Meteor Man Posted May 26, 2016 Share Posted May 26, 2016 Looks awesome! Question for you guys: any particular reason Scatterer is tanking my fps? As for Titan, that would be cool, but what I would really like to see is a more accurate atmosphere for the moon, as viewed in the visible spectrum. It's gotta have the characteristic haze, from orbit as well as the surface. Maybe you could add another cloud layer like Venus. Link to comment Share on other sites More sharing options...
Galileo Posted May 26, 2016 Share Posted May 26, 2016 1 minute ago, Meteor Man said: Looks awesome! Question for you guys: any particular reason Scatterer is tanking my fps? As for Titan, that would be cool, but what I would really like to see is a more accurate atmosphere for the moon, as viewed in the visible spectrum. It's gotta have the characteristic haze, from orbit as well as the surface. Maybe you could add another cloud layer like Venus. I can add the haze to the moon BUT that requires more scatterer lol Link to comment Share on other sites More sharing options...
Table Posted May 26, 2016 Share Posted May 26, 2016 2 hours ago, sDaZe said: Hopefully nothing broke Also would you guys be interested in something like this on titan? I am interested, I'm just patiently waiting for Kopernicus Expansion to update so we could integrate more features, and also can you add compatibility for RSS Planet Packs? Like RSS Expanded? Link to comment Share on other sites More sharing options...
sDaZe Posted May 26, 2016 Author Share Posted May 26, 2016 8 minutes ago, Table said: I am interested, I'm just patiently waiting for Kopernicus Expansion to update so we could integrate more features, and also can you add compatibility for RSS Planet Packs? Like RSS Expanded? Already compatible 37 minutes ago, schedar said: That is exactly the mod I was looking for! Thank you so much! Please keep it bug free and up to date and I will be very happy. Thanks! You gotta remember this is in Add-on Development not Add on Release Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 2 hours ago, Meteor Man said: Looks awesome! Question for you guys: any particular reason Scatterer is tanking my fps? As for Titan, that would be cool, but what I would really like to see is a more accurate atmosphere for the moon, as viewed in the visible spectrum. It's gotta have the characteristic haze, from orbit as well as the surface. Maybe you could add another cloud layer like Venus. If your talking about your FPS on Earth it's more likely SVE, too many layers of volumetric clouds is what tanks my FPS, scatterer is rarely more than a 5 FPS loss, but layers of volumetric clouds costs 10+ FPS for me. Link to comment Share on other sites More sharing options...
Meteor Man Posted May 27, 2016 Share Posted May 27, 2016 3 minutes ago, selfish_meme said: If your talking about your FPS on Earth it's more likely SVE, too many layers of volumetric clouds is what tanks my FPS, scatterer is rarely more than a 5 FPS loss, but layers of volumetric clouds costs 10+ FPS for me. Well I disabled ocean shaders and I gained a bunch of fps back, tho it does drop somewhat when going through clouds. Link to comment Share on other sites More sharing options...
Galileo Posted May 27, 2016 Share Posted May 27, 2016 3 minutes ago, Meteor Man said: Well I disabled ocean shaders and I gained a bunch of fps back, tho it does drop somewhat when going through clouds. What version of SVE are you using? Ultra? Link to comment Share on other sites More sharing options...
Meteor Man Posted May 27, 2016 Share Posted May 27, 2016 1 minute ago, Berlin said: What version of SVE are you using? Ultra? Naw I dropped to high after I saw the terrible fps with ultra. It seems to be manageable now but I don't have the pretty ocean. Link to comment Share on other sites More sharing options...
