MaverickSawyer Posted July 14, 2017 Share Posted July 14, 2017 On 7/4/2017 at 11:03 AM, akron said: It looks like you are running an older version of DMagic Science Animate. Download his latest here and give it another try. The landing cam uses that module, so this could be it. @DarthVader, check this for a fix. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 14, 2017 Share Posted July 14, 2017 (edited) 14 hours ago, MaverickSawyer said: @DarthVader, check this for a fix. I have the latest version of DMagic Science, so I should have Dmagic Science Animate working. Edited July 14, 2017 by DarthVader Quote Link to comment Share on other sites More sharing options...
akron Posted July 15, 2017 Author Share Posted July 15, 2017 12 hours ago, DarthVader said: I have the latest version of DMagic Science, so I should have Dmagic Science Animate working. DMOS actually uses custom modules and not the generic "ScienceAnimate." I think you still need the latest version of Science Animate. Go ahead and download it anyway and give it a try. Links are posted somewhere in the last couple of pages Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 15, 2017 Share Posted July 15, 2017 11 hours ago, akron said: DMOS actually uses custom modules and not the generic "ScienceAnimate." I think you still need the latest version of Science Animate. Go ahead and download it anyway and give it a try. Links are posted somewhere in the last couple of pages got v0.18 of science animate, replaced the DMagic one. Still crashed. Quote Link to comment Share on other sites More sharing options...
Knezz Posted July 15, 2017 Share Posted July 15, 2017 (edited) Hey, this mod seems to crash my game, i installed DMagicOrbitalScience... In KSP 1.2.2 in worked perfectly... This is my Game data folder: http://imgur.com/a/E66Rz I deleted coatl aerospace folder by the way... Edited July 15, 2017 by Knezz Quote Link to comment Share on other sites More sharing options...
akron Posted July 16, 2017 Author Share Posted July 16, 2017 @DarthVader @Knezz Can you post your latest log files of a crash with Coatl Aerospace installed? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 16, 2017 Share Posted July 16, 2017 11 hours ago, akron said: @DarthVader @Knezz Can you post your latest log files of a crash with Coatl Aerospace installed? I think it's the DMagicScienceAnimate. I used Bluedog's and it works. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 16, 2017 Share Posted July 16, 2017 1 hour ago, davidy12 said: I think it's the DMagicScienceAnimate. I used Bluedog's and it works. I am trying this now, will post log. Did not work, here's the log: https://www.dropbox.com/s/3rj2rv3zy7yvj70/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Knezz Posted July 16, 2017 Share Posted July 16, 2017 14 hours ago, akron said: @DarthVader @Knezz Can you post your latest log files of a crash with Coatl Aerospace installed? https://www.dropbox.com/sh/dve4a45ak1twsqv/AABothSUPgnMjCJ_wx8LoLbQa?dl=0 Quote Link to comment Share on other sites More sharing options...
akron Posted July 16, 2017 Author Share Posted July 16, 2017 4 hours ago, Kerbal01 said: I am trying this now, will post log. Did not work, here's the log: https://www.dropbox.com/s/3rj2rv3zy7yvj70/KSP.log?dl=0 I see a ton of theses errors: Quote Cannot find a PartModule of typename 'KopernicusSolarPanel' Not just with my mod either. There are other errors with Kopernicus that make me think that there is a conflict. @Knezz, your DM science animate is out of date. You guys please be sure to check that all your mods are up to date, not just mine and its dependencies, just in general. Quote Link to comment Share on other sites More sharing options...
Knezz Posted July 16, 2017 Share Posted July 16, 2017 58 minutes ago, akron said: I see a ton of theses errors: Not just with my mod either. There are other errors with Kopernicus that make me think that there is a conflict. @Knezz, your DM science animate is out of date. You guys please be sure to check that all your mods are up to date, not just mine and its dependencies, just in general. Thanks man, i updated DM science animate and kopernicus and everything is working! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 16, 2017 Share Posted July 16, 2017 (edited) On 7/16/2017 at 5:25 PM, Knezz said: Thanks man, i updated DM science animate and kopernicus and everything is working! I have Kopernicus 1.3.0-4, the latest version. i thought actually having MFI installed would fix all the things but it didn't. DmagicScianimate generic 0.18 didn't fix it. Gonna try clearing my MM cache. edit: later found the fix, not having the proper Firespitter. Edited August 6, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 16, 2017 Share Posted July 16, 2017 (edited) 1 hour ago, Kerbal01 said: Edit: that didn't work. Fix your mod man. fug off Edited July 16, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
akron Posted July 16, 2017 Author Share Posted July 16, 2017 1 hour ago, Kerbal01 said: I have Kopernicus 1.3.0-4, the latest version. i thought actually having MFI installed would fix all the things but it didn't. DmagicScianimate generic 0.18 didn't fix it. Gonna try clearing my MM cache. Edit: that didn't work. Fix your mod man. I don't know what to tell you. Everyone else who has posted recently with problems getting the mod to load has since gotten it fixed by updating something, often a dependency. Diligently go through your GameData and make sure everything is the correct version. If that doesn't work, check for conflicts, or just sit tight until the next version of ProbesPlus is released. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 17, 2017 Share Posted July 17, 2017 (edited) Steps taken today: New fresh install of 1.3 Fresh copy's of Probes plus ( the latest from the master on the Git) Firespitter 7.6.0 Dmagic Module Science Animate Generic 0.18. Conclusion: It worked! now testing on my main install. ALLES IST BESTEN! Edited July 17, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
