JadeOfMaar Posted January 24, 2017 Share Posted January 24, 2017 2 hours ago, Leafbaron said: maybe low res no SVT. Saw that. Dang. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted January 24, 2017 Share Posted January 24, 2017 (edited) You tricky, clever designers... Now I have to relaunch my Icarus probe mission with a better lander that will survive long enough to touch down! Edited January 24, 2017 by Norcalplanner Added pic Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 24, 2017 Share Posted January 24, 2017 11 hours ago, JadeOfMaar said: Saw that. Dang. low res wasn't bad, but I can't stand frame rate drops even the slightest. its 30-60 fps for me, if something makes me drop to a noticable change like 15-20 or even 25. i try to live without it. Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 24, 2017 Share Posted January 24, 2017 16 hours ago, OhioBob said: The thing that is going to make GPP more difficult than stock is that Iota and Ceti have far fewer biomes than Mun and Minmus. Therefore there is less total science to reap from those bodies. I think with DMagics science stuff and SCANsat the lack of total science can be augmented to some degree. Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 24, 2017 Share Posted January 24, 2017 Sorry @Galileo, small bug with your bundled Strategia... I completed the Iota Program by planting a flag, but it remains in my strategies, then slams me for 500 rep when manually removed. In fact I went there twice and it didn't pick up any of the four flags planted Snooping in my save file, it's in the CONTRACT_FINISHED block... Spoiler CONTRACT_FINISHED { guid = 978321d0-7dc1-4359-9ee9-a2962501b47f type = ConfiguredContract prestige = 2 seed = 1903268663 state = Completed viewed = Seen agent = Strategia deadlineType = None expiryType = Floating autoAccept = True ignoresWeight = True values = 955980,0,100000,25000,150000,0,75,500,1269926.0897933,313946.089793299,0,3456032.98113831 subtype = STG_BodyProgram title = The Iota Program description = Now that we've proven we can get a Kerbal to orbit and back, we need to continue to break new barriers. We have a choice of nearby bodies that we can get to. We choose to go to Iota, not because it is easy, but because it is hard. synopsis = Plant a flag on Iota. completedMessage = You've successfully landed the first Kerbal on Iota! hash = -1991579226 targetBody = Iota UNIQUE_DATA { strategyName = String:The Iota Program } PARAM { name = PlantFlagCustom id = PlantFlag state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = Strategia.STG_BodyProgram title = notes = completedMessage = allowStateReset = True targetBody = Iota } } ...but it's still selected. Couldn't find it anywhere else in the pfs, so I just refunded myself the rep and money lost and went on with my life Also noticed that the condition for "Must not have performed a crewed flyby" was orange. Maybe it went orange on the first kermanned mission there, making it impossible to fulfil? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Author Share Posted January 24, 2017 2 minutes ago, eddiew said: Sorry @Galileo, small bug with your bundled Strategia... I completed the Iota Program by planting a flag, but it remains in my strategies, then slams me for 500 rep when manually removed. In fact I went there twice and it didn't pick up any of the four flags planted Snooping in my save file, it's in the CONTRACT_FINISHED block... Hide contents CONTRACT_FINISHED { guid = 978321d0-7dc1-4359-9ee9-a2962501b47f type = ConfiguredContract prestige = 2 seed = 1903268663 state = Completed viewed = Seen agent = Strategia deadlineType = None expiryType = Floating autoAccept = True ignoresWeight = True values = 955980,0,100000,25000,150000,0,75,500,1269926.0897933,313946.089793299,0,3456032.98113831 subtype = STG_BodyProgram title = The Iota Program description = Now that we've proven we can get a Kerbal to orbit and back, we need to continue to break new barriers. We have a choice of nearby bodies that we can get to. We choose to go to Iota, not because it is easy, but because it is hard. synopsis = Plant a flag on Iota. completedMessage = You've successfully landed the first Kerbal on Iota! hash = -1991579226 targetBody = Iota UNIQUE_DATA { strategyName = String:The Iota Program } PARAM { name = PlantFlagCustom id = PlantFlag state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = Strategia.STG_BodyProgram title = notes = completedMessage = allowStateReset = True targetBody = Iota } } ...but it's still selected. Couldn't find it anywhere else in the pfs, so I just refunded myself the rep and money lost and went on with my life Also noticed that the condition for "Must not have performed a crewed flyby" was orange. Maybe it went orange on the first kermanned mission there, making it impossible to fulfil? Might be a default strategia issue then. All I changed was the icons for strategia Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 25, 2017 Share Posted January 25, 2017 Just a quick question, does this pack have any support for Kerbalism, like the radiation belts? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 25, 2017 Share Posted January 25, 2017 1 hour ago, CatastrophicFailure said: Just a quick question, does this pack have any support for Kerbalism, like the radiation belts? Kerbalism support is here. Kerbalism itself provides the radiation belts while GPP provides the resources. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 25, 2017 Share Posted January 25, 2017 Is it a config in the zip or just native? Quote Link to comment Share on other sites More sharing options...
