RaendyLeBeau Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) dear all, many thanks to @Nansuchao !! so now the heatshield re-entry look very stable. here few pictures http://imgur.com/gallery/LGl7q Spoiler // // -> Edited November 19, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 19, 2016 Author Share Posted November 19, 2016 dear all, so just finished assembling in Unity the SRB for the AVALON Interstage. here a cinematic preview. - enjoy, cheers Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 23, 2016 Author Share Posted November 23, 2016 (edited) hello all, after the first project sketches I created the heavy-lifter stage (code name 'ARTUS') with blender. Hope this ding also goes up stably. - so without FS-extender you get this stage NOT in the VAB. in. Well, as it will turn out to be in the next days. At least I have not yet found a suitable transporter stage would be cool it would work. http://imgur.com/a/As1Kf http://imgur.com/a/6VUQl here few pictures total height ca.95m - comparison with mk1-2 Edited November 23, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 24, 2016 Author Share Posted November 24, 2016 (edited) hi all, Here are a few pictures during the development phase of the new lateral SRB and decoupler for the XL Heavy Lifter Stage .. Hope you have fun http://imgur.com/gallery/ao4Ly XL SRB - stabilizing aereo fins on top Edited November 24, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 25, 2016 Author Share Posted November 25, 2016 (edited) Here is a *concept preview Heavy Lifter Stage (s1) coupling mechanism with subsequent stage2 * Unity preview but no test yet .. honestly no idea whether it behaves as expected In the beginning concept it was a mech. Decoupler with 4 gripper tweezers. But no idea how to realize alone with belnder + unity. - think is not possible. Therefore a simple giant decoupler. This concept is however difficult because of the implementation with collider .. iam estimated that the stage above can not be detached. - Let's see what the next test flights for results will bring. you can see more here http://imgur.com/gallery/BtTA5 Edited November 25, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 26, 2016 Author Share Posted November 26, 2016 (edited) dear all, After several starts I could build a stable stage connection adapter. Is a little poodley, but on the whole, his work is good. The route to LKO / LEO is very stable and balanced.The concept is now ready for flight. Much work is still in the configuration fine-tuning and not to forget 95% is not yet graphically texturiert. here as usual - last clip from 'testflight-series' Edited November 26, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 26, 2016 Author Share Posted November 26, 2016 (edited) dear all, so just finished assembling the whole STS. Of course, there are again some small errors. Now there is a lot to do. The 1 Stage (ARTUS) has a lot of power and can handle the freight of stage 2-3. - the stage adapter works well, but could be improved. http://imgur.com/gallery/cuuhV Here still as usual - testflight -series clip - this time a walk through the STS .. is really a huge thing! cheers Edited November 26, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 26, 2016 Author Share Posted November 26, 2016 how decoupling the Stage Adapter ? here is the answer Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 28, 2016 Author Share Posted November 28, 2016 (edited) hi all, so i designed a possible new Habitat Cupola module (created as addon unit - without attached upperstage) - Think would be useful as core modules for the construction of a larger space station in LEO http://imgur.com/a/wegBP here first concepts Edited November 29, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) Here is a preview of the IVA structure of the SS-Avalon - as it is now planned, 20 kerbals can fly with them. Of course it would have had more space if the fuel tanks were not considered. I thought it was more exciting just to consider this as if it had been realistic. here full album of IVA concept : https://i.imgur.com/a/qXgIT Edited November 29, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
mechanicH Posted December 13, 2016 Share Posted December 13, 2016 Holy crap That is HUGE, I LOVE IT. Link to comment Share on other sites More sharing options...
Kertech Posted December 20, 2016 Share Posted December 20, 2016 Those are beautiful!! Cannae wait Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 21, 2016 Author Share Posted December 21, 2016 (edited) Dear children, punctually for Christmas, santa claus brings us a present. i hope you enjoy it Cheers all & have a good Christmas! raendy Edited December 21, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 24, 2016 Author Share Posted December 24, 2016 (edited) hi all, I'm currently reading the good article by frizzfrank - is not an easy read - I hope I can create it own launchClamp solved ! Edited December 29, 2016 by RaendyLeBeau -corrctur Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 25, 2016 Author Share Posted December 25, 2016 (edited) Had completely failed Holy sh..t, after so many try I give it up. I would have imagined the whole topic easier. In addition, the animations do not work - I have been working since ksp1.2 with Unity version5. ... really tiring Edited December 29, 2016 by RaendyLeBeau Had completely failed to make launch clamp Link to comment Share on other sites More sharing options...
