Jiraiyah Posted January 9, 2018 Share Posted January 9, 2018 (edited) @linuxgurugamer I know that i should probably produce a log file but, the thing is that the game won't crash, but it just freezes in the loading screen near the end when i add this mod, here is a screen shot, i even left this screen open for 20 minutes and nothing happens it only happens with this mod in the list. i'm not sure if the log file in the middle of loading screen like this would be useful or not and which log file can help us here ok, i think I found the problem in KSP.log in the root of game folder, take a look : [LOG 23:20:37.912] FSCoolant not found in resource database. Propellant Setup has failed. [ERR 23:20:37.913] Module ModuleEngines threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 [WRN 23:20:37.917] Could not create PartResource of type 'FSCoolant [LOG 23:20:37.947] PartLoader: Part 'SXT/Parts/Aviation/Engine/propEngines/eFan/SXTeFan' has no database record. Creating. [LOG 23:20:37.953] DragCubeSystem: Creating drag cubes for part 'SXTeFan' Edited January 9, 2018 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 9, 2018 Author Share Posted January 9, 2018 Ok, couple of things: I wonder if you might have more than one copy of MM installed, that text overwriting other text is something indicative of that Please remove the SETIrebalance and try again. Your screen is showing errors specific to that mod, so might as well remove those errors before troubleshooting this After that, if it still happens, then send me the output_log.txt Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 9, 2018 Share Posted January 9, 2018 (edited) 23 minutes ago, linuxgurugamer said: Ok, couple of things: I wonder if you might have more than one copy of MM installed, that text overwriting other text is something indicative of that Please remove the SETIrebalance and try again. Your screen is showing errors specific to that mod, so might as well remove those errors before troubleshooting this After that, if it still happens, then send me the output_log.txt take a look at the post again, provided some info from a log file no, there is one single instance of module manager, and the error i get, i don't think it has anything to do with those errors from seti (he has tons of older module manager patches) ok, tried without seti balance mod, but the problem is still there. my game instance is really heavily modded, i have no idea what can cause that null point exception Edited January 9, 2018 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 9, 2018 Author Share Posted January 9, 2018 42 minutes ago, Jiraiyah said: [LOG 23:20:37.912] FSCoolant not found in resource database. Propellant Setup has failed. [ERR 23:20:37.913] Module ModuleEngines threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 This is definitely the problem. Do you have Firespitter installed, cause FSCoolant comes from that Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 9, 2018 Share Posted January 9, 2018 Ouch, you nailed it sir, when i saw Fire Spitter in your mod's zip file i thought it's only the plugin that i installed from rover dude's mod, dang it. thanks for help Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 9, 2018 Author Share Posted January 9, 2018 18 minutes ago, Jiraiyah said: Ouch, you nailed it sir, when i saw Fire Spitter in your mod's zip file i thought it's only the plugin that i installed from rover dude's mod, dang it. thanks for help Your welcome Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 10, 2018 Share Posted January 10, 2018 (edited) 5 hours ago, Jiraiyah said: I know that i should probably produce a log file but, the thing is that the game won't crash For future reference, this doesn't matter. The output log is in a open write state from the moment the game starts until it crashes or shuts down so at any point you can open it to see what's been logged so far (maybe not on all OSes?) Edited January 10, 2018 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
ProjectXa3 Posted February 2, 2018 Share Posted February 2, 2018 Question: Would you like to post some form of description, for those of us in the room who don't already know, of what exactly it is that's in this mod? Like, in detail? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2018 Author Share Posted February 2, 2018 6 hours ago, ProjectXa3 said: Question: Would you like to post some form of description, for those of us in the room who don't already know, of what exactly it is that's in this mod? Like, in detail? I added a link to the original thread, but here it is again: Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 7, 2018 Share Posted February 7, 2018 Many parts contained in this excellent mod are displayed solid grey outside of the hangar... eunning version 1.3.1 32 bits on windows.... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2018 Author Share Posted February 7, 2018 11 hours ago, Davaeron said: Many parts contained in this excellent mod are displayed solid grey outside of the hangar... eunning version 1.3.1 32 bits on windows.... Are you running dx11 or opengl? If the parts are showing properly in the hanger, then it's not a problem with the mod. Please provide a log file so the actual cause can be determined Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 7, 2018 Share Posted February 7, 2018 2 hours ago, linuxgurugamer said: Are you running dx11 or opengl? If the parts are showing properly in the hanger, then it's not a problem with the mod. Please provide a log file so the actual cause can be determined I was forcing openGL as some say it's less demanding for the RAM but since I only run 4 mods I reverted to the default directX ( not sure which one) and everuthing is back to normal. Btw I'm a big plane enthusiast and just for the nice cockpits this mod is amazing! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2018 Author Share Posted February 7, 2018 24 minutes ago, Davaeron said: I was forcing openGL as some say it's less demanding for the RAM but since I only run 4 mods I reverted to the default directX ( not sure which one) and everuthing is back to normal. Btw I'm a big plane enthusiast and just for the nice cockpits this mod is amazing! openGL is easy on memory, but as you found out, sometimes it causes problems. glad it all worked out Quote Link to comment Share on other sites More sharing options...
