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[INDEV]-[1.4.3] - To Boldly Go | An external application designed to procedurally generate an entire galaxy for KSP.


daniel l.

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38 minutes ago, seanth said:

If someone could test out this galaxy file and confirm the lighting problem is fixed, I would very much appreciate it.

https://www.dropbox.com/s/3ks0gfjunq9lz6k/galaxy.cfg?dl=0

Tested it, no luck im afraid :/

DJrPbrz.png

Planets, however, do have correct lighting!

qBqKuwg.png

Then it broke, but it came back again by timewarping some more??
btahYuU.png

Gotta admit it is very pretty when some of it works.

And if you do get the stuff working, may i request that you make it brighter? 

Edited by Not Sure
i keep testing and finding more stuff jeez lol
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23 minutes ago, Not Sure said:

(EDIT) So the planets DO have correct lighting all the time, it's not based on location, but it can break when you change your orbit via f12. Not sure why.
At least it still works im map view!

Soooo, did I fix it or no? I'm confused. If it's fixed I'll put a new complete version up for download.

Edited by seanth
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Just now, seanth said:

Soooo, did I fix it or no? I'm confused. If it's fixed I'll put a new complete version up for download.

No, i think it's still the same as before. If you were aiming to fix planet lighting in flight mode, then you may have done that (partially) but vessel lighting is still a big no.

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1 hour ago, Not Sure said:

Nothing :(
9iwoz9W.png

Yeah, that's unfortunate. Perhaps I could take a look at the code -- though I'd need to catch up with the latest Kopernicus first, given that I haven't done this stuff for 3/4s of a year now.

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This is so frustrating. After so much flailing around I literally cut and pasted values from the Galileo Planet Pack 

AND it matches what was recommended by @Thomas P. here. Take ScaledIntensityCurve values and multiply them by 6000. 

In my testing things seemed to look good when I was in orbits and landed on exoplanets. Could it be that you are visiting dimmer brown dwarf/red dwarf stars and that's influencing what you are seeing?

I made a new galaxy that is pretty much just made of yellow Kerbol-like stars. Maybe this will seem better?

https://www.dropbox.com/s/3ks0gfjunq9lz6k/galaxy.cfg?dl=0

For those playing at home, maybe you can see what I'm doing wrong:

Quote

                IntensityCurve
                {
                    key = 0 1 0 0
                    key = 3000000000 1 0 -4.809E-11
                    key = 6000000000 0.9 -2.404E-11 -2.404E-11
                    key = 12000000000 0.8 -1.202E-11 -1.202E-11
                    key = 24000000000 0.7 -6.011E-12 -6.011E-12
                    key = 48000000000 0.6 -3.006E-12 -3.006E-12
                    key = 96000000000 0.5 -1.503E-12 -1.503E-12
                    key = 192000000000 0.4 -7.514E-13 -7.514E-13
                    key = 384000000000 0.3 -3.757E-13 -3.757E-13
                    key = 600000000000 0.235614 -2.404E-13 -1.212E-12
                    key = 768000000000 0.032 -1.212E-12 -3.006E-14
                    key = 1536000000000 0.016 -1.503E-14 -1.503E-14
                    key = 3072000000000 0 -7.514E-15 0
                }
                //ScaledIntensityCurve stops the star brightness from being overwhelming
                ScaledIntensityCurve
                {
                    key = 0 1 0 0
                    key = 500000 1 0 -2.885E-07
                    key = 1000000 0.9 -1.443E-07 -1.443E-07
                    key = 2000000 0.8 -7.213E-08 -7.213E-08
                    key = 4000000 0.7 -3.607E-08 -3.607E-08
                    key = 8000000 0.6 -1.803E-08 -1.803E-08
                    key = 16000000 0.5 -9.017E-09 -9.017E-09
                    key = 32000000 0.4 -4.508E-09 -4.508E-09
                    key = 64000000 0.3 -2.254E-09 -2.254E-09
                    key = 100000000 0.235614 -1.443E-09 -7.272E-09
                    key = 128000000 0.032 -7.272E-09 -1.803E-10
                    key = 256000000 0.016 -9.017E-11 -9.017E-11
                    key = 512000000 0 -4.508E-11 0
                }
                IVAIntensityCurve
                {
                    key = 0 1 0 0
                    key = 3000000000 1 0 -4.809E-11
                    key = 6000000000 0.9 -2.404E-11 -2.404E-11
                    key = 12000000000 0.8 -1.202E-11 -1.202E-11
                    key = 24000000000 0.7 -6.011E-12 -6.011E-12
                    key = 48000000000 0.6 -3.006E-12 -3.006E-12
                    key = 96000000000 0.5 -1.503E-12 -1.503E-12
                    key = 192000000000 0.4 -7.514E-13 -7.514E-13
                    key = 384000000000 0.3 -3.757E-13 -3.757E-13
                    key = 600000000000 0.235614 -2.404E-13 -1.212E-12
                    key = 768000000000 0.032 -1.212E-12 -3.006E-14
                    key = 1536000000000 0.016 -1.503E-14 -1.503E-14
                    key = 3072000000000 0 -7.514E-15 0
                }
                brightnessCurve
                {
                    key = 0.0014 0.035 0 25
                    key = 0.01 0.5 50 50
                    key = 0.1 5 50 50
                    key = 0.45 22.5 50 -50
                    key = 0.5 0 -50 -50
                }

 

Edited by seanth
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12 minutes ago, seanth said:

This is so frustrating. After so much flailing around I literally cut and pasted values from the Galileo Planet Pack 

AND it matches what was recommended by @Thomas P. here. Take ScaledIntensityCurve values and multiply them by 6000. 

