blackrack Posted June 4, 2016 Share Posted June 4, 2016 On 6/3/2016 at 9:18 AM, sDaZe said: Just because @blackrack hasnt made ring shadows a feature yet, doesnt mean we cant try... Very much WIP and the rings used in this picture are the old ones @Berlin ??? So how are you doing this? Link to comment Share on other sites More sharing options...
Example Posted June 4, 2016 Share Posted June 4, 2016 On 3.6.2016 at 2:09 AM, Berlin said: ok just tested and make it 10k in all directions... perhaps remove ALL other mods and place whatever other mods you use in one at a time until it happens again. other than that I don't know what could be causing the issue OK so i tested with freashy downloaded kerbal, ssrss, 8k and 4k textures and both sigma developer and sigma release. Still got the issue. No mods. Can i ask if you quicksaved along the way? Cause i got tired when testing all combos and tried saving 1km out from the ship so i wouldnt have to drive so far. Then i suddenly got out too 2,5km before falling into mars and explode. Then i tried saving every km out to 3km, then drove 1,5km witout saving and exploded at about 4,5km out from the ship. So it looks like i explode everytime im about 1,5km from the last save. Also tried with and without the biome maps, and with and without the optinal rss textures supplied. I have all my graphic settings maxed out but tried with the scatteres setting maxed out and with the scatterer setting included. Link to comment Share on other sites More sharing options...
Poodmund Posted June 4, 2016 Share Posted June 4, 2016 (edited) 53 minutes ago, blackrack said: So how are you doing this? I presume its a simulated shadow texture on an EVE layer that is set to rotate around the planet once every solar period so it aligns through the sun. Getting the layer rotational speed correct must have been/must be an absolute pain in the backside. Edited June 4, 2016 by Poodmund Link to comment Share on other sites More sharing options...
styckx Posted June 4, 2016 Share Posted June 4, 2016 Multi-monitors activate! Link to comment Share on other sites More sharing options...
pap1723 Posted June 4, 2016 Share Posted June 4, 2016 3 minutes ago, styckx said: Multi-monitors activate! How do you run KSP on multiple monitors!? Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2016 Share Posted June 4, 2016 1 hour ago, Poodmund said: I presume its a simulated shadow texture on an EVE layer that is set to rotate around the planet once every solar period so it aligns through the sun. Getting the layer rotational speed correct must have been/must be an absolute pain in the backside. Exactly and that's what I'm struggling with at the moment. It's way less technical than blackrack's approach I'm sure Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2016 Share Posted June 4, 2016 (edited) Here are the Final Fontier ribbons for SSRSS. Let me know of any issues! this will be includes in the next update if all works fine. Also if you guys want to suggest different color schemes for the ribbons let me know because I just threw this together. https://www.dropbox.com/s/v7yuo3wl16wl9xh/Final_Frontier-SSRSS.zip?dl=0 @Bleddyn Edited June 5, 2016 by Berlin Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2016 Share Posted June 4, 2016 (edited) 2 hours ago, Example said: OK so i tested with freashy downloaded kerbal, ssrss, 8k and 4k textures and both sigma developer and sigma release. Still got the issue. No mods. Can i ask if you quicksaved along the way? Cause i got tired when testing all combos and tried saving 1km out from the ship so i wouldnt have to drive so far. Then i suddenly got out too 2,5km before falling into mars and explode. Then i tried saving every km out to 3km, then drove 1,5km witout saving and exploded at about 4,5km out from the ship. So it looks like i explode everytime im about 1,5km from the last save. Also tried with and without the biome maps, and with and without the optinal rss textures supplied. I have all my graphic settings maxed out but tried with the scatteres setting maxed out and with the scatterer setting included. Well it wouldn't be scatterer causing it so forget that. I don't know what could be causing it... Try opening SSRSS/RSSKopernicus/Mars/Mars.cfg and look for the PQS values and try setting the MaxLevel to 10 and the MinDetailDistance to 10 as well..save that and test and see if it works PQS { maxQuadLengthsPerFrame = 0.001 minLevel = 1 maxLevel = 10 minDetailDistance = 10 deactivateAltitude = 167000 fadeStart = 102000 fadeEnd = 127000 Edited June 4, 2016 by Berlin Link to comment Share on other sites More sharing options...
Bleddyn Posted June 4, 2016 Share Posted June 4, 2016 (edited) 2 hours ago, Berlin said: Here are the Final Fontier ribbons for SSRSS. Let me know of any issues! this will be includes in the next update if all works fine. Also if you guys want to suggest different color schemes for the ribbons let me know because I just through this together. https://www.dropbox.com/s/v7yuo3wl16wl9xh/Final_Frontier-SSRSS.zip?dl=0 @Bleddyn Fantastic! Thank you very much for sharing! Edited June 4, 2016 by Bleddyn Link to comment Share on other sites More sharing options...
