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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]


Nils277

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  On 1/3/2019 at 11:12 AM, bunjatec said:

I think I found a bug with the thermal management of the smelter.. 

it wasn't getting up to temperature so I stole some the .cfg code from the EL smelter and tweaked it in.. 

The ELCoreHeat needs to be there as otherwise it won't work.. (it's almost always at 0% efficiency) 

btw, I'm running on KPBS1.6.6 and KSP 1.6.0.2395 and I've not encountered any other problems yet.. keep up the good work .

 

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Why didn't I see this a couple of days ago!  Would have saved me a couple of hours.

Anyway, I did the same thing and smelter is working for me now.

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  On 1/20/2019 at 5:00 PM, Tonka Crash said:

@Nils277 There is a bug in 1.6.0 & 1.6.1 that can lock up the parts menu in the VAB if a bulkheadProfiles isn't defined for each part. The following thread discusses it.

The following parts in this mod are missing a bulkheadProfiles definition:

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Thanks a lot man! Will fix that in the next release.

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  On 11/25/2018 at 5:41 PM, Critter79606 said:

@Nils277 Just wanted to report a missing reference.  See <null> in the below pic.

uc?export=view&id=1_rEtNtJbhVm0evmoL39D7

Thanks for the great mod!

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Can you post that screenshot againt please? It does not seem to work 

  On 12/2/2018 at 9:00 PM, MikeO89 said:

Did something get changed with the nuclear reactor? Recently I put one on a base and there wasn't even an option to turn it on like before. So it's just sitting there doing nothing. I didn't do anything different than any other time I've used it  and all other times I could turn it off and on at will.

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Just tested out the nuclear reactor again, and it works for me. Do you have NFE installed? Or other mods that might interfere with the reactor?

  On 1/17/2019 at 4:24 PM, Sebra said:

Hm. Is it work in 1.6.1 already? I have some errors but there are so many unupdated mods yet...

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What errors exactly to you have that are related to KPBS?

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Update to 1.6.7

Changelog:

  Quote

General:

  • Recompile for KSP 1.6.1
  • Updated KSPModFileLocalizer to version 0.2.3.3 

Localization:

Mod Support:

  • Added support for GPO SpeedFuelPump (thanks to @Gordon Dry)

Bug Fixes:

  • Fixed support for Extraplanetary Launchpads
  • Fixed missing bulkhead profiles
  • KIS container are not visible anymore when KIS is not installed
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Download:

oYvtZpW.pngUVVt0OP.pnglMOxt2k.png

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Hi,

I'm using KSP 1.5.1 (stock us/english version - untranslated), I'd like to try Kerbal Planetary Base Systems (v1.6.6) mod.

My question is : KSPModFileLocalizer.dll enclosed file is required anyway, or can be omitted as long as whe're using default english?

Thanks in advance.

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  On 1/24/2019 at 3:52 PM, DomiKamu said:

Hi,

I'm using KSP 1.5.1 (stock us/english version - untranslated), I'd like to try Kerbal Planetary Base Systems (v1.6.6) mod.

My question is : KSPModFileLocalizer.dll enclosed file is required anyway, or can be omitted as long as whe're using default english?

Thanks in advance.

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The can be removed when you only play KSP in english. It is only there to make sure that the KSPedia entries are in the correct language.

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PSA, the comparability patch (for PBS and USI-MKS) found here is out of date and doesn't work with the current versions of PBS and MKS. It doesn't look like it's being maintained anymore, but there might be a more up to date patch floating around that i haven't been able to find

Edited by bdole92
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Nils

KPBS update broke Kerbalism.  KKOS.Recycler and FUR Gas tanks disappeared (so a craft wont load).  Reverted to previous KPBS version and works fine. I am running two versions of the game one with USI-LS, KPBS, and FUR with no issues, the other one with Kerbalism, KPBS, and FUR and had no issues until the KPBS update.

Found this in the log

[LOG 2019-51-24 23:51:40.405] Deleting root node in file KerbetrotterLtd/FelineUtilityRover/Parts/Mods/LifeSupport/AttachableGasTank node: PART:NEEDS[Kerbalism&ProfileDefault] as it can't satisfy its NEEDS

[LOG 2019-51-24 23:51:40.453] Deleting root node in file PlanetaryBaseInc/ModSupport/Configs/Kerbalism/Profiles/KPBS_MM_Kerbalism_Default node: @PART[KKAOSS_USI_Recicler_g]:NEEDS[Kerbalism&ProfileDefault] as it can't satisfy its NEEDS

I can send full log if needed

rafael

Edited by Rafael acevedo
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  On 1/25/2019 at 1:59 AM, bdole92 said:

PSA, the comparability patch (for PBS and USI-MKS) found here is out of date and doesn't work with the current versions of PBS and MKS. It doesn't look like it's being maintained anymore, but there might be a more up to date patch floating around that i haven't been able to find

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It's acutally not that easy at the moment with the compatibility with MKS. There are acutally two version of it available that are not compatible to each other. The USI "Constellation" including all USI mods with the latest changes and save breaking changes to module names. On the other hand the single releases of MKS and USI-LS still use the old modules. So the patch would be either incompatible with the new or the old version and would break the game for the players having the other version. I guess this patch will get an update once the save breaking changes officially make it into the individual mods. 

  On 1/25/2019 at 5:53 AM, Rafael acevedo said:

Nils

KPBS update broke Kerbalism.  KKOS.Recycler and FUR Gas tanks disappeared (so a craft wont load).  Reverted to previous KPBS version and works fine. I am running two versions of the game one with USI-LS, KPBS, and FUR with no issues, the other one with Kerbalism, KPBS, and FUR and had no issues until the KPBS update.

