benjee10 Posted March 1, 2020 Author Share Posted March 1, 2020 1 hour ago, banditsan said: Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset Probably because I haven't documented it properly Hopefully when it's in a near-complete state I'll put together a little build guide. Quote Link to comment Share on other sites More sharing options...
banditsan Posted March 1, 2020 Share Posted March 1, 2020 2 minutes ago, benjee10 said: Probably because I haven't documented it properly Hopefully when it's in a near-complete state I'll put together a little build guide. ISS should not need any documentation, i think nasa.gov have all documentation in details Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 1, 2020 Share Posted March 1, 2020 23 minutes ago, benjee10 said: Probably because I haven't documented it properly Hopefully when it's in a near-complete state I'll put together a little build guide. I'll happily improve my rough guide if you can point out glaring errors! Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2020 Share Posted March 2, 2020 @benjee10, could you add a robotics-based SARJ in a foreseeable future? It would be a really nice addition and shouldn't require any new models. It would also allow builds in which the whole truss rotates, not just the panels. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 3, 2020 Author Share Posted March 3, 2020 On 3/1/2020 at 11:58 AM, Friznit said: I'll happily improve my rough guide if you can point out glaring errors! No glaring errors that I'm aware of! Will probably shoot you a PM after the next update just to clarify a few things. Might be good to have some explanations of specific parts is the only thing I'm thinking, I see a lot of people struggling with the truss connectors in particular and a more specific guide might be useful there. 17 hours ago, Dragon01 said: @benjee10, could you add a robotics-based SARJ in a foreseeable future? It would be a really nice addition and shouldn't require any new models. It would also allow builds in which the whole truss rotates, not just the panels. Will add that to the list, I can definitely see the utility of that. Would probably need a little remodeling of the SARJ to make it work as a separate part. Quote Link to comment Share on other sites More sharing options...
Eras Posted March 6, 2020 Share Posted March 6, 2020 Hi! i have some problem with the titanis solar pannels.. When i add them, my craft start in mid air Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 6, 2020 Author Share Posted March 6, 2020 1 hour ago, Eras said: Hi! i have some problem with the titanis solar pannels.. When i add them, my craft start in mid air I’m aware of this issue and am working on a fix. It’s probably gonna take a while... weird bug. Quote Link to comment Share on other sites More sharing options...
Eras Posted March 6, 2020 Share Posted March 6, 2020 2 hours ago, benjee10 said: I’m aware of this issue and am working on a fix. It’s probably gonna take a while... weird bug. Ok, thx! I hope not to much ahaha! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 6, 2020 Share Posted March 6, 2020 On 3/1/2020 at 6:59 AM, banditsan said: Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset oh jeez, Now I wouldn't be able to sleep kidding! Quote Link to comment Share on other sites More sharing options...
EpicPants Posted March 8, 2020 Share Posted March 8, 2020 Hi everyone, i was wondering if there were any RO configs for these parts yet, or tweakscale cfg's for that matter. im personally too stupid to do it myself. Quote Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted March 12, 2020 Share Posted March 12, 2020 Awesome mod works in 1.9.1 with out a problem even though it’s for version 1.6 would be nice to give it a little compatibility update. Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 13, 2020 Share Posted March 13, 2020 On 3/12/2020 at 5:30 PM, Cloakedwand72 said: Awesome mod works in 1.9.1 with out a problem even though it’s for version 1.6 would be nice to give it a little compatibility update. might not need one. depends on if between 1.6 and 1.9 the part.cfg format got updated. if its working without a problem then the format probably wasn't changed Quote Link to comment Share on other sites More sharing options...
Mlgisawsome02 Posted March 20, 2020 Share Posted March 20, 2020 wish this mod kept getting updated, sadly now we cant even make a good looking iss replica On 2/25/2020 at 8:40 AM, Jiraiyah said: this version gives a serious error on B9 part switch At least I think this error is related to Hab Tech ? Anyone knows how to solve this? i got that on the "stable" release aswell Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 20, 2020 Author Share Posted March 20, 2020 13 minutes ago, Mlgisawsome02 said: wish this mod kept getting updated, sadly now we cant even make a good looking iss replica i got that on the "stable" release aswell Has no effect, the mod works fine in the latest version aside from the known solar array spawn bug. I’m only updating when that’s fixed and I have new content to add. Quote Link to comment Share on other sites More sharing options...
