SuperBuilder Posted December 2, 2016 Share Posted December 2, 2016 I am having an issue where I can place cameras and they exist, but when I right click to try to activate them, nothing appears. I am new to this mod and may be just getting the file directories messed up. The mods I have currently installed ARE ModuleManager, KerBalloons, SpaceDock, and HullCam. I am running this on a Windows 10 PC at 64x. Any help/troubleshooting would be much appreciated! -Super Quote Link to comment Share on other sites More sharing options...
SuperBuilder Posted December 2, 2016 Share Posted December 2, 2016 Ah, sorry! I see that for linux to actually read my post I must include his tag -- @linuxgurugamer ! My apologies! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 2, 2016 Author Share Posted December 2, 2016 Log file, please Quote Link to comment Share on other sites More sharing options...
SuperBuilder Posted December 2, 2016 Share Posted December 2, 2016 @linuxgurugamer Here you go! http://www.filedropper.com/ksp_2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 3, 2016 Author Share Posted December 3, 2016 ummm, duh! I'm tired. You don't right-click to activate, try hitting the - key (minus) to cycle through them. Quote Link to comment Share on other sites More sharing options...
SuperBuilder Posted December 3, 2016 Share Posted December 3, 2016 2 hours ago, linuxgurugamer said: ummm, duh! I'm tired. You don't right-click to activate, try hitting the - key (minus) to cycle through them. Hmmm -- Not working. I have power sources and control objects hooked up, but it doesn't seem to do anything besides the normal keybinding (Zoom out) Quote Link to comment Share on other sites More sharing options...
Roxette Posted December 3, 2016 Share Posted December 3, 2016 42 minutes ago, SuperBuilder said: Hmmm -- Not working. I have power sources and control objects hooked up, but it doesn't seem to do anything besides the normal keybinding (Zoom out) From the posted log, you appear to have installed the source archive rather than the built version of the mod with the necessary compiled DLL. You need to download the compiled version (as linked in the first post of this thread) and install that, having first deleted the existing subdirectory branch, which is currently at at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\HullcamVDSContinued-master Quote Link to comment Share on other sites More sharing options...
SuperBuilder Posted December 3, 2016 Share Posted December 3, 2016 1 hour ago, Roxette said: From the posted log, you appear to have installed the source archive rather than the built version of the mod with the necessary compiled DLL. You need to download the compiled version (as linked in the first post of this thread) and install that, having first deleted the existing subdirectory branch, which is currently at at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\HullcamVDSContinued-master Ah! Thanks, that fixed it! Thank you!!! Quote Link to comment Share on other sites More sharing options...
rocketstrong Posted December 10, 2016 Share Posted December 10, 2016 (edited) @linuxgurugamer i have a suggestion for a future feature which should not be hard to add. when KSP updated to version 1.2. they updated the unity engine to 5.4. unity 5.4 has multi monitor support. it would be cool if you could display different camera views on different monitors. i found this which might help http://stackoverflow.com/questions/39618597/unity3d-displaying-different-scenes-on-multiple-monitors/39622756#39622756. Edited December 10, 2016 by rocketstrong Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2016 Author Share Posted December 10, 2016 8 hours ago, rocketstrong said: @linuxgurugamer i have a suggestion for a future feature which should not be hard to add. when KSP updated to version 1.2. they updated the unity engine to 5.4. unity 5.4 has multi monitor support. it would be cool if you could display different camera views on different monitors. i found this which might help http://stackoverflow.com/questions/39618597/unity3d-displaying-different-scenes-on-multiple-monitors/39622756#39622756. It's an interesting idea, but I don't have time for it now. I put it in a new issue on Github so I won't lose track of it. Quote Link to comment Share on other sites More sharing options...
Qball Posted December 11, 2016 Share Posted December 11, 2016 @linuxgurugamer I am having troubles getting the cameras to be used. They are parts but they have no actual properties or things to use. I am on MAC. Where do I find the log so I can send it to you? (You can tell me the window's location as I have a window's as well.) I have the compiled version, Mechjeb and module manager. Thanks! Quote Link to comment Share on other sites More sharing options...
Gianni1122 Posted December 11, 2016 Share Posted December 11, 2016 14 hours ago, Qball said: I am on MAC. Open Console (in Apps/Utilities probably) then select "~/Library" in the sidebar, scroll towards bottom, choose unity and you should see "player.log" I usually just duplicate the log and use DropCanvas to create a URL When mentioning a forum user ( @Qball ) You should see a drop list of users as you type. Make sure you select one or it won't work/be blue. Welcome to The Forums Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 11, 2016 Author Share Posted December 11, 2016 42 minutes ago, Gianni1122 said: Open Console (in Apps/Utilities probably) then select "~/Library" in the sidebar, scroll towards bottom, choose unity and you should see "player.log" I usually just duplicate the log and use DropCanvas to create a URL When mentioning a forum user ( @Qball ) You should see a drop list of users as you type. Make sure you select one or it won't work/be blue. Welcome to The Forums We solved his problem last night. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 22, 2016 Share Posted December 22, 2016 Hey With the last Update I have tons of entrys in my Log: Quote [EXC 23:43:42.785] NullReferenceException: Object reference not set to an instance of an object HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex) HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) Quote Link to comment Share on other sites More sharing options...