Senzipo Posted January 25, 2017 Share Posted January 25, 2017 (edited) Quick question concerning the gas giants atmo curves here- I warped a rigid airship quite capable of flying at Tellumo to Nero. I wasn't surprised to find no visible atmosphere changes aside from rentry heating as I descended with massive heat shields to it's core- I'm guessing it was made to be more deadly than stock Jool, and not ultimately intended to be survivable. However, I was quite confused to find the airship wasn't buoyant at any altitude, eventually crashing quite slowly into the 'ground'. Given the planet's lighter gravity and larger ASL pressure, this is confusing. Even if you weren't anticipating space zeppelins, the atmo and gravity should have been more than sufficient to keep the sucker afloat. Are you sure Nero's lower atmosphere curve is working correctly? Or am I misinterpreting something fundamental about the atmosphere model here? Or maybe it's bad buoyancy modelling on the airship mod's part? Edited January 25, 2017 by Senzipo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 25, 2017 Share Posted January 25, 2017 (edited) 27 minutes ago, CatastrophicFailure said: Is it a config in the zip or just native? It's native. No need to find and place anything. Resources are all active by default. Edited January 25, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 25, 2017 Share Posted January 25, 2017 1 minute ago, JadeOfMaar said: It's native. No need to find and place anything. Excellent. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 25, 2017 Share Posted January 25, 2017 (edited) I bet you're wondering if this is still even KSP. That aside, Iota and Ceti were in a fabulous position. This is a mid-game or late-game station concept. Edited January 25, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted January 25, 2017 Share Posted January 25, 2017 On 23.1.2017 at 8:32 PM, Galileo said: so would you say the performance is on par with stock? I like to fly my planes a lot, long circumnavigations as well. At the time I launch from the airfield I have about 55fps with everything maxed. After about 500km I start to feel some choppiness, and I have 35 fps. Having reached half way around Gael my framerate has dropped to 18. At the time I reach back to GSC after a round trip, my framerate has dropped to 13. RAM usage is about 7 GB. -Sadly I started the game with the -nolog so logs will come later. Those circumnavigations take some time.. Fresh GPP install, only mods from optional folder i7 4790K @4,3GHz nVidia GTX 1080 16GB RAM Win 10 x64 Quote Link to comment Share on other sites More sharing options...
realHuman Posted January 25, 2017 Share Posted January 25, 2017 4 hours ago, JadeOfMaar said: I bet you're wondering if this is still even KSP. That aside, Iota and Ceti were in a fabulous position. This is a mid-game or late-game station concept. What parts mods are included in the station? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 25, 2017 Share Posted January 25, 2017 2 hours ago, realHuman said: What parts mods are included in the station? It's made out of OPT Spaceplane Parts and Mk2 Stockalike Expansion. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 25, 2017 Share Posted January 25, 2017 7 hours ago, JadeOfMaar said: I bet you're wondering if this is still even KSP. That aside, Iota and Ceti were in a fabulous position. This is a mid-game or late-game station concept. Dat skybox... I want dat.... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 25, 2017 Share Posted January 25, 2017 1 minute ago, CatastrophicFailure said: Dat skybox... I want dat.... No you don't... Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 25, 2017 Author Share Posted January 25, 2017 (edited) Edited January 26, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 25, 2017 Share Posted January 25, 2017 34 minutes ago, JadeOfMaar said: No you don't... Oh, so that's how it is. Well if anyone asks, "I have no clear record of that, Counsel." Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 25, 2017 Author Share Posted January 25, 2017 5 hours ago, SkyKaptn said: I like to fly my planes a lot, long circumnavigations as well. At the time I launch from the airfield I have about 55fps with everything maxed. After about 500km I start to feel some choppiness, and I have 35 fps. Having reached half way around Gael my framerate has dropped to 18. At the time I reach back to GSC after a round trip, my framerate has dropped to 13. RAM usage is about 7 GB. -Sadly I started the game with the -nolog so logs will come later. Those circumnavigations take some time.. Fresh GPP install, only mods from optional folder i7 4790K @4,3GHz nVidia GTX 1080 16GB RAM Win 10 x64 I'll look into it. Sounds like terrain scatter is slowly killing your fps. Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted January 25, 2017 Share Posted January 25, 2017 (edited) 51 minutes ago, Galileo said: I'll look into it. Sounds like terrain scatter is slowly killing your fps. I tried after your reply to turn ground scatters off in the main menu. Still, after a 20 minutes/350km long flight I am down to 35/55fps. If I were to go on another 30 minutes, I the clock will start to go yellow from physics warnings, and fps in the 20 range. Edit: Space launches and orbits on the other hand, do not impact performance. Edited January 25, 2017 by SkyKaptn Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 25, 2017 Author Share Posted January 25, 2017 3 minutes ago, SkyKaptn said: I tried after your reply to turn ground scatters off in the main menu. Still, after a 20 minutes/350km long flight I am down to 35/55fps. If I were to go on another 30 minutes, I the clock will start to go yellow from physics warnings, and fps in the 20 range. Edit: Space launches and orbits on the other hand, do not impact performance. Then I am at a loss. I will try and see if I get the same issue but I have flown all over Gael and didn't *notice* any performance hit. But I wasn't looking for it either Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted January 25, 2017 Share Posted January 25, 2017 2 minutes ago, Galileo said: Then I am at a loss. I will try and see if I get the same issue but I have flown all over Gael and didn't *notice* any performance hit. But I wasn't looking for it either While flying I went into the KSP settings to see if any tweaks had any impact. After having pushed accept, *poof*, back to max fps. unfortunately the slow degradation continued. but it seemed as if some re-initialization or garbage dumping were made engine-wise. IDK.. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 25, 2017 Share Posted January 25, 2017 (edited) Call this weird. Maybe its just me, but for some reason flashing the flight log ( F3 ) always gives me an FPS boost. Im not sure why, but ive been doing it for a LONG time and it helps. It seems to be the same effect SkyKaptn mentioned above. Edited January 25, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.