CalculusWarrior Posted March 10, 2016 Share Posted March 10, 2016 DasValdez discovered a new feature in the 1.1 Experimentals build (see his recent Twitch stream here: https://www.twitch.tv/dasvaldez/v/53247671?t=04h33m53s) and was given permission to share the images! It appears to be a cutaway mode, where by pressing a button, the interior view of capsules can be visible from the outside of ships. The pictures he showed are below: He confirmed that it is not possible to move kerbals around inside, however. But given by the inclusion of that feature, I certainly wouldn't be too surprised if the devs build on it and eventually include something like FreeEVA into stock! Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 10, 2016 Share Posted March 10, 2016 Hmmmm. Neat, but I'm not sure what utility it would serve. Would be nice to be able to view the interiors through windows. Link to comment Share on other sites More sharing options...
metl Posted March 10, 2016 Share Posted March 10, 2016 (edited) It is a really cool feature, but without the ability to manipulate them inside the craft, it doesn't serve much use. Hopefully they build on the feature and actually require IVA to move between parts instead of just an instant transfer. Edited March 10, 2016 by metl Link to comment Share on other sites More sharing options...
klesh Posted March 10, 2016 Share Posted March 10, 2016 Thats a nice little bonus feature. Link to comment Share on other sites More sharing options...
Superfluous J Posted March 10, 2016 Share Posted March 10, 2016 I wonder if this was something that was (relatively) easy to do in U5 and they had all the assets (interiors) already so they just said, "Why not?" I think it's cool though and can't wait to see it in-game. Link to comment Share on other sites More sharing options...
regex Posted March 10, 2016 Share Posted March 10, 2016 Meh ... but only because I don't really see any utility in it. Wonder how it handles part clipping, though. Link to comment Share on other sites More sharing options...
731destroyer Posted March 10, 2016 Share Posted March 10, 2016 (edited) I think this is one of the most useless feature coming in 1.1 Edited March 10, 2016 by 731destroyer Link to comment Share on other sites More sharing options...
samstarman5 Posted March 10, 2016 Share Posted March 10, 2016 21 minutes ago, NovaSilisko said: Hmmmm. Neat, but I'm not sure what utility it would serve. Would be nice to be able to view the interiors through windows. Allowing persistent view through windows would be sweet, but it would add to the load on the system. However, this would definitely suggest a step towards that. Don't give up hope! Link to comment Share on other sites More sharing options...
Rithsom Posted March 10, 2016 Share Posted March 10, 2016 While this is neat and all, I hope it's toggle-able via the debug menu rather than one of the F keys. Can a Dev or an Experimental member at least say which key activates it? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 10, 2016 Share Posted March 10, 2016 12 minutes ago, 5thHorseman said: I wonder if this was something that was (relatively) easy to do in U5 and they had all the assets (interiors) already so they just said, "Why not?" I think it's cool though and can't wait to see it in-game. I vaguely remember this happening as a bug before in earlier versions... a rare bug->feature evolution? Link to comment Share on other sites More sharing options...
HebaruSan Posted March 10, 2016 Share Posted March 10, 2016 The immediate upside I see is that it makes multi-part habitats like stations feel more "real". With always-opaque walls, you have a certain crew capacity and a certain amount of fuel, and it seems mostly the same regardless of how they're arranged. But if you can press a key to look through the walls of the crew areas, then suddenly there's a little extra reward for putting them all near each other in a coherent layout, not in the form of game currency, but in pure RP. Plus, how many craft get built just to take screenshots? Now there'll be twice as many screenshots. Link to comment Share on other sites More sharing options...
NoMrBond Posted March 10, 2016 Share Posted March 10, 2016 14 minutes ago, NovaSilisko said: I vaguely remember this happening as a bug before in earlier versions... a rare bug->feature evolution? Also @rbray89 showed off a method to do this a while ago which had a very low performance hit, although their intent was to use it in EVE to see IVA scene through windows I think Maybe just a coincidence though Link to comment Share on other sites More sharing options...
