Lisias Posted December 27, 2024 Share Posted December 27, 2024 (edited) 10 minutes ago, Trollkowski said: Thanks for the suggestion! I double checked and it was set to sea level kerbin. Sadly seems to be an overall problem with the craft I'm building as I just tried adding a stock engine to it and it still displays it as 0.00, so not at all related to ap+ My guess is an Exception being raised on Editor, screwing a thread that so dies, leading work undone. Reproduce the problem and send me the KSP.log . With a bit of luck, I will find something smelly there Please remember to quit KSP to prevent the log from being truncated! Edited December 27, 2024 by Lisias Trumcated Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 27, 2024 Share Posted December 27, 2024 22 minutes ago, Lisias said: My guess is an Exception being raised on Editor, screwing a thread that so dies, leading work undone. Reproduce the problem and send me the KSP.log . With a bit of luck, I will find something smelly there Please remember to quit KSP to prevent the log from being truncated! I appreciate you taking a look! Heres my latest log (i played for a bit so it might be long, let me know if you just want me to launch ksp > go to sph > pick engine and launch) https://drive.google.com/file/d/1csCuZ_k3HIjUZ5lpjB5AdX_sPmDbYTFB/view Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 28, 2024 Share Posted December 28, 2024 21 hours ago, Trollkowski said: I appreciate you taking a look! Heres my latest log (i played for a bit so it might be long, let me know if you just want me to launch ksp > go to sph > pick engine and launch) https://drive.google.com/file/d/1csCuZ_k3HIjUZ5lpjB5AdX_sPmDbYTFB/view I regretfully inform you that I didn't found anything obviously fishing involved the part. (would be something I did wrong, you can bet your favorite Yoke I would had fixed it right now). Your log suggests that the DBArmory need some seriously care, as I had lost the number of errors and exceptions involving it in you log, but I didn't managed to correlate it to this case. One quick (but destructive) test you can do is to remove BDArmory (and everything that depends on it) from your rig and see if something changes. Please do it on a copy (literally, CTRL-C your KSP directory, and CTRL-V on Desktop for example) and then butch the copy to do the tests. Let me know if you find something that may help me on diagnosing the problem! Cheers! Quote Link to comment Share on other sites More sharing options...
BGYT Posted December 29, 2024 Share Posted December 29, 2024 Idk if it a glitch or an intended feature but i cant flip the hozizontal half fuselages upside down so that i can have a flat top Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 29, 2024 Share Posted December 29, 2024 2 hours ago, BGYT said: Idk if it a glitch or an intended feature but i cant flip the hozizontal half fuselages upside down so that i can have a flat top Can you give us a screenshot of the problem? Just to be sure about exactly what the problem is, as I'm finding it weird not being able to rotate the part. Did you tried the rotation tool (that 4 small buttons on top right of the Editor view, I think the shortcut is 2 or 3...) Quote Link to comment Share on other sites More sharing options...
BGYT Posted December 30, 2024 Share Posted December 30, 2024 On 12/29/2024 at 3:26 AM, Lisias said: Can you give us a screenshot of the problem? Just to be sure about exactly what the problem is, as I'm finding it weird not being able to rotate the part. Did you tried the rotation tool (that 4 small buttons on top right of the Editor view, I think the shortcut is 2 or 3...) i was bein stupid and managed to get it to turn around I figured out that I didn't have a root part for it to attach to it was only attached radially Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 30, 2024 Share Posted December 30, 2024 20 minutes ago, BGYT said: i was bein stupid and managed to get it to turn around I figured out that I didn't have a root part for it to attach to it was only attached radially Welcome to KSP. Believe me, we do it all the time. It only happens that we do it in a more convoluted way. I once got flabbergasted because my plane was twice the weight it should - it took me some hours until I realized that I had attached a part in mirror symmetry on the same parent node, and from that point everything I attached on that subassembly was diplicated in mirror symmetry. I only realized the problem when I finally noticed some texturing fighting, and after trying to debugging the rig for some texture switch problem (when you forget to install a part switch, all the textures are drawn at the same time). Spoiler Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.