theonegalen Posted February 7, 2018 Share Posted February 7, 2018 3 hours ago, Davaeron said: I was forcing openGL as some say it's less demanding for the RAM but since I only run 4 mods I reverted to the default directX ( not sure which one) and everuthing is back to normal. Btw I'm a big plane enthusiast and just for the nice cockpits this mod is amazing! Have you seen AirplanePlus? As a fellow airplane enthusiast, it's one of my absolute favorite mods as well. Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 7, 2018 Share Posted February 7, 2018 1 hour ago, theonegalen said: Have you seen AirplanePlus? As a fellow airplane enthusiast, it's one of my absolute favorite mods as well. ***reajust jaw*** I'll need to call sick tomorrow at job because of you! Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 8, 2018 Share Posted February 8, 2018 Me again. Ineed help with j-414 engine. It snaps to fuselage and wings like lets say a precooler but when I simulate...they fall of. What is the proper way to mount them? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 9, 2018 Author Share Posted February 9, 2018 15 hours ago, Davaeron said: Me again. Ineed help with j-414 engine. It snaps to fuselage and wings like lets say a precooler but when I simulate...they fall of. What is the proper way to mount them? Not enough info. Video needed Quote Link to comment Share on other sites More sharing options...
PirateofAE Posted February 9, 2018 Share Posted February 9, 2018 (edited) Having issue with SXT. https://imgur.com/UdBP5CD Finally narrowed down to the SXTTubeAntenna part, Mod list; https://imgur.com/l5xycqT , CKAN install and .craft file; https://pastebin.com/DUmaY4Em Steps to reproduce, Aero FX settings to max, Immediate 70 degree on launch, staging on empty; burn to 15-17km then slowly flatten to 10 degrees at 25, burn till aero effects start and progress Edit: Made a quick video record, forgot g force has it built in, forgot to set mic to not record so you'll hear me coughing around1 min in(i then mute my mic) The issue starts ~4:15 Edited February 9, 2018 by PirateofAE adding video record Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 9, 2018 Share Posted February 9, 2018 5 hours ago, linuxgurugamer said: Not enough info. Video needed All right here it is in video. LINK : MODS and Versions : KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 8.1 (6.3.0) 64bit 000_AT_Utils - 1.5 Firespitter - 7.6 Kerbal Engineer Redux - 1.1.3 KSP-AVC Plugin - 1.1.6.2 Infernal Robots - 2.0.14 RetractableLiftingSurface - 0.1.5 SXTContinued - 0.3.20 ThrottleControlledAvionics - 3.5 TweakScale - 2.3.7 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 9, 2018 Author Share Posted February 9, 2018 Ok. It's a KSP bug, triggered by the way you are adding them. The fact that the plane jumped up in the air was significant. Install this mod, it may help: Also, upload the craft file somewhere so I can take a look at it and try to reporoduce it 2 hours ago, PirateofAE said: Having issue with SXT. https://imgur.com/UdBP5CD Finally narrowed down to the SXTTubeAntenna part, Mod list; https://imgur.com/l5xycqT , CKAN install and .craft file; https://pastebin.com/DUmaY4Em Steps to reproduce, Aero FX settings to max, Immediate 70 degree on launch, staging on empty; burn to 15-17km then slowly flatten to 10 degrees at 25, burn till aero effects start and progress Edit: Made a quick video record, forgot g force has it built in, forgot to set mic to not record so you'll hear me coughing around1 min in(i then mute my mic) The issue starts ~4:15 So the issue is the aero effects? First, you need to do a clean install with only this mod and see if you can get it reproduced. Those effects look strange, but I have no idea what would be causing it. A log file would also be useful Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 