RealGecko Posted November 12, 2016 Share Posted November 12, 2016 (edited) As I was revamping Kartographer with my new UI Framework I've came to an interesting idea I called Flight Plan. Tired of being lost in all those dotted trajectory lines while planning Joolian moons grand tour? Here comes Flight Plan! The thing you were missing for very long time: You can click any entry to focus on celestial body or maneuver. KAC integration. @Kottabos review: Planned features: Built into Kartographer. Give it to me! Now! Spacedock download. Source on github. Depends on UICore Legal: License GPL version 3 Flight Plan Icon was created by Freepik under Creative Commons BY 3.0 license. This mod uses KACWrapper.cs by @TriggerAu This mod uses ToolbarWrapper.cs by @blizzy78 Spoiler Version 1.0.4: Switched to UICore for GUI drawing KAC alarm will be set -10 minutes before plan entry Screen message will apperar after alarm creation Fixed showAsUT config parameter not being read correctly Periapsis is shown on "Encounter" entry type Made doubles formatting a little bit saner Version 1.0.3: Recompile for KSP 1.3.1 Version 1.0.2: Recompile for KSP 1.3.0 Version 1.0.1: Fixed NRE raised when Tracking Station is level 1, message will appear advicing to to upgrade it. Predict potential crash after entering celestial body atmosphere "Eat Snacks" entry type "Diving Course" entry type Plan entries time may be shown as universal and as countdown Use KSP dateTimeFormatter for date/time formatting KAC integration Updated included UIFramework to 0.2.1 Edited October 28, 2017 by RealGecko JAMU Link to comment Share on other sites More sharing options...
MK3424 Posted November 12, 2016 Share Posted November 12, 2016 Now THAT's a real cool looking UI!!! Oh and this is a very handy SOI tool! Link to comment Share on other sites More sharing options...
Deimos Rast Posted November 12, 2016 Share Posted November 12, 2016 (edited) I don't know that I even need this, but it looks incredibly cool, so I'm going to find a reason to use it. You have a talent for creating simple, must have mods. edit: toolbar support? Edited November 12, 2016 by Deimos Rast Link to comment Share on other sites More sharing options...
Maars Posted November 12, 2016 Share Posted November 12, 2016 What a great idea. Nice one! d/loading now Link to comment Share on other sites More sharing options...
Walker Posted November 12, 2016 Share Posted November 12, 2016 It looks really great! Would it be possible for the encounter tab to show also predicted periapsis? Link to comment Share on other sites More sharing options...
Freshmeat Posted November 12, 2016 Share Posted November 12, 2016 I imagine this being a real gem when doing multiple long slingshots. Link to comment Share on other sites More sharing options...
RealGecko Posted November 12, 2016 Author Share Posted November 12, 2016 4 hours ago, Walker said: Would it be possible for the encounter tab to show also predicted periapsis? Well, maybe... As soon as I finish this... Link to comment Share on other sites More sharing options...
MK3424 Posted November 12, 2016 Share Posted November 12, 2016 4 minutes ago, RealGecko said: Well, maybe... As soon as I finish this... Oh my... looks cool as hell! Link to comment Share on other sites More sharing options...
klgraham1013 Posted November 12, 2016 Share Posted November 12, 2016 This looks great! Thanks for the work! Link to comment Share on other sites More sharing options...
Beetlecat Posted November 14, 2016 Share Posted November 14, 2016 New Mod UIs??? And this mod--- is astounding. Thank you! Link to comment Share on other sites More sharing options...
drtedastro Posted November 15, 2016 Share Posted November 15, 2016 Nice. Really, really Nice. Great work, have needed something like this for a long time. Cheers. Link to comment Share on other sites More sharing options...
