hanhan658 Posted February 3, 2017 Share Posted February 3, 2017 4 hours ago, seanth said: How would you envision that working when you make a new universe? A "start in random star system" option? Would it be Kerbin in a new system, or the KSC showing up on a random planet? I think most likely the kerbin will be in a new system... Link to comment Share on other sites More sharing options...
seanth Posted February 3, 2017 Share Posted February 3, 2017 Meanwhile in I don't even... But seriously, almost done helping to streamline planet creation Link to comment Share on other sites More sharing options...
daniel l. Posted February 4, 2017 Author Share Posted February 4, 2017 2 hours ago, seanth said: Meanwhile in I don't even... But seriously, almost done helping to streamline planet creation Well then Pardner. Looks like you made them semimajoraxi too big! Link to comment Share on other sites More sharing options...
seanth Posted February 5, 2017 Share Posted February 5, 2017 On 2/3/2017 at 6:40 PM, daniel l. said: Well then Pardner. Looks like you made them semimajoraxi too big! Yes. That's exactly what the problem was. Herp derp. Link to comment Share on other sites More sharing options...
Haruspex Posted February 7, 2017 Share Posted February 7, 2017 If this is ever completed - with fully random landable planet surfaces - this will be the ULTIMATE mod for KSP. Great work. Link to comment Share on other sites More sharing options...
seanth Posted February 7, 2017 Share Posted February 7, 2017 On 1/8/2017 at 1:06 PM, mario-sov said: I believe that Kopernicus has something called PostSpawnOrbit which is designed to workaround reparenting Kerbin. For example: @Body[Kerbin] { PostSpawnOrbit { referenceBody = Kerbol } } I'm using this approach in my game. If you'd like I'll make a PR request to your code, just point me to your repository @mario-sov: I have this working, but the space center is partly embedded into the terrain and the flags at the flagpoles are deformed. After I go into a building or something and then return to the space center, everything seems ok. Is this "normal"? Link to comment Share on other sites More sharing options...
mario-sov Posted February 7, 2017 Share Posted February 7, 2017 (edited) 47 minutes ago, seanth said: @mario-sov: I have this working, but the space center is partly embedded into the terrain and the flags at the flagpoles are deformed. After I go into a building or something and then return to the space center, everything seems ok. Is this "normal"? That's a question for Kopernicus devs. Probably a side effect of using such a way to reparent a planet in Kopernicus. Edited February 7, 2017 by mario-sov Link to comment Share on other sites More sharing options...
seanth Posted February 9, 2017 Share Posted February 9, 2017 (edited) I've been trying to help @daniel l. out a little--thus far just by assisting in streamlining code and setting up an unofficial github repository. It feels like I reached a point where I can start thinking about adding features, so I thought I'd ask people what they'd be interested in. Here are some ideas: A supermassive blackhole (Kraken?) that all the stars orbit. Along with this: should the orbit lines of stars be visible A patch to let To Boldly Go work well with Research Bodies Automate star generation more based on real-world scaling relationships Auto-generate wiki pages for each star made by To Boldly Go Other ideas? EDIT: Example disc galaxy with star orbit lines visible. I personally think it looks too busy. EDIT EDIT: There was a problem with the site hosting my image. Edited February 10, 2017 by seanth Link to comment Share on other sites More sharing options...
FreeThinker Posted February 9, 2017 Share Posted February 9, 2017 58 minutes ago, seanth said: EDIT: Example disc galaxy with star orbit lines visible. I personally think it looks too busy. Indeed, less is more. The orbit should also be at succeeding longer distances. Something that looks like our own solar system. Link to comment Share on other sites More sharing options...
seanth Posted February 9, 2017 Share Posted February 9, 2017 (edited) 10 minutes ago, FreeThinker said: Indeed, less is more. The orbit should also be at succeeding longer distances. Something that looks like our own solar system. That could be done using a truncated normal distribution function. Have the lower value be the central blackhole's roche limit, and the upper limit be the max radius for the galaxy Edited February 9, 2017 by seanth Link to comment Share on other sites More sharing options...