Rob2222 Posted December 24, 2016 Share Posted December 24, 2016 (edited) After leaving a Hullcam or also a "Camera Tools" cam the focus is on the root part, not on the center of mass. When one right clicks the root part it officially says "Reset Camera", which is an indicator, that it's focused on the root part. It would be nice, if leaving a hull cam gets back to the normal, unfocussed center of mass view. "Camera Focus Changer" goes back to the normal center of mass view when unfocussing. So maybe a point for a comparison. Edited December 24, 2016 by Rob2222 Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 3, 2017 Share Posted January 3, 2017 (edited) On 12/23/2016 at 8:11 PM, Rob2222 said: After leaving a Hullcam or also a "Camera Tools" cam the focus is on the root part, not on the center of mass. When one right clicks the root part it officially says "Reset Camera", which is an indicator, that it's focused on the root part. It would be nice, if leaving a hull cam gets back to the normal, unfocussed center of mass view. "Camera Focus Changer" goes back to the normal center of mass view when unfocussing. So maybe a point for a comparison. I have run across this also. A minor annoyance. I'm actually here to inquire about documentation. I can't seem to find any, none which answers my question anyway. I have a question about the 'Ordan Industrial KOMMAND-R Pictozoom 2000' telescope. Most of the features are self-explanatory, but I'm at a loss for the following: "Cycle Wheel Mode"and "Toggle RW" Discovered that this 'toggle reaction wheels'. These items are present in the list of options when assigning Action Group keys. Any ideas? Edit: Discovered after a little trial and error. The other is still outstanding, as I don't see any difference in toggling the mode. Edited January 3, 2017 by LordFerret some discovery Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 5, 2017 Author Share Posted January 5, 2017 On 1/2/2017 at 10:13 PM, LordFerret said: I have run across this also. A minor annoyance. I'm actually here to inquire about documentation. I can't seem to find any, none which answers my question anyway. I have a question about the 'Ordan Industrial KOMMAND-R Pictozoom 2000' telescope. Most of the features are self-explanatory, but I'm at a loss for the following: "Cycle Wheel Mode"and "Toggle RW" Discovered that this 'toggle reaction wheels'. These items are present in the list of options when assigning Action Group keys. Any ideas? Edit: Discovered after a little trial and error. The other is still outstanding, as I don't see any difference in toggling the mode. please make an issue about this on Github, thanks Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 6, 2017 Share Posted January 6, 2017 22 hours ago, linuxgurugamer said: please make an issue about this on Github Which? The matter of camera focus mentioned by @Rob2222? Or my mention of undocumented features? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2017 Author Share Posted January 6, 2017 10 minutes ago, LordFerret said: Or my mention of undocumented features? This Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 6, 2017 Share Posted January 6, 2017 Just now, linuxgurugamer said: This Heh heh... doing it now as we write this. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted January 7, 2017 Share Posted January 7, 2017 On 22/12/2016 at 10:51 PM, Cheesecake said: Hey With the last Update I have tons of entrys in my Log: @linuxgurugamer I'm also getting my log spammed with this: [EXC 15:55:48.210] NullReferenceException: Object reference not set to an instance of an object HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex) HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) All the cameras seem to work fine though, here's my log file anyway http://www.filedropper.com/ksplog hope it helps Quote Link to comment Share on other sites More sharing options...
DelTheAnji Posted January 17, 2017 Share Posted January 17, 2017 Doesn't work. It just.. it doesn't work for me. The cameras are installed into the game, but no matter what I press it won't go to the freaking cameras and it's annoying me so much Please respond Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2017 Author Share Posted January 17, 2017 51 minutes ago, DelTheAnji said: Doesn't work. It just.. it doesn't work for me. The cameras are installed into the game, but no matter what I press it won't go to the freaking cameras and it's annoying me so much Please respond Sounds like you may not have ModuleManager installed. Please verify, then post a link to the log file Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 18, 2017 Share Posted January 18, 2017 Any idea what this issue caused: Quote NullReferenceException: Object reference not set to an instance of an object at HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex) [0x00000] in <filename unknown>:0 at HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) [0x00000] in <filename unknown>:0 (Filename: Line: -1) There are thousands of this entrys in my log. And sometimes KSP crashed. Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted January 18, 2017 Share Posted January 18, 2017 52 minutes ago, Cheesecake said: Any idea what this issue caused: There are thousands of this entrys in my log. And sometimes KSP crashed. Can you remember, how do you used HullCam? Or what you have done with it in that run? Was it on a part that moved out of physics range? Quote Link to comment Share on other sites More sharing options...
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