Galileo Posted May 27, 2016 Share Posted May 27, 2016 @selfish_meme, how many fps are you getting with your cfg? I'm pretty sure I used your cfg in this update. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 (edited) 18 minutes ago, Meteor Man said: Naw I dropped to high after I saw the terrible fps with ultra. It seems to be manageable now but I don't have the pretty ocean. Put the oceans back and go to alt-0 ingame and then arrow across to Cloud Manager, delete the Earth-Hurricane and the Earth-CumulusVolume settings, then hit apply and see if it helps. 10 minutes ago, Berlin said: @selfish_meme, how many fps are you getting with your cfg? I'm pretty sure I used your cfg in this update. With all the cloud configs mine flatlines at 25 FPS and physics goes yellow, when I play I delete all the clouds except cirrus to get back up to 30-40 FPS and green physics, I am using 8K textures and SVE UR for configuration. Plus I set my oceans to 128 rather than 64. My aging GTX 570 has for some time had an issue with SVE's clouds, EVE was fine because it only had one layer but SVE always tanked it. Edited May 27, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Meteor Man Posted May 27, 2016 Share Posted May 27, 2016 9 minutes ago, selfish_meme said: Put the oceans back and go to alt-0 ingame and then arrow across to Cloud Manager, delete the Earth-Hurricane and the Earth-CumulusVolume settings, then hit apply and see if it helps. To be fair, I'd rather keep the hurricane and the volumetric clouds rather than have the ocean Link to comment Share on other sites More sharing options...
Galileo Posted May 27, 2016 Share Posted May 27, 2016 16 minutes ago, selfish_meme said: Put the oceans back and go to alt-0 ingame and then arrow across to Cloud Manager, delete the Earth-Hurricane and the Earth-CumulusVolume settings, then hit apply and see if it helps. With all the cloud configs mine flatlines at 25 FPS and physics goes yellow, when I play I delete all the clouds except cirrus to get back up to 30-40 FPS and green physics, I am using 8K textures and SVE UR for configuration. Plus I set my oceans to 128 rather than 64. My aging GTX 570 has for some time had an issue with SVE's clouds, EVE was fine because it only had one layer but SVE always tanked it. That jump from 64 to 128 isn't very noticeable and it creates some weird effects on Titans water in my experience. It also it hits my FPS pretty good. I have a gtx980 with an i5k. All OC'd and it still hits me pretty good at 128. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 (edited) Here's a couple of screenshots with the difference in performance I get when turning off the ocean, this is with SVE UR and all clouds so my FPS is pinned anyway, nice hurricane by the way, I am at a very dramatic moment in my save, you can see a slight scaling issue in the second shot with the cumulus volume cloud I'll add some screenshots in a minute after I delete different cloud layers Hurricane and Cumulus Volume removed suddenly not pegged at 25 FPS anymore, but no hurricane With no clouds on Earth at all, just scatterer With no clouds and no scatter on Earth As you can see scatterer is not that big a hit compared to SVE Edited May 27, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Meteor Man Posted May 27, 2016 Share Posted May 27, 2016 (edited) So I was just driving a rover on the moon, and suddenly it sunk into the ground and exploded! DX What in the world could cause such a thing? edit: in other news, the moon is buggy for me Spoiler note earth's lights on the moon Edited May 27, 2016 by Meteor Man Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 (edited) 29 minutes ago, Meteor Man said: So I was just driving a rover on the moon, and suddenly it sunk into the ground and exploded! DX What in the world could cause such a thing? edit: in other news, the moon is buggy for me note earth's lights on the moon Lights on other bodies is a known EVE issue, rovers dropping through the surface has happened before, but I thought it was fixed, also the moon texture from far away is bad, does not look right from Earths orbit. @Berlin, these clouds are awesome Edited May 27, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Meteor Man Posted May 27, 2016 Share Posted May 27, 2016 (edited) 1 hour ago, selfish_meme said: Lights on other bodies is a known EVE issue, rovers dropping through the surface has happened before, but I thought it was fixed, also the moon texture from far away is bad, does not look right from Earths orbit.@Berlin, these clouds are awesome Spoiler is there any way to make some of those bands rotate backwards? You see that on real Jupiter (irl Jupiter has storms that propagate retrograde) it could could real nice and accurate in other news about to embark on the moon again, here's hoping no explosions will occur. Spoiler UPDATE: CATASTROPHIC FAILURE KSC thinks it was due to something called a "bug" Spoiler Edited May 27, 2016 by Meteor Man Link to comment Share on other sites More sharing options...