Nansuchao Posted December 25, 2016 Share Posted December 25, 2016 @RaendyLeBeau have you tried to contact NecroBones? Probably him or RoverDude can help you. Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 26, 2016 Author Share Posted December 26, 2016 5 hours ago, Nansuchao said: @RaendyLeBeau have you tried to contact NecroBones? Probably him or RoverDude can help you. thanks my friend. In the meantime, I once again started a trial - and now realized what the points are to be observed.- yes took me a while and took me 3 beer tasted ..Here a first prototype. - it is important to understand the context and structure of the following three components: MODULE { name = LaunchClamp trf_towerPivot_name = CapRoot trf_towerStretch_name = TowerStrech_Root trf_anchor_name = AnchorRoot trf_animationRoot_name = ClampRoot anim_decouple_name = PLC03Clip } @NecroBones thnx for his tutorial - its helps me very much. Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 26, 2016 Author Share Posted December 26, 2016 (edited) hi all, here as usual a clip -cheers Edited December 26, 2016 by RaendyLeBeau launch clamp prototype - clip Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 28, 2016 Author Share Posted December 28, 2016 (edited) After some instructive experiments with the topic 'launch-clamp' I am finished tonight with the first really "fat" Lauch-clamp part!In short, it is massive-huge, large and sufficiently stable to let the "Duna-direct Taxi" STS AVALON start in any weather!Proud - it is here the "ALC20-59"! http://imgur.com/gallery/CZHWo By the way if someone is interested in the name: The ALC20-59 has been designed for the first stage of AVALON. "A" stands for Avalon "LC" for launch Clamp, "20" stands for RacketDameter "-59" stands for the LBSI launch Clamps.such as. LC-05 - the smaller brother of ALC20-59. @Nansuchao - Github update with finished parts will follow as soon as possible! Edited December 28, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 28, 2016 Author Share Posted December 28, 2016 (edited) here as usual for conclusion - Yes ! that was fun ! Edited December 28, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
Puggonaut Posted December 28, 2016 Share Posted December 28, 2016 Subbed , love using the Rocket Factory Mod , this one looks even more epic . Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 29, 2016 Author Share Posted December 29, 2016 10 hours ago, Puggonaut said: Subbed , love using the Rocket Factory Mod , this one looks even more epic . I hope I have time to create Rocket-Factory 2 - but only after AVALON Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 30, 2016 Author Share Posted December 30, 2016 (edited) Yesterday I created realistic calculations regarding volume and mass of the Avalon STS. While I was quite amazed. All components including engines must undergo a thorough check. Here a few calculations: To put it briefly: the whole STS became much heavier ! she has gained weight over Christmas Spoiler - ************************************************************************************************** Fueltank charging calculation for : "Heavy-Lifter FuelTank_ARTUS" - Stage 1 **************************************************************************************************............................................................................ general short overview: Everything in Kerbal Space Program uses the Metric system Distances are measured in (kilo)metres Masses are measured in metric tons (this applies to both parts and fuels). - Xenon Gas is measured as mass per unit not volume: 0.1 kg per unit - All other gasses are 5kg per unit Volumes (for all other liquid fuel, oxidizer, monopropellant, solid fuel etc) are measured as 2-2.5 litres per unit. (*) 1 unit of liquid fuel weighs exactly 5 kg. Oxidizer weighs the same as liquid fuel. see fuel, oxidizer, etc. densities in /KSP/GameData/Squad/Resources/ResourcesGeneric.cfg............................................................................ used calculation tools ( The blender calculation tools I find not suitable (3d print volume calc.) ********************************************************************** https://www.crownoilenvironmental.co.uk/tank-size-calculator http://www.handymath.com/cgi-bin/cylinder.cgi ********************************************************************** Stage 1 Dimension : vertical cylindrical tank dimensions: 21m diameter x 80m height Measurement units (mm) Diameter 21000 Length 80000 Liquid Height 21000 (level of Fueltank payload) --------------------------------------------------------------------------- Results Measurement Tank Capacity Tank