Nerfclasher Posted July 3, 2016 Share Posted July 3, 2016 I recently noticed that the threads for these mods have been close and unfortunately I don't know C++ of I would do it I don't want these mods to perish because bdarmory is the only weapons plugin in ksp Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 3, 2016 Share Posted July 3, 2016 Hi those posts have been closed simply because the posters there would not obey the forum rules for not constantly asking for updates, ( which is really annoying to those who follow the rules and make parts for the plugin, as it also stops the help that experienced users could and do provide) Not because BD has thrown in the towel, well there's no official confirmation that he has at least. So i think it may be a little too early to start looking for a maintainer. it is allowed within the license however That said I do have vested interest in these two plugins continuing and would very much like some clarification as to the future of BD in particular, but for Kerbins sake don't start spamming his inbox or the blue tags in an effort to get his attention, if he does decide to update he will, I don't actually blame him for not doing so as there are still a lot of post 1.1 ripples and changes due in 1.2 that would likely blow it out of the water again. Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 3, 2016 Author Share Posted July 3, 2016 (edited) The last time he was on was May 27th and posted and it sounds like he has moved on to other things Edited July 3, 2016 by Nerfclasher date was wrong Link to comment Share on other sites More sharing options...
Van Disaster Posted July 4, 2016 Share Posted July 4, 2016 Or maybe he's just having a break? anyone can start a new fork, too. If they haven't then it's because nobody wants to. Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 5, 2016 Author Share Posted July 5, 2016 no he has shown on his YouTube channel that he is working on his own game Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 14, 2016 Author Share Posted July 14, 2016 (edited) has said that he doesn't have time to his mods here is the most resent post from BahamutoD Quote Hey everyone. Sorry for being MIA all this time. I didn't have school or a job for the last couple years which is why I had so much time to work on KSP mods. I've returned to college to finish my degree, so school, work and relationships have been taking up all my time. I won't be working on any of them for the foreseeable future, but their licenses permit anyone to take over if they wish. I hope I can return one day.. I miss you all! Edited July 14, 2016 by Nerfclasher Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 23, 2016 Share Posted July 23, 2016 (edited) If no one else is looking at supporting this, I will begin supporting it. I noted the same thread post above. He talked about College and work and a relationship. So he no longer has time. So I'll be posting an revival update soon unless someone pipes in. New thread created here: Edited July 23, 2016 by Papa_Joe Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 23, 2016 Share Posted July 23, 2016 (edited) Did anyone pick up BDArmory? If not I'll add that to the list... We HAVE to keep that one alive.... I'm not into weapons, but it is the ONLY weapon mod we have in KSP, and there are a lot of mods that expand on it... I know it is definitely an in Demand Mod... Edited July 23, 2016 by Papa_Joe Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 25, 2016 Author Share Posted July 25, 2016 (edited) Also don't forget adjustable landing gear but for that you will need to wait for 1.2 to fix wheels and her is another mod by bahamutod is BDynamics Mk22 Cockpits and camera tools,B.Dynamics,BDAnimationModules is one you will need to fix adjustable landing gear Edited July 25, 2016 by Nerfclasher Forgot some mods by bahamutod Link to comment Share on other sites More sharing options...
SpaceCommanderNemo Posted July 26, 2016 Share Posted July 26, 2016 (edited) Hey everybody, I too want to see this happen. I recently picked the game up again and I'm trying mods I never used before... BD Armory being one of them, I was disappointed that of all the mods and plugins that have been forked, this one got left out. But I can't contribute much. What I am curious about though is the state of contract mods that make use of BD Armory. I've only started digging but there's only talk on the old Kerbin on Fire thread. If anything, that's an area I'd get my feet wet. I suppose an update of the mod could use relevant contracts, since mods like scan sat have them built in. If we need contracts, I'll help brainstorm and learn contract configurator. Edited July 26, 2016 by SpaceCommanderNemo Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 27, 2016 Author Share Posted July 27, 2016 I have a idea that bdarmory could be a Community project but I would need coders because I have not fully learned C+ Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 27, 2016 Share Posted July 27, 2016 This could work. I have forked BD Armory to my Git Repo. If you are interested in assisting in continuing the support of this mod, contact me via PM, and we can set up a team. Link to comment Share on other sites More sharing options...
