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[ASC-III] Air Superiority Challenge - King of the Hill (BDArmory 4v4 AI Duels: WW1 Theme) - Now Concluded!


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11 hours ago, g00bd0g said:

Also, I've been working on the LaserRaptor. Lasers are so nasty I suspect we will need a separate category because it basically eliminates traditional "dogfighting". Just get close and bzzzztt until one side or the other is dead.

Well remember that due to current deficiencies in AI logic, fighters never use lasers against missiles, so they remain vulnerable to AIM-120's AMRAAMs and AIM-9 Sidewinders. Although the range which Sidewinders (can) lock on is within the maximum range in which the AI will use its lasers, so the main vulnerability lies in AIM-120 AMRAAMs.

35 minutes ago, g00bd0g said:

SuicidalInsanity can orient the craft properly in the .craft file, I don't think it should be up the match hosts to figure out how to properly launch crafts.

Having tested out that craft myself, I noticed that when spawned on KSC's runway, it is oriented vertically. Perhaps it was just on your computer?

1 hour ago, inigma said:

All updates posted to OP. If your updated craft is not listed, be warned @jrodriguez and @g00bd0g have indicated we will be running nearly all challenges on the board as much as possible in the next few days.

So does this mean that the reason my two monsters are currently not listed on the OP is because you're trying to work through the current backlog?

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42 minutes ago, g00bd0g said:

SuicidalInsanity can orient the craft properly in the .craft file, I don't think it should be up the match hosts to figure out how to properly launch crafts. You are welcome to re-run it yourself :)

Hopefully he does fix and resubmit it. It looks freaking awesome.

 

And yet another match, we're rolling now folks :)

KSP: ASC King of the Hill captjo vs NotAnAimbot 

 

NotAnAimbot's short reign of ASC is brought to an end by a dominant 3-0 victory by captjo.

Is it my imagination or is captjo's Supreme Fighter 2 in the third round showing off by releasing a third AIM-120 only to have it swoop around and over his head, fire, and fly right through the hole in his wings?

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23 minutes ago, drtricky said:

Well remember that due to current deficiencies in AI logic, fighters never use lasers against missiles, so they remain vulnerable to AIM-120's AMRAAMs and AIM-9 Sidewinders. Although the range which Sidewinders (can) lock on is within the maximum range in which the AI will use its lasers, so the main vulnerability lies in AIM-120 AMRAAMs.

Having tested out that craft myself, I noticed that when spawned on KSC's runway, it is oriented vertically. Perhaps it was just on your computer?

So does this mean that the reason my two monsters are currently not listed on the OP is because you're trying to work through the current backlog?

You know, I never did test it with a regular launch, only via vessel mover. I will verify. If it does launch correctly I will of course re-run it's match.

 

22 minutes ago, inigma said:

Is it my imagination or is captjo's Supreme Fighter 2 in the third round showing off by releasing a third AIM-120 only to have it swoop around and over his head, fire, and fly right through the hole in his wings?

That's what I thought! I'd suggest 0 delay in the future :)

Edited by g00bd0g
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op updated with submitted links and new reign results (wow NotAnAimBot... that was very brief. In my testing with the Supreme Figher 2, you won more often though. I chalk it up to luck on captjo's part). I'll need to update the Supreme Fighter 2 though since I think he managed to accidentally reverse the settings for the fire mechanism for the top AIM 120s. They should be set at 1 second while the bottom ones should be at 2 seconds. I leave it up to the other match hosts to decide if such a change is permitted to the King in addition to AI changes. I know no part changes (or weapon type changes) are permitted to the King. Thoughts?  If not, when the SF2 dies he'll just resubmit it with corrected missile settings.

Edited by inigma
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1 hour ago, g00bd0g said:

SuicidalInsanity can orient the craft properly in the .craft file, I don't think it should be up the match hosts to figure out how to properly launch crafts.

It is oriented properly, in regards to loading the craft from the SPH to the runway, but since all my tests were done using hyperedit rather than VesselMover the wonky spawn issue never came up. What I suspect is occurring is VesselMover automatically orienting any spawned craft with the cockpit pointing forward, rather than the orientation it's saved with. I'll grab VesselMover and see if I can play around with how the craft is saved to get it to spawn on its feet for a re-submission.

