Jump to content

[1.2] Galileo's Planet Pack (development thread) [v0.9]


Galileo

Recommended Posts

HECK no! I've been building my own systems since I was 16 or so... back when DOS 6.0 first came out and LucasArts was using Extended Memory instead of Expanded Memory (or the other way around...), requiring me to figure out how to set up DOS for dual boot launches. Back before MS copied created the Windows system from the old Mac/Apple GUI.

Link to comment
Share on other sites

2 minutes ago, Shadriss said:

HECK no! I've been building my own systems since I was 16 or so... back when DOS 6.0 first came out and LucasArts was using Extended Memory instead of Expanded Memory (or the other way around...), requiring me to figure out how to set up DOS for dual boot launches. Back before MS copied created the Windows system from the old Mac/Apple GUI.

Ok that's what I figured :)  you don't cross me as a Mac guy

Link to comment
Share on other sites

1 minute ago, Galileo said:

Ok that's what I figured :)  you don't cross me as a Mac guy

THanks... I think. No, if you'll excuse me, I have to figure out how to calculate a transfer orbit 3/4 of a 1588KM circular orbit so I can get a CommSat constellation around Kerbin.

Link to comment
Share on other sites

4 minutes ago, Shadriss said:

THanks... I think. No, if you'll excuse me, I have to figure out how to calculate a transfer orbit 3/4 of a 1588KM circular orbit so I can get a CommSat constellation around Kerbin.

Not excused.  I'm not a fan of macs or the problems they have with my mods lol 

Link to comment
Share on other sites

4 minutes ago, Shadriss said:

... I thought we both agreed that those silly Mac users were troublemakers? :)

Not so much the people but the hardware they chose because I can't test on it

Edited by Galileo
Link to comment
Share on other sites

Now getting to read @Francois424 awesome Jool mission log and I saw what he did there. @Galileo

On 10/9/2016 at 11:22 PM, Francois424 said:

[ Bop ]

Everyone is in high spirits and even tho it was another week or so of travel to Bop, nobody felt bored.  Bill and Isaselle performed maintenance on the now very slim "Tylo" lander, Jeb and Val are starting to work on their future mission, Jeb wants to go to Sarnus, Val want to explore that new solar system the "Galileo Telescope" detected last September.  The other three are just catching-up with their families.  Then the alarm went up.  Time to take care of Bop.

 

Link to comment
Share on other sites

2 hours ago, JadeOfMaar said:

Now getting to read @Francois424 awesome Jool mission log and I saw what he did there. @Galileo

 

Heh, I wondered if anyone would ever catch the reference...
Then again I did not think anyone read my Jool-5 story as I get more like posting a crappy low-tech Minmus rover.

Thanks for thinking it's awesome... I really mean it.  Took forever to put that thing together :)

Link to comment
Share on other sites

19 minutes ago, Francois424 said:

Heh, I wondered if anyone would ever catch the reference...
Then again I did not think anyone read my Jool-5 story as I get more like posting a crappy low-tech Minmus rover.

Thanks for thinking it's awesome... I really mean it.  Took forever to put that thing together :)

I followed a long but i was late to the party :) i am happy you are looking at this mod as a possible continuation!

Link to comment
Share on other sites

@Francois424 Only because I put so much into helping this mod grow and tire myself out I lost track of that thread and didn't notice or hadn't the frame of mind anymore to read anything lengthy then. I really appreciate anyone's Jool 5 mission, especially because of my circumstance. I must be the one guy who designed a months-coming mothership/flagship with Jool 5 competency as the yard-stick but with probably the #1 mod not allowed for the challenge... OPT Spaceplane Parts. :) I'm going to refit that for service-- and probably have its maiden launch in this star system. In a game save type other than Sandbox. Or heck maybe build a bigger one with some inspiration from your ship.

Getting back on topic, I read and admire that you put so much into such an obviously compressed mission log, but I really admire the layout of your challenge ship and am curious to the main mod that gets you around. Those parts make me think of Solaris Hypernautics.