In my testing things seemed to look good when I was in orbits and landed on exoplanets. Could it be that you are visiting dimmer brown dwarf/red dwarf stars and that's influencing what you are seeing?

I made a new galaxy that is pretty much just made of yellow Kerbol-like stars. Maybe this will seem better?

https://www.dropbox.com/s/3ks0gfjunq9lz6k/galaxy.cfg?dl=0

Hm, the stars are changed, but the light is still coming from Kerbol. 

I visited one of the blue/white stars in one of my screenshots, even orbited as low as i could with no change. Whatever is Actually supposed to switch light sources is not working.

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Um... Is this supposed to happen? 

Whenever I try to launch from Kerbin. Kerbin is whitewashed and I have literally 2FPS. I know I installed it correctly, though it could be additional lighting of all the stars combining into one megabright star. Your thoughts?

 

 

Edited by TheConfidentGamer
Changed "GPS" To "FPS"
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40 minutes ago, TheConfidentGamer said:

Um... Is this supposed to happen? 

Whenever I try to launch from Kerbin. Kerbin is whitewashed and I have literally 2GPS. I know I installed it correctly, though it could be additional lighting of all the stars combining into one megabright star. Your thoughts?

This used to be a previous bug, but it was fixed when Kopernicus and Module Manager was updated. Make sure you have the most most up to date versions of those two as well as moduleflightintegrator

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I love this mod. It's the only mod that I know off that actually adds more than 2 star systems. The only downside I can think off is that the stars are always visible and very bright. If anything could be done about that, this mod would be perfect.

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4 minutes ago, swordlord43 said:

I love this mod. It's the only mod that I know off that actually adds more than 2 star systems. The only downside I can think off is that the stars are always visible and very bright. If anything could be done about that, this mod would be perfect.

I agree, I think the sunflares should cut out after a certain distance, but general star brightness should be increased.

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  • 4 weeks later...
On 3/30/2018 at 2:59 PM, Raptor22 said:

I'm using this in 1.2.2, and holy CRAP! The light is absolutely BLINDING with scatterer!

While this comes off as dismissive, I suggest not using it with older versions of KSP. OR, if you do, use older versions of TBG with older versions of KSP.

Along that line, Kopernicus has been updated for 1.4.2 and I'l be testing TBG to make sure things are ok. If things pass basic tests, I'll probably be making a band new thread since @daniel l. asked me to take over for him.

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  • 3 weeks later...
On 4/4/2018 at 10:34 AM, seanth said:

While this comes off as dismissive, I suggest not using it with older versions of KSP. OR, if you do, use older versions of TBG with older versions of KSP.

Along that line, Kopernicus has been updated for 1.4.2 and I'l be testing TBG to make sure things are ok. If things pass basic tests, I'll probably be making a band new thread since @daniel l. asked me to take over for him.

Looking forward to you releasing a new KSP v1.4.2 compatible version! Thank you for your work.

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  • 3 weeks later...

Is there any way I can help with the development?

I have experience with File I/O and basic algorithms in Java(I'm taking the AP Computer Science test in a few weeks) and in C++.  I can learn different languages if it would help.

I also have a little experience with Kopernicus itself.

Edited by MajikalExplosions
Fixed things.
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Is there already an option for galaxy type and size? For example: Size means how big it is, but not how many stars there are.

For galaxy types:

Spiral Galaxies

Barred Spiral Galaxies

Elliptical Galaxies

Irregular Galaxies

For fun, why not random supernovae as an option?

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9 hours ago, Kebab Kerman said:

Is there already an option for galaxy type and size? For example: Size means how big it is, but not how many stars there are.

For galaxy types:

Spiral Galaxies

Barred Spiral Galaxies

Elliptical Galaxies

Irregular Galaxies

For fun, why not random supernovae as an option?

That would be extremely difficult to code, given how Kopernicus and QB64 are programmed. However, you can still have elliptical and disk galaxy types.

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I have been swamped with IRL work, but I am free-er now.

There is an uncompiled version that works with KSP 1.4.x and Kopernicus 1.4.3-2. Today's life goals:

  • Build the exe on my Mac. Never much fun.
  • Make sure everything is update on github
  • Start a new thread

Part of the delay was me trying to integrate the Research Bodies mod, but a simple equation taking luminosity and distance and outputting apparent magnitude was tricky.

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