Andi K. Posted March 14, 2016 Share Posted March 14, 2016 Constellations has been replaced by Real Exoplanets, which you can find here: Link to comment Share on other sites More sharing options...
Spaceception Posted March 15, 2016 Share Posted March 15, 2016 Oooh, I wonder what's next Link to comment Share on other sites More sharing options...
731destroyer Posted March 15, 2016 Share Posted March 15, 2016 I feel like this mod would still work with out rss Link to comment Share on other sites More sharing options...
Andi K. Posted March 15, 2016 Author Share Posted March 15, 2016 15 hours ago, 731destroyer said: I feel like this mod would still work with out rss Unfortunately, it doesn't work without RSS. When making a mod/expansion for RSS, you need to have "AFTER[RealSolarSystem]" in the first line of the code. When making a regular planet pack, you need "AFTER[Kopernicus]" on the first line. Link to comment Share on other sites More sharing options...
731destroyer Posted March 15, 2016 Share Posted March 15, 2016 55 minutes ago, AndrewDrawsPrettyPictures said: Unfortunately, it doesn't work without RSS. When making a mod/expansion for RSS, you need to have "AFTER[RealSolarSystem]" in the first line of the code. When making a regular planet pack, you need "AFTER[Kopernicus]" on the first line. That sucks Link to comment Share on other sites More sharing options...
Nightside Posted March 15, 2016 Share Posted March 15, 2016 How large is HD 10180 compared to the sun? Link to comment Share on other sites More sharing options...
Andi K. Posted March 15, 2016 Author Share Posted March 15, 2016 Just now, Nightside said: How large is HD 10180 compared to the sun? Since HD 10180 is a real star, you can actually search up all of the information on it. Its about the mass of our Sun, only a bit larger. Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted March 16, 2016 Share Posted March 16, 2016 @AndrewDrawsPrettyPictures Woohoo! Congrats on the release! Which of HD 10180's planets did you include? Also, if you want, I can provide names for the exoplanets. I've given about 200 exoplanets and some stars proper names from ancient mythologies (Greek, Roman, Basque, Slavic, Norse, Irish, Celtic, etc.) and languages. Link to comment Share on other sites More sharing options...
Andi K. Posted March 16, 2016 Author Share Posted March 16, 2016 44 minutes ago, ProtoJeb21 said: @AndrewDrawsPrettyPictures Woohoo! Congrats on the release! Which of HD 10180's planets did you include? Also, if you want, I can provide names for the exoplanets. I've given about 200 exoplanets and some stars proper names from ancient mythologies (Greek, Roman, Basque, Slavic, Norse, Irish, Celtic, etc.) and languages. Thanks! So far it's just HD 10180 b and c, but I'm right now working on and almost done with d - h. I would love to hear some mythological names! Link to comment Share on other sites More sharing options...
RattleSnake Posted March 16, 2016 Share Posted March 16, 2016 Cool mod! Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted March 16, 2016 Share Posted March 16, 2016 11 minutes ago, AndrewDrawsPrettyPictures said: Thanks! So far it's just HD 10180 b and c, but I'm right now working on and almost done with d - h. I would love to hear some mythological names! Unfortunately, I never really gave any good names to the planets around HD 10180. I did, however, give Planet c the name "Celaeno", after a lover of Poseidon. Link to comment Share on other sites More sharing options...
Matuchkin Posted March 16, 2016 Share Posted March 16, 2016 You know what we need? Narnia. Link to comment Share on other sites More sharing options...
mark7 Posted March 17, 2016 Share Posted March 17, 2016 Well……In career mod, things are really interesting. I mean……Trying to plant a flag on HD10180C within 3 years? SERIOUSLY? Everything beyond that works just fine, yet. Also, I really looking forward more stars. Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted March 17, 2016 Share Posted March 17, 2016 "Planet Flag On HD10180C Within 3 Years"? Challenge Accepted Link to comment Share on other sites More sharing options...
