taniwha Posted November 22, 2018 Share Posted November 22, 2018 On 11/20/2018 at 2:24 AM, Tonka Crash said: I use the ground tether function in the USI Tools Mod with a patch to add it to all command pods. I've found this is more successful at keeping a base from moving around the ground than any attempt to anchor them to parts attached to the ground. If you have any USI mod you probably have the Tools installed as a dependency. I use launch clamps :) (does have the problem of making your base an accident waiting (for a miss-pressed space bar) to happen). Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 22, 2018 Share Posted November 22, 2018 2 hours ago, taniwha said: I use launch clamps (does have the problem of making your base an accident waiting (for a miss-pressed space bar) to happen). Sounds like one of those 'who would win' memes... WHO WOULD WIN? THE INGENUITY OF A PLAYER OR ONE MISPRESSED SPACE BAR?? Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 23, 2018 Share Posted November 23, 2018 @Starwaster: I can tell you, the space bar won. Thus I have a solution under WIP (if you check some of my recent streams on twitch (taniwhaqf), you can see it). Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted November 23, 2018 Share Posted November 23, 2018 What about the new KAS tether cables? They have some give, I'd imagine a handful for pylons and anchors would help to keep a moderately-sized flexibly immobile. The floating point error has always been a pain though, and it is terribly unfortunate that it has always been a major issue with multipart bases. I'm curious as to what it would take to fix. Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted November 23, 2018 Share Posted November 23, 2018 I can't seem to find the greenhouse module. was it removed? Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted November 25, 2018 Share Posted November 25, 2018 @Nils277 Just wanted to report a missing reference. See <null> in the below pic. Thanks for the great mod! Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted November 25, 2018 Share Posted November 25, 2018 On 11/23/2018 at 9:46 AM, williamhall531@gmail.com said: I can't seem to find the greenhouse module. was it removed? It should be there, provided you are using a life support mod that would make use of it. I've run into several parts that are hidden in you don't have a mod that would need it. Quote Link to comment Share on other sites More sharing options...
Solar_Ranger24 Posted December 1, 2018 Share Posted December 1, 2018 Does this mod add supplies/fertilizer/mulch storage section that fit into the K&K Storage Sections? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted December 1, 2018 Share Posted December 1, 2018 3 hours ago, Solar_Ranger24 said: Does this mod add supplies/fertilizer/mulch storage section that fit into the K&K Storage Sections? Yes, They are among the wedge shaped containers for use in the modular storage parts. Quote Link to comment Share on other sites More sharing options...
Solar_Ranger24 Posted December 2, 2018 Share Posted December 2, 2018 (edited) 13 hours ago, Tonka Crash said: Yes, They are among the wedge shaped containers for use in the modular storage parts. Thank you but I can't seem to find them even in sandbox mode, I am using the latest version by the way Edited December 2, 2018 by Solar_Ranger24 Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted December 2, 2018 Share Posted December 2, 2018 6 hours ago, Solar_Ranger24 said: Thank you but I can't seem to find them even in sandbox mode, I am using the latest version by the way You do have USI-LS installed, don't you? It seems there are a lot of parts that only appear if you use a mod that makes use of them. It looks like the default folder in the VAB should be in Life Support tab with the USI-LS parts. I use CCK to stick all the modular storage parts in their own folder.. Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted December 2, 2018 Share Posted December 2, 2018 Did something get changed with the nuclear reactor? Recently I put one on a base and there wasn't even an option to turn it on like before. So it's just sitting there doing nothing. I didn't do anything different than any other time I've used it and all other times I could turn it off and on at will. Quote Link to comment Share on other sites More sharing options...
mrvice Posted December 4, 2018 Share Posted December 4, 2018 (edited) If i use TAC is the greenhouse supposed to produce oxygen or only food? edit: and if not is there any way to produce food,water,oxygen when landed on a different planet? Edited December 4, 2018 by mrvice Quote Link to comment Share on other sites More sharing options...
Hylexx Posted December 10, 2018 Share Posted December 10, 2018 Hey, I build a rocket and when I decoupled the Base Part I had no control over it. I tried the same build on the launchpad and it worked, but when I put it into orbit with the cheat console to test it I lost control again. It doenst matter if I have a kerbin the in the module or not, also Antennas dont seem to help. Any suggestions? Quote Link to comment Share on other sites More sharing options...
SoonerTed Posted December 10, 2018 Share Posted December 10, 2018 (edited) The K&K storage (KIS) (both small and normal size) won't open for me inside the VAB. Am I missing a mod? Edited December 10, 2018 by SoonerTed Quote Link to comment Share on other sites More sharing options...
