Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 17 minutes ago, TheWanderer05 said: As soon as the game finishes starting up, it crashes. I have no mods installed besides this and kopernicus. Any ideas? No idea. Logs would be helpful Link to comment Share on other sites More sharing options...
TheWanderer05 Posted October 3, 2016 Share Posted October 3, 2016 12 minutes ago, Galileo said: No idea. Logs would be helpful Here's a link to the four log folders on dropbox: https://www.dropbox.com/sh/nzki3ri18fqbd2x/AAAmEIacE5z6Fz8-gULobpX4a?dl=0 Hope this helps Link to comment Share on other sites More sharing options...
Fobok Posted October 3, 2016 Share Posted October 3, 2016 6 minutes ago, TheWanderer05 said: Here's a link to the four log folders on dropbox: https://www.dropbox.com/sh/nzki3ri18fqbd2x/AAAmEIacE5z6Fz8-gULobpX4a?dl=0 Hope this helps That's an out of memory error, as far as I can tell, you simply didn't have enough RAM to load everything. All right, apparently none of the life-support mods even care if you're on your home world or any other, so it didn't really matter. But, I decided to make the trips anyway, and I got a few good screenshots out of it. :-) That is a heck of a planet to land on. I can't wait to try it in a real campaign. :-) http://imgur.com/gallery/L6yTg Link to comment Share on other sites More sharing options...
TheWanderer05 Posted October 3, 2016 Share Posted October 3, 2016 (edited) 3 minutes ago, Fobok said: That's an out of memory error, as far as I can tell, you simply didn't have enough RAM to load everything. Darn. Not much i can do about that at the moment, I suppose. EDIT: Launched on 64x and it seems to be working just fine now. Edited October 3, 2016 by TheWanderer05 Solution to problem found Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 4 minutes ago, Fobok said: That's an out of memory error, as far as I can tell, you simply didn't have enough RAM to load everything. All right, apparently none of the life-support mods even care if you're on your home world or any other, so it didn't really matter. But, I decided to make the trips anyway, and I got a few good screenshots out of it. :-) That is a heck of a planet to land on. I can't wait to try it in a real campaign. :-) http://imgur.com/gallery/L6yTg Outstanding! 1 minute ago, TheWanderer05 said: Darn. Not much i can do about that at the moment, I suppose. EDIT: Launched on 64x and it seems to be working just fine now. yeah that is very important lol @Fobok how is performance btw? Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 7 hours ago, OhioBob said: I realize the need to have sunLensFlareColor = 0, 0, 0, 1, but perhaps in the ReadMe there should be instructions stating that if scatter is not installed then, for best results, Ciro.cfg should be edited so that sunLensFlareColor = 1, 0.92, 0.85, 1. I added a cfg and instructions for those who dont want to use scatterer. I didnt even think of that earlier. good catch Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2016 Share Posted October 3, 2016 Finally, setting up an album. Oh look. Gratian has ice. So are there oasis'es'es down there? Umm........ Apparently not. D: Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2016 Share Posted October 3, 2016 Jebediah's going to tour the Cathedral with Augustus. But big man Otho doesn't like visitors after hours. D: Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2016 Share Posted October 3, 2016 (edited) Here's the album (and it will grow for a while). Before I end up using up all your likes. http://imgur.com/a/nlgst It begins with a sunrise at Icarus. Just warped to daylight on Augustus. Tellumo's waving back from behind Otho. : D Edited October 3, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
OhioBob Posted October 3, 2016 Share Posted October 3, 2016 7 hours ago, Duski said: By the way, don't know if this was intended or not, but Tellumo's Atmosphere height is 40km. 7 hours ago, Duski said: By the way, don't know if this was intended or not but, Gauss' atmosphere is 400km. XD Both of those situations are intended. The atmospheres were developed using real life gas laws, so the end result are atmospheres that resemble what they would be in real life. In the case of Tellumo you have to remember that gases are compressible. When you have a planet with a high surface gravity, it's going draw that gas in and compress it into a small volume. Therefore we end up with a high surface pressure but a very shallow atmosphere. Just the opposite happens when we have a low gravity planet, the atmosphere will expand and take up more volume. This is one of the areas where the original KSP developers got it wrong. They gave Eve a deep 90 km atmosphere and Duna a shallow 50 km atmosphere. In real life it would be the other way around even though Eve's atmosphere is much more massive than Duna's. Real life can be counter intuitive sometimes. In the case of Gauss (and all the gas giants) the surface pressure is only about 1g. But more importantly, the gas has a very low molar mass. The gas giants have hydrogen-helium atmospheres while Gael and Tellumo have nitrogen-oxygen atmospheres. At the same temperature, a unit mass of hydrogen will occupy 14 times more volume than unit mass of nitrogen. For this reason gas giants have very deep atmospheres. Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 (edited) See below Edited October 3, 2016 by Galileo Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 (edited) UPDATE Version 0.6 This is a Pre-release. Expect to find things wrong and maybe a few bugs.This will only work for 1.1.3 and MUST be run in x64 bit 0.6 * Fixed Mechjeb and KER compatibility issues * Fixed artifacting around the Sun, er, Ciro * Fixed atmospheres on Augustus, Tarsiss and Hadrian * Implemented the lastest Scatterer * Renamed the Sun to Ciro. Thanks for that feature @blackrack * Included High, Medium and Low resolutions versions of SVE (It only adds about 110mb to the download) Make a save of your stock game before installing this mod. This mod replaces every stock planet and will destroy every ship you have in orbit if you try to continue a career. Start a new game to avoid this. This is your warning. DOWNLOAD HERE Edited October 3, 2016 by Galileo Link to comment Share on other sites More sharing options...
