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A reason to dive into Jool


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  On 2/28/2016 at 3:33 PM, cubinator said:

Good idea. Another interesting thing would be to have balloon parts that would allow a probe to float around in Jool for a prolonged period of time, kind of like a lander can stay on a planet for a long time before breaking/becoming obsolete. Of course, a balloon probe probably wouldn't last nearly as long as a planetary lander, but it would be enough to get science from different altitudes.

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The problem that I've noticed with balloons is that it's considered atmospheric flight so you're forced either to wait out the mission or revert

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  On 3/6/2016 at 1:19 PM, Snark said:

So... not happening anytime soon, I'd wager.

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I think you're thinking too small. Sure, a one-meter vacuum-filled sphere is definitely not likely to be able to withstand the pressure of a mostly-hydrogen atmosphere, but volume scales quicker than area. So the bigger you build a balloon, the more you can reinforce it against the pressure because it'll have increasingly-high lifting capabilities compared to the pressure it has to withstand. Make a big enough balloon and you could build the whole thing out of a high-strength rigid metal and still have it capable of supporting a fairly huge payload in a gas giant's atmosphere. The issue then would be defending it from atmospheric storms rather than keeping the pressure from crushing it.

It's definitely impractical and unlikely, but so is just about everything in KSP.

Edited by eloquentJane
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Great idea. Warmly seconded!

A minimal implementation ought to be pretty simple, too. I'd settle for a few atmospheric layers and the occasional floaty anomaly to discover. Anything beyond that is chrome.

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  On 1/29/2018 at 9:46 AM, eloquentJane said:

I think you're thinking too small.

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Response in spoiler section, because this is really getting off-topic for the thread (which is about airships in KSP)-- talk about the actual physical realities involved is more of a "Science & Spaceflight" topic, so perhaps further discussion on that matter would be better taken up there.  :wink:  The TL;DR is "no, this is not the case, and I stand by my earlier statement."

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  On 1/29/2018 at 3:58 PM, Snark said:

if one imagines some power source that enables a hot-air balloon

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Need a good source of heat that's long-lasting and doesn't require large amounts of combustible fuel? We already have one. Of course, the radioactivity would make it impractical for a crewed vessel, as would the amount of plutonium needed to keep a significant mass floating I suspect, but still. Anyway, I'll stop derailing the thread now.

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  On 1/29/2018 at 9:00 PM, eloquentJane said:

the amount of plutonium needed to keep a significant mass floating

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...is a few kilos at most. The critical mass for Pu-238 is around 10 kg, and as you approach it, it will get progressively hotter. Reactors run at core temperatures of around 1000 degrees C. An unshielded reactor with minimal controllability would not be all that big either, it's a pretty simple device really.

An atomic-powered hot-air balloon would be completely feasible, if you don't mind the radiation and are willing to dispense with pesky safety mechanisms preventing accidental meltdowns anyway.

Edit: I got curious and looked some stuff up. Nuclear reactors (not just RTGs) have been used in space. The reactor mass has ranged from a bit over 200 kg to a bit over 1 ton, for thermal power outputs ranging from 40 kW to 2 MW or so. A 40 kW reactor ought to keep a pret-ty big balloon nice and hot.

Edited by Guest
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@Brikoleur I was thinking more along the lines of how an RTG works than a reactor. A reactor would deplete the plutonium much quicker; you'd be better off and safer avoiding a chain reaction and just using the heat of its natural decay. And I know that you can get a lot of heat from a small amount of plutonium, but that particular isotope of plutonium is extremely hard to obtain in significant quantities; I didn't mean the mass would be inconvenient to transport, but that it would likely be inconvenient (and therefore expensive) to obtain in the first place.

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How hard would it be to add Joolian "storms" which are essentially supposed to represent gigantic hurricanes filled with updrafts, but are locally implemented as a significant decrease in local gravity, perhaps with additional science via atmospheric sampling? Dive into one of those, and you can get pretty deep without getting crushed, and still have enough dV to get back out since the "updrafts" are lifting you (though really it would just be a region of lower gravity in-game).

Shouldn't be too hard to write. 

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  On 1/29/2018 at 9:00 PM, eloquentJane said:

Need a good source of heat that's long-lasting and doesn't require large amounts of combustible fuel? We already have one. Of course, the radioactivity would make it impractical for a crewed vessel, as would the amount of plutonium needed to keep a significant mass floating I suspect, but still. Anyway, I'll stop derailing the thread now.

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If you're going to go that far, you might as well do this: https://en.wikipedia.org/wiki/Project_Pluto and cruise around the atmosphere on wings

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I saw this thread, remembered Snark's project, and thought, why not bring it up to date.

https://github.com/gordonfpanam/JoolBiomes/releases

I left a pull request, but please try it out in the meantime.

If you also have Stock Visual Enhancements, the Great Green Spot won't line up with the clouds in that band unless you also modify the rotation rate of that cloud texture. Edit SVE_Clouds.cfg:

	OBJECT
	{
		name = Jool-Bands2
		body = Jool
		speed = 0,-1000,0
		altitude = 10
		offset = 178,0,-2

Hm, I remember setting the speed to 0,0,0 in the EVE Clouds editor. It must use -1000 to represent zero as well.

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