linuxgurugamer Posted May 29, 2017 Author Share Posted May 29, 2017 1 minute ago, razark said: That was quick! Reinstalled and restarting now. I'm not sure, but is the "PluginData" also supposed to be a folder? yes :-( I'll have to fix that later, just delete it and make it as a folder sorry, had to change a script, obviously missed this Quote Link to comment Share on other sites More sharing options...
razark Posted May 29, 2017 Share Posted May 29, 2017 1 minute ago, linuxgurugamer said: yes :-( I'll have to fix that later, just delete it and make it as a folder I figured and tried that. Everything seems to be working again. 1 minute ago, linuxgurugamer said: sorry, had to change a script, obviously missed this With as many mods as you maintain, I don't think anyone can complain if something slips through. Thanks again for the quick response. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 29, 2017 Author Share Posted May 29, 2017 Released update to fix missing folders, 0.5.23.1 Quote Link to comment Share on other sites More sharing options...
Errol Posted June 5, 2017 Share Posted June 5, 2017 (edited) Trying this out in career for the first time in 1.3 and I've run into a bug and some nullref spam. I am in sandbox, I built a ship with KCT and then rolled it out. I do have the wireframe in simulation option selected, and when I launch the vessel it is viewed as wireframe. Further, I do not see the pause menu show up at all, meaning cannot exit the simulation? Flight scene? I'm not even sure what is going on. Here is my (truncated) log: Spoiler https://pastebin.com/pJgpaTr1 EDIT: Just did some reading in the thread and noticed that there are a few people having similar troubles, and it has something to do with when you modify part cfgs and try to load crafts which may have had those parts. As I have not started my career yet I just created a new save game, and the issue did not repeat itself. Edited June 5, 2017 by Errol Quote Link to comment Share on other sites More sharing options...
severedsolo Posted June 10, 2017 Share Posted June 10, 2017 @linuxgurugamer - Apologies for this, but I don't have time to go through your code right now. Is there any way for a mod to determine if the loaded scene is a simulation? I'd like to turn part failures off in UPFM if KRASH is simulating. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2017 Author Share Posted June 10, 2017 3 hours ago, severedsolo said: @linuxgurugamer - Apologies for this, but I don't have time to go through your code right now. Is there any way for a mod to determine if the loaded scene is a simulation? I'd like to turn part failures off in UPFM if KRASH is simulating. It's not designed for it, but if the following is true, the sim is active: KRASHShelter.persistent.shelterSimulationActive It's not a true API, so you will have to first find if it's loaded, and then use reflection to get the value, this so you don't have a build dependency. I'll see if I can come up with a simple API for you (similar to the toolbar API) so you won't need to jump through hoops. May not be for a few days, if you write something, I can certainly include it Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted June 10, 2017 Share Posted June 10, 2017 This looks cool! 1 question, in sandbox mode, is there a big difference between this mod and using hyperedit and stock revert flight, or do they both end up giving the same data? I already have hyperedit so if they do the same thing I'll just either stick with hyperedit or switch over when I upgrade from 1.2.2 to 1.3. Quote Link to comment Share on other sites More sharing options...
severedsolo Posted June 11, 2017 Share Posted June 11, 2017 22 hours ago, linuxgurugamer said: It's not a true API, so you will have to first find if it's loaded, and then use reflection to get the value, this so you don't have a build dependency. No rush, I've just pushed a release for UPFM, and I promised someone I'd work on another WIP Mod, so will probably not be looking at it again for a little while. Worst case if you don't get to it (with your crazy workload) - I'll cobble something together once that's done. Quote Link to comment Share on other sites More sharing options...
KroShan Posted June 15, 2017 Share Posted June 15, 2017 Hi, i installed KRASH for simulation purposes to my RSS/RO/RP-0 campaign. It seems it throws this: [EXC 22:44:36.725] NullReferenceException: Object reference not set to an instance of an object KRASH.Hyperedit.OrbitEditor.Simple (.OrbitDriver currentlyEditing, Double altitude, .CelestialBody body) KRASH.SimulationPauseMenu.DrawGUI () KRASH.SimulationPauseMenu.OnGUI () quite often every second. My log file of 2 hours gameplay has about 70Mb. Also performance was worse than before - but i also installed other mods... BTW it was the first startup with KRASH in 1.2.2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2017 Author Share Posted June 16, 2017 First, log file. See my sig for a link to a post describing what is needed Second, I'll take a look, but I don't run RSS/RO/RP-0. Are you running 1.2.2 or 1.3? and if so, which version did you install? Quote Link to comment Share on other sites More sharing options...
