linuxgurugamer Posted January 22, 2017 Author Share Posted January 22, 2017 Sometime in the next 3 hours Just forced an update, it's there on CKAN now Link to comment Share on other sites More sharing options...
StarRider Posted January 22, 2017 Share Posted January 22, 2017 1 hour ago, linuxgurugamer said: Those parts were supposed to have been included. I'll add the cfg right now, and later will redo it adding the actual parts files Thanks New release: 3.1.1.1 Added missing cfg file for new parts @StarRider This should fix it wow, so fast, tyvm - i'll try again ... Link to comment Share on other sites More sharing options...
xv323 Posted January 24, 2017 Share Posted January 24, 2017 (edited) Hi there. Firstly, major thanks to everyone involved for maintaining this mod and updating it. Coming back to the game, I'm very glad indeed that it's being kept current, it's one of my favourite mods. Just wanted to highlight a very minor issue I spotted - in the installation instructions .txt folder that comes with the download of the mod, there's a passage that I believe has an error in it that makes things slightly confusing. It concerns the installation of the graduated power response config. The passage reads as follows; Quote For the graduated power response on engines you have to extract the GameData folder contained within the Extras/GraduatedPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response. (My emphasis) I'm wondering whether this ought to read 'graduated power response' instead? The same words as here also show up in the section below this one on how to install the instant power response config: Quote For alteratively (sic) instant power response on engines you have to extract the GameData folder contained within the Extras/InstantPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response. Having gone back in the thread a bit I wasn't able to spot anyone else who'd mentioned this. My apologies if I am in fact repeating a known issue. Edited January 24, 2017 by xv323 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 24, 2017 Author Share Posted January 24, 2017 40 minutes ago, xv323 said: Hi there. Firstly, major thanks to everyone involved for maintaining this mod and updating it. Coming back to the game, I'm very glad indeed that it's being kept current, it's one of my favourite mods. Just wanted to highlight a very minor issue I spotted - in the installation instructions .txt folder that comes with the download of the mod, there's a passage that I believe has an error in it that makes things slightly confusing. It concerns the installation of the graduated power response config. The passage reads as follows; (My emphasis) I'm wondering whether this ought to read 'graduated power response' instead? The same words as here also show up in the section below this one on how to install the instant power response config: Having gone back in the thread a bit I wasn't able to spot anyone else who'd mentioned this. My apologies if I am in fact repeating a known issue. You aren't repeating an issue, thank you for the report, and I'll get it fixed. Link to comment Share on other sites More sharing options...
Alex38 Posted January 24, 2017 Share Posted January 24, 2017 Hi everyone, first, thanks to the autor(s) for this mod, I've been using it since 1.1.3 and I'm having an issue in 1.2.2 as you're speaking about graduate response, I can't get this to work in 1.2.2 .. I don't know what to do, I put the gamedata folder of the extra/... in my gamedata but it isn't working .. Am I doing it wrong ? sorry for my english, hope you understand my problem thank you Link to comment Share on other sites More sharing options...
xv323 Posted January 24, 2017 Share Posted January 24, 2017 11 minutes ago, Alex38 said: Hi everyone, first, thanks to the autor(s) for this mod, I've been using it since 1.1.3 and I'm having an issue in 1.2.2 as you're speaking about graduate response, I can't get this to work in 1.2.2 .. I don't know what to do, I put the gamedata folder of the extra/... in my gamedata but it isn't working .. Am I doing it wrong ? sorry for my english, hope you understand my problem thank you I may be able to help with this despite not being associated with the mod's upkeep. In the download, there are two folders - an 'extras' folder and a 'GameData' folder. All of what's in the GameData folder has to go into the folder called 'GameData' in your KSP folder. The 'extras' folder contains just that - extras which are optional. The 'installation instructions' .txt file that I spoke about earlier, that comes with the download, explains this all step-by-step. Hope that helps! Link to comment Share on other sites More sharing options...