akron Posted July 17, 2017 Author Share Posted July 17, 2017 22 minutes ago, Kerbal01 said: ALLES IST BESTEN! Glad it worked Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 18, 2017 Share Posted July 18, 2017 (edited) Texture load error in 'D:\Kerbal Space Program\GameData\Coatl Aerospace\ProbesPlus\Assets\mat_cf_N.dds' .. Texture load error in 'D:\Kerbal Space Program\GameData\Coatl Aerospace\ProbesPlus\Assets\mat_foilEdge_N.dds' .. Texture load error in 'D:\Kerbal Space Program\GameData\Coatl Aerospace\ProbesPlus\Assets\mat_foil_N.dds' .. Texture load error in 'D:\Kerbal Space Program\GameData\Coatl Aerospace\ProbesPlus\Assets\mat_stock_N.dds' Just found. I'm forcing DX11. Edited July 18, 2017 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
akron Posted July 18, 2017 Author Share Posted July 18, 2017 6 minutes ago, Gordon Dry said: Just found. There is an issue open for this already in Github, but thank you. I think this is just an old reference left over from the Unity export of those models. Firespitter overwrites the texture loading for those parts, so it should be working. They're all normal maps so it could also be something I did wrong in the Firespitter texture switching config Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted July 18, 2017 Share Posted July 18, 2017 @akron It seems that it is impossible to actually open them with any image editor/viewer. They are reported as being broken and/or encoded incorrectly. Quote Link to comment Share on other sites More sharing options...
akron Posted July 18, 2017 Author Share Posted July 18, 2017 4 minutes ago, Phineas Freak said: @akron It seems that it is impossible to actually open them with any image editor/viewer. They are reported as being broken and/or encoded incorrectly. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 18, 2017 Share Posted July 18, 2017 Yeah, now I also see that ... Using Total Commander Lister plugin to view file contents it happens sometimes that specific .dds are not supported, but others are - so I didn't recognize these files are really broken. The header of a broken file says DDS | ATI2 while the header of a working file says DDS | DXT5 Quote Link to comment Share on other sites More sharing options...
akron Posted July 20, 2017 Author Share Posted July 20, 2017 (edited) Update Github repo updated Changelog so far: Beta 0.15.1 New Parts: ==Probe Cores== * CA-100B 'Landvermesser' B Core (Inspired by Surveyor B) ==Antenna== * CA-A20-B HGA Antenna (Inspired by Surveyor B) ==Electrical== * CA-ET120 Solar Array (Inspired by Surveyor B) Updates/Fixes: * Corrected and added more Science results for GroundOps experiments * Updated SCANsat support for the new version 18.0 * Fixed a symmetry issue in the Landvermesser lander core * Fixed a texture load error for all the normal maps (Thanks to Gordon Dry for the fix) * Fixed Node orientation on the Landvermesser HGA * Fixed Node and fairing issue on the Landvermesser core * Disabled antenna power upgrades!!!! To prevent a potential CommNet bug. Verify the DSN range to any active distant probes before upgrading to this version!!! * Updated Tweakscale configs (Thanks to JSO) * Updated RemoteTech configs (Thanks to Jimbodiah) * Updated included dependencies of Firespitter (Version 7.6.0) and DMagicScienceAnimate (Version 0.19) New parts are not yet fully balanced but let me know how well they fit so far. The Surveyor lander is likely to get a propellant capacity nerf, heads up!! Let me know how your testing goes and I can try and finish this release. ~cheers Edited July 20, 2017 by akron Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 20, 2017 Share Posted July 20, 2017 Looks like the solar panel's surface attach node is on the wrong side or something, the default placement makes it deploy 'inward' instead of 'outward', it needs to be rotated 180° in the editor to work normally: http://i.imgur.com/qHViz7G.png The panel could possibly be lighter/produce less ec/s, but I'm not sure it could handle the ec requirement for that antenna then... And perhaps the SAS level upgrade could be applied to Landvermesser/B and Fomalhaut too? They're the only ones who miss out. Quote Link to comment Share on other sites More sharing options...
akron Posted July 20, 2017 Author Share Posted July 20, 2017 4 hours ago, Rodger said: Looks like the solar panel's surface attach node is on the wrong side or something, the default placement makes it deploy 'inward' instead of 'outward', it needs to be rotated 180° in the editor to work normally: http://i.imgur.com/qHViz7G.png The panel could possibly be lighter/produce less ec/s, but I'm not sure it could handle the ec requirement for that antenna then... And perhaps the SAS level upgrade could be applied to Landvermesser/B and Fomalhaut too? They're the only ones who miss out. There is usually a lot of copy/paste when I make a part config. The solar panel is still being worked on. I will look at a SAS upgrade. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 20, 2017 Share Posted July 20, 2017 11 hours ago, akron said: Update Github repo updated Hawt Quote Link to comment Share on other sites More sharing options...
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