Contents Litres 27708847.2L 27708847.2L m3 27708.85m3 27708.85m3 Gallons (UK) 6095087.41 gal 6095087.41 gal Gallons (US) 7319901.58 gal 7319901.58 gal Barrels 174283.38 barrels 174283.38 barrels ft3 978529.63ft3 978529.63ft3 --------------------------------------------------------------------------- from : http://wiki.kerbalspaceprogram.com/wiki/Fuel_tank "In the part configuration the dry mass is given and the resources are given in a volumetric unit. To calculate the mass of the fuel and the mass fully fueled, wet mass, the density is also required. In general the mass of one type of fuel is: mFUEL = vFuel * pFuel mFUEL = 27708.85m³ * 0.005 mFUEL = 138.54425 ?? [mFUEL] is the mass of the fuel [vFuel] is the volume of the fuel [pFuel] is the density of the fuel Because all stock tanks, except the liquid fuel and oxidizer tanks, use only one type of fuel the sum of the different fuels in the tank is not required. And because the liquid fuel and oxidizer have the same density, the volumes can be added before converted into mass. [mFuel-lf/ox] = ([Vlf] + [Vox]) * [plf/ox] = ([Vlf] + [Vox]) * 0.005 Tonns/Unit [mwet-lf/ox] = [mdry] + [mFuel-lf/ox] = [mdry] + ([Vlf] + [Vox]) * 0.005 Tonns/Unit [mFuel-lf/ox] is the fuel mass of the liquid fuel/oxidizer mixture [mwet-lf/ox] is the wet mass of a tank with liquid fuel/oxidizer mixture [mdry] is the dry mass [Vlf] and [Vox] are the volume of liquid fuel and oxidizer [plf/ox] is the density of liquid fuel and oxidizer (they are the same) -------------- The Rockomax X200-16 Fuel Tank for example: Based on some rough in-game measurements it is approximately 0.67·1.25 meters tall with a radius of 1·1.25 meters (1.25 is the rescale factor!). This would give the tank/stage a real world volume of around 4110.9 liters (4.1109 m³). Dividing the tank's actual in-game fuel capacity (720 unit + 880 unit = 1600 unit) with this volume, the result is 389.2 unit/m³. (389.2 * 4.1109m³=16000) -> in KSP we spend 389.2 unit/m³ ! (liquid fuel and oxidizer have the same density 0.005) calculation :-> 27708.85m³ * 389.2 = 10784284.42 unit (total on whole 'Artus'S1 Tank) If we count with 0.8 ratio for volumetric usage efficiency (real life example: 80% for the Saturn V's stages), then 1 unit = 2.0555 liters. (*) The reason the entire volume is not used is because the actual fuel tank is a pressure vessel with rounded ends inside the cylindrical stage. The tanks itself are also insulated to keep the cryogenic fuels from boiling away to quickly. As the tanks of the liquid fuels and solid fuels has better volumetric usage efficiency, we can estimate the volume of 1 unit is about 2-2.5 liters. ********************************************************************** total kerbal unit ammount 10784284.42 10'784284.42 * 0.8 (volumetric usage efficiency 80%) = 8'627427.536 roughly Round off to : 8'500'000.0 in game kerbal unit for "Heavy-Lifter FuelTank_ARTUS" - Stage 1 - - Spoiler ************************************************************************************************** Fueltank charging calculation for : LBSI_Avalon-TransferStage-Fueltank************************************************************************************************** Calculation mass relation: vertical cylindrical tank dimensions: 9m x 23.5m Measurement units (mm) Diameter 9.0 m Length 23.5m Liquid Height 23.5m Measurement Tank Capacity Tank Contents Litres 1495005.4L 1495005.4L m3 1495.01m3 1495.01m3 Gallons (UK) 328854.84 gal 328854.84 gal Gallons (US) 394938.57 gal 394938.57 gal Barrels 9403.3 barrels 9403.3 barrels ft3 52795.67ft3 52795.67ft3 -> in KSP we spend 389.2 unit/m³ ! (liquid fuel and oxidizer have the same density 0.005)-> 1495.01 m³ * 389.2 = 581857.89 unit total kerbal ammount = 581857.89 unit If we count with 0.8 ratio for volumetric usage efficiency (real life example: 80% for the Saturn V's stages), then 1 unit = 2.0555 liters. (*)581857.89 * 0.8 (volumetric usage efficiency 80%) = 465486.31 Unit -> total kerbal fuel unit ammount = 465486.31 Unit for "AVALON TransferStage Fuel Tank" in game When calculating the mass of an empty stage1 fuel tank, I had to make corrections to get an approximate estimate.I took the numbers of Saturn I and Saturn V and put them into the larger relation of AVALON Stage 1 (Artus). This looks something like this: Spoiler ********************************************************************************************* empty FuelTank mass calculation for : "Heavy-LIFTER_FuelTank_ARTUS" ********************************************************************************************* * based on a relation-comparition calculation [Rmf] source 1 : https://en.wikipedia.org/wiki/Saturn_I