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52 minutes ago, drtricky said:

Well remember that due to current deficiencies in AI logic, fighters never use lasers against missiles, so they remain vulnerable to AIM-120's AMRAAMs and AIM-9 Sidewinders. Although the range which Sidewinders (can) lock on is within the maximum range in which the AI will use its lasers, so the main vulnerability lies in AIM-120 AMRAAMs.

Having tested out that craft myself, I noticed that when spawned on KSC's runway, it is oriented vertically. Perhaps it was just on your computer?

So does this mean that the reason my two monsters are currently not listed on the OP is because you're trying to work through the current backlog?

Can you repost your entry? 

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5 hours ago, SuicidalInsanity said:

It is oriented properly, in regards to loading the craft from the SPH to the runway, but since all my tests were done using hyperedit rather than VesselMover the wonky spawn issue never came up. What I suspect is occurring is VesselMover automatically orienting any spawned craft with the cockpit pointing forward, rather than the orientation it's saved with. I'll grab VesselMover and see if I can play around with how the craft is saved to get it to spawn on its feet for a re-submission.

My apologies! It is oriented correctly in the save. Just Vessel Mover that screws it up. I will check from now on I swear :) I oriented Zartron correctly and re-ran the match. It did not however, change the outcome ;p

Uploading now...

 

 

Edited by g00bd0g
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1 hour ago, inigma said:

op updated with submitted links and new reign results (wow NotAnAimBot... that was very brief. In my testing with the Supreme Figher 2, you won more often though. I chalk it up to luck on captjo's part). I'll need to update the Supreme Fighter 2 though since I think he managed to accidentally reverse the settings for the fire mechanism for the top AIM 120s. They should be set at 1 second while the bottom ones should be at 2 seconds. I leave it up to the other match hosts to decide if such a change is permitted to the King in addition to AI changes. I know no part changes (or weapon type changes) are permitted to the King. Thoughts?  If not, when the SF2 dies he'll just resubmit it with corrected missile settings.

I think if you're allowing AI changes you should allow any "software" changes. Just no "hardware" (part) modifications.

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51 minutes ago, g00bd0g said:

I think if you're allowing AI changes you should allow any "software" changes. Just no "hardware" (part) modifications.

Testing missile software changes to the Supreme Fighter 2. Upload shortly.

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9 minutes ago, Draconiator said:

I'm throwing my hat into the ring with two of these, the KDAF-2 Yipper:

586a7f846204c527e1e7dad4f66b6750.png

They are fast, they are light, they are maneuverable...they are deadly.  They are ready for you.

 

One problem...HOW DO I UPLOAD it TO KERBAL X LOL

 

they also don't have apparent guns

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4 minutes ago, inigma said:

Testing missile software changes to the Supreme Fighter 2. Upload shortly.

 

5 minutes ago, inigma said:

Supreme Fighter 2 missile software updated. Available for the next ASC KOTH match, same download link as before: https://www.dropbox.com/s/41xwtc5qnbjarhu/Supreme%20Fighter%202.craft?dl=0

 

I ran the match already, uploading now.

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7 minutes ago, g00bd0g said:

 

 

I ran the match already, uploading now.

No worries. As the post said "ready for next match" :) so if he's dead before the changes, he'll be submitting his craft to the bottom of the roster anyways.  Once a match is run, it counts. If a player does not get changes in before you have begun a match, the changes are forefeit for the match you ran since that match is considered counted. The next match whether he wins and goes on, or loses and resubmits to the bottom of the roster is when the changes may apply. Match hosts are not responsible for picking up craft updates. If they get them, they get them. If not, the onus is on the player to submit the changes before the match host downloads a craft on the roster, but it not the responsibility of the match host to apply them. Once a match is run, it is run. It can not be re-done. 

Edited by inigma
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Well, that was an abysmal yet mildly bemusing failure. Morituri te salutant!
A bunch of test flights and fights and not one terrain collision. Official match time, and into the ground we go.  Pilots what are you doing!?

Time to return to more conventional designs; I'd like to submit the Kunai as a replacement entry. If nothing else, it lacks the, ah, aerodynamic quirks of its predecessor.

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1 hour ago, g00bd0g said:

I oriented Zartron correctly and re-ran the match. It did not however, change the outcome ;p

Am I the only one who secretly wanted a transformer to reign king?

#optimusprimeforking

Edited by drtricky
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