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Stock Community Space Program [New Thread by Scientia]


DMSP

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3 hours ago, Scientia1423 said:

@DMSP, I'll go after spartwo if that's okay.

Once I check the part count, I'll be able to tell what modules this station needs. (P.S: My PC can handle 5-7 of my revised an-225's at any one time)

That's quite a PC. You're added in.

47 minutes ago, ScriptKitt3h said:

@DMSP, I'd be interested in claiming the slot after Chiron but before you in September. I'm thinking I might make a lifting-body CRV and a small ring section (or, if part count won't permit on that, an "inflatable" section made from a fairing with a hollow, playable inside).

Done. I'd love to see the lifting body design. I never quite nailed myself.

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Alright, so I've gone with an inflatable section for my module, and I've brought my old ACV-11 Gryphon pod up to working condition in case the lifting body CRV doesn't perform as intended.

JndXklb.png
Y9sL2M1.png

It's a bit large-ish in terms of complexity compared to some of the other modules, but such is the nature of rings and inflatables in stock KSP. However, it does feature 2 more docking arms, RCS tankage for fuel storage, room for a maximum of 7 kerbals, and an external airlock at the "top" of the inflated section.

The Gryphon's my backup plan if the lifting-body CRV fails.

FyXax7Q.png

It carries 4 and is much like a SpaceX Dragon V2- in that it can retro-rocket land and is quite versatile. It also has a parachute inside the top docking port for deceleration at high speed in-atmosphere, and landing legs for keeping the bottom intact on touchdown.

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18 minutes ago, Spartwo said:

This is looking to be a very tall station.

I'll see if I can build it out sideways a bit when I add my module, since in theory I could try docking it using the side arms instead of the in-line sr. size port, but that's a bit iffy until I get a chance to haul it up and install it.

 

Also, @DMSP, if you'd like me to, I can try adding in a simple docking node expansion section to the station along with my main module. It'd just be some girders and docking ports to provide some more room to expand for any future additions.

Edited by ScriptKitt3h
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@Noname117, should I add you to the list? We have spots, plenty of spots! For what to bring up, definitely not a Habitat.

@ScriptKitt3h, those are awesome modules! About the docking adapter, you have three launches. So I assume, if the CRV works, you will have one launch to go.

@Spartwo, I agree. I currently have the save and will take screenshots on where people can place modules to make sure we don't go insanely tall.

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55 minutes ago, DMSP said:

@Noname117, should I add you to the list? We have spots, plenty of spots! For what to bring up, definitely not a Habitat.

@ScriptKitt3h, those are awesome modules! About the docking adapter, you have three launches. So I assume, if the CRV works, you will have one launch to go.

@Spartwo, I agree. I currently have the save and will take screenshots on where people can place modules to make sure we don't go insanely tall.

Maybe add me to the list? I don't really know what time slot to pick or what is needed to be brought up. I've got a decent launch system so I guess I'm just considering doing this at the moment.

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Got the lifting-body CRV completed.

TlEi0dy.png

f8mZG7R.png

UKXiWzx.png

Just need a nice, medium-weight LV for it, and we're golden. As for flight capabilities, it can fly in-atmosphere as long as there's plenty of fuel in the tanks, and can carry 4 passengers and an optional pilot (as I included a MK2 drone core for redundancy). Glide characteristics are good, and it's easily capable of surviving re-entry given plenty of pulling up on the stick and using the airbrakes.

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The launch system I will likely be using:

ugRyoB0.jpg

Capable of lifting 18 tons to orbit (with an improved version capable of up to 27 tons). Also carries 8 crew, so it can serve as a good crew transfer vehicle

Edited by Noname117
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Got the CTV (nicknamed the Icarus for now) a nice, medium-weight lifter that's more than capable of taking it to the station.

Jk1K2Qj.png

Jdos38b.png

UJ2ibhu.png

Despite the apparent off-centering of the spaceplane's mass at the top, it stays super stable in-flight and during all the burns I've done with it.

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7 hours ago, ExplorerKlatt said:

@DMSP are you taking slots for October now?

Not yet, but I'll keep a list of people who want October slots. You're currently #1 on it.

6 hours ago, Noname117 said:

Also, if a piece ever needs removal from the station (or replacement) I could return it with my shuttle when my mission occurs

This could actually be more useful than you think.

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1 hour ago, Scientia1423 said:

Already in 3 days, many were getting prepared for their time to launch.

@DMSP, If the person has finished their turn early, would it be alright to shift the dates forwards?

Unfortunately, no, because it could lead to timekeeping problems, questions on who has the save, ect.

@hempa2's turn begins today.

Edited by DMSP
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2pZRve9.png

Here is my Buran-Energia and it pretty much looks like any other one on this forum, with the exception of the booster stage which has a rather large fairing so that it can hold extra payload.

When the person before me finishes their turn, I'll have to run the game, see the part count and test the performance when running the station, then see if the payload I need will work. If the performance is good, the Buran will be the module. If the performance is meh, the payload in the Buran is what's next. If its horrible, the the payload inside the energia will be it. Because the turn that I have in the future will be way different from the turn that I, and everyone else had.