OhioBob Posted October 3, 2016 Share Posted October 3, 2016 (edited) For those who find this stuff interesting and useful, below are tables of properties for the celestial bodies in this system. Note that all planetary satellites are tidally locked to their primaries; therefore, their sidereal orbital periods and rotation periods are equal. Note that Ciro's atmosphere is currently not implemented due to it producing an artifact when viewed in the Tracking Station. The properties listed above are what Ciro's atmosphere would be if we could get it working properly. The properties listed in the game are those of the stock Sun. To compare the properties of the scaled down KSP bodies to real life celestial bodies, multiply the given distances and radii by 10, masses and gravitational parameters by 100, densities by 0.1, orbital periods and escape velocities by √10, solar luminosity by 100, atmosphere heights and scale heights by 1.25 (though atmospheres really don't have a defined edge), and to convert 6-hour days to 24-hours days multiply by 0.25. Edited October 4, 2016 by OhioBob Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted October 3, 2016 Share Posted October 3, 2016 4 minutes ago, OhioBob said: For those who find this stuff interesting and useful, below are tables of properties for the celestial bodies in this system. To compare to real life celestial bodies, multiply distances and radii by 10, masses by 100, and densities by 0.1. Hmm... Tellumo is looking quite interesting. I will have to attempt a landing on it if my computer can hold the weight of this mod. Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Author Share Posted October 3, 2016 5 minutes ago, ProtoJeb21 said: Hmm... Tellumo is looking quite interesting. I will have to attempt a landing on it if my computer can hold the weight of this mod. I'm working on a lot of performance tweaks right now. It's going very well Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 3, 2016 Share Posted October 3, 2016 52 minutes ago, OhioBob said: For those who find this stuff interesting and useful, below are tables of properties for the celestial bodies in this system. Note that Ciro's atmosphere is currently not implemented due to it producing an artifact when viewed in the Tracking Station. The properties listed above are what Ciro's atmosphere would be if we could get it working properly. The properties listed in the game are those of the stock Sun. To compare the properties of the scaled down KSP bodies to real life celestial bodies, multiply the given distances and radii by 10, masses and gravitational parameters by 100, densities by 0.1, orbital periods and escape velocities by √10, solar luminosity by 100, atmosphere heights by 1.25 (though atmospheres really don't have a defined edge), and to convert 6-hour days to 24-hours days multiply by 0.25. Ohhh hooo, I actually wanted this information to look into a thing.... Link to comment Share on other sites More sharing options...
OhioBob Posted October 4, 2016 Share Posted October 4, 2016 (edited) 30 minutes ago, Nhawks17 said: Ohhh hooo, I actually wanted this information to look into a thing.... You may have to hit refresh because I just revised the atmosphere properties. (edit) Also just found an error in a couple of the SOI calculations. In the process of fixing it now. (edit 2) Some how I managed to get Tarsiss' semimajor axis wrong. Fixing it too. Edited October 4, 2016 by OhioBob Link to comment Share on other sites More sharing options...
