FullMetalMachinist Posted September 15, 2016 Share Posted September 15, 2016 (edited) 7 minutes ago, SpaceastronautX said: I had a question, who knows the password of the steam Beta? It's an open beta, no password needed. Edited September 15, 2016 by FullMetalMachinist Link to comment Share on other sites More sharing options...
TheJangleMan Posted September 15, 2016 Share Posted September 15, 2016 On 9/13/2016 at 7:25 PM, Badie said: I accidentally clicked quote on this, and couldn't remove the quote.... Link to comment Share on other sites More sharing options...
0111narwhalz Posted September 15, 2016 Share Posted September 15, 2016 5 minutes ago, TheJangleMan said: I accidentally clicked quote on this, and couldn't remove the quote.... If you are on desktop, ctrl-RMB on it and select "delete." If you're on mobile, may the Breaker grant you mercy. Link to comment Share on other sites More sharing options...
SpartanJack17 Posted September 15, 2016 Share Posted September 15, 2016 Has anyone managed to get the program for patching the prerelease tot the latest version working? I can't get it to recognise the games install folder. Link to comment Share on other sites More sharing options...
Space Kadet Posted September 15, 2016 Share Posted September 15, 2016 Heres a question, has this version stopped things sliding about on eve? Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, SpartanJack17 said: Has anyone managed to get the program for patching the prerelease tot the latest version working? I can't get it to recognise the games install folder. I took a copy of my clean 1.1.3 install, downloaded and ran the 1.1.3 -> 1.2-pre patch. So far it has worked like a charm. Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted September 15, 2016 Share Posted September 15, 2016 squad , just slow down a bit with those updates , you're doing it too fast xD Link to comment Share on other sites More sharing options...
SpartanJack17 Posted September 15, 2016 Share Posted September 15, 2016 29 minutes ago, Curveball Anders said: I took a copy of my clean 1.1.3 install, downloaded and ran the 1.1.3 -> 1.2-pre patch. So far it has worked like a charm. Huh, weird. Wonder why it won't work for me. Maybe because the game isn't installed on the C drive? IDK. Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 15, 2016 Share Posted September 15, 2016 24 minutes ago, SpartanJack17 said: Huh, weird. Wonder why it won't work for me. Maybe because the game isn't installed on the C drive? IDK. I tried me F: drive too, just for you my friend Copied my clean KSP_1_1_3 to F:\ Ran the downloaded KSPx64-Patch-1.1.3-To-1.2.exe Selected F:\KSP_1_1_3 and let it do it's thing. Ran F:\KSP_1_1_3\Launcher.exe and watched it download patcher.exe (it might work one day) Started a new career game and launched a basic flea hopper. No Issues. Link to comment Share on other sites More sharing options...
steve_v Posted September 15, 2016 Share Posted September 15, 2016 (edited) 1 hour ago, Curveball Anders said: I took a copy of my clean 1.1.3 install, downloaded and ran the 1.1.3 -> 1.2-pre patch. So far it has worked like a charm. I took a copy of my clean 1.1.3 install, downloaded and ran the 1.1.3 -> 1.2-pre patch. I could only find a Windows binary, so I opened it in wine... Didn't work at all. Where's the patcher at SQUAD, you know, the one you were going to fix for the 1.2 pre-release? 11 minutes ago, Curveball Anders said: watched it download patcher.exe (it might work one day) At this rate, I have my doubts. To elaborate, from the bugtracker: Quote Updated by TriggerAu about 1 year ago From recollection the patcher broke a whiles ago, and it was maintained by one of the staff who have left Squad. Doesnt mean this shouldn't be fixed, but just for info Seen zero progress on fixing it since then, it worked again for one release (untouched AFAICT) then promptly broken again. Quote Updated by Ted about 1 year ago Status changed from New to Being Worked On Assignee set to Ted % Done changed from 0 to 30 Unfortunately we're having long-term server migration issues which meant we had to deactivate some of the more non-critical services (namely the patcher and a few redmine plugins). We are working to resolve it as soon as is possible. Once the servers are restored, the patcher should be back up and operational on all platforms - a massive bonus for hotfixes. Yeah, right. This bug report is now closed. The patcher still does not work. Edited September 15, 2016 by steve_v Fix quotes Link to comment Share on other sites More sharing options...
blejzu Posted September 15, 2016 Share Posted September 15, 2016 9 hours ago, 0111narwhalz said: Try turning off the Space Center Crew. Fixed it for me. Thank you, sir! It helped. I fiddled a lot with graphics settings (turned off everything) but didn't think about removing kerbal engineers Link to comment Share on other sites More sharing options...
scola_p Posted September 15, 2016 Share Posted September 15, 2016 Finally got an hour or so to try it and... so shiny. The new fonts are fantastic. Re-entry seems more forgiving, but I did break my antenna trying to send a flying crew report. And I have had to remember how to calculate delta-v. Nice to have a refresher! Kudos Squad chaps! Link to comment Share on other sites More sharing options...
