lajoswinkler Posted May 31, 2017 Share Posted May 31, 2017 Thanks, this is one of those mods I have in all my KSP versions. Quote Link to comment Share on other sites More sharing options...
Stas_lol Posted June 10, 2017 Share Posted June 10, 2017 HELP! I can't switch cameras by "= -", they just don't switching! Sorry for bad english Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 12, 2017 Author Share Posted June 12, 2017 New release, 0.1.7.1: Removed log spam Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 24, 2017 Share Posted June 24, 2017 (edited) the hubble replica does not appear to have proper integration with commnet, or a probe core. @linuxgurugamer Edited July 6, 2017 by DarthVader Quote Link to comment Share on other sites More sharing options...
The Grand Teki Posted June 29, 2017 Share Posted June 29, 2017 Will be there non-english keyboard support? I can set my keys to whatever I want, but if I press them, they won't do anything, and if I won't change them, I can't press those because they aren't on my keyboard Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 29, 2017 Author Share Posted June 29, 2017 Eventually, but no localization has been done yet. Quote Link to comment Share on other sites More sharing options...
Kerbal101 Posted July 5, 2017 Share Posted July 5, 2017 (edited) @linuxgurugamer May I ask to bump cams to the average space-worthy 2500 (K) value as they are all currently at 1200K (with exception of launchcam), so that descend like this (around T minus 5:10) would be less to worry about? Thank you! Edit: This is the ModuleManager patch, in case anyone wants to increase it // bumps camera heat resistance to 2500, which a value of non-inline-able/sticking-out stock space parts. @PART[aerocam*]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_booster]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_kazzelblad]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_navcam]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_nightvision]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_scicam]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hc_wideangle]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[hullcam_hubbazoot]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[MSIKerbPro]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } @PART[Telescope]:NEEDS[HullCameraVDS] { @maxTemp = 2500 } Edited July 7, 2017 by Kerbal101 added script. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 5, 2017 Share Posted July 5, 2017 Is this compatible to or do I have to strictly choose? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2017 Author Share Posted July 5, 2017 It should be, just don't try to use both at the same time Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 5, 2017 Share Posted July 5, 2017 (edited) "Through the Eyes of a Kerbal" just uses the 'C' key to toggle the view (or make it immersive - only First Person View at all). How about that - instead of right-clicking the Kerbal just press 'C' ? Edited July 5, 2017 by Gordon Dry brain fart typo Quote Link to comment Share on other sites More sharing options...
captainb Posted July 26, 2017 Share Posted July 26, 2017 Two minor feature requests: 1) Remember previous camera settings - When I deactivate the camera view by pressing backspace, the view defaults to a highly zoomed out view. I then have to zoom in with the scroll wheel to get back to a useful viewpoint. It would be nice if the mod could remember your previous camara state (angle, zoom, focus etc.) so that when exiting Hullcam view it returns to the 3rd person view you had before. 2) Docking cam set as target - If I use set as target option on the right click menu of a docking port, I no longer get distance or relative velocity readouts. Quote Link to comment Share on other sites More sharing options...
Excalium Posted September 13, 2017 Share Posted September 13, 2017 Is there a 1.2.2 version of this I can get? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 13, 2017 Author Share Posted September 13, 2017 10 hours ago, Excalium said: Is there a 1.2.2 version of this I can get? On Spacedock, click the Change Log to see all the previous versions: https://spacedock.info/mod/885/HullcamVDS Continued/download/0.1.6 Quote Link to comment Share on other sites More sharing options...
