Andi K. Posted April 22, 2018 Share Posted April 22, 2018 RIP Constellations. Quote Link to comment Share on other sites More sharing options...
electricpants Posted April 22, 2018 Share Posted April 22, 2018 Just now, AndrewDrawsPrettyPictures said: RIP Constellations. oh, is it dead now? Quote Link to comment Share on other sites More sharing options...
Andi K. Posted April 22, 2018 Share Posted April 22, 2018 Just now, electricpants said: oh, is it dead now? Pretty much. I might revive it in the future, though. In fact, I might start on updating it after I update Extrasolar. Quote Link to comment Share on other sites More sharing options...
electricpants Posted April 22, 2018 Share Posted April 22, 2018 1 minute ago, AndrewDrawsPrettyPictures said: Pretty much. I might revive it in the future, though. In fact, I might start on updating it after I update Extrasolar. aww, but also yay for maybe being revived! Quote Link to comment Share on other sites More sharing options...
Andi K. Posted April 22, 2018 Share Posted April 22, 2018 3 minutes ago, electricpants said: aww, but also yay for maybe being revived! Thinking of reviving it as "Real Exoplanets." I'm going to take it a lot slower than I did with Constellations and make it a lot more thorough. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 22, 2018 Author Share Posted April 22, 2018 Just now, AndrewDrawsPrettyPictures said: Thinking of reviving it as "Real Exoplanets." I'm going to take it a lot slower than I did with Constellations and make it a lot more thorough. Yes we all make mistakes and do it better the next time. Can't wait for the result. Quote Link to comment Share on other sites More sharing options...
Andi K. Posted April 22, 2018 Share Posted April 22, 2018 I think I want to make it one system at a time. First, I'll start with Proxima Centauri and work on it until it's "perfect." Then I'll start working on the next system, and so on and so forth. Also, with the DOE modifications made by pkmniako, you'll actually be able to see the stars in the night sky! Quote Link to comment Share on other sites More sharing options...
electricpants Posted April 22, 2018 Share Posted April 22, 2018 2 minutes ago, AndrewDrawsPrettyPictures said: I think I want to make it one system at a time. First, I'll start with Proxima Centauri and work on it until it's "perfect." Then I'll start working on the next system, and so on and so forth. Also, with the DOE modifications made by pkmniako, you'll actually be able to see the stars in the night sky! ooh! Quote Link to comment Share on other sites More sharing options...
JPGSP Posted May 14, 2018 Share Posted May 14, 2018 On 4/22/2018 at 4:01 PM, AndrewDrawsPrettyPictures said: RIP Constellations Does the last version work with ksp 1.3.1? Just asking Quote Link to comment Share on other sites More sharing options...
Andi K. Posted May 14, 2018 Share Posted May 14, 2018 3 hours ago, JPGSP said: Does the last version work with ksp 1.3.1? Just asking No it doesn't unfortunately. Quote Link to comment Share on other sites More sharing options...
Artienia Posted June 18, 2018 Share Posted June 18, 2018 On 5/14/2018 at 9:43 PM, AndrewDrawsPrettyPictures said: No it doesn't unfortunately. please bring the mod back Quote Link to comment Share on other sites More sharing options...
Andi K. Posted June 18, 2018 Share Posted June 18, 2018 14 minutes ago, Artienia said: please bring the mod back That is much easier said than done. Quote Link to comment Share on other sites More sharing options...
Artienia Posted June 18, 2018 Share Posted June 18, 2018 2 minutes ago, AndrewDrawsPrettyPictures said: That is much easier said than done. well i am loveing around with the code and got Vega to work. Not to excrements on your work tho, i love extrasolar (only interstellar mod i use). would be nice if you were on discord tho Quote Link to comment Share on other sites More sharing options...