KroShan Posted June 16, 2017 Share Posted June 16, 2017 (edited) Sorry log file allready overwritten - but on the restart KRASH was quiet. So maye its ok. It runs on 1.2.2 and i installed the latest KRASH version (for KSP1.2.2) via CKAN. Sorry again should have known to save the file immediatly... Edited June 16, 2017 by KroShan clearification Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2017 Author Share Posted June 16, 2017 13 hours ago, KroShan said: Sorry log file allready overwritten - but on the restart KRASH was quiet. So maye its ok. It runs on 1.2.2 and i installed the latest KRASH version (for KSP1.2.2) via CKAN. Sorry again should have known to save the file immediatly... If it happens again, you will know what to do Quote Link to comment Share on other sites More sharing options...
rgargente Posted June 18, 2017 Share Posted June 18, 2017 Hi! I'm having trouble with configuration window. If I understand correctly it should appear when I right click on the SIM button, right? Nothing happens when I do that. I tried that on the space center and the VAB. I just removing and reinstalling the mod and it still doesn't work. I'm using the latest RP0 with all the suggested mods, ksp v1.2. I was trying to remove the cost from the simulation. Is it possible to do that in any other way? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 19, 2017 Author Share Posted June 19, 2017 On 6/18/2017 at 7:43 AM, rgargente said: Hi! I'm having trouble with configuration window. If I understand correctly it should appear when I right click on the SIM button, right? Nothing happens when I do that. I tried that on the space center and the VAB. I just removing and reinstalling the mod and it still doesn't work. I'm using the latest RP0 with all the suggested mods, ksp v1.2. I was trying to remove the cost from the simulation. Is it possible to do that in any other way? configuration is now in standard game settings. At the Space Center scene, hit escape, and go to settings, then click the button to get to the advanced settings, you should see it along the left. Quote Link to comment Share on other sites More sharing options...
rgargente Posted June 19, 2017 Share Posted June 19, 2017 1 hour ago, linuxgurugamer said: configuration is now in standard game settings. At the Space Center scene, hit escape, and go to settings, then click the button to get to the advanced settings, you should see it along the left. Thanks for your reply but still no luck! I attach a screenshot so you can see the SIM icon is there but the options are not. Or maybe I have to check my eyesight! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 19, 2017 Author Share Posted June 19, 2017 3 hours ago, rgargente said: Thanks for your reply but still no luck! I attach a screenshot so you can see the SIM icon is there but the options are not. Or maybe I have to check my eyesight! Log file, please Quote Link to comment Share on other sites More sharing options...
rgargente Posted June 20, 2017 Share Posted June 20, 2017 Here it is: https://drive.google.com/open?id=0ByiT9Im729F_Sk9aQzNoR3RhSWc I can't see any relevant error there but hope you can find something. Thanks again! Quote Link to comment Share on other sites More sharing options...
Fast-and-Free Posted June 25, 2017 Share Posted June 25, 2017 (edited) Hi, I installed version 0.5.23.1 and it appears green in the Automatic Version Checker window, but ingame there is no SIM button on the interface. What should I check to troubleshoot this? edit Solved it, apparently what I got from github did not work correctly even though AVC identified it as the latest version. Downloading the latest version from Spacedock worked Edited June 27, 2017 by Fast-and-Free Quote Link to comment Share on other sites More sharing options...
MrabEzreb Posted July 6, 2017 Share Posted July 6, 2017 Does this mod work with FMRS + StageRecovery + RecoveryController? Quote Link to comment Share on other sites More sharing options...
bigguy4u Posted July 11, 2017 Share Posted July 11, 2017 does this work with 1.2.2 ? If not how do I find the 1.2.2 version? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted July 11, 2017 Share Posted July 11, 2017 5 hours ago, bigguy4u said: does this work with 1.2.2 ? If not how do I find the 1.2.2 version? Look at the "Changelog" tab on spacedock. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 6, 2017 Author Share Posted September 6, 2017 New release, 0.5.24: Added default starting altitude setting, one for planets with atmosphere, one for planets without atmosphere Quote Link to comment Share on other sites More sharing options...
optlink Posted September 20, 2017 Share Posted September 20, 2017 I may have found a bug: I am trying to use this mod to practise creating a network of 3 satellites around the Mun. I start with a single craft in orbit around the Mun and after some separations and maneuvers all of the crafts have their orbits set to the same starting altitude that I specified in the simulation dialog. If I then attempt to switch to one of the vessels they are ripped apart and explode instantly. I have reproduced it twice so far. Otherwise, this is a great little mod. Quote Link to comment Share on other sites More sharing options...
H.Chapman Posted October 8, 2017 Share Posted October 8, 2017 (edited) @linuxgurugamer, is there anyway version of this running in 1.22, or anyway I can convert it down? I've tried running it, and it works, except the end simulation buttons don't appear edit - I've just read the changelog, don't worry Edited October 8, 2017 by H.Chapman clarification Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2017 Author Share Posted October 10, 2017 new release, 0.5.25: Updated for KSP 1.3.1 Quote Link to comment Share on other sites More sharing options...
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