Joshuabmorgan Posted December 13, 2018 Share Posted December 13, 2018 ive tried everything i know to do to get this mod to work. ive downloaded all the mods on the list and even got ksp v1.4.1 so some of the mods that haven't been updated yet would work but I still dont have any of the parts in this mod. and most of the other mods as well. is there an updated tutorial or something because im at a loss and dont know what I'm missing. Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted December 13, 2018 Share Posted December 13, 2018 take a snapshot of your gamedata folder. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted December 13, 2018 Share Posted December 13, 2018 18 hours ago, Joshuabmorgan said: ive tried everything i know to do to get this mod to work. ive downloaded all the mods on the list and even got ksp v1.4.1 so some of the mods that haven't been updated yet would work but I still dont have any of the parts in this mod. and most of the other mods as well. is there an updated tutorial or something because im at a loss and dont know what I'm missing. Many mods today rely on ModuleManager mod. I'd suggest you verifying that you have it in the game and it's of the compatible version. Quote Link to comment Share on other sites More sharing options...
Joshuabmorgan Posted December 14, 2018 Share Posted December 14, 2018 8 hours ago, Rafael acevedo said: take a snapshot of your gamedata folder. https://imgur.com/a/mCBHw2S Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted December 14, 2018 Share Posted December 14, 2018 (edited) 2 hours ago, Joshuabmorgan said: https://imgur.com/a/mCBHw2S You have an incorrect install. Do the following. 1. Cut the zip files folders out of game data and paste to desktop 2. delete Kerbal_planetary _base_system folder from game data 3. Right click on zipped Kerbal planetary based system folder 4. Chose open (do not unzip)-window with contents of zip file will appear (you should see a game data folder and 7 text files) 5. double click on game data folder-window will open up with the 3 folders and 1 dll file (community category kit, community resource pack, and planetarybaseinc) 6. select and copy those 3 folders, not the dll 7. Paste those 3 folders into your KSP game data folder 8. it should now work By looking at the game data folder picture some of the other MODS might be incorrectly installed too (you only have squad and squad expansion installed correctly). I will recommend you take those out open them individually and only use what is inside the game data folder. Do not touch the squad or squad expansion folders You also have 3 different life support mods installed, pick one delete the rest or they will never work (will also affect kpbs) Hope this helps Edited December 14, 2018 by Rafael acevedo Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted December 14, 2018 Share Posted December 14, 2018 @Joshuabmorgan You might try CKAN. It's simpler to install mods. Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted December 14, 2018 Share Posted December 14, 2018 32 minutes ago, Tonka Crash said: @Joshuabmorgan You might try CKAN. It's simpler to install mods. I agree, but learning to do it manually will always be an asset, specially for those mods not ckan lister Quote Link to comment Share on other sites More sharing options...
Joshuabmorgan Posted December 15, 2018 Share Posted December 15, 2018 On 12/13/2018 at 10:04 PM, Rafael acevedo said: You have an incorrect install. Do the following. 1. Cut the zip files folders out of game data and paste to desktop 2. delete Kerbal_planetary _base_system folder from game data 3. Right click on zipped Kerbal planetary based system folder 4. Chose open (do not unzip)-window with contents of zip file will appear (you should see a game data folder and 7 text files) 5. double click on game data folder-window will open up with the 3 folders and 1 dll file (community category kit, community resource pack, and planetarybaseinc) 6. select and copy those 3 folders, not the dll 7. Paste those 3 folders into your KSP game data folder 8. it should now work By looking at the game data folder picture some of the other MODS might be incorrectly installed too (you only have squad and squad expansion installed correctly). I will recommend you take those out open them individually and only use what is inside the game data folder. Do not touch the squad or squad expansion folders You also have 3 different life support mods installed, pick one delete the rest or they will never work (will also affect kpbs) Hope this helps that did it!! thank you. now I have to go through the rest of the mods. Quote Link to comment Share on other sites More sharing options...
Wesley Balestrini Posted December 16, 2018 Share Posted December 16, 2018 Friends, First of all I apologize for any spelling errors, I'm using google translator. I've mounted a package with several mods and although it has not yet played, then on the loading screen there is error information that seems to be related to this mod (follows print and log). I have not tested it yet, because I will play in hard mode and I do not want to spend hours to find out that my save will be lost. It is worth remembering that I am playing in KSP 1.4.1 and the leg of "Kerbal Planetary Base Systems" is 1.6.1. If you did not attach any files, please let me know. PRINT: https://imgur.com/a/7KH8MMu LOG: https://drive.google.com/file/d/1AesIUk5PB2MUSlAhV2pUzoArupSOh4y5/view?usp=sharing Can someone help me with this error? Quote Link to comment Share on other sites More sharing options...
Wesley Balestrini Posted December 17, 2018 Share Posted December 17, 2018 I was able to solve it! By downloading from curseforge, I discovered that the latest version (1.6.6) also works on KSP 1.4.1. Problem solved! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.