Data for the Saturn I Parameter S-I – 1st Stage S-IV – 2nd Stage S-V – 3rd Stage Height (m) 24.48 12.19 9.14 Diameter (m) 6.52 5.49 3.05 Empty mass (kg) 45,267 5,217 1,996 Gross mass (kg) 432,681 50,576 15,600 Engines Eight – H-1 Six – RL10 Two – RL10 Thrust (kN) 7,582 400 133ISP (seconds) 288 410 425ISP (kN·s/kg) 2.82 4.02 4.17 Burn duration (s) 150 482 430 Propellant LOX/RP-1 LOX/LH2 LOX/LH2 Calculation #1 : ----------------- Artus Height ca.80m x 21m 80/24.48 = Height relation multiplicator factor [Hmf] [Hmf] = 3.268 21/6.25 = Diameter relation multiplicator factor [Dmf] [Dmf] = 3.221 [Rmf] relation multiplicator factor = [Hmf] + [Dmf] / 2 [Rmf] = 3.244 Artus Tank dry mass Kg = [Rmf] * Empty mass (kg) 45,267 S-I Artus Tank dry mass Kg = 146865.588 Kg ------------------------------------------------------------------------ ------------------------------------------------------------------------ source: https://en.wikipedia.org/wiki/Saturn_V First Stage SATURN V - S-IC Length 138.0 ft (42.1 m) Diameter 33.0 ft (10.1 m) Empty mass 287,000 lb (130,000 kg) Gross mass 5,040,000 lb(2,290,000 kg) Engines 5 x Rocketdyne F-1 (5x ) Thrust 7,891,000 lbf (35,100 kN) sea level Specific impulse 263 seconds (2.58 km/s) sea level Burn time 165 seconds Fuel RP-1/LOX ------------------------------------------------------------------------ Calculation #2 : ----------------- Artus Height ca.80m x 21m 80/42.1 = Height relation multiplicator factor [Hmf] [Hmf] = 1.9 21/10.1 = Diameter relation multiplicator factor [Dmf] [Dmf] = 2.079 [Rmf] relation multiplicator factor = [Hmf] + [Dmf] / 2 [Rmf] = 1.99 Artus Tank dry mass Kg = [Rmf] * Empty mass 130,000 kg S-V Artus Tank dry mass Kg = 258700 Kg ********************************************************************** ------------------------------------------------------------------------ RESULTS for S1 Avalon [Rmf] dry mass in relation to Saturn_I = 146865.588 Kg mass = 140'000.0 round off // in game mass in tonns raw mass = 140.0 ------------------------------------------------------------------------ ********************************************************************** Science innovation factor - today Space engineers no longer uses the same materials as 60 years ago.* Today Efficiency and weight in Space Engineering were significantly reduced. ( see SpaceX Carbon-Fiber tank) [ * as example see here https://www.quora.com/How-did-SpaceX-make-their-12-meter-carbon-fiber-fuel-tank - SpaceX make their 12 meter carbon fiber fuel tank. ] In this regard, I calculate with a factor 0.6 - 0.8 multiplied by the result. // in game mass with innovatin factor in tonns x 0.8 mass = 112.0 Until now I have more concerned with the functionality and design of the AVALON-STS .Now according to the last calculations, I have a more realtime insight into the whole STS construction. Edited December 30, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 30, 2016 Author Share Posted December 30, 2016 (edited) In the calculation of the force of the E1 I have also worked with relation to other popular Stage 1 Engines . I have considered several factors.Since I have not yet come to a conclusion are the calculations not yet finished, here are some outer Dimension comparisons with other popular Stage1 Engines like F-1 http://imgur.com/a/bwUvd source : https://en.wikipedia.org/wiki/Rocket_engine Jet or rocket engine Mass (kg) Mass (lb) Thrust (kN) Thrust (lbf) Thrust-to-weight ratio RD-0410 nuclear rocket engine[9][10] 2,000 4,400 35.2 7,900 1.8 J58 jet engine (SR-71 Blackbird)[11][12] 2,722 6,001 150 34,000 5.2 Rolls-Royce/Snecma Olympus 593turbojet with reheat (Concorde)[13] 3,175 7,000 169.2 38,000 5.4 Pratt & Whitney F119[14] 1,800 3,900 91 20,500 7.95 RD-0750 rocket engine, three-propellant mode[15] 4,621 10,188 1,413 318,000 31.2 RD-0146 rocket engine[16] 260 570 98 22,000 38.4 SSME rocket engine (Space Shuttle)[17] 3,177 7,004 2,278 512,000 73.1 RD-180 rocket engine[18] 5,393 11,890 4,152 933,000 78.5 RD-170 rocket engine 9,750 21,500 7,887 1,773,000 82.5 F-1 (Saturn V first stage)[19] 8,391 18,499 7,740.5 1,740,100 94.1 NK-33 rocket engine[20] 1,222 2,694 1,638 368,000 136.7 Merlin 1D rocket engine, full-thrust version [21] 467 1,030 825 185,000 180.1 Edited December 31, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted December 30, 2016 Author Share Posted December 30, 2016 (edited) A current status of work with technical details of the most important parts such as Engines, fuel tanks and features : full album : http://imgur.com/gallery/wO1Ur Edited December 30, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
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