Mlgisawsome02 Posted March 20, 2020 Share Posted March 20, 2020 4 minutes ago, benjee10 said: Has no effect, the mod works fine in the latest version aside from the known solar array spawn bug. I’m only updating when that’s fixed and I have new content to add. oh cool , hope this gets as big as a replica mod like bdb or tantares Quote Link to comment Share on other sites More sharing options...
NiL Posted March 21, 2020 Share Posted March 21, 2020 On 3/8/2020 at 4:24 AM, EpicPants said: Hi everyone, i was wondering if there were [...]tweakscale cfg's for that matter. There's an optional patch somewhere in Tweakscale's folder (examples.cfg, i believe) in which you can remove some // to make all parts tweakable. It's intuitively explained in the .cfg itself. Quote Link to comment Share on other sites More sharing options...
UZZO007 Posted March 21, 2020 Share Posted March 21, 2020 (edited) Hi, I want to build the ISS on my ksp, but is there any RO configuration that i can use for this mod? I'm playing with RSS/RO Edited March 21, 2020 by UZZO007 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted March 24, 2020 Share Posted March 24, 2020 On 3/21/2020 at 5:32 PM, UZZO007 said: Hi, I want to build the ISS on my ksp, but is there any RO configuration that i can use for this mod? I'm playing with RSS/RO No, this has been answered already. Quote Link to comment Share on other sites More sharing options...
MonkeyCan'tDock Posted March 25, 2020 Share Posted March 25, 2020 On 3/11/2019 at 2:50 PM, MacLuky said: Meanwhile for those who can't wait for the IVA's, you can use HabTech-1 and a little patch. //Simple patch for iva @PART[ht2_moduleUnity]:NEEDS[HabTech] { @INTERNAL { @name = habtech_nodeInternal } } @PART[ht2_moduleQuest]:NEEDS[HabTech] { @INTERNAL { @name = habtech_airlockInternal } } @PART[ht2_moduleLabNode]:NEEDS[HabTech] { @INTERNAL { @name = habtech_labInternal } } @PART[ht2_moduleKibo]:NEEDS[HabTech] { @INTERNAL { @name = habtech_shortInternal } } @PART[ht2_moduleJEMlogistics]:NEEDS[HabTech] { @INTERNAL { @name = habtech_jemInternal } } @PART[ht2_moduleHarmony]:NEEDS[HabTech] { @INTERNAL { @name = habtech_bigHabInternal } } @PART[ht2_moduleDestiny]:NEEDS[HabTech] { @INTERNAL { @name = habtech_labInternal } } @PART[ht2_moduleCupola]:NEEDS[HabTech] { @INTERNAL { @name = habtech_cupolaInternal } } @PART[ht2_moduleColumbus]:NEEDS[HabTech] { @INTERNAL { @name = habtech_columbusInternal } } Awesome work! Noob question, where should we install this patch for IVA from HabTech 1 to HabTech 2, and what should we name the file? P.S. thanks for posting this MacLucky, IVAs FTW. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 25, 2020 Share Posted March 25, 2020 47 minutes ago, MonkeyCan'tDock said: Noob question, where should we install this patch for IVA from HabTech 1 to HabTech 2, and what should we name the file? P.S. thanks for posting this MacLucky, IVAs FTW. This is only a config. You can place it everywhere in GameData. The name of this config does no matter. Quote Link to comment Share on other sites More sharing options...
DStaal Posted March 25, 2020 Share Posted March 25, 2020 Not *quite* true: The name has to end in .cfg to for it to be read and applied. Quote Link to comment Share on other sites More sharing options...
MonkeyCan'tDock Posted April 1, 2020 Share Posted April 1, 2020 Tested the config file, they all work except there was one module in HabTech2 that was still all black. Cupola worked too, only with minor clipping on the windows. Quote Link to comment Share on other sites More sharing options...
Ioannes_Dallasinos Posted April 5, 2020 Share Posted April 5, 2020 Is this mod compatible with RO/RSS? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 5, 2020 Share Posted April 5, 2020 34 minutes ago, Ioannes_Dallasinos said: Is this mod compatible with RO/RSS? Did you read the last posts? There is the answer. Quote Link to comment Share on other sites More sharing options...
Ioannes_Dallasinos Posted April 5, 2020 Share Posted April 5, 2020 Ok let me rephrase. Could you please make this mod compatible with RO/RSS? Like very very very please? Quote Link to comment Share on other sites More sharing options...
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