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Maritime Pack & Submarine Pack 2.0 Dev Page


BT Industries

Maritime Pack  

151 members have voted

  1. 1. What type of boats should this mod be focused on?

    • Naval
      36
    • Commercial
      6
    • Civilian Crafts
      5
    • Naval, Commercial Mix
      13
    • Civilian Crafts, Commercial Mix
      17
    • Naval, Civilian Crafts Mix
      11
    • A Mix of All
      63


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1 hour ago, CliftonM said:

@BT Industries - Could you please add me to the GitHub repo? organization?  

I've begun work on the new ballast modules today.  So far I have an intake module which will take in water if the vessel is splashed down, and can drain water anywhere:


    RESOURCE
	{
		name = BallastWater
		amount = 0
		maxAmount = 60
	}

	MODULE
	{
		name = intakeWater
		ResourceName = BallastWater
		flowRate = 5.0
	}

 

Neato. You've still forgotten to do all the skype nonsense, but, whatever. I mean, I can figure out the google hangout nonsense, it's just gonna take lots of googling, Ironically.

Edited by DirtyVenomSteam
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1 minute ago, DirtyVenomSteam said:

Neato. You've still forgotten to do all the skype nonsense, but, whatever. I mean, I can figure out the google hangout nonsense, it's just gonna take lots of googling.

I don't know what you're talking about with Skype.

EDIT:

It appears you think I'm the person who was on the GitHub issue.

Edited by Guest
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Just now, DirtyVenomSteam said:

Oh. Derp. I thought you where BT.

No worries. :) 

Just now, DirtyVenomSteam said:

Aren't I stupid?

Nope. :wink: 

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1 hour ago, CliftonM said:

No worries. :) 

Nope. :wink: 

Welp, either way. I've still gotta figure out all the hangouts nonsense so I can properly collaborate my ideas as to what should be done with it.

1 hour ago, CliftonM said:

No worries. :) 

Nope. :wink: 

Welp, I figured out the hangouts nonsense. I just need dem emails so I can add 'em.

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On 4/30/2016 at 9:35 AM, CliftonM said:

@BT Industries - Could you please add me to the GitHub repo? organization?  

I've begun work on the new ballast modules today.  So far I have an intake module which will take in water if the vessel is splashed down, and can drain water anywhere:


    RESOURCE
	{
		name = BallastWater
		amount = 0
		maxAmount = 60
	}

	MODULE
	{
		name = intakeWater
		ResourceName = BallastWater
		flowRate = 5.0
	}

 

Ohh cool this will be great.

Thanks

I'll add you to the Maritime Pack team which is a part of the BT Industries organisation.

 

On 4/30/2016 at 9:44 AM, DirtyVenomSteam said:

Neato. You've still forgotten to do all the skype nonsense, but, whatever. I mean, I can figure out the google hangout nonsense, it's just gonna take lots of googling, Ironically.

Sorry will do that today

Working from your phone is extremely difficult 

Edited by BT Industries
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On 5/2/2016 at 0:11 PM, CliftonM said:

I started working on a dock for Kerbal Konstructs:

7mxaN95.png

Texturing is still being worked on.

Oh WOW!!! :D:D:D

On 5/3/2016 at 1:30 AM, DirtyVenomSteam said:

The engine doesn't provide Intakelqd even when in the water, probably a bug on my end, or there needs to be an actual intake for it.

Hmm I'll check up on that when I have some time...

Sorry guys for not being very active the computer is still stuffed and I am currently moving houses so time is not on my side :mad:

Thanks everybody for all your help!!!

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  • 3 weeks later...
14 minutes ago, dark jam said:

Can i have a date for release? I love boat parts and well this looks too good to pass up

Solid release dates are unlikely, but progress reports are nice.

You can also just cfg modify fuel capacity.

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1 hour ago, JTpopcorn said:

Solid release dates are unlikely, but progress reports are nice.

You can also just cfg modify fuel capacity.

What amount do you think it should have???

Consider the fact that it also holds water...

40 minutes ago, dark jam said:

Is there an estimated time?

Now...

You can always check out the latest Prerelease here

1 hour ago, dark jam said:

Can i have a date for release? I love boat parts and well this looks too good to pass up

As I said above...

Sorry for the lack of work and progress reports recently as I still have school work to get through and I am in the middle of moving house...

I think I will have something for you guys by sometime in the school holidays.

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3 minutes ago, BT Industries said:

What amount do you think it should have???

Consider the fact that it also holds water...

Now...

You can always check out the latest Prerelease here

As I said above...

Sorry for the lack of work and progress reports recently as I still have school work to get through and I am in the middle of moving house...

I think I will have something for you guys by sometime in the school holidays.

ok thanks i didn't know there was a prerelease and thanks sorry for the repeat questions

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8 minutes ago, BT Industries said:

What amount do you think it should have???

Consider the fact that it also holds water...

I've been contemplating that for a while, but usually I just slap a bunch of mk3's on the side...

Probably far less per volume/total mass compared to rockets and plane tanks.

Actual fuel amount will have to be based off the final size of the parts.

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