rexxy Posted September 11, 2016 Share Posted September 11, 2016 Agreed. Putting it into Basic Rocketry would make a lot more sense. I tried to edit the .cfg to move it, and it wouldn't load it into the game. Not sure why that would be.... Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 11, 2016 Share Posted September 11, 2016 hey I made a custom part model for this, ill post a pic of it if you want Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 11, 2016 Author Share Posted September 11, 2016 26 minutes ago, Tristonwilson12 said: hey I made a custom part model for this, ill post a pic of it if you want Please do, if I like it, I'll incorporate it with appropriate credit Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 11, 2016 Share Posted September 11, 2016 (edited) 47 minutes ago, linuxgurugamer said: Please do, if I like it, I'll incorporate it with appropriate credit I just need to put it in game, which shouldn't be to hard to do Edited September 12, 2016 by Tristonwilson12 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 12, 2016 Author Share Posted September 12, 2016 The vapor is part of the model, you will need to incorporate that. But it looks very nice. Look at how the current one works Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 12, 2016 Share Posted September 12, 2016 i did, the current one has an emitter transform which is were the vapor comes out, I just added the same transform to my model Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 12, 2016 Share Posted September 12, 2016 but for some reason when ever I import something to unity and compile it for KSP it doesn't show up in game so ive gotta figure that out Quote Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted September 14, 2016 Share Posted September 14, 2016 Hey. Looking at ksp 1.2, The new RCS effects might look good as the effect In this mod Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 16, 2016 Author Share Posted October 16, 2016 Just released update for 1.2 Quote Link to comment Share on other sites More sharing options...
Paine Norcross Posted October 23, 2016 Share Posted October 23, 2016 On 9/11/2016 at 4:36 PM, rexxy said: Agreed. Putting it into Basic Rocketry would make a lot more sense. I tried to edit the .cfg to move it, and it wouldn't load it into the game. Not sure why that would be.... I was having the same problem, and I decided to try editing the .cfg myself. It worked with no issues for me. Did yours look like this? // --- Tech tree --- TechRequired = basicRocketry Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 2, 2016 Share Posted November 2, 2016 @Fobok I set the required tech to "start" in a patch, I think this should be standard. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 (edited) On 9/11/2016 at 7:57 PM, Tristonwilson12 said: I just need to put it in game, which shouldn't be to hard to do I like it, please let me know when it's ready to incorporate. Once this is available, I'll probably make the first part available immediately, and this part a bit higher Edited November 2, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Shadriss Posted November 2, 2016 Share Posted November 2, 2016 Noticed an update dropped recently - any changes to be made aware of? Quote Link to comment Share on other sites More sharing options...
Spike88 Posted November 2, 2016 Share Posted November 2, 2016 1 hour ago, Shadriss said: Noticed an update dropped recently - any changes to be made aware of? Probably just making it 1.2.1 compatible. Quote Link to comment Share on other sites More sharing options...
Shadriss Posted November 3, 2016 Share Posted November 3, 2016 I must have missed KSP updating then... *rushes off to investigate* Quote Link to comment Share on other sites More sharing options...
Vorg Posted November 3, 2016 Share Posted November 3, 2016 This seems to have been put a bit far down the tech tree. It should really show up with LFO tanks as that is what gets vented. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2016 Share Posted December 10, 2016 This may be the greatest thing since EVE. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2016 Author Share Posted December 26, 2016 Minor update to change the tech required to initial I'm still hoping someone can make a nicer looking vent Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 26, 2016 Share Posted December 26, 2016 2 hours ago, linuxgurugamer said: Minor update to change the tech required to initial I'm still hoping someone can make a nicer looking vent So does the part just need a emitter for the smoke ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2016 Author Share Posted December 26, 2016 5 minutes ago, MeCripp said: So does the part just need a emitter for the smoke ? Yes Quote Link to comment Share on other sites More sharing options...
Scottvdken Posted December 26, 2016 Share Posted December 26, 2016 Hi, love this mod! However, after launch it seems the vapor trails glitch for me, they appear again above the top of the rocket. Are there any mods this is known to conflict with? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2016 Author Share Posted December 26, 2016 2 hours ago, Scottvdken said: Hi, love this mod! However, after launch it seems the vapor trails glitch for me, they appear again above the top of the rocket. Are there any mods this is known to conflict with? Log file, please Quote Link to comment Share on other sites More sharing options...
Dr_Goddard Posted December 27, 2016 Share Posted December 27, 2016 On 12/26/2016 at 6:53 AM, linuxgurugamer said: Minor update to change the tech required to initial I'm still hoping someone can make a nicer looking vent Hey linuxgamerguru. I will take a look for the emitter settings and post them to you. The settings took me ages to get right. They are essential for the new part to work right. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 27, 2016 Author Share Posted December 27, 2016 51 minutes ago, Dr_Goddard said: Hey linuxgamerguru. I will take a look for the emitter settings and post them to you. The settings took me ages to get right. They are essential for the new part to work right. Great, thanks Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 28, 2016 Share Posted December 28, 2016 On 12/26/2016 at 5:53 AM, linuxgurugamer said: Minor update to change the tech required to initial I'm still hoping someone can make a nicer looking vent I tried to use the stock vernor Engine and ran it back through unity but the emitter is not just a transform best i can tell it a particle emitter setting and unity got it to work some what just need to found out how to use the smoke uv that this mod uses but haven't found out how to still playing around maybe @Dr_Goddard knows how Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.