Beetlecat Posted December 10, 2016 Share Posted December 10, 2016 1 minute ago, The-Doctor said: Is a version for 1.2.2 being worked on? Um. Look two posts up... Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted December 10, 2016 Share Posted December 10, 2016 Can someone make a version of this that's stock compatible? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 10, 2016 Share Posted December 10, 2016 4 minutes ago, Brainpop14 said: Can someone make a version of this that's stock compatible? Uhhhh... Wut?...??? It IS stock compatable.... ust install it into your stock KSP install... Quote Link to comment Share on other sites More sharing options...
BadManiac Posted December 10, 2016 Share Posted December 10, 2016 Does anyone have a patch that enables the new stock ground stations to Remotetech? I'd love to get my hands on said patch if that's the case Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted December 10, 2016 Share Posted December 10, 2016 Ive just got a quick question: if I want to modify the range values for some of the dishes, where or how do I go about that? Quote Link to comment Share on other sites More sharing options...
diomedea Posted December 11, 2016 Share Posted December 11, 2016 1 hour ago, Calvin_Maclure said: Ive just got a quick question: if I want to modify the range values for some of the dishes, where or how do I go about that? In /GameData/RemoteTech subfolder find the config file for the antenna pack you wish (" RemoteTech_Antennas.cfg" for RemoteTech ones, "RemoteTech_Squad_Antennas.cfg" for the stock ones, and so on). Find the antenna you wish to edit (by the name of the part, not the title that shows in the editor) and change the line "%Mode1OmniRange = ..." or "%Mode1DishRange = ...". Quote Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2016 Share Posted December 11, 2016 RT 1.8.3 is for KSP 1.2.X or 1.2.2 ? Happy Kerbal announces 1.2, but I want to be sure. Quote Link to comment Share on other sites More sharing options...
neitsa Posted December 11, 2016 Share Posted December 11, 2016 58 minutes ago, WildLynx said: RT 1.8.3 is for KSP 1.2.X or 1.2.2 ? Happy Kerbal announces 1.2, but I want to be sure. It was released for (and tested on) KSP 1.2.2 (although it should work on the whole KSP 1.2.x branch (from KSP 1.2.0 to KSP 1.2.2) but we haven't tested it on previous KSP versions) Quote Link to comment Share on other sites More sharing options...
wqt0806 Posted December 12, 2016 Share Posted December 12, 2016 upgraded my mods to 1.2.2 and had a problem. With RT installed, I can control probes when no connection. can anyone tell me what is the cause Quote Link to comment Share on other sites More sharing options...
Yemo Posted December 12, 2016 Share Posted December 12, 2016 (edited) 3 hours ago, wqt0806 said: upgraded my mods to 1.2.2 and had a problem. With RT installed, I can control probes when no connection. can anyone tell me what is the cause list of mods? or screenshot of gamedata folder and the KSP.log file Edited December 12, 2016 by Yemo Quote Link to comment Share on other sites More sharing options...
SpaceastronautX Posted December 12, 2016 Share Posted December 12, 2016 Now for this version 1.2 is nothing necessary because KSP 1.2 has that of Comnet. Quote Link to comment Share on other sites More sharing options...
Darael Posted December 12, 2016 Share Posted December 12, 2016 3 hours ago, SpaceastronautX said: Now for this version 1.2 is nothing necessary because KSP 1.2 has that of Comnet. Gee, what a new and unique insight that has in no way been considered. ...I'm sorry, I appear to have left my sarcasm neurons engaged. Let me try again. Apart from other things Commnet provides neither signal delay nor the flight computer, both of which are major draws for RT players. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 12, 2016 Share Posted December 12, 2016 5 hours ago, SpaceastronautX said: Now for this version 1.2 is nothing necessary because KSP 1.2 has that of Comnet. Nice worthless, reactionary troll post (which is against forum rules, IIRC)... It seems to have worked, since youve gotten at least two answers 2 hours ago, Darael said: Apart from other things Commnet provides neither signal delay nor the flight computer, both of which are major draws for RT players. Also, more antennas, for aesthetics... And yes, the introduction of CommNet may have lessened the need for RemoteTech, for KSP 1.2.x, however, the RT devs are working on possibly adding MUCH more stuff to the next version, that will set RT apart from CommNet even more. Quote Link to comment Share on other sites More sharing options...
wqt0806 Posted December 13, 2016 Share Posted December 13, 2016 (edited) 10 hours ago, Yemo said: list of mods? or screenshot of gamedata folder Thank you for reply. I have difficulty on using imgur, so I uploaded mod list and .log to Onedrive Mod list: https://1drv.ms/i/s!AnM5Sk9GDwqMknCWeNyiqYGhh1gI log file: https://1drv.ms/u/s!AnM5Sk9GDwqMknFzlMmwYFoiMuCU Edited December 13, 2016 by wqt0806 link Quote Link to comment Share on other sites More sharing options...
