Icecovery Posted November 25, 2016 Share Posted November 25, 2016 (edited) A replica of Wenchang Satellite Launch Center, a southern and newly built launch facility in People's Republic of China, which serves flight missions of CZ-5, CZ-7, and future heavy launch vehicles like CZ-9. This building's default position is for stock game,if you hopefully it works for RSS,please use KK change its position. On 2016/11/26 at 2:45 AM, panarchist said: It does not replace the KSC - it's located on the large island NE of KSC ("Jeb's Island Retreat" in KerbinSide). If you have KerbinSide installed, it does not conflict with the existing sites on the island. Coordinates:19°36′52.17″N 110°57′4.08″E It's here: Our members: Models: ladeng Textures:ladeng,Acea Import: ladeng Configs: ladeng DEPENDENCIES: Kerbal Konstructs LICENSE: CC BY-SA 4.0 DOWNLOAD: SpaceDock (Available on CKAN) Changelog: V1.0(Nov.-25-2016) Initial Release. V1.0f1(Nov.-26-2016) Repair Collider Bug. Edited October 17, 2017 by Icecovery Support 1.3.1 Link to comment Share on other sites More sharing options...
GSUI5051 Posted November 25, 2016 Share Posted November 25, 2016 This mod, excited! Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted November 25, 2016 Share Posted November 25, 2016 Holy moly, looks awesome! Link to comment Share on other sites More sharing options...
James Zhang Posted November 25, 2016 Share Posted November 25, 2016 +1s for didi and ladeng,Excited Link to comment Share on other sites More sharing options...
Elkram Posted November 25, 2016 Share Posted November 25, 2016 Looks so cool! Link to comment Share on other sites More sharing options...
NeoFatalis Posted November 25, 2016 Share Posted November 25, 2016 Looks great! is it scaled for stock rockets or for real scaled? (it looks huge!) Link to comment Share on other sites More sharing options...
MMG Posted November 25, 2016 Share Posted November 25, 2016 Cheer for Ladeng & didi :D Link to comment Share on other sites More sharing options...
Icecovery Posted November 25, 2016 Author Share Posted November 25, 2016 6 minutes ago, NeoFatalis said: Looks great! is it scaled for stock rockets or for real scaled? (it looks huge!) Its scaled is for real scaled rockets,but its position is for stock. You can edit configs to change its position for RSS.It's here, near the sea. Link to comment Share on other sites More sharing options...
TheEpicSquared Posted November 25, 2016 Share Posted November 25, 2016 Where would be the position of this launch site in the stock game? Would it replace the existing KSC? Link to comment Share on other sites More sharing options...
Icecovery Posted November 25, 2016 Author Share Posted November 25, 2016 12 minutes ago, TheEpicSquared said: Where would be the position of this launch site in the stock game? Would it replace the existing KSC? Default position is stock game. You can edit configs to change its position for RSS. Link to comment Share on other sites More sharing options...
GERULA Posted November 25, 2016 Share Posted November 25, 2016 great mod, hope next one will be Baikonur Link to comment Share on other sites More sharing options...
BBS Posted November 25, 2016 Share Posted November 25, 2016 Wow, brilliant! Also I'd like to see other buildings next version. Excited, +1s Link to comment Share on other sites More sharing options...
lnchenxiyan Posted November 25, 2016 Share Posted November 25, 2016 Wow~~ This is awesome~~~!!!! Link to comment Share on other sites More sharing options...
panarchist Posted November 25, 2016 Share Posted November 25, 2016 5 hours ago, TheEpicSquared said: Where would be the position of this launch site in the stock game? Would it replace the existing KSC? It does not replace the KSC - it's located on the large island NE of KSC ("Jeb's Island Retreat" in KerbinSide). If you have KerbinSide installed, it does not conflict with the existing sites on the island. @Icecovery - Looks beautiful, and well done! I'm not able to launch my large rockets from it in the stock game, however - I expect the one I am trying with is too wide at the base and the colliders are probably interacting with the launch tower - when the physics engine kicks in, my rocket takes a large leap sideways. Smaller rockets don't have the issue. So all you guys using KerboDyne Plus parts, don't use the gigantic 5x 7.5m fuel tank cluster unless you want to be highly amused. Link to comment Share on other sites More sharing options...
Cheesecake Posted November 25, 2016 Share Posted November 25, 2016 Wow, that's awesome. I have an issue withe the launchpads: Pad 101 Pad 102 And a question: How can I make it Stocksize? Link to comment Share on other sites More sharing options...
Icecovery Posted November 26, 2016 Author Share Posted November 26, 2016 15 hours ago, Cheesecake said: Wow, that's awesome. I have an issue withe the launchpads: Pad 101 Pad 102 And a question: How can I make it Stocksize? I think this is KK's bug, you can press hit Ctrl+K or Ctrl + T (I forgot) to bring up the Kerbal Konstructs Statics Editor window then change its position. Link to comment Share on other sites More sharing options...
Cheesecake Posted November 27, 2016 Share Posted November 27, 2016 Thanks. And can I rescale it by myself? Link to comment Share on other sites More sharing options...
Icecovery Posted November 27, 2016 Author Share Posted November 27, 2016 14 minutes ago, Cheesecake said: Thanks. And can I rescale it by myself? Of course! Link to comment Share on other sites More sharing options...
Cheesecake Posted November 27, 2016 Share Posted November 27, 2016 8 minutes ago, Icecovery said: Of course! And how??? Link to comment Share on other sites More sharing options...
Icecovery Posted November 27, 2016 Author Share Posted November 27, 2016 1 minute ago, Cheesecake said: And how??? You can refer at Link to comment Share on other sites More sharing options...
davidewei Posted November 27, 2016 Share Posted November 27, 2016 Love this mod. Link to comment Share on other sites More sharing options...
Ger_space Posted November 27, 2016 Share Posted November 27, 2016 This mod is awesome! I'll hack KK so it will accept coordinates as input in the cfg files, when no reference vector is given. Rescale of an model is currently not implemented. I'll have a look at it next week, If I can implement something as a cfg parameter. Link to comment Share on other sites More sharing options...
Aerospacer Posted November 28, 2016 Share Posted November 28, 2016 Really good mod and beautiful models. Icecovery - keep the good work. Link to comment Share on other sites More sharing options...
Ger_space Posted December 12, 2016 Share Posted December 12, 2016 @Icecovery The latest release of KerbalKonstructs supports resizing of models and editing of RSS installations. It is now possible to provide a config which add a scaled down version to Kerbin and a full size Version to RSS (by using the inGame editor). Link to comment Share on other sites More sharing options...
BolleT Posted December 18, 2016 Share Posted December 18, 2016 can someone hit me up when they have stockconfigs?? Link to comment Share on other sites More sharing options...
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