seanth Posted February 9, 2017 Share Posted February 9, 2017 (edited) Example auto-generated wiki entry: EDIT: There was a problem with the site hosting my images All these values (except mass and rotational period) were calculated by feeding the mass of Kerbol. Compare to the official wiki page. Is this something people would be interested in as a part of the output? I can get the rotational period of the stars to be generated based on star temp. It'd be a bit of a kludge, but we could just say hotter stars rotate faster. Edited February 10, 2017 by seanth Link to comment Share on other sites More sharing options...
daniel l. Posted February 10, 2017 Author Share Posted February 10, 2017 3 hours ago, seanth said: Example auto-generated wiki entry: All these values (except mass and rotational period) were calculated by feeding the mass of Kerbol. Compare to the official wiki page. Is this something people would be interested in as a part of the output? I can get the rotational period of the stars to be generated based on star temp. It'd be a bit of a kludge, but we could just say hotter stars rotate faster. For some reason i can't see the pictures. Only a little circle that looks like a flathead screw. Link to comment Share on other sites More sharing options...
ForumUser Posted February 11, 2017 Share Posted February 11, 2017 Can you add habitable planets? For example ocean planets or terra planets? Link to comment Share on other sites More sharing options...
seanth Posted February 11, 2017 Share Posted February 11, 2017 1 hour ago, ForumUser said: Can you add habitable planets? For example ocean planets or terra planets? There should be some Laythe-like planets out there. Link to comment Share on other sites More sharing options...
ForumUser Posted February 11, 2017 Share Posted February 11, 2017 Just now, seanth said: There should be some Laythe-like planets out there. Either my game crashes, or there's no habitable planets there Link to comment Share on other sites More sharing options...
seanth Posted February 11, 2017 Share Posted February 11, 2017 (edited) I am not sure what you mean. Do you mean at the very start? If so, the missing Kerbal Space Center is a known problem that will (hopefully) be fixed on our end in the next point release. Click on the buttons to the left of the screen to go to the various buildings. EDIT: Are you seeing something like this? Edited February 11, 2017 by seanth Link to comment Share on other sites More sharing options...
daniel l. Posted February 14, 2017 Author Share Posted February 14, 2017 (edited) After a short break I'm back. Expect more updates soon. @seanth Has been doing an awesome job streamlining the code. Edited February 14, 2017 by daniel l. Link to comment Share on other sites More sharing options...
seanth Posted February 14, 2017 Share Posted February 14, 2017 Spent a little while figuring out how to allow planets from other mods appear in the generated galaxy: Planet Cyran, made by @The White Guardian, appearing around the auto-generated star "Degoos". Not quite fully working, but proof of principle is in hand. What this means is that, hopefully, people will be able to include "rare" or "special" planets in their generated galaxies (assuming they have the planet pack that has the planets installed) Link to comment Share on other sites More sharing options...
Tykylo Posted February 15, 2017 Share Posted February 15, 2017 Help. When I click on the .exe, nothing happens. Link to comment Share on other sites More sharing options...
daniel l. Posted February 15, 2017 Author Share Posted February 15, 2017 58 minutes ago, Tykylo said: Help. When I click on the .exe, nothing happens. ... Are you using linux? Link to comment Share on other sites More sharing options...
Tykylo Posted February 15, 2017 Share Posted February 15, 2017 No, Windows 10 64-bit. Anyway you can help? Link to comment Share on other sites More sharing options...
daniel l. Posted February 15, 2017 Author Share Posted February 15, 2017 1 minute ago, Tykylo said: No, Windows 10 64-bit. Anyway you can help? I dunno. Is your antivirus interfering? Link to comment Share on other sites More sharing options...
Tykylo Posted February 15, 2017 Share Posted February 15, 2017 No. Why would it interfere? Link to comment Share on other sites More sharing options...
daniel l. Posted February 15, 2017 Author Share Posted February 15, 2017 1 minute ago, Tykylo said: No. Why would it interfere? Sometimes they get confused and block access to an application that they don't recognize. Link to comment Share on other sites More sharing options...
Tykylo Posted February 15, 2017 Share Posted February 15, 2017 Well, how do I get Norton to stop that, if that's the problem? Link to comment Share on other sites More sharing options...
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