linuxgurugamer Posted April 10, 2018 Author Share Posted April 10, 2018 7 hours ago, leatherneck6017 said: Sorry about the wrong log. I just ran a (failed) part recovery mission with this test build DLL and I'm happy to report that the issues of it not remembering or being able to hide buttons seems to be rectified. It does still throw an exception when you click on it in to access a hidden button in the flight or map screens. Certainly not a big deal. Here's the correct log: https://www.dropbox.com/s/j651bnipf1d3gqf/output_log.zip?dl=0 Really? I only added a try/catch for where the exceptions were happening. Strange, I'll have to look at the log Look at it, I see lots of exceptions from ContractsPlus. I don't see any of the messages I expected to see. Play with it for a while, see if it happens again Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 10, 2018 Share Posted April 10, 2018 2 hours ago, linuxgurugamer said: Really? I only added a try/catch for where the exceptions were happening. Strange, I'll have to look at the log Look at it, I see lots of exceptions from ContractsPlus. I don't see any of the messages I expected to see. Play with it for a while, see if it happens again I'll keep playing using the test build. The odd thing about it when I first posted was that it was working fine for a couple of weeks, and then all of a sudden started having problems. I believe the only non-part mod I've installed lately is KRASH. About ContractsPlus, I noticed those as well. Seems to be tied to one specific Wild Blue contract. Did you notice the ArgumentNullException happening when clicking on the JC icon to show hidden icons? Spoiler Janitor's Closet: JCtoolBar, button count: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Janitor's Closet: scene: FLIGHT cnt: 0 brect, x,y: 0, 0 width, height: 38, 38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Janitor's Closet: scene: FLIGHT cnt: 1 brect, x,y: 41, 0 width, height: 38, 38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Janitor's Closet: scene: FLIGHT cnt: 2 brect, x,y: 82, 0 width, height: 38, 38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Janitor's Closet: Hover over button: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[System.String,System.UInt64].ContainsKey (System.String key) [0x00000] in <filename unknown>:0 at InputLockManager.RemoveControlLock (System.String lockID) [0x00000] in <filename unknown>:0 at ClickThroughFix.ClickThruBlocker+CTBWin.OnDestroy () [0x00000] in <filename unknown>:0 at ClickThroughFix.CBTMonitor.LateUpdate () [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2018 Author Share Posted April 10, 2018 JC has some problems I need to get to, but it's stable enough that it will be waiting until all mods are updated for 1.4 Quote Link to comment Share on other sites More sharing options...
Numerlor Posted April 11, 2018 Share Posted April 11, 2018 Closet keeps forgetting to hide parts from mods until I click Mod Filter and "refresh" it output_log Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 12, 2018 Author Share Posted April 12, 2018 23 hours ago, Numerlor said: Closet keeps forgetting to hide parts from mods until I click Mod Filter and "refresh" it Known issue, well documented in the OP, I think Quote Link to comment Share on other sites More sharing options...
Numerlor Posted April 12, 2018 Share Posted April 12, 2018 (edited) 3 minutes ago, linuxgurugamer said: Known issue, well documented in the OP, I think Can't seem to find it in there, not under known issues and couldn't find it anywhere else with a quick read through Edited April 12, 2018 by Numerlor Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 12, 2018 Author Share Posted April 12, 2018 1 hour ago, Numerlor said: Can't seem to find it in there, not under known issues and couldn't find it anywhere else with a quick read through Hmm, thought it was there. It is known, I'll add something to the oP Quote Link to comment Share on other sites More sharing options...
Cookkiiezzz Posted April 14, 2018 Share Posted April 14, 2018 Hey if i click the button nothing happens. What can i do? i use KSP 1.4.2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2018 Author Share Posted April 14, 2018 1 hour ago, Cookkiiezzz said: Hey if i click the button nothing happens. What can i do? i use KSP 1.4.2 some more info, this is rather sparse. What button, how do you click, what scene are you in, log file, etc Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted April 22, 2018 Share Posted April 22, 2018 I cant hide all and selectively unhide. most parts go missing untill i either reload the game, or exit the sbh/vab. Prolly related to the button forgetting issue thats known. Just to ad to it lol. Quote Link to comment Share on other sites More sharing options...