Nansuchao Posted May 27, 2016 Share Posted May 27, 2016 I had the same issue with a ship sinking in the ground and exploding on the Moon's North Pole. Also, the terrain there has a terrible glitch effect, it seems the house of an giant alien John Deere, but those probably are RSS issues. Link to comment Share on other sites More sharing options...
Galileo Posted May 27, 2016 Share Posted May 27, 2016 26 minutes ago, Meteor Man said: is there any way to make some of those bands rotate backwards? You see that on real Jupiter (irl Jupiter has storms that propagate retrograde) it could could real nice and accurate in other news about to embark on the moon again, here's hoping no explosions will occur. Reveal hidden contents UPDATE: CATASTROPHIC FAILURE KSC thinks it was due to something called a "bug" 9 minutes ago, Nansuchao said: I had the same issue with a ship sinking in the ground and exploding on the Moon's North Pole. Also, the terrain there has a terrible glitch effect, it seems the house of an giant alien John Deere, but those probably are RSS issues. I think I know whats causing it and will test and package a new update..sorry guys Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 (edited) @Berlin, do you have an easy way to convert real life lattitudes and longitudes into ones appropriate for SSRSS, eg. SSRSS KSC is at 28.61,279.49 while the real KSC is at approx 28.61,-80.6445569, are they reversed? Hmmm thats funny, Hyperedit sees the correct lattitude and longitude, will check it out. Edited May 27, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
sDaZe Posted May 27, 2016 Author Share Posted May 27, 2016 @selfish_meme I was using your Venus atmo resize, can i ask why you put it at 300,000? I feel like thats a bit much seeing as normal eve is 90k Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 (edited) 9 minutes ago, sDaZe said: @selfish_meme I was using your Venus atmo resize, can i ask why you put it at 300,000? I feel like thats a bit much seeing as normal eve is 90k Yeah but venus is 250k, but it needs a curve anyway, kahman line is 100k on earth, much higher on venus Edited May 27, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
sDaZe Posted May 27, 2016 Author Share Posted May 27, 2016 (edited) 9 minutes ago, selfish_meme said: Yeah but venus is 250k, but it needs a curve anyway, kahman line is 100k on earth, much higher on venus Yeah but what im trying to say is we're going for stock size and not rss size, when you get to 300k you pretty much have to physical time warp to the surface which can take 20mins. Edited May 27, 2016 by sDaZe Link to comment Share on other sites More sharing options...
hoover2701 Posted May 27, 2016 Share Posted May 27, 2016 On 30.4.2016 at 8:02 PM, sDaZe said: - Added more Mars Biomes (Thanks Hoover2701) Thanks for having me! 9 hours ago, sDaZe said: @hoover2701 This pic looks so real Yep, the textures are over the top! Link to comment Share on other sites More sharing options...
selfish_meme Posted May 27, 2016 Share Posted May 27, 2016 8 minutes ago, sDaZe said: Yeah but what im trying to say is we're going for stock size and not rss size, when you get to 300k you pretty much have to physical time warp to the surface which can take 20mins. Sure, thats fine and even RSS don't make it as high as it should be I don't think, I was just playing with it being more realistic. Link to comment Share on other sites More sharing options...
sDaZe Posted May 27, 2016 Author Share Posted May 27, 2016 8 minutes ago, selfish_meme said: Sure, thats fine and even RSS don't make it as high as it should be I don't think, I was just playing with it being more realistic. Yeah, thanks though! In other news.. Got a tip from the guy who made the RSS Atmospheres and he helped me alot! The new size of the atmo of Earth is 70k, sorry for you who wanted it to be 98 but 70k works the best. Oh and you also get to see the hurricane better Link to comment Share on other sites More sharing options...
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