DuskFall Posted October 14, 2017 Share Posted October 14, 2017 Just now, Galileo said: Just install GPP_Secondary.. all the information you are looking for is in the readme. I've installed it. Yes, Cairo became another star system, but outerplanet mod also became as ciro's system planets, but has to add stock system planets Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 14, 2017 Author Share Posted October 14, 2017 4 minutes ago, DuskFall said: I've installed it. Yes, Cairo became another star system, but outerplanet mod also became as ciro's system planets, but has to add stock system planets Sounds like you don’t have the latest GPP installed. OPM was moved around the sun in 1.5.3. Quote Link to comment Share on other sites More sharing options...
DuskFall Posted October 14, 2017 Share Posted October 14, 2017 (edited) 3 minutes ago, Galileo said: Sounds like you don’t have the latest GPP installed. OPM was moved around the sun in 1.5.3. Oh, I'm sorry. I'll try. But is it compatible with 1.3.0? Edited October 14, 2017 by DuskFall Quote Link to comment Share on other sites More sharing options...
DuskFall Posted October 14, 2017 Share Posted October 14, 2017 (edited) 1 hour ago, Galileo said: Sounds like you don’t have the latest GPP installed. OPM was moved around the sun in 1.5.3. It's not compatible. Loading freezes on main screen Edited October 14, 2017 by DuskFall Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 14, 2017 Author Share Posted October 14, 2017 (edited) 5 minutes ago, DuskFall said: It's not compatible. Loading freezes on main screem It is compatible, make sure you have the latest kopernicus for 1.3, and the GPP_Textures. Edited October 14, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
DuskFall Posted October 14, 2017 Share Posted October 14, 2017 3 hours ago, Galileo said: It is compatible, make sure you have the latest kopernicus for 1.3, and the GPP_Textures. It didn't help Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 14, 2017 Author Share Posted October 14, 2017 (edited) 39 minutes ago, DuskFall said: It didn't help Sorry, I don't know what else to tell you. 1.5.3 is the exact same as 1.5.2 except for the changes to the GPP_Secondary and aesthetic changes to Grannus. If you cant get it to work, its something you are doing wrong. I just ran it perfectly in 1.3. Edited October 14, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 14, 2017 Share Posted October 14, 2017 (edited) So I'm gonna start a new GPP career called Galileo's Colonials, I'll be playing with MKS and SSTU fo the first time but unsure if my PC can handle filming it, do you guys think 8GB RAM is enough? I also got the high resolution clouds. Either way, I'll be doing a mission report for it. Edited October 14, 2017 by The-Doctor Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 15, 2017 Share Posted October 15, 2017 @The-Doctor 8GB RAM for any big planet mod with full visuals is never enough. Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted October 15, 2017 Share Posted October 15, 2017 13 hours ago, The-Doctor said: So I'm gonna start a new GPP career called Galileo's Colonials, I'll be playing with MKS and SSTU fo the first time but unsure if my PC can handle filming it, do you guys think 8GB RAM is enough? I also got the high resolution clouds. Either way, I'll be doing a mission report for it. Definitely NOT. GPP was the reason I bought more memory for my computer. It does not run well in 8 GB. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 Just now, JadeOfMaar said: @The-Doctor 8GB RAM for any big planet mod with full visuals is never enough. well it runs smoothly, just that if I record it will lag badly, also the KSP graphics are on default Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 15, 2017 Share Posted October 15, 2017 8 GB will run GPP if you don't use the visual mods. I had only 8 GB until just recently. I was able to play GPP just fine provided I didn't install EVE and scatterer. EVE particularly killed my performance to the point the game was unplayable. If you want to play GPP + EVE, you should definitely increase your RAM. I'm now at 32 GB, but I've heard 16 GB is enough (perhaps somebody else can verify that). Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 15, 2017 Share Posted October 15, 2017 I will preach in any planet mod thread that no less than 12GB of RAM will float a player's boat. Too many players ask if they can have all the goods and AT BEST they have 8GB. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 11 minutes ago, OhioBob said: 8 GB will run GPP if you don't use the visual mods. I had only 8 GB until just recently. I was able to play GPP just fine provided I didn't install EVE and scatterer. EVE particularly killed my performance to the point the game was unplayable. If you want to play GPP + EVE, you should definitely increase your RAM. I'm now at 32 GB, but I've heard 16 GB is enough (perhaps somebody else can verify that). well it's running smoothly so far, I expect lag once I get to colonization Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 15, 2017 Author Share Posted October 15, 2017 10 minutes ago, The-Doctor said: well it's running smoothly so far, I expect lag once I get to colonization It’s not just lag you have to worry about, but crashes too due to running out of memory. GPP uses over 6gb of ram with visual mods. Add other mods, especially part packs, and you can expect crashes. I wouldn’t expect crashes in the beginning of a career, but as vessels get larger and you have more going on, crashes are likely. Go ahead and give it a go, though. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 The Deep Space Transport. Soon to be on KerbalX Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 15, 2017 Share Posted October 15, 2017 @The-Doctor granted you're using MKS I can't help but feel this craft is lacking in some way as a personnel transport. But the basis of the design is very nice. I've been entertaining ideas for something remotely like this. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 4 minutes ago, JadeOfMaar said: @The-Doctor granted you're using MKS I can't help but feel this craft is lacking in some way as a personnel transport. But the basis of the design is very nice. I've been entertaining ideas for something remotely like this. The ship was designed with Kerbalism, it's able to take a crew of 4 on a one way trip to Duna. I stuffed a lot of stuff inside it through part clipping in the VAB, it was the only way to make it look like this. I'm gonna do some edits to remove some unnecessary parts so that it's only Vens stock part revamp and near future solar that are needed, even then, simply stock and near future solar should be enough. Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted October 15, 2017 Share Posted October 15, 2017 1 hour ago, OhioBob said: 8 GB will run GPP if you don't use the visual mods. I had only 8 GB until just recently. I was able to play GPP just fine provided I didn't install EVE and scatterer. EVE particularly killed my performance to the point the game was unplayable. If you want to play GPP + EVE, you should definitely increase your RAM. I'm now at 32 GB, but I've heard 16 GB is enough (perhaps somebody else can verify that). Yeah... I'm running 16GB of DDR3 and GPP with EVE and scatterer, and hi-res clouds. Runs smoothly for me. My comp is actually a fairly old build, about three-four years old, but was set up with 3D rendering in mind. Frankly, I'm surprised it still runs KSP well enough, not to mention newer games like Witcher 3 and others at high/maxxed settings. Then again, I'm not a framerate junkie, and anything above 20 FPS is fine with me. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 The Deep Space Transport, now on KerbalX https://kerbalx.com/The-Doctor/Deep-Space-Transport Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 16, 2017 Share Posted October 16, 2017 @Galileo when installing sve through ckan, it gives the option to install scatter or GPP, is this for the sunflare? Could I install GPP's sunflare for SVE? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 16, 2017 Author Share Posted October 16, 2017 2 minutes ago, The-Doctor said: @Galileo when installing sve through ckan, it gives the option to install scatter or GPP, is this for the sunflare? Could I install GPP's sunflare for SVE? That’s not right.. no and no they won’t work with GPP. I guess I’ll have to change the netkan myself. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 16, 2017 Share Posted October 16, 2017 Just now, Galileo said: That’s not right.. no and no they won’t work with GPP. I guess I’ll have to change the netkan myself. ok but anyway, I want GPP sunflare in stock, I've got 3 installs, GPP, SSRSS and SVE, how do I get the GPP sunflare for SVE? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 16, 2017 Author Share Posted October 16, 2017 Use my sun flare pack. It’s in there Quote Link to comment Share on other sites More sharing options...
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