Andi K. Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) ... Edited January 5, 2017 by AndrewDrawsPrettyPictures comment no longer applies Link to comment Share on other sites More sharing options...
mark7 Posted March 18, 2016 Share Posted March 18, 2016 12 hours ago, ProtoJeb21 said: "Planet Flag On HD10180C Within 3 Years"? Challenge Accepted Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM) Link to comment Share on other sites More sharing options...
ssd21345 Posted March 18, 2016 Share Posted March 18, 2016 5 hours ago, mark7 said: Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM) because kraken. Link to comment Share on other sites More sharing options...
hanhan658 Posted March 24, 2016 Share Posted March 24, 2016 @AndrewDrawsPrettyPictures If like you said, accelerate to 100 000 000 m/s, and cut the thrust, well you will be in a sun Escape trajectory, but suns gravitational pull will slow Your ship down (you will Escape the sun, but travelling slower and slower) that will not just take 421 years (127x3) to Reach HD 10180, but probably >2000 years and that is preeeety boring. But dont worry, problem can be solved using Alcubierre Drive, just activate it all the way to the destination, so we woudnt be slowed Down, and last but not least... behold a constant speed! I dont know how to actually make a mod but i can try, inspired by on TAC Life Support the Kerbals dont just run out of life support, but Lifetime, this is not a Resource, each Kerbal has randomly generated times, and that makes more sence to build HUGE motherships/generationships in interstellar travels (before developing the Warp Drive), of course i havent begin at this mod ( i am a little busy now, the game glitches and bugges, testin and testin...), but as soon as possible! And when i am done the link will also come as soon as possible! MAKE THE GAME MORE REALISTIC WITH OTHER REALISTIC MODS!!! Link to comment Share on other sites More sharing options...
Andi K. Posted March 24, 2016 Author Share Posted March 24, 2016 1 hour ago, hanhan658 said: @AndrewDrawsPrettyPictures If like you said, accelerate to 100 000 000 m/s, and cut the thrust, well you will be in a sun Escape trajectory, but suns gravitational pull will slow Your ship down (you will Escape the sun, but travelling slower and slower) that will not just take 421 years (127x3) to Reach HD 10180, but probably >2000 years and that is preeeety boring. But dont worry, problem can be solved using Alcubierre Drive, just activate it all the way to the destination, so we woudnt be slowed Down, and last but not least... behold a constant speed! I dont know how to actually make a mod but i can try, inspired by on TAC Life Support the Kerbals dont just run out of life support, but Lifetime, this is not a Resource, each Kerbal has randomly generated times, and that makes more sence to build HUGE motherships/generationships in interstellar travels (before developing the Warp Drive), of course i havent begin at this mod ( i am a little busy now, the game glitches and bugges, testin and testin...), but as soon as possible! And when i am done the link will also come as soon as possible! MAKE THE GAME MORE REALISTIC WITH OTHER REALISTIC MODS!!! That seems like a super cool mod! I hope you'll be able to make it possible. If you are able to, I will definitely add it to "Recommended Add-Ons" Link to comment Share on other sites More sharing options...
Spaceception Posted March 25, 2016 Share Posted March 25, 2016 (edited) Snippy Edited March 25, 2016 by Spaceception Link to comment Share on other sites More sharing options...
Spaceception Posted March 25, 2016 Share Posted March 25, 2016 (edited) @AndrewDrawsPrettyPictures Also, are you going to make this "smaller" for those who don't want to use RSS? Edited March 25, 2016 by Spaceception Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted March 25, 2016 Share Posted March 25, 2016 26 minutes ago, Spaceception said: @AndrewDrawsPrettyPictures Also, are you going to make this "smaller" for those who don't want to use RSS? I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed. Link to comment Share on other sites More sharing options...
Spaceception Posted March 25, 2016 Share Posted March 25, 2016 Just now, ProtoJeb21 said: I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed. He might wait until there are several systems first though. But that would be nice Link to comment Share on other sites More sharing options...
mr_trousers Posted March 25, 2016 Share Posted March 25, 2016 Very cool. I'll be keeping an eye on this. Link to comment Share on other sites More sharing options...
Andi K. Posted March 25, 2016 Author Share Posted March 25, 2016 2 hours ago, ProtoJeb21 said: I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed. Oh he reviewed RSS Extrasolar? I didn't know that until just now. But yeah I agree on everything you said. It would've been nice if he waited a little bit to review both RSS Extrasolar and regular Extrasolar. The RSS version is only in 0.3.0 and like you said, the original extrasolar has come so far and is almost in beta! Link to comment Share on other sites More sharing options...
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