TheScienceGuy120 Posted September 18, 2017 Share Posted September 18, 2017 Hello. I am a big fan of this mod, and I really like using the cameras that this mod has to offer. However, I do have a suggestion: If you could figure out a way to add a contract for taking pictures of Kerbin and other planets and moons and transmit/return them to Kerbin, that would be awesome. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2017 Author Share Posted September 19, 2017 Hmmm. Making a picture of something science would do the trick, but I don't know how (yet). I'll add this to an enhancement request on Github Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 21, 2017 Share Posted September 21, 2017 (edited) On 9/18/2017 at 7:37 PM, TheScienceGuy120 said: Hello. I am a big fan of this mod, and I really like using the cameras that this mod has to offer. However, I do have a suggestion: If you could figure out a way to add a contract for taking pictures of Kerbin and other planets and moons and transmit/return them to Kerbin, that would be awesome. On 9/19/2017 at 10:38 AM, linuxgurugamer said: Hmmm. Making a picture of something science would do the trick, but I don't know how (yet). I'll add this to an enhancement request on Github L-Tech has the ability to allow cameras to take photos of things Edited September 21, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Sharp12 Posted September 29, 2017 Share Posted September 29, 2017 (edited) Hello there, Anyone ever have an issue with the FOV marker not lining up to the camera lens? (See picture below for clarification) It only seems to be an issue with the Wide Angle Camera and once viewing through RPM or manually activating the camera, it takes the perspective of the fov indicator. https://imgur.com/a/4qc6b Edited September 29, 2017 by Sharp12 Quote Link to comment Share on other sites More sharing options...
Salvator Posted October 3, 2017 Share Posted October 3, 2017 On 19. 9. 2017 at 1:37 AM, TheScienceGuy120 said: Hello. I am a big fan of this mod, and I really like using the cameras that this mod has to offer. However, I do have a suggestion: If you could figure out a way to add a contract for taking pictures of Kerbin and other planets and moons and transmit/return them to Kerbin, that would be awesome. Hi, then i highly suggest Tarsier Space Technology. It does exactly what you're looking for. It has two telescope parts and a contract pack for taking pictures in exchange for science points. It even adds galaxies to the skybox and you can take pictures of them. https://spacedock.info/mod/143/Tarsier Space Technology with Galaxies Continued... However the camera can get a bit shaky when taking pictures of very distant objects no matter if you use Tarsiesr or Hullcam VDS. In such a case i recommend using an extremely eccentric polar orbit with periapsis just above Kerbins atmosphere and the apoapsis as close to the edge of Kerbins SOI as possible. In such an orbit you'll get extremely low speeds at the apoapsis (as low as 1.2 to 1.5 m/s) and this greatly reduces the shakiness. And if you make the orbit polar you'll always have a clear view of your target from the apoapsis. And as a bonus the TST adds also a ChemCam for surface experiments. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2017 Author Share Posted October 9, 2017 New release, 0.1.8: Updated for KSP 1.3.1 Quote Link to comment Share on other sites More sharing options...
Squishydoo Posted October 21, 2017 Share Posted October 21, 2017 where are the older versions? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 21, 2017 Author Share Posted October 21, 2017 4 hours ago, Squishydoo said: where are the older versions? Go to spacedock, click on the Changelog Quote Link to comment Share on other sites More sharing options...
Kaz_Online Posted October 21, 2017 Share Posted October 21, 2017 I know it's a lot to ask, but would it be possible to have a back-tracked version to 1.1? If this would take a lot of effort, then just ignore this post, I simply ask because I have 23 mods installed and I don't want to have to update all of them for this one mod, which is awesome and I can't find any alternatives for. Thanks, even if you don't do it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 21, 2017 Author Share Posted October 21, 2017 7 hours ago, Kaz_Online said: I know it's a lot to ask, but would it be possible to have a back-tracked version to 1.1? If this would take a lot of effort, then just ignore this post, I simply ask because I have 23 mods installed and I don't want to have to update all of them for this one mod, which is awesome and I can't find any alternatives for. Thanks, even if you don't do it No, sorry. Check the old versions Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted November 11, 2017 Share Posted November 11, 2017 (edited) I love this mod, thanks @linuxgurugamer! Is there a way to degrade the view of the first 'haselbad 500<?>' camera, make it even more late50s/early60s? Say drop the resolution by half or something like that? Edited November 11, 2017 by Starfire70 Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted November 13, 2017 Share Posted November 13, 2017 Hi, I would like to know if its possible to have the camera renders on different UIs so we can stay on an active vessel without the need of switching to see the different cameras. I think it would very cool to have like a "security camera" from a supermarket. Where you can have access to the view of different cameras at the same time. Quote Link to comment Share on other sites More sharing options...
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