StevieC Posted October 15, 2016 Share Posted October 15, 2016 (edited) You've got a Rolls-Royce Merlin engine a-la Supermarine Spitfire, what about a Rolls-Royce Griffon engine like the one that powered the Supermarine Seafang? Sorry about the double-post. Edited October 15, 2016 by StevieC Added apology for the two back-to-back posts Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 @Murican_Jeb Try again when the mod is finished. We're on the modern age now @StevieC Whirlwind issue still persists? Try removing your previous installation before reinstalling. The "Kraken" engine is the "Griffon" engine. Later versions of Spitfire used the griffon. I just think it's not possible or quite complicated to meshswitch that level of detail from the Kraken's single propeller into two unless I make another one of that engine. Regarding the reversal of the propellers, I'm not sure, I think it might be possible. Wouldn't it be funny if you reverse your thrust midflight and the propellers just reverse the spinning like nobody's business? Hehe Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 Odd, I'd not installed the mod in this KSP install before. Let me try something... *goes to delete PartsDatabase and the 4 ModuleManager files that get generated with each start of KSP, then tries starting KSP* Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 Sorry to assume you had a previous install. Have you checked the file structure? Make sure the folder of K1710 (AirplanePlus/Parts/Engine/Pre-modern/K1710) is complete. It contains 2 textures, 1 model and a config file of course. Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 fighterPropText.dds model.mu part.cfg triblur.dds Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 Everything looks fine. And only K1710 has no textures? Can you send me a picture of how it looks like? Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 One moment, Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 Aha. I may have figure out the problem and it's most likely my fault. Man, another hotfix it is... I'll check if that really is the problem. Hang on. Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 Doesn't have to be right now, but when I saw this plane, I thought of this mod. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 You're close. Step it down a notch and you got it - Link Here, try this fix: Dropbox If it works, I'll post the fix for every site. Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 (edited) Testing now. While I'm waiting for KSP to start, I thought i'd mention that your "Early" engines make the FireSpitter biplane handle appreciably better than I had grown accustomed to, while adding enough propeller torque to add a degree of challenge that FireSpitter's included "biplane engine" just can't match. Hats off to you on that! THAT's better! Textures are all there now! Edited October 16, 2016 by StevieC Success! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 Alright, I'll update the sites to include the fix. Regarding the biplane engines, it might be because the firespitter biplane parts are actually lightweight (as they should be), they're the perfect match for AP+ engines, I bet. Because although they are weak when matched with modern parts from KSP, it's about right with FS biplane parts. Anyway, thanks for the issue report, that helps a lot. Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 Just to clarify, the observation about the early flight engines in this mod generating more propeller torque? That was not a complaint. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 Yes, I understand. I also think firespitter biplane parts match AP+'s And I'm loving the slow cruise of early engines, too. Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 Part of why I suggest having the propellers of the "pusher" engines spin in the opposite direction (note, this will require their blade-pitch to be the opposite direction of the "tractor" configuration) is so that a push/pull combination will properly cancel out each other's propeller torque. I've been experimenting with four-engine airplane builds that only have a single nacelle per wing, sporting a pair of engines in push/pull configuration. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted October 16, 2016 Share Posted October 16, 2016 But then the aft one is less efficient, since it's operating in the other's airflow. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2016 Share Posted October 16, 2016 16 hours ago, StevieC said: the "Whirlwind" engine seems to be missing the majority of its textures. Same here, the only texture that works is the acender Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 (edited) Fixed, just download the patch either on OP, previous post or any of the descriptions from download sites. Edited October 16, 2016 by blackheart612 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2016 Share Posted October 16, 2016 so what excatly will be in the modern update besides the NK-12 and Helicopter engines? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 16, 2016 Author Share Posted October 16, 2016 That generally means turboprop and rotor era. Almost something like KAX. Still pondering whether I should add jet engines or not. Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted October 16, 2016 Share Posted October 16, 2016 (edited) If you do decide to add jets then I have a whole other bunch of engines to suggest..... again like the other ones I put up they're the old german types; so they're not particularly good engines (but hey, they fit with the era. clunky and bodged together), but pretty much all of them haven't appeared in a ksp mod yet. Edited October 16, 2016 by halowraith1 Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 (edited) I still say instead of jet engines you should consider "barrel" engines and/or Wankel engines. Here's an example of a "barrel engine" Also, regarding my earlier mention of the Northrop XP-56 Black Bullet pusher-fighter, it used a pusher-configured version of the R-2800 engine, so perhaps that could be made available as an alternate mesh for the K-2800 in future? Just a suggestion. Edited October 16, 2016 by StevieC Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2016 Share Posted October 16, 2016 19 minutes ago, StevieC said: I still say instead of jet engines you should consider "barrel" engines and/or Wankel engines. Here's an example of a "barrel engine" Its too late. We are already at the modern stage. Also, didn't we talk about Wankel engines before? Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 16, 2016 Share Posted October 16, 2016 I would enjoy seeing a pusher contraprop, too, if feasible. Quote Link to comment Share on other sites More sharing options...
CodatheSpaceFox Posted October 19, 2016 Share Posted October 19, 2016 I might have missed it when looking through the thread, but was there anything on these prop engines working on other planets with atmospheres like Eve and Duna? Also, the mod looks awesome, found it through Ckan and it looks a lot more my speed than found in more intense part mods, Kudos to ya. ^^ Quote Link to comment Share on other sites More sharing options...
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