I'll still do it even if the fps is 1 per second tho, I'm very determined.

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@hempa2 has finished his turn. I have it next.

This is Unity Station now:

O6njy33.png

Guys, Jeb is very lonely up there, we need some more crew.

Also, what do you think about Stock Community Space Program?

Here are the important dates coming up:

Jool transfer window: Day 185

Duna transfer window: Day 229

Eeloo transfer window: Day 267

Dres transfer window (for all you Dres crazies out there): Day 421

Edited by DMSP
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28 minutes ago, DMSP said:

@hempa2 has finished his turn. I have it next.

This is Unity Station now:

O6njy33.png

Guys, Jeb is very lonely up there, we need some more crew.

Also, what do you think about Stock Community Space Program?

Here are the important dates coming up:

Jool transfer window: Day 185

Duna transfer window: Day 229

Eeloo transfer window: Day 267

Dres transfer window (for all you Dres crazies out there): Day 421

I think expanding this to a full-on program (alongside the station) is a good idea, but I'd personally root for the first mission being to the Mun, followed by the closest following transfer-window-determined launch, which appears to be a Jool Mission.

If so, I'd be up for working on a module for a Jool mission mothership, if not perhaps a Laythe SSTO
 

Finally, I'll make sure to send a full load of 4 kerbals on the Icarus CTV when it launches for Unity Station during my turn.

Edited by ScriptKitt3h
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One thing I must ask is if we could do multiple-person turns; say schedule 2 or more turns within a 3-day period as long as everyone in that 3-day period agrees to it. Might make the space program part of this whole thing easier

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1 minute ago, Noname117 said:

One thing I must ask is if we could do multiple-person turns; say schedule 2 or more turns within a 3-day period as long as everyone in that 3-day period agrees to it. Might make the space program part of this whole thing easier

I'm not sure how that'd maintain a continuous save structure though.

However, regardless of how a program might work, I do think my Yeager SSTO could fulfill the role of a Laythe SSTO if we do indeed run a Stock Community Space Program mission to the Jool system.

 nhsiwGn.png

It's already proven itself capable of round-trip from the ground->LKO station(s)->ground, so getting towed to Jool and used on Laythe (which is even easier in many ways than Kerbin to SSTO from) is a pretty attractive prospect IMO.

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3 minutes ago, ScriptKitt3h said:

I think expanding this to a full-on program (alongside the station) is a good idea, but I'd personally root for the first mission being to the Mun, followed by the closest following transfer-window-determined launch, which appears to be a Jool Mission.

If so, I'd be up for working on a module for a Jool mission mothership, if not perhaps a Laythe SSTO
 

Finally, I'll make sure to send a full load of 4 kerbals on the Icarus CTV when it launches for Unity Station during my turn.

Yes, I think we should definitely test the Val tech on the Mun, and the Pol and Bop tech on Minmus. We should also attempt to set up a small base on the Mun in the near future.

The CTV will be much appreciated.

I may or may not have already put a station there a while ago...

1 minute ago, Noname117 said:

One thing I must ask is if we could do multiple-person turns; say schedule 2 or more turns within a 3-day period as long as everyone in that 3-day period agrees to it. Might make the space program part of this whole thing easier

Not sure if that would work. The best I can do is accelerate the schedule to 2 days per person, but I don't know if that would work as well as I think it would.

3 minutes ago, ScriptKitt3h said:

I'm not sure how that'd maintain a continuous save structure though.

What I was thinking.

9 minutes ago, ScriptKitt3h said:

However, regardless of how a program might work, I do think my Yeager SSTO could fulfill the role of a Laythe SSTO if we do indeed run a Stock Community Space Program mission to the Jool system.

nhsiwGn.png

It's already proven itself capable of round-trip from the ground->LKO station(s)->ground, so getting towed to Jool and used on Laythe (which is even easier in many ways than Kerbin to SSTO from) is a pretty attractive prospect IMO.

Well, it's quite a beast, I'll say that. I think we need lighter craft if we're going to pull this off though. It's beautiful nevertheless.

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8 minutes ago, DMSP said:

Yes, I think we should definitely test the Val tech on the Mun, and the Pol and Bop tech on Minmus. We should also attempt to set up a small base on the Mun in the near future.

The CTV will be much appreciated.

I may or may not have already put a station there a while ago...

Not sure if that would work. The best I can do is accelerate the schedule to 2 days per person, but I don't know if that would work as well as I think it would.

What I was thinking.

Well, it's quite a beast, I'll say that. I think we need lighter craft if we're going to pull this off though. It's beautiful nevertheless.

I can see about trying to make something lighter, but in this era of KSP smaller (spaceplane) SSTOs are a bit harder to pull off well in the past (either due to heating, speed, or aerodynamics issues, or a mixture of the 3). I'll see what I can do though, and perhaps if we need a heavier crew hauler for loading up any missions beyond the Kerbin system I can bring it out and send up crew in comfort that way.

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