Andi K. Posted June 20, 2018 Share Posted June 20, 2018 On 6/18/2018 at 5:01 PM, Artienia said: well i am loveing around with the code and got Vega to work. Not to excrements on your work tho, i love extrasolar (only interstellar mod i use). would be nice if you were on discord tho You mean the Kopernicus discord? I pop in there every now and again. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 9, 2018 Author Share Posted July 9, 2018 (edited) @AndrewDrawsPrettyPictures Notice that Technically with the latest release of a photon sail can be powered by a 2 TW ground-based Laser Transmitter Which is making a mission to proxima centauri possible The only missing component is 1.3.1 or 1.4 compatibility Edited July 9, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 9, 2018 Author Share Posted July 9, 2018 A flyby of Proxima Centauri should look something like this Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 8, 2019 Share Posted August 8, 2019 (edited) Hello, I have being working for this Project/Ship in the last past weeks ( Solving or trying to solve all problems and details, probably I am missing something ) I am not sure if I am using the same version of "Alfa Centauri" but her is the plane I will try to be realistic as much as possible: Using this mod: CentauriDreams (Updated by me to work on 1.7.3) Planet "Von Braun" orbiting star "Proxima Centauri" which is orbiting "Proxima Centauri A & B" "Proxima Bare Center" is at 41,386,231,576,325,600m from Sun MAJOR GOALS: -> Setup a "House"/Colony in a Interstellar Planet of Alfa Centauri That Colony need to have: - House with space/room for 6 Astronauts: 3male+3female (2 Pilots + 2 Scientists + 2 Engineers ) - "Scientific car" vehicle with DLC Surface experiences for Scientists - The Colony should build using the: "Ground Vehicle Factory", used later on as a transport for all Kerbins. - The Colony should also have some kind of VTOL vehicle, once they will be left alone. -> The Interstellar-ship should return to Kerbin in "Autopilot"/"remote control mode", in about the same time of previous Journey in a total, sample: 30y+30y or 70y+70y, with scientific value cargo (600kg of Rocks) and "Loads of Science" stored Ship Crew: - 2 Pilots - 2 Scientists - 2 Engineers STEPS: - Kerbin Launch - Kerbin Orbit - Escape "Kerbin" SOI - InterStellar Journey Acceleration - Escape "Sun" SOI - Burn InterStellar Prograde @( InterStellar MaxSpeed Point ) - Burn InterStellar Retrograde - Intercept "Proxima Centauri A&B" SOI - Intercept "Proxima Centauri" SOI - Intercept Alfa Centari SOI - Alfa Centari Retrograde - bi-impulsive (Hohmann) Transfer to Planet "Von Braun" - Intercept "Von Braun" SOI - Burn Retrograde at "Von Braun" PE - Land Ship on land - Unload the moving factory - Setup and Deploy the Factory - Construct the first "planet house/base" and the first "Scientific car" - Refuel Ship with "LH2" only! @ (RETURN on a GHOST SHIP!) - Takeoff refuel "FusionPellets" in a planet Like "Jool" I tested the refuel process (In "Jool") at 80km of altitude and took 2days to refuel all "FusionPellets" in my current Ship version The funny thing is that I used "LH2" as fuel to escape and used almost zero fuel, because was using and Scooping at the same time - Return with all previous steps again in ("Autopilot"/"remote control mode") - Deliver all value content to Kerbin and the 100% reusable ship, except the "cargo/payload" left on target planet In Resume: I am trying really hard to keep parts bellow 150 (KSP performance threshold where FSP became really slow and with pauses...), but I have presently 158 , I already tested all steps individually but, I feel that I still have margin to improve Testing the return (Alfa Centauri to Kerbin) refuel process of FusionPellets and LH2, in 2 days only: Edited August 9, 2019 by pmborg Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 9, 2019 Share Posted August 9, 2019 (edited) Additional notes that I forgot, the ship can land on Ocean or on Land. Can move as a boat or as an helicopter too! - Total Crew MAX for a Inter planetary Journey 37 pax. - Max Crew on InterStellar Jouney 13 pax. Edited August 9, 2019 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 9, 2019 Author Share Posted August 9, 2019 6 hours ago, pmborg said: I am not sure if I am using the same version of "Alfa Centauri" but her is the plane I will try to be realist as much as possible: Using this mod: CentauriDreams (Updated by me to work on 1.7.3) Planet "Von Braun" orbiting star "Proxima Centauri" which is orbiting "Proxima Centauri A & B" "Proxima Bare Center" is at 41,386,231,576,325,600m from Sun Intresting, could you made this fixed version of CentauriDreams available somehow? 5 hours ago, pmborg said: National notes that I forgot, the ship can land on Ocean or on Land. Can move as a boat or as an helicopter too! - Total Crew MAX for a Inter planetary Journey 37 pax. - Max Crew on InterStellar Jouney 13 pax. That looks quite impressive. What exactly are you using to get this monster into space? Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 9, 2019 Share Posted August 9, 2019 Hello, "Intresting, could you made this fixed version of CentauriDreams available somehow?" The mod is this one, the video is here, if someone want to give a look at it.: Original download: https://spacedock.info/content/hikoriyami_6166/Centauri_Dreams/Centauri_Dreams-0.8.zip Updated to: https://www.dropbox.com/s/spyd3qnc6ppnocn/CentauriDreams.zip?dl=0 "That looks quite impressive. What exactly are you using to get this monster into space? " The takeoff is done in phases. Phase-1: Using differential force (one of the most powerful forces in universe , some people underestimate them ), using the HLAirships, climb until 8km. Phase-2: Adding a stage with 4 engines (NV-GX Emancipator scale 6.6m) from 8km to 52 km of Altitude (Thrust 66,542kN) Phase-3: Stop Phase-1 and Phase-2 the Adding a stage of 4 engines (daedalus scale 8.859m) above 52 km of Altitude (Thrust 69,757kN) Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 9, 2019 Share Posted August 9, 2019 Simple takeoff demo: ship-name: "5millionDv-v2_8-simpleV4" Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 9, 2019 Share Posted August 9, 2019 This is the "Big Brother" version of 10MdeltaV: Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 9, 2019 Share Posted August 9, 2019 I was testing the house/deploy construction again, because I had a new version of it ... That's why some times the small details matter! In this case I just changed the ladder, nothing can go wrong right? Uploading the video to youtube.. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 9, 2019 Author Share Posted August 9, 2019 Yes, anything that can go wrong, will go wrong eventually , especialy in KSP Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 9, 2019 Author Share Posted August 9, 2019 (edited) @pmborgbtw, how fast you manage to travel 4.37462157 lightyear? Edited August 9, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
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