Crabbyy Posted July 16, 2021 Share Posted July 16, 2021 any updates about the mod already? looking forward to using it Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 23, 2021 Author Share Posted July 23, 2021 On 7/3/2021 at 11:04 AM, ChronicSilence said: Just checking in @JPLRepo. Any ETA on a 1.12.1-compatible release? Soon-ish TM Quote Link to comment Share on other sites More sharing options...
Fergrim Posted July 26, 2021 Share Posted July 26, 2021 Oh good, so would this be why clicking research bodies makes every KSC object unclickable/doesn't go to the telescope screen as of recent? It's one of my few must have mods. I could have sworn it was working for me a couple weeks ago, but recently I only get the aforementioned effects when trying to get to the observatory. Quote Link to comment Share on other sites More sharing options...
JeyJeyKing Posted August 4, 2021 Share Posted August 4, 2021 Can you make it so that the undiscovered bodies don't show in the science archives? Or is there an alternative mod to check what research I have already found? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 5, 2021 Author Share Posted August 5, 2021 Now that 1.12.2 has been released I promise I will find the time soon-ishTM to update this mod and fix some of the bugs. Quote Link to comment Share on other sites More sharing options...
ski23 Posted August 6, 2021 Share Posted August 6, 2021 I started a career with the beyond home planet pack. At first all other orbits were invisible but now all orbits are visible even with this mod installed. Do you have any advice of things to try to fix this? Quote Link to comment Share on other sites More sharing options...
Zelda Posted August 6, 2021 Share Posted August 6, 2021 11 minutes ago, ski23 said: I started a career with the beyond home planet pack. At first all other orbits were invisible but now all orbits are visible even with this mod installed. Do you have any advice of things to try to fix this? Maybe give the instructions in this post a try: Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 17, 2021 Share Posted August 17, 2021 I'm waiting to start a career (1.12.2) and want to try this mod out with it, is it possible to add it midgame without problems when 1.12.2 is out? or should i wait for the release first Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 17, 2021 Share Posted August 17, 2021 14 hours ago, Kerdel said: I'm waiting to start a career (1.12.2) and want to try this mod out with it, is it possible to add it midgame without problems when 1.12.2 is out? or should i wait for the release first 1.12.2 is already out https://wiki.kerbalspaceprogram.com/wiki/Version_history. RB currently officially supports 1.10.9. If you read back a few pages you'll see some issues raised by players in later versions. That said, I'm currently playing it in a KSP 1.11.2 install and haven't encountered any major problems. I wouldn't recommend adding it mid-game since part of the allure of this mod is that you have to discover the planets over time and research them. If you've already made it to various bodies then part of the gameplay is gone. Quote Link to comment Share on other sites More sharing options...
sh_temp_el Posted August 23, 2021 Share Posted August 23, 2021 Hello, tell me sometimes when I go to the observatory, the screen freezes and it does not open and nothing happens, how can this be fixed? Ps: sorry translate.. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 19, 2021 Author Share Posted September 19, 2021 Ok. This mod is next on my time to upate list. So hopefully not too much longer. TM Quote Link to comment Share on other sites More sharing options...
charliepryor Posted September 29, 2021 Share Posted September 29, 2021 On 9/19/2021 at 5:27 AM, JPLRepo said: Ok. This mod is next on my time to upate list. So hopefully not too much longer. TM Oh god yes. It's the last step to complete the modded series I've always wanted. Quote Link to comment Share on other sites More sharing options...
Aardvark Posted October 13, 2021 Share Posted October 13, 2021 I'm having a weird problem. I'm using the outer-planets mod, and one of them (Sarnus) starts out as discovered, even though I've set the difficulty on the mod to high. I edit the save file to make it undiscovered, before even entering the tracking station, and find that as soon as I enter the tracking station it shows up, and furthermore updates the persistent save file to show it as discovered. In the distant past, i had that oddity with Sarnus starting out discovered, but was able to fix it via a save file edit. Quote Link to comment Share on other sites More sharing options...
charliepryor Posted October 16, 2021 Share Posted October 16, 2021 On 10/13/2021 at 2:53 PM, Aardvark said: I'm having a weird problem. I'm using the outer-planets mod, and one of them (Sarnus) starts out as discovered, even though I've set the difficulty on the mod to high. I edit the save file to make it undiscovered, before even entering the tracking station, and find that as soon as I enter the tracking station it shows up, and furthermore updates the persistent save file to show it as discovered. In the distant past, i had that oddity with Sarnus starting out discovered, but was able to fix it via a save file edit. It is rather large. Perhaps the idea is that it's visible from Kerbin anyways, and so since they can see it, it's starting visible? IDK just trying to find a lore reason to help ya. Hope somebody answers that for ya. Quote Link to comment Share on other sites More sharing options...
