Galileo Posted August 31, 2016 Author Share Posted August 31, 2016 9 hours ago, Poodmund said: I was wondering about this the other day, @Galileo, what do the 'Atmo' layers do exactly... like what visual effect do they have/difference between being on or off? My apologies as I can't test in-game to check right now. I will take some screen shots when i get the chance and show you Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Author Share Posted August 31, 2016 9 hours ago, Poodmund said: I was wondering about this the other day, @Galileo, what do the 'Atmo' layers do exactly... like what visual effect do they have/difference between being on or off? My apologies as I can't test in-game to check right now. Its only a slight difference but it looks nicer in my opinion without Atmo layer With Atmo Layer you can see the difference in the color of the land. Also it makes for better sun sets I feel Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Author Share Posted August 31, 2016 (edited) So i decided against the OPM visual stuff. mainly because i don't like stepping on the toes of giants around here like @Poodmund. But, I did decide to make my own version of an extended solar system though! Here is a look at the first planet, Gauss. Ill create a development thread tomorrow. Edited August 31, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Spin Posted August 31, 2016 Share Posted August 31, 2016 Is it possible to remove only clouds Duna? EVA at any resolution on Duna do not exceed 20 fps. i7 4770k and 770gtx 2 gb Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted August 31, 2016 Share Posted August 31, 2016 2 hours ago, Galileo said: So i decided against the OPM visual stuff. mainly because i don't like stepping on the toes of giants around here like @Poodmund. But, I did decide to make my own version of an extended solar system though! Here is a look at the first planet, Gauss. Ill create a development thread tomorrow. so you are making your own "OPM"? I think it would be kinda cool to have some kind of "planet nine"... Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Author Share Posted August 31, 2016 1 hour ago, NeoFatalis said: so you are making your own "OPM"? I think it would be kinda cool to have some kind of "planet nine"... Yeah I suppose it will be my take on opm. Quote Link to comment Share on other sites More sharing options...
Wraith977 Posted August 31, 2016 Share Posted August 31, 2016 Apologies if this has already been raised... but that is a very strange weather phenomenon. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Author Share Posted August 31, 2016 8 minutes ago, Wraith977 said: Apologies if this has already been raised... but that is a very strange weather phenomenon. It's a kopernicus bug. No fix. It's not like that in game Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 31, 2016 Share Posted August 31, 2016 13 hours ago, Galileo said: Its only a slight difference but it looks nicer in my opinion without Atmo layer *snip* With Atmo Layer you can see the difference in the color of the land. Also it makes for better sun sets I feel Ah right, looking at the texture file I see whats going on here. Thanks. 9 hours ago, Galileo said: So i decided against the OPM visual stuff. mainly because i don't like stepping on the toes of giants around here like @Poodmund. *snip* But, I did decide to make my own version of an extended solar system though! Here is a look at the first planet, Gauss. Ill create a development thread tomorrow. You grossly overestimate my artistic ability. Anyway, I like collaboration as well as competition but it seems what you're working on is SUPER cool. Keep at it man! On a side note, at some point I want to discuss with you how SVE is handled on CKAN with its dependent mods and/or, more importantly, specific files within those such as Scatterer's PlanetsList.cfg files etc. to promote compatibility between visual mods (packs). Maybe once 1.2 drops. Quote Link to comment Share on other sites More sharing options...
Tekener Posted August 31, 2016 Share Posted August 31, 2016 I would prefer @Galileo and @Poodmund collaborate on this to prevent having two different Outer Planet Mods. I wouldn't want to decide which outer planet mod to take, because Galileo's temp planet looks super cool, but still I would like to keep the other OPM ones as well. And I'm sure the community wouldn't want to split up as well. Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted August 31, 2016 Share Posted August 31, 2016 10 minutes ago, Poodmund said: to promote compatibility between visual mods (packs) Please! I know some have been able to get both working. Some of us however are not so, shall we say savvy with cfg files. 9 hours ago, Galileo said: Here is a look at the first planet, Gauss. My integrated graphics are melting... and I don't mind. Gorgeous! Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted August 31, 2016 Share Posted August 31, 2016 11 hours ago, Galileo said: So i decided against the OPM visual stuff. mainly because i don't like stepping on the toes of giants around here like @Poodmund. But, I did decide to make my own version of an extended solar system though! Here is a look at the first planet, Gauss. Ill create a development thread tomorrow. Yes............ YES......... GIVE ME MORE Quote Link to comment Share on other sites More sharing options...