Aetharan Posted March 10, 2016 Share Posted March 10, 2016 I find myself looking at this feature, glancing at Connected Living Spaces, looking back at this, and just maybe (quietly) saying squee. I can only hope that we'll get the ability to put in crew-tunneled fuel tanks to make it all more believable. Heck, maybe even tunnels that can be attached like struts between parts of a craft. So very many possibilities for addition of verisimilitude, if we can even hope to see this functionality made relatively easy for modders to access. Maybe at some point in the future we really will get to watch Jeb crawl from one end of that 100-meter Jool cruiser to the other to grab some snacks. This smacks of laying the groundwork for IVA actually having some activity to it. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted March 10, 2016 Author Share Posted March 10, 2016 18 minutes ago, Rthsom said: While this is neat and all, I hope it's toggle-able via the debug menu rather than one of the F keys. Can a Dev or an Experimental member at least say which key activates it? Das seemed to hint it was an on-screen button in the stream I linked. Link to comment Share on other sites More sharing options...
boxman Posted March 10, 2016 Share Posted March 10, 2016 Personally I just wish we had some transparent windows that would allow me to create my own interiors by building the pods from scratch. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 10, 2016 Share Posted March 10, 2016 28 minutes ago, regex said: Meh ... but only because I don't really see any utility in it. Wonder how it handles part clipping, though. The first screenshot is a soyuz with three Mk1 pods clipped together to make the descent stage IIRC. Link to comment Share on other sites More sharing options...
regex Posted March 10, 2016 Share Posted March 10, 2016 Just now, GregroxMun said: The first screenshot is a soyuz with three Mk1 pods clipped together to make the descent stage IIRC. And now that I look closely it looks like clipping isn't handled. Link to comment Share on other sites More sharing options...
Nich Posted March 10, 2016 Share Posted March 10, 2016 I will never use this idea but I think it is great. I suspect KSP story tellers like @Kuzzter will love it and it should make comics even better. I hope this doesn't diminish his open EVA super curzer. I 100% am glad they included this Link to comment Share on other sites More sharing options...
Hobbes Novakoff Posted March 10, 2016 Share Posted March 10, 2016 Awesome. Does look like it needs a bit of work-if you view the cutaway at an angle, other parts should occlude it. Otherwise it looks sloppy. Link to comment Share on other sites More sharing options...
juanml82 Posted March 10, 2016 Share Posted March 10, 2016 2 minutes ago, regex said: And now that I look closely it looks like clipping isn't handled. Then don't clip. If you stick, say, a converter into a habitat module, we shouldn't assume the converter gets cut half way and it's still functional. Link to comment Share on other sites More sharing options...
JPLRepo Posted March 10, 2016 Share Posted March 10, 2016 I'm more curious about whether this means squad has finally done away with the crazy orientation of the Iva layer and made it the same as the external layer. Link to comment Share on other sites More sharing options...
Glaran K'erman Posted March 10, 2016 Share Posted March 10, 2016 As long as performance doesn't take a hit, it's a great b-b-b-b-bonus! Link to comment Share on other sites More sharing options...
regex Posted March 10, 2016 Share Posted March 10, 2016 27 minutes ago, juanml82 said: Then don't clip. No, really? Link to comment Share on other sites More sharing options...
Raptor9 Posted March 10, 2016 Share Posted March 10, 2016 Pretty cool, all the more reason to have more horizontal IVA's for surface bases...making a surface module with the science lab upright is sorta top heavy. Link to comment Share on other sites More sharing options...
monophonic Posted March 10, 2016 Share Posted March 10, 2016 2 hours ago, regex said: No, really? Yes, really. If you want to build a TARDIS, don't expect the interiors to make sense in euclidean space. But if you don't mind, then clip away! Link to comment Share on other sites More sharing options...
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