Alex38 Posted January 25, 2017 Share Posted January 25, 2017 (edited) 17 hours ago, xv323 said: I may be able to help with this despite not being associated with the mod's upkeep. In the download, there are two folders - an 'extras' folder and a 'GameData' folder. All of what's in the GameData folder has to go into the folder called 'GameData' in your KSP folder. The 'extras' folder contains just that - extras which are optional. The 'installation instructions' .txt file that I spoke about earlier, that comes with the download, explains this all step-by-step. Hope that helps! Yep thanks but I know that, it's just that I've putted the "graduatepower" folder of the "extra" section into my gamedata ksp.. but It doesn't seems to work Edited January 25, 2017 by Alex38 Link to comment Share on other sites More sharing options...
after_shock_1991 Posted January 25, 2017 Share Posted January 25, 2017 I just noticed that the thrust limiter isn't working on the Globe X SRB, I tested a couple of other KW SRBs and they seem to also have this issue, anyone else had this problem? Link to comment Share on other sites More sharing options...
blowfish Posted January 25, 2017 Share Posted January 25, 2017 28 minutes ago, after_shock_1991 said: I just noticed that the thrust limiter isn't working on the Globe X SRB, I tested a couple of other KW SRBs and they seem to also have this issue, anyone else had this problem? I think they all have minThrust set, so the thrust limiter will still work, just not the way you expect it to. In the case of the Globe X maxThrust is 614 and minThrust is 312 (about half). So if you set the thrust limiter to zero it will have about half of its original thrust, if you set it to 50% you will get about 75% thrust. Link to comment Share on other sites More sharing options...
after_shock_1991 Posted January 25, 2017 Share Posted January 25, 2017 16 minutes ago, blowfish said: I think they all have minThrust set, so the thrust limiter will still work, just not the way you expect it to. In the case of the Globe X maxThrust is 614 and minThrust is 312 (about half). So if you set the thrust limiter to zero it will have about half of its original thrust, if you set it to 50% you will get about 75% thrust. Ahh, that makes sense. Thanks for the quick reply Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 26, 2017 Author Share Posted January 26, 2017 Yup. It doesn't make sense to have an SRB which can be set to less than 50% of maximum thrust. My decision, I realize that some other people disagree. Link to comment Share on other sites More sharing options...
smotheredrun Posted January 28, 2017 Share Posted January 28, 2017 @linuxgurugamer, I had a few minutes this morning to do - well nothing really - so I decided to actually scan over the whole host of mods you're now maintaining/developing/just generally being a nice guy to them, and holy #$&@!!!! that is a lot! Thank you, sir. You and the many other modders dedication and willingness to put up with the "demands" that this community places on you guys is astounding. I will* speak for the rest of the community and say "We all really appreciate your efforts!" * Many of my posts in one thread in particular state "I will not speak an "x" user's behalf Link to comment Share on other sites More sharing options...
Alex38 Posted January 29, 2017 Share Posted January 29, 2017 (edited) Hi ! I still got the problem I mentioned earlier, the graduate power response doesn't work, I tried to manually place the configs files for each engines of the graduate power response gamedata/... to the KW/parts/engines ksp gamedata directory but it just doesn't want to work.. any ideas on what I'm doing wrong ? in 1.1.3 I remember it worked just fine but somehow I can't get this to work now .. Edited January 29, 2017 by Alex38 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 29, 2017 Author Share Posted January 29, 2017 Log file, and what instructions did you follow to install? Which file did you downlaod? Link to comment Share on other sites More sharing options...
Alex38 Posted January 29, 2017 Share Posted January 29, 2017 (edited) I didn't follow instructions because when it says "merge the KW rocketry gamedata, of the Extra folder, into your gamedata" it doesn't work on mac, I can only replace ou cancel... I can't merge So I decided to manually place every single .cfg files of the Extra/graduate/.. folder into every engines in my Kw rocketry folder ( and of course the config match the name of the engine) but it doesn't work.. for the log, you want me to put it here ? I don't know how to do that actually I'm quite new on this forum ^^ edit : I may have found the merge option ! On mac you need to hold the "option" key while you drag and drop the folder ! so it may have worked this time Edited January 29, 2017 by Alex38 edit Link to comment Share on other sites More sharing options...
blowfish Posted January 29, 2017 Share Posted January 29, 2017 @Alex38 you can just copy the contents of one into the other. None of the subfolders need to be merged. Link to comment Share on other sites More sharing options...