Fobok Posted August 31, 2016 Share Posted August 31, 2016 That planet looks amazing! Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2016 Author Share Posted September 1, 2016 24 minutes ago, Fobok said: That planet looks amazing! I should have 2 or 3 more planets done tonight Quote Link to comment Share on other sites More sharing options...
Fobok Posted September 1, 2016 Share Posted September 1, 2016 2 hours ago, Galileo said: I should have 2 or 3 more planets done tonight Looking forward to seeing what you come up with. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2016 Author Share Posted September 1, 2016 Here is Icarus, a moon for Gauss Quote Link to comment Share on other sites More sharing options...
Benji13 Posted September 1, 2016 Share Posted September 1, 2016 59 minutes ago, Galileo said: Here is Icarus, a moon for Gauss These look great! Where would these go in the system? Personally I would put the planet between Jool and Eeloo. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2016 Author Share Posted September 1, 2016 9 minutes ago, Benji13 said: These look great! Where would these go in the system? Personally I would put the planet between Jool and Eeloo. i haven't really decided just yet. right now they are outside of the system Quote Link to comment Share on other sites More sharing options...
Dafni Posted September 1, 2016 Share Posted September 1, 2016 58 minutes ago, Galileo said: i haven't really decided just yet. right now they are outside of the system Keep them there. Why put them inside? IMHO expand the solar system, like adding Saturn, just like OPM does. The inner system is already crowded enough, just lacking an asteroid belt maybe. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2016 Author Share Posted September 1, 2016 For any one interested, you can follow the development of my extended solar system HERE Quote Link to comment Share on other sites More sharing options...
SDM_119 Posted September 1, 2016 Share Posted September 1, 2016 Is it possible to remove all the Duna textures without the other textures going missing when I run KSP? (The clouds go missing for all the planets) Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2016 Author Share Posted September 1, 2016 Just now, SDM_119 said: Is it possible to remove all the Duna textures without the other textures going missing when I run KSP? (The clouds go missing for all the planets) Yeah you just have to delete the Duna cloud nodes in the clouds cfg. On 8/31/2016 at 4:09 AM, Spin said: Is it possible to remove only clouds Duna? EVA at any resolution on Duna do not exceed 20 fps. i7 4770k and 770gtx 2 gb Just remove the Duna cloud nodes in the clouds cfg Quote Link to comment Share on other sites More sharing options...
dave38x Posted September 2, 2016 Share Posted September 2, 2016 (edited) I'm getting some very odd visual effects when orbiting Eve, and when descending through cloud/landing on Eve. Mods wise I'm running SVE (Including all of EVE and Scatterer), Distant Object Enhancement, Planetshine. Any ideas? [imgur]QJ3Kr[/imgur] I've not shown an IMGUR album before, but the above link seems to work for me. Sorry it's not easier to access! Edited September 3, 2016 by dave38x Quote Link to comment Share on other sites More sharing options...
Senior Slaphead Posted September 3, 2016 Share Posted September 3, 2016 (edited) Valentina showing off her skills (and Stock Visual Enhancements) in glorious 1080p Ultrawide: For those interested in performance there is a frame counter in the top left and I'll post my specs and mod list in the YouTube comments. It's running under my old overclock here which has since been improved, so I'm getting 5-10 fps more. This is High Res SVE. Thanks Galileo, don't stop till it's photorealistic Edited September 12, 2016 by Senior Slaphead Link fixed. Quote Link to comment Share on other sites More sharing options...
ErevanGaming Posted September 3, 2016 Share Posted September 3, 2016 Hi everybody, Would like to ask which type of SVE (high, medium or low) is suited for someone that has 90+ other mods installed? ="> Regards and thanks in advance =) Quote Link to comment Share on other sites More sharing options...
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