9, 2018 Share Posted February 9, 2018 @ linuxgurugamer Thanks there it is : http://www.filedropper.com/albatros Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 9, 2018 Author Share Posted February 9, 2018 Hitting F3 right after the explosions shows the following: J-414 Jaguar Afterburning Turbofan VTOL collided into J-414 Jaguar Afterburning Turbofan VTOL T-414 Jaguar Afterburning Turbofan VTOL collided into Runway Jet engines can't be surface attached, they need to go into something. You also didn't have any air intakes. I assume you put those engines on the front for power, but that's the wrong place for them. Actually, I got the plane flying with only two of the engines, but the vrersion I updated for you has 6 on the wings. You also didn't build it with symmetry, my version has it, makes it much easier to build I've gotten your plane working, you can get it here: https://www.dropbox.com/s/g8wuvdkpm091b56/Albatros.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
Davaeron Posted February 9, 2018 Share Posted February 9, 2018 2 hours ago, linuxgurugamer said: Hitting F3 right after the explosions shows the following: J-414 Jaguar Afterburning Turbofan VTOL collided into J-414 Jaguar Afterburning Turbofan VTOL T-414 Jaguar Afterburning Turbofan VTOL collided into Runway Jet engines can't be surface attached, they need to go into something. You also didn't have any air intakes. I assume you put those engines on the front for power, but that's the wrong place for them. Actually, I got the plane flying with only two of the engines, but the vrersion I updated for you has 6 on the wings. You also didn't build it with symmetry, my version has it, makes it much easier to build I've gotten your plane working, you can get it here: https://www.dropbox.com/s/g8wuvdkpm091b56/Albatros.craft?dl=0 OK" thank you very much. I did not know you had to insert the engine into a precooler, fuel tank or fuselage. It look nice. On a side note, I did not used symmetry because it produces this result: https://imgur.com/a/aMQol but if I place one without symmetry and aim its vectoring thrust downward, I then ALT-click it and place it back with symmetry I get the perfect result. The front engine were there to make it a VTOL with the help of Throttle Controlled Avionics 1.4.1 but even with most of it's fuel out and many more engine it is a design too heavy for that. Maybe with rocket engine. Many thanks for your time. I shall make a nice ( and lighter ) cargo vtol ! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 15, 2018 Author Share Posted February 15, 2018 New release, 0.3.21: Nerva CoM offset Wing CoM Wing fuel & lift 2.5m LF tank volume Update fuelTank.cfg missing s at the end of bulkheadProfiles Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted February 15, 2018 Share Posted February 15, 2018 On 09/01/2018 at 8:05 PM, linuxgurugamer said: Ok, couple of things: I wonder if you might have more than one copy of MM installed, that text overwriting other text is something indicative of that Please remove the SETIrebalance and try again. Your screen is showing errors specific to that mod, so might as well remove those errors before troubleshooting this After that, if it still happens, then send me the output_log.txt I vaguely recall Module Manager being a bit smarter about multiple copies than it seems to be now. However, if you have had MM-related problems, it's worth deleting the MM cache files in Gamedata. It means you'll make a clean start, and it meant I had about 10% few MM patches installed. I've also removed a few segments. I don't, for example, use the Trucks, so I moved ~/SXT/Parts/ into a zipfile, which sits there as a reminder of what I did. Quote Link to comment Share on other sites More sharing options...
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