EasyAce Posted October 20, 2021 Share Posted October 20, 2021 Just sharing that this mod seem to work fine with 1.12 for me so far. I have a large modlist, incl GPP... and everything seem to be ok. Still early career though... Just wanted to share since it say "Max version 1.10.9" in CKAN. Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 21, 2021 Share Posted October 21, 2021 (edited) Thought I had it working for me with 1.12 but every body is visible as others have mentioned. Altering save file doesn't fix it unfortunately. EDIT: Maybe spoke too soon. Don't really want to start new game without this mod so I did a clean install and am working mod by mod to hopefully narrow down conflict. Will report back if / what I find. Edited October 21, 2021 by Fihnakis Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 22, 2021 Share Posted October 22, 2021 (edited) Narrowed it down to the mod created by @Angel-125 , Blueshift. Here's 2 log files. First, before install of Blueshift and the second is after install. This error might mean something? I tried also disable anomalies and still makes every body visible. Could removing / editing the configs for both anomalies and jump gates so it doesn't set the last planet for both Sun and Grannus system? I'm guessing that's what forcing bodies to become visible? Spoiler [ERR 19:53:20.099] Exception loading ScenarioModule ResearchBodies: System.ArgumentException: An item with the same key has already been added. Key: Eeloo at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ResearchBodies.RBGameSettings.Load (ConfigNode node) [0x003a2] in <4bc8e47f29f64133a2b8c06daa020953>:0 at ResearchBodies.ResearchBodies.OnLoad (ConfigNode gameNode) [0x00011] in <4bc8e47f29f64133a2b8c06daa020953>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <cd473063d3a2482f8d93d388d0c95035>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <cd473063d3a2482f8d93d388d0c95035>:0 [LOG 19:53:20.103] [Blueshift] Last planet in the Sun system is: Nara [LOG 19:53:20.103] [Blueshift] Last planet in the Grannus system is: Cernunnos Edited October 22, 2021 by Fihnakis Quote Link to comment Share on other sites More sharing options...
t6jesse Posted October 26, 2021 Share Posted October 26, 2021 Is there a way to force contracts to show up? The observatory doesn't seem to work without a contract, so I can't discover any bodies because no contracts for this are appearing. I've got Contract Configurator installed so I know they're possible because they're in the All section, they're just not showing in Available Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 3, 2021 Share Posted November 3, 2021 Well, without any exceptions written to the log the following happened: After TS was at level 2, I wanted to enter the observatory - stock launch bar disappeared, no response on any space center building. Quit button greyed out. Lock. Quote Link to comment Share on other sites More sharing options...
AlexALX Posted November 19, 2021 Share Posted November 19, 2021 On 9/19/2021 at 12:27 PM, JPLRepo said: Ok. This mod is next on my time to upate list. So hopefully not too much longer. TM any news about this?) thanks. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted November 27, 2021 Author Share Posted November 27, 2021 On 11/20/2021 at 9:50 AM, AlexALX said: any news about this?) thanks. Yeah still on my list. But there’s some issues with contract configurator that I was hoping might get updated first. I’ll try to find some time over the next week to have another look at it. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 28, 2021 Share Posted November 28, 2021 It arrives when you've got the time and you're good and ready. Thanks for the update. Quote Link to comment Share on other sites More sharing options...
Zibbibbo Posted December 3, 2021 Share Posted December 3, 2021 This is the last mod i'm waiting to complete my modlist and start a new 1.12 career Quote Link to comment Share on other sites More sharing options...
Sirius628 Posted December 28, 2021 Share Posted December 28, 2021 I had a very strange bug happen to me and I want to know if this has happened to anyone else. I'm on 1.12 BTW. Everything was working fine until suddenly, I noticed that all bodies were discovered and that entering the observatory bricks the game. I don't know when exactly this happened, but some things that I think might have been the culprit are: Accepting a contract pertaining to Gilly (a body I hadn't discovered yet) The "Search the Skies" contract Upgrading my tracking station to level 3, which may have revealed asteroids orbiting an undiscovered body? Uninstalling KabinKraziness (it's in the REPOSoftTech folder alongside ResearchBodies) Now, I do understand that logfiles are normally needed for support, but I just don't know what log to give you here. Quote Link to comment Share on other sites More sharing options...
Sirius628 Posted December 28, 2021 Share Posted December 28, 2021 (edited) 1 hour ago, Sirius628 said: I had a very strange bug happen to me and I want to know if this has happened to anyone else. I'm on 1.12 BTW. Everything was working fine until suddenly, I noticed that all bodies were discovered and that entering the observatory bricks the game. I don't know when exactly this happened, but some things that I think might have been the culprit are: Accepting a contract pertaining to Gilly (a body I hadn't discovered yet) The "Search the Skies" contract Upgrading my tracking station to level 3, which may have revealed asteroids orbiting an undiscovered body? Uninstalling KabinKraziness (it's in the REPOSoftTech folder alongside ResearchBodies) Now, I do understand that logfiles are normally needed for support, but I just don't know what log to give you here. Update, opening the observatory doesn't do anything bad if I open it immediately upon firing up the game. However, if I go to the tracking station or map view, and then the observatory, the game ends up in a bricked state of the KSC where I can look around but not click on anything. EDIT: Okay, I've done some scrolling back and seen people having the same issue. Thing is, the culprit in those situations always seems to be entering the SOI of an undiscovered body. I have not done anything of the sort. In fact, I have only visited Kerbin, the Mün, and Minmus, all three of which I have configured to start discovered. Edited December 28, 2021 by Sirius628 Quote Link to comment Share on other sites More sharing options...
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