OhioBob Posted October 4, 2016 Share Posted October 4, 2016 (edited) Okay, I think I have all my silly mistakes fixed. The tables should be correct now. If anybody finds a discrepancy, please let me know. Edited October 4, 2016 by OhioBob Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 4, 2016 Share Posted October 4, 2016 That's pretty awesome. The tables remove the hassle of jumping to the target planet in Map View and checking its stats before going. I did a landing on Augustus to test out a new craft (but now it has twice the atmosphere it used to. I want to check that out). I also want to confirm the KER fix as it did get thrown for loops. I did encounter some known lighting bugs during my little quest. Backface lighting (from what spotlights I know not which) occurred with Iota in Map View (before I went there with HyperEdit. I was in Gael orbit). It made me think Iota had an atmosphere. While in orbit of Augustus after landing, returning, docking orbit: warping caused my lights to illuminate its surface. Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Author Share Posted October 4, 2016 (edited) 10 minutes ago, JadeOfMaar said: That's pretty awesome. The tables remove the hassle of jumping to the target planet in Map View and checking its stats before going. I did a landing on Augustus to test out a new craft (but now it has twice the atmosphere it used to. I want to check that out). I also want to confirm the KER fix as it did get thrown for loops. I did encounter some known lighting bugs during my little quest. Backface lighting (from what spotlights I know not which) occurred with Iota in Map View (before I went there with HyperEdit. I was in Gael orbit). It made me think Iota had an atmosphere. While in orbit of Augustus after landing, returning, docking orbit: warping caused my lights to illuminate its surface. Can you post screenshots? I have yet to see anything like you described Edited October 4, 2016 by Galileo Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 4, 2016 Share Posted October 4, 2016 (edited) I didn't take screenshots of glitches then but next time I go, if anything weird happens I will cap it/them. Maybe they won't happen again in this first update but I'll be watching out. Should I play again in the base release to recreate them? Or replay my mission in this first update? Edited October 4, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Author Share Posted October 4, 2016 (edited) 18 minutes ago, JadeOfMaar said: I didn't take screenshots of glitches then but next time I go, if anything weird happens I will cap it/them. Maybe they won't happen again in this first update but I'll be watching out. Ok cool. It may just be a mod that isn't playing nice with with this mod. Who knows. So many mods out there, bound to be a few that don't work or cause little bugs here and there Edited October 4, 2016 by Galileo Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 4, 2016 Share Posted October 4, 2016 19 hours ago, Galileo said: * Implemented the lastest Scatterer Maybe it's a deficiency that needed this medicine? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 4, 2016 Share Posted October 4, 2016 (edited) @OhioBob I assume there is, to a great extent, a direct correlation between the overall difficulty of each of Squad's planets and the height and bite of its atmosphere. This may have been their intention as originally, KSP is not supposed to be super-realistic and potentially confuse and irritate folks with the real detail where less surface gravity means taller atmosphere. (For example, contrasting a typical Duna landing to a landing at Tarsiss, a world with Duna's size but half its gravity and as much sky as Kerbin...I haven't been to Tarsiss so I may be talking out my butt.) I'm betting no one's going to expect that they'll fall in when they teleport to any normally safe altitude around Gauss with HyperEdit. Having known nearly nothing about atmosphere until I met you, I'd still be quite unassuming like most other folks. It may be easy to see this coming -> Novice: "Omg I'm falling!!! Why is there so much [redacted] atmosphere?!?!" ... But also easy to see an infamous challenge coming along like the Jool 5, or a semi-unavoidable and highly exploitable (and as dangerous) event like the Tylo encounter: An "Atm-Olympics" or "Atmo-Ception" thing maybe. Seeing as Gauss itself, it's moon, and its moon's moon have amazingly tall atmosphere. Edited October 4, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Author Share Posted October 4, 2016 29 minutes ago, JadeOfMaar said: it's moon, and its moon's moon have amazingly tall atmosphere. moons moons moons moons moons and moons and moons On 10/2/2016 at 6:33 PM, Duski said: Well, I got a list of bugs that I kinda encountered and a few nice screenies. http://imgur.com/a/E5xt7 Well, Gauss is going to be challenging to fly around. I won't be able to get cool low orbits. Either way, i'm still going to think of a planet description for Gael and maybe some other planets. EDIT: For now, need to reinstall SVE on there as it's not working for me. D: EDIT EDIT: By the way, what happened to Nero's striking yellow atmosphere? I thought it looked cool as. I havent changed Nero since i made it basically Link to comment Share on other sites More sharing options...
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