RealGecko Posted November 15, 2016 Author Share Posted November 15, 2016 54 minutes ago, drtedastro said: Great work, have needed something like this for a long time. As I was looking on Kartographer's Focus Select, I thought to myself: it would be nice if bodies and maneuvers appeared in order of encounter, then I decided to add time of encounter, then I added "New crater on ..." predictions and so FP was born. Yesterday I played KSP and tried my own Flight Plan mod. You won't believe this, but only yesterday I understood WHAT I've created, and I have only one question: how I lived without it? Link to comment Share on other sites More sharing options...
drtedastro Posted November 18, 2016 Share Posted November 18, 2016 yup, really great stuff. cheers. Link to comment Share on other sites More sharing options...
Deimos Rast Posted November 18, 2016 Share Posted November 18, 2016 NullReferenceException: Object reference not set to an instance of an object at FlightPlan.FlightPlan.BuildFlightPlan (.Vessel vessel) [0x00000] in <filename unknown>:0 at FlightPlan.FlightPlan.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Seeing this non-stop on vessel launch. Just started a new game. Maybe because I don't have the tracking station upgraded yet, no idea? Link to comment Share on other sites More sharing options...
RealGecko Posted November 18, 2016 Author Share Posted November 18, 2016 1 minute ago, Deimos Rast said: Maybe because I don't have the tracking station upgraded yet OMG!!! Tracking Station and Mission Control!!! How could I forget about it??? Will fix that! Link to comment Share on other sites More sharing options...
Deimos Rast Posted November 18, 2016 Share Posted November 18, 2016 8 minutes ago, RealGecko said: OMG!!! Tracking Station and Mission Control!!! How could I forget about it??? Will fix that! Confirming, upgrading tracking station makes the NRE go away. That was just a wild guess on my part. Link to comment Share on other sites More sharing options...
RealGecko Posted November 18, 2016 Author Share Posted November 18, 2016 Version 1.0.1 is out: Fixed NRE raised when Tracking Station is level 1, message will appear advicing to to upgrade it. Predict potential crash after entering celestial body atmosphere "Eat Snacks" entry type "Diving Course" entry type Plan entries time may be shown as universal and as countdown Use KSP dateTimeFormatter for date/time formatting KAC integration Updated included UIFramework to 0.2.1 Link to comment Share on other sites More sharing options...
MisterFister Posted January 3, 2017 Share Posted January 3, 2017 On 11/18/2016 at 1:05 PM, RealGecko said: Version 1.0.1 is out: Do you have any reason for us to believe that your mod won't work correctly on KSP v1.2.2? If not, would you care to modify the versioning info embedded into the zipfile metadata so that AVC and CKAN can update their listings at the next automated pass? Link to comment Share on other sites More sharing options...
RealGecko Posted January 4, 2017 Author Share Posted January 4, 2017 14 hours ago, MisterFister said: Do you have any reason for us to believe that your mod won't work correctly on KSP v1.2.2? If not, would you care to modify the versioning info embedded into the zipfile metadata so that AVC and CKAN can update their listings at the next automated pass? There's only one reason: Happy New Year If you tested the mod with 1.2.2 and assure it works, then I'll update version info. Link to comment Share on other sites More sharing options...
Walker Posted January 4, 2017 Share Posted January 4, 2017 I'm also using this with 1.2.2, seems to be working just fine. Link to comment Share on other sites More sharing options...
danielboro Posted January 4, 2017 Share Posted January 4, 2017 i love this mod works in 1.2.2 especially the kerbaled messages ""New crater on ..." predictions " Link to comment Share on other sites More sharing options...
RealGecko Posted January 4, 2017 Author Share Posted January 4, 2017 CKAN meta updated. Thanks for your cooperation Link to comment Share on other sites More sharing options...
RealGecko Posted May 30, 2017 Author Share Posted May 30, 2017 Version 1.0.2 for KSP 1.3.0 is here. No functionality changes. Link to comment Share on other sites More sharing options...
ErickPichler Posted May 30, 2017 Share Posted May 30, 2017 Thank you Sr.! But I have a silly question... Is there a way to apply that UI to the entire ksp? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted May 30, 2017 Share Posted May 30, 2017 11 minutes ago, ErickPichler said: Thank you Sr.! But I have a silly question... Is there a way to apply that UI to the entire ksp? Link to comment Share on other sites More sharing options...
Recommended Posts