Link to comment
Share on other sites

1 minute ago, JadeOfMaar said:

@Francois424 Only because I put so much into helping this mod grow and tire myself out I lost track of that thread and didn't notice or hadn't the frame of mind anymore to read anything lengthy then. I really appreciate anyone's Jool 5 mission, especially because of my circumstance. I must be the one guy who designed a months-coming mothership/flagship with Jool 5 competency as the yard-stick but with probably the #1 mod not allowed for the challenge... OPT Spaceplane Parts. :) I'm going to refit that for service-- and probably have its maiden launch in this star system. In a game save type other than Sandbox. Or heck maybe build a bigger one with some inspiration from your ship.

Getting back on topic, I read and admire that you put so much into such an obviously compressed mission log, but I really admire the layout of your challenge ship and am curious to the main mod that gets you around. Those parts make me think of Solaris Hypernautics.

It was Ion-Hybrid Pack which I grabbed in 0,23 for the blue-ish starship, with NearFuturSolar for those "Trio Solar Panels". 
Originally the engines where made with a 900 ISP and consumed LFO + Electric + Ion.
I then remoded the Engines to have end-game ISP (as in Interstellar 10k+), and only use Ion/Electricity, my own version of a 250KN ion engine.
(PM me if you want more info, we're hijacking poor Galileo's thread here).

Looking forward in trying your mod Galileo.  I will probably dabble quite a lot in the new KSP1.2 + OPM when it's ready at first.  But it's on my list for sure.

Link to comment
Share on other sites

Kopernicus just updated. While the actual planet pack should work,  the SVE cfgs and scatterer will not.  I will have an update out probably tomorrow evening as I have class until 11pm and again at 7am tomorrow so I won't get anything done today. 

Link to comment
Share on other sites

The Kerbnet thing is something i need to figure out. It works but the communication stations are in position as if they are on kerbin, so some are in the water. eh  not a huge deal but still needs to be fixed

Link to comment
Share on other sites

5 minutes ago, Galileo said:

The Kerbnet thing is something i need to figure out. It works but the communication stations are in position as if they are on kerbin, so some are in the water. eh  not a huge deal but still needs to be fixed

Oooh have you checked to see if the station models that actually show on the ground are still there :P 

Link to comment
Share on other sites

10 minutes ago, Galileo said:

The Kerbnet CommNet thing is something i need to figure out. It works but the communication stations are in position as if they are on kerbin, so some are in the water. eh  not a huge deal but still needs to be fixed

 

Link to comment
Share on other sites

@Galileo Honestly, I don;t care if those stations are burning in hell right now :D finally i can give your awesome mod a test :P and have fun :confused: <-- that sort of fun

Hmm now i wonder, how would your mod work side by side with kerbal galaxy and/or OPM one? would they interfere with each other or not?

Edited by Jiraiyah
Link to comment
Share on other sites

8 minutes ago, Jiraiyah said:

@Galileo Honestly, I don;t care if those stations are burning in hell right now :D finally i can give your awesome mod a test :P and have fun :confused: <-- that sort of fun

Hmm now i wonder, how would your mod work side by side with kerbal galaxy and/or OPM one? would they interfere with each other or not?

They will interfere for sure.  

10 minutes ago, Speadge said:

 

Haha whatevs I haven't played much 1.2 so I'm not acquainted just yet

Link to comment
Share on other sites

Just now, Jiraiyah said:

Probably not. There are 27 celestial bodies in this pack many of which stretch further than opm and extra solar  so orbits will likely interfere.  

Link to comment
Share on other sites

oh i see, woot with 27 buddies, who needs those extra mods :D but if the orbits of OPM and other mods won't hit your mod's ones, would they work? i mean, is there anything in them that would not work because of the tweaks you made to galaxy?

 

<-- he is stupidly greedy for more buddies all around galaxy :wink:

Edited by Jiraiyah
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...