Serpens Solidus Posted September 15, 2016 Share Posted September 15, 2016 Game refuses to load :(. What do I do? Fresh Win64 Full Game install from the store. Spoiler Link to comment Share on other sites More sharing options...
steve_v Posted September 15, 2016 Share Posted September 15, 2016 (edited) 3 minutes ago, Serpens Solidus said: What do I do? Post logs, for a start. Probably best to open a new thread in the tech support section for that. Read this for log locations etc. Edited September 15, 2016 by steve_v Link to comment Share on other sites More sharing options...
Vikins Posted September 15, 2016 Share Posted September 15, 2016 (edited) del Edited September 15, 2016 by Vikins Link to comment Share on other sites More sharing options...
E-Rikkie Posted September 15, 2016 Share Posted September 15, 2016 played for about 2 hours yesterday, started a new career on a clean install on linux, no issues so far, great job! have 1 question though, did a quick search but couldn't find the answer, in the tech tree i saw parts with a different background color, what are those? never noticed them in 1.1.3 Link to comment Share on other sites More sharing options...
_stilgar_ Posted September 15, 2016 Share Posted September 15, 2016 (edited) On 9/14/2016 at 2:22 AM, genbrien said: -Conic patch draw mode Let's say you are orbiting Mun. Game can draw your orbit differently - as a circle around Mun, as a wobbly line around Kerbin or stuff like that. This is most apparent when you are changing SOI - It could draw only path as seen from Kerbin, from Mun or both. That's what this setting does. Pick the one you like most. On 9/14/2016 at 2:22 AM, genbrien said: -Conic Patch Limit How many SOI changes it should draw. If you have Mun encounter, then Mun escape, then Minmus encounter/escape and maybe Mun again, followed by Kerbin escape. Set it low to only draw the first, set it to max to see everything On 9/14/2016 at 2:22 AM, genbrien said: -Orbital Drift Compensation This is a fix for orbital drift bug. Always leave enabled, unless you know what you are doing (you are playing large scale system mod for example) On 9/14/2016 at 2:22 AM, genbrien said: -Ease in gravity This prevents bouncy craft on load (just like KJR) On 9/14/2016 at 2:22 AM, genbrien said: -Verbose Logging I guess it prints more info to the log. Not important for gameplay. Edited September 15, 2016 by _stilgar_ Link to comment Share on other sites More sharing options...
TopHeavy11 Posted September 15, 2016 Share Posted September 15, 2016 There was a image that showed ALL of the engines being revamped and overhauled. Was this picture real, and all the parts are how the are in the picture is how they are in-game, or was this purely concept. Here's it is. Link to comment Share on other sites More sharing options...
GluttonyReaper Posted September 15, 2016 Share Posted September 15, 2016 18 minutes ago, TopHeavy11 said: There was a image that showed ALL of the engines being revamped and overhauled. Was this picture real, and all the parts are how the are in the picture is how they are in-game, or was this purely concept. Here's it is. It's just a concept for now, but the 1.25m engines (+some tanks and the Mk1 Pod) have been released as a mod (subject to change, of course). Link is at the bottom of the OP of this thread. Link to comment Share on other sites More sharing options...
KerbMav Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, _stilgar_ said: This is a fix for orbital drift bug. Always leave enabled, unless you know what you are doing (you are playing large scale system mod for example) There is a problem with this option and x-times bigger star systems? Link to comment Share on other sites More sharing options...
_stilgar_ Posted September 15, 2016 Share Posted September 15, 2016 17 minutes ago, KerbMav said: There is a problem with this option and x-times bigger star systems? The dev who wrote the fix said that the orbital drift is gone except for every high orbit, which isn't usually the problem, unless you are doing Sun dive or other weird Eeloo orbits... or you are using resized solar system. So, if you are experiencing heavy orbital drift using such mods, you may consider disabling this. Link to comment Share on other sites More sharing options...
ISE Posted September 15, 2016 Share Posted September 15, 2016 (edited) New to bug tracking and stuff, so comments and directions on where to post this next time would be great. Crashed into ground and this happened, here is my log. Edited September 15, 2016 by ISE Correction Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 15, 2016 Share Posted September 15, 2016 2 hours ago, TopHeavy11 said: There was a image that showed ALL of the engines being revamped and overhauled. Was this picture real, and all the parts are how the are in the picture is how they are in-game, or was this purely concept. Here's it is. Wow, those look really cool. Now I want to build,them, heh Link to comment Share on other sites More sharing options...
TopHeavy11 Posted September 15, 2016 Share Posted September 15, 2016 Just now, Angel-125 said: Wow, those look really cool. Now I want to build,them, heh Yea, do a pork-alike mod! Link to comment Share on other sites More sharing options...
Leafbaron Posted September 15, 2016 Share Posted September 15, 2016 Just got play the pre-release yesterday night and wow! it is feeling very optimized and I am loving the comnet and the science container! Porkjets parts overhaul looks fantastic! cannot wait to play again later tonight! -leafy Link to comment Share on other sites More sharing options...
Recommended Posts