Nhawks17 Posted November 30, 2016 Share Posted November 30, 2016 33 minutes ago, NeoFatalis said: @Galileo Scott Manley just started a video series about your planet pack Holy crap @Galileo Quote Link to comment Share on other sites More sharing options...
Benji13 Posted November 30, 2016 Share Posted November 30, 2016 Can you please add Mini-AVC so we know when there's an update? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Author Share Posted November 30, 2016 44 minutes ago, Benji13 said: Can you please add Mini-AVC so we know when there's an update? yes i can do that Quote Link to comment Share on other sites More sharing options...
Benji13 Posted November 30, 2016 Share Posted November 30, 2016 9 minutes ago, Galileo said: yes i can do that Thanks! Could you also please add it to SVE and SVT if you haven't already? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Author Share Posted November 30, 2016 5 minutes ago, Benji13 said: Thanks! Could you also please add it to SVE and SVT if you haven't already? they have the full AVC included in them.. GPP does too now that i think about it.. i may switch everything to Mini AVC anyway Quote Link to comment Share on other sites More sharing options...
Nobody6 Posted November 30, 2016 Share Posted November 30, 2016 (edited) I just tried to play the first time since the update to 1.0.2, but my game was broken. As expected missions underway were transferred to other bodies and the contract were all wrong as well. No matter, let's start annew... except, that the RemoteTech ground station is nowhere to be found... Gael still has BodyID 1, doesn't it? How do find out where my ground station is, and how do I get it back to Gael? - Actually, found it. It's on Icarus, but how do I move it to Gael now? EDIT Apparently Gael is now Body-ID = 5 ? Edited November 30, 2016 by Nobody6 Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Author Share Posted November 30, 2016 (edited) 11 minutes ago, Nobody6 said: I just tried to play the first time since the update to 1.0.2, but my game was broken. As expected missions underway were transferred to other bodies and the contract were all wrong as well. No matter, let's start annew... except, that the RemoteTech ground station is nowhere to be found... Gael still has BodyID 1, doesn't it? How do find out where my ground station is, and how do I get it back to Gael? - Actually, found it. It's on Icarus, but how do I move it to Gael now? EDIT Apparently Gael is now Body-ID = 5 ? Yes the last update had to break saves.. i apologize. BUT because of the changes, any future updates will not break anything.. I did however forget to change the Body ID in the Remote tech cfgs so im sorry for that too now the Body IDs start at icarus and work their way out. so Icarus is 1 Thalia 2, Eta 3, Niven 4, Gael 5...etc. Edited November 30, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Nobody6 Posted November 30, 2016 Share Posted November 30, 2016 1 minute ago, Galileo said: Yes the last update had to break saves.. i apologize. BUT because of the changes, any future updates will not break anything No biggie, I knew that before I updated. However, one of the things you added in 1.0.2 was a RT config file, was it not? And even that says the body is 1, while it isn't anymore (it was in 1.0.1), but it is 5 now. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Author Share Posted November 30, 2016 2 minutes ago, Nobody6 said: No biggie, I knew that before I updated. However, one of the things you added in 1.0.2 was a RT config file, was it not? And even that says the body is 1, while it isn't anymore (it was in 1.0.1), but it is 5 now. yeah i just forgot to change it lol Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted November 30, 2016 Share Posted November 30, 2016 This mod requires the 64 bit version of the game. However, I'm on Mac, which (to my knowledge) doesn't have a 64 bit version. Does this mean I can't use this mod? Nevermind, nevermind! I found the Mac/Linux zip! Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Author Share Posted November 30, 2016 (edited) 33 minutes ago, Fireheart318 said: This mod requires the 64 bit version of the game. However, I'm on Mac, which (to my knowledge) doesn't have a 64 bit version. Does this mean I can't use this mod? Nevermind, nevermind! I found the Mac/Linux zip! Mac and Linux are by default 64 bit Edited November 30, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted November 30, 2016 Share Posted November 30, 2016 Just now, Galileo said: Mac and Linux are by default 64 bit Oh. Gotcha Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 30, 2016 Share Posted November 30, 2016 Galileo: Are either SVE or SVT compatible with your planet pack? I want trees lol. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, MaxL_1023 said: Galileo: Are either SVE or SVT compatible with your planet pack? I want trees lol. SVT is built in, have you not noticed the terrain textures? those arent stock lol SVE is also bundled in the download Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted December 1, 2016 Share Posted December 1, 2016 Thanks. I don't think I have played stock in so long that I don't remember what they look like. I thought your artistic ability alone elevated the planets to a new (slightly darker) star system. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 1, 2016 Share Posted December 1, 2016 @Galileo um, so I installed the remotetech config, what exactly does it do? With it installed remotetech doesn't work and the red dot vanishes. Should I remove remotetech and reinstall? Please help Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 (edited) 1 minute ago, The-Doctor said: @Galileo um, so I installed the remotetech config, what exactly does it do? With it installed remotetech doesn't work and the red dot vanishes. Should I remove remotetech and reinstall? Please help You have to go into the remote tech cfg and change the body ID to 5 i forgot to change it when i updated the mod Edited December 1, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 1, 2016 Share Posted December 1, 2016 2 minutes ago, Galileo said: You have to go into the remote tech cfg and change the body ID to 5 i forgot to change it when i updated the mod what exactly does this config do? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 It allows you to contact KSC when using GPP and RemoteTech Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 1, 2016 Share Posted December 1, 2016 11 minutes ago, Galileo said: It allows you to contact KSC when using GPP and RemoteTech I installed SRSS to try again with remotetech, still no more than one ground station and the sun is very small. Should I not install Kerbal constructs through ckan? Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted December 1, 2016 Share Posted December 1, 2016 (edited) Well - x4 physics warp causes anything on Tellumo to instantly explode. The krakens must like high-G, rich air and unfathomably deep oceans. Edited December 1, 2016 by MaxL_1023 Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 1 minute ago, The-Doctor said: I installed SRSS to try again with remotetech, still no more than one ground station and the sun is very small. Should I not install Kerbal constructs through ckan? its because remote tech updated 4 days ago and i havent rewritten the cfgs.. rest assured and update is coming for both GPP and SSRSS that fixed RT compatibility Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 1, 2016 Share Posted December 1, 2016 3 minutes ago, Galileo said: its because remote tech updated 4 days ago and i havent rewritten the cfgs.. rest assured and update is coming for both GPP and SSRSS that fixed RT compatibility Beautiful, are those other launch sites? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 (edited) pshhhh no, you didn't see anything... Edited December 1, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 1, 2016 Author Share Posted December 1, 2016 5 hours ago, Rainbowd4sh said: Yes. When I tried that, my KSP just crashed when starting up. post your Output log and ksp log also post a screenshot of your gamedata folder Quote Link to comment Share on other sites More sharing options...
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