November 11, 2018 Yeah I have textures unlimited as well, I think it was just VAB lighting that made it look so different. Now that I have it in orbit it looks much closer to your screenshot. Quote Link to comment Share on other sites More sharing options...
akron Posted November 11, 2018 Author Share Posted November 11, 2018 6 minutes ago, Jesse-Lacey said: Yeah I have textures unlimited as well, I think it was just VAB lighting that made it look so different. Now that I have it in orbit it looks much closer to your screenshot. Yes, VAB has much stronger lighting and cube maps for reflections/specular. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 11, 2018 Share Posted November 11, 2018 On 11/7/2018 at 1:47 PM, akron said: my dependencies (Firespitter, DMScienceAnimate) I just removed Firespitter to test one of my newer patches: GameData\zFinal\zzz_IFS_instead_FS.cfg Spoiler @PART[*]:HAS[@MODULE[FStextureSwitch]]:NEEDS[InterstellarFuelSwitch]:BEFORE[InterstellarFuelSwitch] { @MODULE[FStextureSwitch] { @name = InterstellarTextureSwitch } } @PART[*]:HAS[@MODULE[FStextureSwitch2]]:NEEDS[InterstellarFuelSwitch]:BEFORE[InterstellarFuelSwitch] { @MODULE[FStextureSwitch2] { @name = InterstellarTextureSwitch2 } } @PART[*]:HAS[@MODULE[FSmeshSwitch]]:NEEDS[InterstellarFuelSwitch]:BEFORE[InterstellarFuelSwitch] { @MODULE[FSmeshSwitch] { @name = InterstellarMeshSwitch } } @PART[*]:HAS[@MODULE[FSfuelSwitch]]:NEEDS[InterstellarFuelSwitch]:BEFORE[InterstellarFuelSwitch] { @MODULE[FSfuelSwitch] { @name = InterstellarFuelSwitch } } It works. Coatl Aerospace was the only mod in my GameData folder that still referenced to FStextureSwitch2 ... You could add a patch like this to every part with FStextureSwitch2: @PART[PARTNAME]:HAS[@MODULE[FStextureSwitch2]]:NEEDS[!Firespitter,InterstellarFuelSwitch] { @MODULE[FStextureSwitch2] { @name = InterstellarTextureSwitch2 } } Ah, I just see that TU is taken into acccount by compatibility patches. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 11, 2018 Share Posted November 11, 2018 Okay, https://github.com/raveloda/Coatl-Aerospace/pull/76 Quote Link to comment Share on other sites More sharing options...
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