Example Posted June 4, 2016 Share Posted June 4, 2016 Thank you that fixed it. Got out 6 km to the left before i rolled over and could only get 1,5 before, then tried another direction and got 3,4km before rolling over so it looks like it fixed it. Thanks again for your help Link to comment Share on other sites More sharing options...
sDaZe Posted June 4, 2016 Author Share Posted June 4, 2016 3 hours ago, styckx said: Multi-monitors activate! Link to comment Share on other sites More sharing options...
pap1723 Posted June 4, 2016 Share Posted June 4, 2016 3 minutes ago, sDaZe said: How do I do this with my multiple monitors!? Link to comment Share on other sites More sharing options...
sDaZe Posted June 4, 2016 Author Share Posted June 4, 2016 Just now, pap1723 said: How do I do this with my multiple monitors!? Nvidia Surround Link to comment Share on other sites More sharing options...
styckx Posted June 5, 2016 Share Posted June 5, 2016 (edited) Let's fire up CactEye in SSRSS and see what happens Aperture open.. Target acquired. And... Save imagery.. Edited June 5, 2016 by styckx Link to comment Share on other sites More sharing options...
selfish_meme Posted June 5, 2016 Share Posted June 5, 2016 On 03/06/2016 at 7:09 AM, sDaZe said: Try going into SSRSS - RSSKopernicus - Earth and change whats in there to this timewarpAltitudeLimits = 0 13000 13000 130000 2000000 35000000 35000000 35000000 So just remove one of the zeros on all of the numbers So is that a fix that's coming or something we need to do manually everytime we update? Link to comment Share on other sites More sharing options...
Galileo Posted June 5, 2016 Share Posted June 5, 2016 2 hours ago, selfish_meme said: So is that a fix that's coming or something we need to do manually everytime we update? It will be fixed. You can update it manually for now though Link to comment Share on other sites More sharing options...
Phoenix-One Posted June 5, 2016 Share Posted June 5, 2016 @sDaZe @Berlin Just signed up here to say thanks for this Breathtaking, Stunning mod... Keep up the amazing work on this Also thanks to anyone else involved in this... Amazing!!! Link to comment Share on other sites More sharing options...
selfish_meme Posted June 5, 2016 Share Posted June 5, 2016 (edited) 8 hours ago, Berlin said: It will be fixed. You can update it manually for now though Just so you know that fix is possibly wrong, I think it should be timewarpAltitudeLimits = 0 13188 13188 13188 37680 65940 65940 65940 where 13188/.0942/2 gives 70000 so that gives you 5x, 10x, 100x from 70km to 200km, 1000x from 200km to 350km and everything else above 350km Edit: no that does not work either Edited June 5, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
G'th Posted June 5, 2016 Share Posted June 5, 2016 Finally landed something on the Moon! Link to comment Share on other sites More sharing options...
Galileo Posted June 5, 2016 Share Posted June 5, 2016 1 hour ago, selfish_meme said: Just so you know that fix is possibly wrong, I think it should be timewarpAltitudeLimits = 0 13188 13188 13188 37680 65940 65940 65940 where 13188/.0942/2 gives 70000 so that gives you 5x, 10x, 100x from 70km to 200km, 1000x from 200km to 350km and everything else above 350km Edit: no that does not work either Yeah it's a weird thing lol Link to comment Share on other sites More sharing options...
styckx Posted June 6, 2016 Share Posted June 6, 2016 Totally bored.. This mod isn't realistic at all. Not having any fun at all.. Gonna delete it now.. Link to comment Share on other sites More sharing options...
Galileo Posted June 6, 2016 Share Posted June 6, 2016 8 minutes ago, styckx said: Totally bored.. This mod isn't realistic at all. Not having any fun at all.. Gonna delete it now.. that's what I'm thinking.. Forget it.. I have standards and this mod doesn't meet them. not even close. stock is way better Link to comment Share on other sites More sharing options...
Galileo Posted June 6, 2016 Share Posted June 6, 2016 (edited) Saturns New Aurora and Venus' Polar Vortexes Edit: saturns hex storm also spins separately now Also some pics of the new cirrus cloud layer I made over the last few days.. what do you guys think? Edited June 6, 2016 by Berlin Link to comment Share on other sites More sharing options...
styckx Posted June 6, 2016 Share Posted June 6, 2016 Oh lawd.. Those new clouds.. Yes please... Perfect Link to comment Share on other sites More sharing options...
Galileo Posted June 6, 2016 Share Posted June 6, 2016 1 minute ago, styckx said: Oh lawd.. Those new clouds.. Yes please... Perfect thought you would like that.:) There are "more" clouds but they are way more subtle and pleasing to the eye. google had nothing in terms of better textures so I just made one from scratch and about 360 brushes for photoshop lol Link to comment Share on other sites More sharing options...
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