Alex38 Posted January 29, 2017 Share Posted January 29, 2017 52 minutes ago, blowfish said: @Alex38 you can just copy the contents of one into the other. None of the subfolders need to be merged. Yes I know but when I did that it doesn't work but right now it seems to work I'm not quite sure but thanks for your help guys Link to comment Share on other sites More sharing options...
blowfish Posted January 29, 2017 Share Posted January 29, 2017 8 minutes ago, Alex38 said: Yes I know but when I did that it doesn't work but right now it seems to work I'm not quite sure but thanks for your help guys Doesn't work how? Doesn't work as in you aren't able to do it or doesn't work as in you did it and KSP won't start? And exactly what error message do you get? Link to comment Share on other sites More sharing options...
Alex38 Posted January 29, 2017 Share Posted January 29, 2017 24 minutes ago, blowfish said: Doesn't work how? Doesn't work as in you aren't able to do it or doesn't work as in you did it and KSP won't start? And exactly what error message do you get? Oh no no! nothing like that, I talk about the graduate power response, in-game ! sorry for the misunderstanding When I ignited the engines, the power came nearly instantly ! So I though I installed the file the wrong way, but I managed to get the merge button on mac and I tested earlier, that's fine now, so no problems thanks again for the help ! Link to comment Share on other sites More sharing options...
EstebanLB Posted January 30, 2017 Share Posted January 30, 2017 What does this mod add? Read the entire OP and looked in the Spacedock page, haven't found a thing about it :S Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 30, 2017 Author Share Posted January 30, 2017 15 minutes ago, EstebanLB said: What does this mod add? Read the entire OP and looked in the Spacedock page, haven't found a thing about it :S Lots of engines and other parts Link to comment Share on other sites More sharing options...
Phoenyx Posted February 1, 2017 Share Posted February 1, 2017 (edited) I searched some pages but no found similar problem or question. Some decouplers and all structural adapters separate on both sides. Examples: Adapter 3.25 > 2.5, 5 > 3.25, decoupler 5m, etc. If this is intentional, could provide an optional file to no longer happen? This did not exist before, as well as second engine service module liquid fuel + oxidizer for example. Thanks! Edited February 1, 2017 by Phoenyx Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 3, 2017 Author Share Posted February 3, 2017 On 2/1/2017 at 4:59 PM, Phoenyx said: I searched some pages but no found similar problem or question. Some decouplers and all structural adapters separate on both sides. Examples: Adapter 3.25 > 2.5, 5 > 3.25, decoupler 5m, etc. If this is intentional, could provide an optional file to no longer happen? This did not exist before, as well as second engine service module liquid fuel + oxidizer for example. Thanks! Need a log file, the functionality of the parts didn't change. and your comment about the 2nd engine doesn't make sense. The initial release of 3.1 was missing a file which provided a couple of new parts, among them a service module, I think. You might be missing that, try downloaded the current version. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 4, 2017 Author Share Posted February 4, 2017 New release: 3.1.2 Fixed typo in KW_ETT.cfg If you aren't using the ETT, then you don't need this Link to comment Share on other sites More sharing options...
Bornholio Posted February 10, 2017 Share Posted February 10, 2017 Question of the 1.25m Stack Decoupler (low profile no fuel transfer) vs the TR-18A. Is the weight so high because of the 3400K Temp rating (Made of tungsten)? its 5x the weight of the larger TR-18A. Very nice model for it. Makes me cry in RSS for lost dV. Suppose I should use it as a rocket blast diverter plate between stages with engine on immediately. Link to comment Share on other sites More sharing options...
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