SpaceCommanderNemo Posted July 28, 2016 Share Posted July 28, 2016 What exactly needs to be fixed? BD Armory 0.11 seems to run fine for me on 1.1.3. Is it just wheel stuff and experimental part development? I'm kind of a noob user of the mod. Link to comment Share on other sites More sharing options...
sarbian Posted July 28, 2016 Share Posted July 28, 2016 The forks commit activity lead my to believe that someone is already working on BDA... Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 28, 2016 Author Share Posted July 28, 2016 @Papa_Joe is the one that I've teamed up with ok @sarbian Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 28, 2016 Share Posted July 28, 2016 (edited) 2 hours ago, sarbian said: The forks commit activity lead my to believe that someone is already working on BDA... You may be right. I looked at the fork activity as well before i forked it. I know that someone recompiled it to 1.1.3. I'm thinking it was @SpannerMonkey(smce). I have been in communication with him. He recompiled vessel mover as well, but is not a coder. So if someone is supporting it, Please speak up. I do not wish to duplicate effort! Edited July 28, 2016 by Papa_Joe Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 28, 2016 Author Share Posted July 28, 2016 @Papa_Joe I sent you a pm about it we can work together Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 28, 2016 Share Posted July 28, 2016 39 minutes ago, Nerfclasher said: @Papa_Joe I sent you a pm about it we can work together thanks. I got it. We will need to sort out if anyone else is supporting BDArmory. to my knowledge no one else has created a continuation thread... I'm at work, so that will have to wait till this evening. also give some time for anybody to speak up. Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 28, 2016 Author Share Posted July 28, 2016 Currently no one has made a continutation thread so I will make one when I get home to my laptop Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 28, 2016 Share Posted July 28, 2016 (edited) I was just looking at forks again on Git... Looks like a ThomasKerbin is active on it... don't know the Forum name tho... anyone? Last commit was 4 days ago, and pretty active with some changes. I know he was on IRC earlier. Gone to bed now I think, (according to @JPLRepo)... Maybe we better find out first before I start stepping on existing work... Edited July 28, 2016 by Papa_Joe Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 28, 2016 Author Share Posted July 28, 2016 Ok Link to comment Share on other sites More sharing options...
Thomas P. Posted July 28, 2016 Share Posted July 28, 2016 (edited) 21 minutes ago, Papa_Joe said: I was just looking at forks again on Git... Looks like a ThomasKerbin is active on it... don't know the Forum name tho... anyone? Last commit was 4 days ago, and pretty active with some changes. I know he was on IRC earlier. Gone to bed now I think, (according to @JPLRepo)... Maybe we better find out first before I start stepping on existing work... I have a fork, but that is just because I updated BDDMP for me and a friend inofficially. I don't intend to contribute to it or even maintain BD Edited July 28, 2016 by Thomas P. Link to comment Share on other sites More sharing options...
Nerfclasher Posted July 28, 2016 Author Share Posted July 28, 2016 Ok @Thomas P. so me and @Papa_Joe have the go head? Link to comment Share on other sites More sharing options...
JPLRepo Posted July 28, 2016 Share Posted July 28, 2016 5 minutes ago, Nerfclasher said: Ok @Thomas P. so me and @Papa_Joe have the go head? That's what he said. Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 28, 2016 Share Posted July 28, 2016 Ok. I'm due to get off work soon. I will get a net thread going and get the ball rolling. @SpannerMonkey(smce) has a recompile so I'll grab that as well. Looks like BDArmory has a new home. Link to comment Share on other sites More sharing options...
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