The_Revanchist Posted April 30, 2018 Share Posted April 30, 2018 Hey, recently started using Realism Overhaul/RP-0 and was wondering how to prune the parts labeled non-RP-0 and some tanks because there's procedural parts. I was never able to figure out pruning correctly in stock and I dont know if I need each individual part name or if it just filters based on whats in the list and what file names contain that. Any help? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 30, 2018 Share Posted April 30, 2018 22 minutes ago, The_Revanchist said: Hey, recently started using Realism Overhaul/RP-0 and was wondering how to prune the parts labeled non-RP-0 and some tanks because there's procedural parts. I was never able to figure out pruning correctly in stock and I dont know if I need each individual part name or if it just filters based on whats in the list and what file names contain that. Any help? First you have to block the parts you want to prune. The prune process uses your block list to know which parts/models to prune. Quote Link to comment Share on other sites More sharing options...
justspace103 Posted May 14, 2018 Share Posted May 14, 2018 Hey @linuxgurugamer sorry to bother you I know you have a lot of mods to update but I'm having trouble w janitors closet. I'm in version 1.4.3 and when I click the button nothing comes up. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 14, 2018 Author Share Posted May 14, 2018 11 hours ago, justspace103 said: Hey @linuxgurugamer sorry to bother you I know you have a lot of mods to update but I'm having trouble w janitors closet. I'm in version 1.4.3 and when I click the button nothing comes up. Log file, please Quote Link to comment Share on other sites More sharing options...
The Space Man Posted May 15, 2018 Share Posted May 15, 2018 Why don't any of RoverDudes mod parts show up when selecting the UmbraSpaceIndustries folder? Quote Link to comment Share on other sites More sharing options...
the_cloz Posted May 30, 2018 Share Posted May 30, 2018 is it still possible to get it for v1.3.1? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted May 31, 2018 Share Posted May 31, 2018 3 hours ago, the_cloz said: is it still possible to get it for v1.3.1? https://github.com/linuxgurugamer/JanitorsCloset/releases/tag/0.3.3 Quote Link to comment Share on other sites More sharing options...
the_cloz Posted May 31, 2018 Share Posted May 31, 2018 thx. and well... sorry for my stupidity. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 2, 2018 Share Posted June 2, 2018 So ran into a nuisance issue with TJC, the "hide/show unpurchased" filter only seems to work in the top-level parts menu, not the default filter by function menu. In the function menu, only purchased parts are showing for me. Quote Link to comment Share on other sites More sharing options...
General Apocalypse Posted June 5, 2018 Share Posted June 5, 2018 I always needed the PermaPrune option in my life. 10/10 IGN Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 6, 2018 Share Posted June 6, 2018 Was / is it this mod that provides a popup tooltip on a part stating what mod it's from? I'm suddenly *not* seeing them, and not sure where to start troubleshooting. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2018 Author Share Posted June 6, 2018 4 hours ago, Beetlecat said: Was / is it this mod that provides a popup tooltip on a part stating what mod it's from? I'm suddenly *not* seeing them, and not sure where to start troubleshooting. Yes Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 6, 2018 Share Posted June 6, 2018 4 hours ago, linuxgurugamer said: Yes Groovy. I'll do the post log+screenshot thing the next time I'm sitting at KSP. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2018 Author Share Posted June 6, 2018 1 hour ago, Beetlecat said: Groovy. I'll do the post log+screenshot thing the next time I'm sitting at KSP. First check the settings to be sure it wasn't disabled Quote Link to comment Share on other sites More sharing options...
Hojoz Posted June 12, 2018 Share Posted June 12, 2018 On 5/14/2018 at 2:31 AM, justspace103 said: Hey @linuxgurugamer sorry to bother you I know you have a lot of mods to update but I'm having trouble w janitors closet. I'm in version 1.4.3 and when I click the button nothing comes up. I have this issue too in the same KSP version and would love to help via sharing my log file, but where can I find it? Quote Link to comment Share on other sites More sharing options...
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