TaxiService Posted December 13, 2016 Share Posted December 13, 2016 (edited) 10 hours ago, wqt0806 said: Thank you for reply. I have difficulty on using imgur, so I uploaded mod list and .log to Onedrive Mod list: https://1drv.ms/i/s!AnM5Sk9GDwqMknCWeNyiqYGhh1gI log file: https://1drv.ms/u/s!AnM5Sk9GDwqMknFzlMmwYFoiMuCU Thanks. Going over your logs, I notice this RemoteTech setting: ControlAntennaWithoutConnection = True Can you check your settings in RT Option window in KSC scene (It is in the "cheat" tab)? This setting allows you to control probes in absence of connections. Oops, it only controls probes' antennas not whole vessels. See Yemo's response below Edited December 13, 2016 by TaxiService Quote Link to comment Share on other sites More sharing options...
Yemo Posted December 13, 2016 Share Posted December 13, 2016 (edited) 5 hours ago, wqt0806 said: Thank you for reply. I have difficulty on using imgur, so I uploaded mod list and .log to Onedrive Mod list: https://1drv.ms/i/s!AnM5Sk9GDwqMknCWeNyiqYGhh1gI log file: https://1drv.ms/u/s!AnM5Sk9GDwqMknFzlMmwYFoiMuCU You have SETIprobeControlEnabler installed. The only purpose of that mini mod is to enable probe control regardless of remote tech connection, so that you only need a connection to transmit science. Edited December 13, 2016 by Yemo Quote Link to comment Share on other sites More sharing options...
bckspstuff Posted December 14, 2016 Share Posted December 14, 2016 In case anyone is interested, I have an updated RemoteTech ground station config that matches the exact locations (and names!) of all the CommNet ground station locations in vanilla. I'm not sure the best way to share this but I have it on my drive account here if you're interested:https://drive.google.com/open?id=0B5ueM3XtKbZ7azNLVjQteXQzV3c Cheers! Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted December 15, 2016 Share Posted December 15, 2016 On December 10, 2016 at 1:11 PM, Stone Blue said: Uhhhh... Wut?...??? It IS stock compatable.... ust install it into your stock KSP install... I meant can the antennas in this mod be modified to work with the new stock signals? Quote Link to comment Share on other sites More sharing options...
TaxiService Posted December 17, 2016 Share Posted December 17, 2016 On 12/16/2016 at 7:38 AM, Brainpop14 said: I meant can the antennas in this mod be modified to work with the new stock signals? No, the current RT 1.8.x is incompatible with CommNet's signal so it stays isolated. Our current development of integrating RT into CommNet is going on. Quote Link to comment Share on other sites More sharing options...
crapstar Posted December 17, 2016 Share Posted December 17, 2016 25 minutes ago, TaxiService said: Our current development of integrating RT into CommNet is going on. That is great...is there anywhere we can keep up with the progress? Thanks Quote Link to comment Share on other sites More sharing options...
TaxiService Posted December 17, 2016 Share Posted December 17, 2016 (edited) 14 minutes ago, crapstar said: That is great...is there anywhere we can keep up with the progress? Thanks The proposal of RT 2.x is here. We regularly update it when a system requirement becomes more concrete over time. Here're the module-typle repos within RT's Github. You can see RemoteTech is the RT 1.8.x branch while the other four repos are belonged to our going-on development (repos for the remaining modules are not started yet). We are letting the veteran member setting up the infrastructure/scaffolding first before the less experienced members go and fill up. Edited December 17, 2016 by TaxiService Quote Link to comment Share on other sites More sharing options...
Guest Posted December 17, 2016 Share Posted December 17, 2016 May be new RT2 can include something like this: ? Quote Link to comment Share on other sites More sharing options...
TaxiService Posted December 18, 2016 Share Posted December 18, 2016 11 hours ago, WildLynx said: May be new RT2 can include something like this: ? We have an open issue on this matter but the short words are: we don't have the permission to modify the existing art assets (antennas), only the distribution permission. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 18, 2016 Share Posted December 18, 2016 3 hours ago, TaxiService said: We have an open issue on this matter but the short words are: we don't have the permission to modify the existing art assets (antennas), only the distribution permission. Modifying art assets are not needed - all the antenna aiming should be done by IR and structural parts that player uses normal way - mod, that I propose is pure module, it just need to be added to non-omni antenna configs via MM patch. Sadly, I'm completely ignorant in C-Dull, mono, Unity, KSP API ... Spoiler I was half-seriously considering using mod, that exposes KSP innards using RPM server, and making native-code module that does the aiming using RPM calls, but two things got in the way: first - I lost links to that mod (again!), second - health problems. Quote Link to comment Share on other sites More sharing options...
Grem Posted December 18, 2016 Share Posted December 18, 2016 I apologize for probably silly question, but what is the meaning of this mod is now if the game has ComNet? What are the differences? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.