Found this in the log

[LOG 2019-51-24 23:51:40.405] Deleting root node in file KerbetrotterLtd/FelineUtilityRover/Parts/Mods/LifeSupport/AttachableGasTank node: PART:NEEDS[Kerbalism&ProfileDefault] as it can't satisfy its NEEDS

[LOG 2019-51-24 23:51:40.453] Deleting root node in file PlanetaryBaseInc/ModSupport/Configs/Kerbalism/Profiles/KPBS_MM_Kerbalism_Default node: @PART[KKAOSS_USI_Recicler_g]:NEEDS[Kerbalism&ProfileDefault] as it can't satisfy its NEEDS

I can send full log if needed

rafael

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Hmm, not sure of this is really KPBS causing this. I installed the latest version of Kerbalism and uninstalled KPBS and all Kerbalism parts do not have any modules. Judging from the log it seems that "ProfileDefault" from kerbalism is not defined.

Edit: I also updated ModuleManager to 4.0.0. Which now applies the patches while loading. It seems that this causes a conflict, meaning that a part might get skipped because the chosen profile was not yet defined but the Part is already loaded. Using MM version 3.0.4 all works for me as expected

Edited by Nils277
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  On 1/25/2019 at 9:50 AM, Nils277 said:

Hmm, not sure of this is really KPBS causing this.

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Just my $.02 without a lot of testing (so take the anecdote for what it's worth...), but I was having a lot of issues with Kerbalism across the board. There's a lot of discussion over in that thread about getting things to work properly since the 1.6.x updates.

I've ultimately removed Kerbalism for the time being (hated to see it go for now) and otherwise I haven't had any issues with KPBS. 

Like I said, just thought I'd share!

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  On 2/3/2019 at 4:37 AM, scottadges said:

Just my $.02 without a lot of testing (so take the anecdote for what it's worth...), but I was having a lot of issues with Kerbalism across the board. There's a lot of discussion over in that thread about getting things to work properly since the 1.6.x updates.

I've ultimately removed Kerbalism for the time being (hated to see it go for now) and otherwise I haven't had any issues with KPBS. 

Like I said, just thought I'd share!

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Yes the culprit was mm 4.1

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Out of curiosity, what if any new parts are planned for the future? For a long time I've kinda wanted a bigger set of parts -- perhaps counterparts to the regular ones scaled up to the size of the garage? -- that could act as the next "step" of offworld base-building. Wondering if anything like that is in the plans or works.

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@Nils277 This is a patch I've been using for USI-LS compatibility with the new USI Swap Converters. Since RoverDude went live with a release last night I thought I'd share. I've wrote it based on the dev version from November, but I'm not noticing errors. but I'm not 100% certain it's fully working. I haven't used it much since I started a new game soon after I updated my version of USI. Hopefully this is a head start for an update to KPBS.

  Reveal hidden contents

 

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  On 2/5/2019 at 11:44 PM, Tonka Crash said:

@Nils277 This is a patch I've been using for USI-LS compatibility with the new USI Swap Converters. Since RoverDude went live with a release last night I thought I'd share. I've wrote it based on the dev version from November, but I'm not noticing errors. but I'm not 100% certain it's fully working. I haven't used it much since I started a new game soon after I updated my version of USI. Hopefully this is a head start for an update to KPBS.

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aaaaand what does  a 'swap converter' do?

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  On 2/6/2019 at 3:52 AM, Starwaster said:

aaaaand what does  a 'swap converter' do?

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Hellifiknow. The syntax for the USI modules changed on the latest release. It had been just the developement version, but went live in the release branch last night. This was my first guess based on the new USI parts. I haven't been able to find documentation describing the syntax. What I posted doesn't throw errors, but I'm not 100% certain it's working as intended.

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  On 2/6/2019 at 3:57 AM, Tonka Crash said:

Hellifiknow. The syntax for the USI modules changed on the latest release. It had been just the developement version, but went live in the release branch last night. This was my first guess based on the new USI parts. I haven't been able to find documentation describing the syntax. What I posted doesn't throw errors, but I'm not 100% certain it's working as intended.

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Because we don't know what's intended?

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  On 2/5/2019 at 11:44 PM, Tonka Crash said:

@Nils277 This is a patch I've been using for USI-LS compatibility with the new USI Swap Converters. Since RoverDude went live with a release last night I thought I'd share. I've wrote it based on the dev version from November, but I'm not noticing errors. but I'm not 100% certain it's fully working. I haven't used it much since I started a new game soon after I updated my version of USI. Hopefully this is a head start for an update to KPBS.

  Reveal hidden contents

 

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It seems it did the job. Thanks for sharing!

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  On 2/5/2019 at 11:44 PM, Tonka Crash said:

@Nils277 This is a patch I've been using for USI-LS compatibility with the new USI Swap Converters. Since RoverDude went live with a release last night I thought I'd share. I've wrote it based on the dev version from November, but I'm not noticing errors. but I'm not 100% certain it's fully working. I haven't used it much since I started a new game soon after I updated my version of USI. Hopefully this is a head start for an update to KPBS.

  Reveal hidden contents

 

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Where do I add the scrip to?

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  On 2/7/2019 at 1:43 AM, Rafael acevedo said:

Where do I add the scrip to?

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Create a file somewhere under Kerbal Space Program\GameData that ends .cfg

Mine is Kerbal Space Program\GameData\ZZZ_Personal_Patches\Mods\KPBS-USILS.cfg

BUT, you may want to wait a few days if you can. Nils indicated in the USI-LS thread that he was testing his official patch for a release soon.

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