si2504 Posted April 27, 2021 Share Posted April 27, 2021 2 minutes ago, benjee10 said: It could be that RO configures any part with a solar panel module on it for example. Pure speculation on my part, but if it can’t be replicated in stock then there is obviously something about the RO setup as a whole that’s messing with it. Only when parts are attached to a particular node though? That is the thing that is bugging me... I don't get it. KSP, Whyyyy???? lol Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 27, 2021 Share Posted April 27, 2021 on a side note, Is it possible that the DRAG_CUBE values could be causing this since the part is being rescaled? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 27, 2021 Share Posted April 27, 2021 you would think that they would be rescaled with the part... so... idk. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 27, 2021 Share Posted April 27, 2021 7 hours ago, adriangm44 said: I get what's happening: The modules are made to be assembled by docking them with the C-22 CBM docking part. This will give it more width and it'll fit perfectly. Errrmm , no , it s because he uninstalled B9PS ... Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 27, 2021 Share Posted April 27, 2021 1 hour ago, golkaidakhaana said: Errrmm , no , it s because he uninstalled B9PS ... This clipping does occur if the modules aren't connected with a CBM on each module. The only other time it happens is if you are trying to connect 2 modules that aren't designed to berth together, such as unity and the JEM due to the difference in their physical size. Obviously that isn't the case here as both parts are the JEM parts of the station. Also seeing as the JEM storage module looks as though the part has had the bulkhead applied, suggests when this capture was taken, B9PS was installed at the time. To me it certainly looks like the issue is simply not having the Common Berthing Mechanisms attached to the modules. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 28, 2021 Share Posted April 28, 2021 On 3/8/2021 at 10:12 AM, TruthfulGnome said: super weird red solar array bug, happens when i load the vessel and only with this parthttps://prnt.sc/10fz2yi Has this been solved? It is happening to me right now on 1.11 Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 28, 2021 Share Posted April 28, 2021 On 3/13/2021 at 11:13 AM, TruthfulGnome said: welp sadly i would like to keep Parallax Could you solve it with Parallax? Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 28, 2021 Share Posted April 28, 2021 23 hours ago, benjee10 said: This is a strange one. I'm not sure how well I will be able to help since I don't have an RO install - it could be a bad interaction with another part of RO for example. But I will take a look and see if there is anything obvious that could be causing that. The solar array part overall is not the most stable... Just to let you know @benjee10, I have fixed the issue with the unstable Solar array. It turns out That RO has a RO global config setting that sets all parts to "PhysicsSignificance = 0". Commented out that config line and....voilà! Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 28, 2021 Share Posted April 28, 2021 I really need help Do you need the logs and the save file? Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 28, 2021 Share Posted April 28, 2021 42 minutes ago, adriangm44 said: I really need help Do you need the logs and the save file? Do you have parallax? If so, someone mentioned they solved it by removing parallax, so I guess something within that is causing the bug. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 28, 2021 Share Posted April 28, 2021 47 minutes ago, adriangm44 said: I really need help Do you need the logs and the save file? Ouch! how did that happen? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 28, 2021 Share Posted April 28, 2021 2 hours ago, si2504 said: Do you have parallax? If so, someone mentioned they solved it by removing parallax, so I guess something within that is causing the bug. I do... but I LOVE both mods... can't spare any of them! Is there anything I can disable or tweak in the files? Maybe they could help me in Paralax's thread? Here are the LOGS, CRAFT, and SAVE FILE <------------- 2 hours ago, CollectingSP said: Ouch! how did that happen? I don't know! Just loaded the solar panel and that was it, I put it in orbit with hyperedit to see how it behaves and it's very unpredictable, sudden explosions and that.... Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 28, 2021 Share Posted April 28, 2021 2 hours ago, adriangm44 said: I do... but I LOVE both mods... can't spare any of them! Is there anything I can disable or tweak in the files? Maybe they could help me in Paralax's thread? Here are the LOGS, CRAFT, and SAVE FILE <------------- Have you tried to remove the Parallax folder temporarily to see if the problem goes away? If it does, I'd ask in the Parallax thread. Hard to say without seeing the config files inside the Parallax folder. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 29, 2021 Share Posted April 29, 2021 14 hours ago, si2504 said: Have you tried to remove the Parallax folder temporarily to see if the problem goes away? If it does, I'd ask in the Parallax thread. Hard to say without seeing the config files inside the Parallax folder. Yeah okay I will, thanks Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted April 29, 2021 Share Posted April 29, 2021 On 4/26/2021 at 8:41 AM, si2504 said: I've started mine using the Habtech2 modules and the tantares parts. How do you get the end caps to work? I'm using 1.8.1 and have to switch editors even to right click on the HabTech 2 parts and get the Top/Bottom node tweakables in the PAW. Is this something with B9 Part Switch? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 29, 2021 Author Share Posted April 29, 2021 11 minutes ago, slaintemaith said: How do you get the end caps to work? I'm using 1.8.1 and have to switch editors even to right click on the HabTech 2 parts and get the Top/Bottom node tweakables in the PAW. Is this something with B9 Part Switch? That’s strange. Maybe double check the version of B9 you’re using is for 1.8.1? If it’s a newer or older version I suppose that could cause issues. Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 30, 2021 Share Posted April 30, 2021 12 hours ago, slaintemaith said: How do you get the end caps to work? I'm using 1.8.1 and have to switch editors even to right click on the HabTech 2 parts and get the Top/Bottom node tweakables in the PAW. Is this something with B9 Part Switch? yeah i'm not sure what could be causing that issue. If by the end caps you mean the bulkheads you can apply to the modules, that's handled by B9Partswitch so must be something to do with that. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted April 30, 2021 Share Posted April 30, 2021 6 hours ago, si2504 said: yeah i'm not sure what could be causing that issue. If by the end caps you mean the bulkheads you can apply to the modules, that's handled by B9Partswitch so must be something to do with that. What versions of KSP & B9PS are you using, if I may ask? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 30, 2021 Share Posted April 30, 2021 older versions of B9ps Are incompatible with newer KSP games. I learned that the hard way. make sure you have the correct B9 for your install. Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 30, 2021 Share Posted April 30, 2021 34 minutes ago, slaintemaith said: What versions of KSP & B9PS are you using, if I may ask? KSP 1.11.1 and the latest B9PS.... Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 30, 2021 Share Posted April 30, 2021 hey guys, check out a video I put together just for fun, STS-97. Best viewed in the highest possible resolution. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted May 1, 2021 Share Posted May 1, 2021 (edited) I'd love to know what versions you have of all these to make this install. I can't get HabTech 2 to work with RSS/RO to save my life. and I'm pretty sure RSS/RO is only supported to 1.10. Edited May 1, 2021 by slaintemaith Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 1, 2021 Share Posted May 1, 2021 3 hours ago, slaintemaith said: I'd love to know what versions you have of all these to make this install. I can't get HabTech 2 to work with RSS/RO to save my life. and I'm pretty sure RSS/RO is only supported to 1.10. Officially it's only supported to 1.10, but with the correct Kopernicus BE branch, it works for for 1.11.1. All the mods I have installed are the latest versions. Quote Link to comment Share on other sites More sharing options...
아무생각 Posted May 1, 2021 Share Posted May 1, 2021 Where can I get the craft files? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 1, 2021 Share Posted May 1, 2021 3 minutes ago, 아무생각 said: Where can I get the craft files? There is no craft-file. But here is a wiki with instructs to build it: https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station And here are some craft-files for the russian segment but they are old and some of the parts will be deprecated because Beale is doing a rework. Quote Link to comment Share on other sites More sharing options...
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